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https://github.com/glfw/glfw.git
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Fixed VC++ warnings.
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parent
30b6e0c868
commit
3df0b4478b
@ -385,18 +385,18 @@ static void cursorPosFun(GLFWwindow* window, double x, double y)
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switch (active_view)
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switch (active_view)
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{
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{
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case 1:
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case 1:
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rot_x += (int) y - ypos;
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rot_x += (int) (y - ypos);
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rot_z += (int) x - xpos;
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rot_z += (int) (x - xpos);
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do_redraw = 1;
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do_redraw = 1;
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break;
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break;
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case 3:
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case 3:
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rot_x += (int) y - ypos;
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rot_x += (int) (y - ypos);
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rot_y += (int) x - xpos;
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rot_y += (int) (x - xpos);
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do_redraw = 1;
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do_redraw = 1;
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break;
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break;
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case 4:
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case 4:
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rot_y += (int) x - xpos;
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rot_y += (int) (x - xpos);
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rot_z += (int) y - ypos;
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rot_z += (int) (y - ypos);
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do_redraw = 1;
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do_redraw = 1;
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break;
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break;
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default:
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default:
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@ -339,12 +339,12 @@ void cursor_position_callback(GLFWwindow* window, double x, double y)
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{
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{
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if (locked)
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if (locked)
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{
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{
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alpha += (x - cursorX) / 10.f;
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alpha += (GLfloat) (x - cursorX) / 10.f;
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beta += (y - cursorY) / 10.f;
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beta += (GLfloat) (y - cursorY) / 10.f;
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}
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}
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cursorX = x;
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cursorX = (int) x;
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cursorY = y;
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cursorY = (int) y;
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}
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}
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@ -131,7 +131,7 @@ const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
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if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR)
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if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR)
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return NULL;
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return NULL;
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while (*count < jc.wNumButtons)
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while (*count < (int) jc.wNumButtons)
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{
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{
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buttons[*count] = (unsigned char)
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buttons[*count] = (unsigned char)
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(ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE);
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(ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE);
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@ -113,8 +113,8 @@ int main(void)
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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glVertex2f(0.f, (GLfloat) window_height - cursor_y);
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glVertex2f(0.f, (GLfloat) (window_height - cursor_y));
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glVertex2f((GLfloat) window_width, (GLfloat) window_height - cursor_y);
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glVertex2f((GLfloat) window_width, (GLfloat) (window_height - cursor_y));
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glVertex2f((GLfloat) cursor_x, 0.f);
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glVertex2f((GLfloat) cursor_x, 0.f);
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glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
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glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
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glEnd();
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glEnd();
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@ -113,7 +113,7 @@ int main(int argc, char** argv)
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int count = 0;
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int count = 0;
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GLFWwindow* window;
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GLFWwindow* window;
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srand(time(NULL));
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srand((unsigned int) time(NULL));
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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