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Renamed library struct members.
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e0d18c1719
commit
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@ -335,8 +335,8 @@ typedef struct _GLFWlibraryWin32
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// Timer data
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struct {
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int HasPerformanceCounter;
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double Resolution;
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int hasPerformanceCounter;
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double resolution;
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unsigned int t0_32;
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__int64 t0_64;
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} timer;
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@ -47,10 +47,10 @@ void _glfwInitTimer(void)
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if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
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{
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// Performance counter is available => use it!
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_glfwLibrary.Win32.timer.HasPerformanceCounter = GL_TRUE;
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_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
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// Counter resolution is 1 / counter frequency
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_glfwLibrary.Win32.timer.Resolution = 1.0 / (double) freq;
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_glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
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// Set start time for timer
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QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
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@ -58,10 +58,10 @@ void _glfwInitTimer(void)
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else
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{
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// No performace counter available => use the tick counter
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_glfwLibrary.Win32.timer.HasPerformanceCounter = GL_FALSE;
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_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
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// Counter resolution is 1 ms
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_glfwLibrary.Win32.timer.Resolution = 0.001;
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_glfwLibrary.Win32.timer.resolution = 0.001;
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// Set start time for timer
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_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
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@ -82,7 +82,7 @@ double _glfwPlatformGetTime(void)
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double t;
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__int64 t_64;
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if (_glfwLibrary.Win32.timer.HasPerformanceCounter)
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if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
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{
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QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
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t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64);
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@ -91,7 +91,7 @@ double _glfwPlatformGetTime(void)
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t = (double)(_glfw_timeGetTime() - _glfwLibrary.Win32.timer.t0_32);
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// Calculate the current time in seconds
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return t * _glfwLibrary.Win32.timer.Resolution;
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return t * _glfwLibrary.Win32.timer.resolution;
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}
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@ -103,10 +103,10 @@ void _glfwPlatformSetTime(double t)
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{
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__int64 t_64;
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if (_glfwLibrary.Win32.timer.HasPerformanceCounter)
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if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
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{
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QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
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_glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.Resolution);
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_glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution);
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}
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else
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_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0);
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