mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Made callbacks library global.
This commit is contained in:
parent
c5892fee53
commit
4044c2da66
@ -585,7 +585,7 @@ int main( void )
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exit( EXIT_FAILURE );
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}
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glfwSetWindowSizeCallback( window, reshape );
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glfwSetWindowSizeCallback( reshape );
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glfwEnable( window, GLFW_STICKY_KEYS );
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glfwSwapInterval( 1 );
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glfwSetTime( 0.0 );
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@ -346,8 +346,8 @@ int main(int argc, char *argv[])
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init(argc, argv);
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// Set callback functions
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glfwSetWindowSizeCallback( window, reshape );
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glfwSetKeyCallback( window, key );
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glfwSetWindowSizeCallback( reshape );
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glfwSetKeyCallback( key );
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// Main loop
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while( running )
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@ -597,8 +597,8 @@ int main(int argc, char** argv)
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free(fragment_shader_src);
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exit(EXIT_FAILURE);
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}
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetKeyCallback(window, key_callback);
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetKeyCallback(key_callback);
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/* Register events callback */
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if (GL_TRUE != init_opengl())
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@ -468,10 +468,10 @@ int main(void)
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glfwEnable(window, GLFW_MOUSE_CURSOR);
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// Set callback functions
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glfwSetWindowSizeCallback(window, windowSizeFun);
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glfwSetWindowRefreshCallback(window, windowRefreshFun);
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glfwSetMousePosCallback(window, mousePosFun);
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glfwSetMouseButtonCallback(window, mouseButtonFun);
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glfwSetWindowSizeCallback(windowSizeFun);
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glfwSetWindowRefreshCallback(windowRefreshFun);
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glfwSetMousePosCallback(mousePosFun);
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glfwSetMouseButtonCallback(mouseButtonFun);
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// Main loop
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do
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@ -339,11 +339,11 @@ int main(int argc, char* argv[])
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glfwSwapInterval(1);
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// Keyboard handler
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glfwSetKeyCallback(window, key_callback);
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glfwSetKeyCallback(key_callback);
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glfwEnable(window, GLFW_KEY_REPEAT);
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// Window resize handler
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glfwSetWindowSizeCallback(window, window_resize_callback);
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glfwSetWindowSizeCallback(window_resize_callback);
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// Initialize OpenGL
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init_opengl();
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@ -442,11 +442,11 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun);
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GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun);
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GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun);
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GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cbfun);
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GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfun cbfun);
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun);
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GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun);
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GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun);
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GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun);
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GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun);
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/* Event handling */
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GLFWAPI void glfwPollEvents(void);
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@ -458,11 +458,11 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y);
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GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun);
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
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/* Joystick input */
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GLFWAPI int glfwGetJoystickParam(int joy, int param);
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@ -70,8 +70,8 @@
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window->width = contentRect.size.width;
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window->height = contentRect.size.height;
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if (window->windowSizeCallback)
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window->windowSizeCallback(window, window->width, window->height);
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if (_glfwLibrary.windowSizeCallback)
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_glfwLibrary.windowSizeCallback(window, window->width, window->height);
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}
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- (void)windowDidMove:(NSNotification *)notification
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@ -95,16 +95,16 @@
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{
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window->iconified = GL_TRUE;
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if (window->windowIconifyCallback)
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window->windowIconifyCallback(window, window->iconified);
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)notification
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{
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window->iconified = GL_FALSE;
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if (window->windowIconifyCallback)
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window->windowIconifyCallback(window, window->iconified);
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification
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@ -362,8 +362,8 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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window->mousePosY = [[window->NS.window contentView] bounds].size.height - p.y;
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}
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if (window->mousePosCallback)
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window->mousePosCallback(window, window->mousePosX, window->mousePosY);
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if (_glfwLibrary.mousePosCallback)
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_glfwLibrary.mousePosCallback(window, window->mousePosX, window->mousePosY);
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}
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- (void)rightMouseDown:(NSEvent *)event
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@ -54,11 +54,11 @@ static void enableMouseCursor(_GLFWwindow* window)
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window->mousePosX = centerPosX;
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window->mousePosY = centerPosY;
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if (window->mousePosCallback)
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if (_glfwLibrary.mousePosCallback)
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{
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window->mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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_glfwLibrary.mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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}
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}
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32
src/input.c
32
src/input.c
@ -171,7 +171,7 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y)
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// Set callback function for keyboard input
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//========================================================================
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GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun)
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -179,7 +179,7 @@ GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun)
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return;
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}
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window->keyCallback = cbfun;
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_glfwLibrary.keyCallback = cbfun;
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}
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@ -187,7 +187,7 @@ GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun)
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// Set callback function for character input
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//========================================================================
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GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun)
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -195,7 +195,7 @@ GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun)
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return;
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}
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window->charCallback = cbfun;
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_glfwLibrary.charCallback = cbfun;
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}
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@ -203,7 +203,7 @@ GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun)
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// Set callback function for mouse clicks
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//========================================================================
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GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun)
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -211,7 +211,7 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cb
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return;
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}
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window->mouseButtonCallback = cbfun;
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_glfwLibrary.mouseButtonCallback = cbfun;
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}
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@ -219,7 +219,7 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cb
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// Set callback function for mouse moves
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//========================================================================
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GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun)
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GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -228,12 +228,17 @@ GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun)
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}
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// Set callback function
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window->mousePosCallback = cbfun;
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_glfwLibrary.mousePosCallback = cbfun;
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// Call the callback function to let the application know the current
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// mouse position
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if (cbfun)
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cbfun(window, window->mousePosX, window->mousePosY);
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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cbfun(window, window->mousePosX, window->mousePosY);
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}
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}
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@ -241,7 +246,7 @@ GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun)
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// Set callback function for scroll events
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//========================================================================
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GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun)
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -250,11 +255,6 @@ GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun)
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}
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// Set callback function
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window->scrollCallback = cbfun;
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// Call the callback function to let the application know the current
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// scroll offset
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if (cbfun)
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cbfun(window, window->scrollX, window->scrollY);
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_glfwLibrary.scrollCallback = cbfun;
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}
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@ -152,18 +152,6 @@ struct _GLFWwindow
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{
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struct _GLFWwindow* next;
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// User callback functions
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GLFWwindowsizefun windowSizeCallback;
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GLFWwindowclosefun windowCloseCallback;
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GLFWwindowrefreshfun windowRefreshCallback;
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GLFWwindowfocusfun windowFocusCallback;
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GLFWwindowiconifyfun windowIconifyCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWmouseposfun mousePosCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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// Window settings and state
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GLboolean iconified; // GL_TRUE if this window is iconified
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GLboolean closeRequested; // GL_TRUE if this window should be closed
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@ -223,6 +211,17 @@ struct _GLFWlibrary
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_GLFWwindow* activeWindow;
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_GLFWwindow* cursorLockWindow;
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GLFWwindowsizefun windowSizeCallback;
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GLFWwindowclosefun windowCloseCallback;
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GLFWwindowrefreshfun windowRefreshCallback;
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GLFWwindowfocusfun windowFocusCallback;
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GLFWwindowiconifyfun windowIconifyCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWmouseposfun mousePosCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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GLFWgammaramp currentRamp;
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GLFWgammaramp originalRamp;
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int originalRampSize;
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@ -713,8 +713,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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{
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window->iconified = iconified;
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if (window->windowIconifyCallback)
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window->windowIconifyCallback(window, window->iconified);
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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}
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return 0;
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@ -756,7 +756,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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{
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS);
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if (window->charCallback)
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if (_glfwLibrary.charCallback)
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translateChar(window, (DWORD) wParam, (DWORD) lParam);
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return 0;
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@ -879,11 +879,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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window->Win32.oldMouseY = newMouseY;
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window->Win32.mouseMoved = GL_TRUE;
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if (window->mousePosCallback)
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if (_glfwLibrary.mousePosCallback)
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{
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window->mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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_glfwLibrary.mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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}
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}
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@ -917,8 +917,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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ClipCursor(&ClipWindowRect);
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}
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if (window->windowSizeCallback)
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window->windowSizeCallback(window, window->width, window->height);
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if (_glfwLibrary.windowSizeCallback)
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_glfwLibrary.windowSizeCallback(window, window->width, window->height);
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return 0;
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}
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@ -941,8 +941,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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// Was the window contents damaged?
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case WM_PAINT:
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{
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if (window->windowRefreshCallback)
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window->windowRefreshCallback(window);
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if (_glfwLibrary.windowRefreshCallback)
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_glfwLibrary.windowRefreshCallback(window);
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break;
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}
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55
src/window.c
55
src/window.c
@ -55,8 +55,8 @@ static void closeFlaggedWindows(void)
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for (window = _glfwLibrary.windowListHead; window; )
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{
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if (window->closeRequested && window->windowCloseCallback)
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window->closeRequested = window->windowCloseCallback(window);
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if (window->closeRequested && _glfwLibrary.windowCloseCallback)
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window->closeRequested = _glfwLibrary.windowCloseCallback(window);
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if (window->closeRequested)
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{
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@ -144,8 +144,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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}
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// Call user callback function
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if (window->keyCallback && (window->keyRepeat || !keyrepeat))
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window->keyCallback(window, key, action);
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if (_glfwLibrary.keyCallback && (window->keyRepeat || !keyrepeat))
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_glfwLibrary.keyCallback(window, key, action);
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}
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@ -159,8 +159,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
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if (!((character >= 32 && character <= 126) || character >= 160))
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return;
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if (window->charCallback)
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window->charCallback(window, character);
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if (_glfwLibrary.charCallback)
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_glfwLibrary.charCallback(window, character);
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}
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@ -173,8 +173,8 @@ void _glfwInputScroll(_GLFWwindow* window, int x, int y)
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window->scrollX += x;
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window->scrollY += y;
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if (window->scrollCallback)
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window->scrollCallback(window, x, y);
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if (_glfwLibrary.scrollCallback)
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_glfwLibrary.scrollCallback(window, x, y);
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}
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@ -193,8 +193,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
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else
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window->mouseButton[button] = (char) action;
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if (window->mouseButtonCallback)
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window->mouseButtonCallback(window, button, action);
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if (_glfwLibrary.mouseButtonCallback)
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_glfwLibrary.mouseButtonCallback(window, button, action);
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}
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@ -210,8 +210,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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{
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_glfwLibrary.activeWindow = window;
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if (window->windowFocusCallback)
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window->windowFocusCallback(window, activated);
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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}
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}
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else
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@ -236,8 +236,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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_glfwLibrary.activeWindow = NULL;
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if (window->windowFocusCallback)
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window->windowFocusCallback(window, activated);
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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}
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}
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}
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@ -1076,7 +1076,7 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window)
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// Set callback function for window size changes
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//========================================================================
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun)
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -1084,19 +1084,24 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfu
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return;
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}
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window->windowSizeCallback = cbfun;
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_glfwLibrary.windowSizeCallback = cbfun;
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// Call the callback function to let the application know the current
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// window size
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if (cbfun)
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cbfun(window, window->width, window->height);
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{
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_GLFWwindow* window;
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|
||||
for (window = _glfwLibrary.windowListHead; window; window = window->next)
|
||||
cbfun(window, window->width, window->height);
|
||||
}
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set callback function for window close events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun)
|
||||
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
@ -1104,7 +1109,7 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cb
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowCloseCallback = cbfun;
|
||||
_glfwLibrary.windowCloseCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -1112,7 +1117,7 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cb
|
||||
// Set callback function for window refresh events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun)
|
||||
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
@ -1120,7 +1125,7 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfu
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowRefreshCallback = cbfun;
|
||||
_glfwLibrary.windowRefreshCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -1128,7 +1133,7 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfu
|
||||
// Set callback function for window focus events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cbfun)
|
||||
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
@ -1136,7 +1141,7 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cb
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowFocusCallback = cbfun;
|
||||
_glfwLibrary.windowFocusCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -1144,7 +1149,7 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cb
|
||||
// Set callback function for window iconification events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfun cbfun)
|
||||
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
@ -1152,7 +1157,7 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfu
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowIconifyCallback = cbfun;
|
||||
_glfwLibrary.windowIconifyCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1197,11 +1197,11 @@ static void processSingleEvent(void)
|
||||
window->X11.cursorPosY = event.xmotion.y;
|
||||
window->X11.mouseMoved = GL_TRUE;
|
||||
|
||||
if (window->mousePosCallback)
|
||||
if (_glfwLibrary.mousePosCallback)
|
||||
{
|
||||
window->mousePosCallback(window,
|
||||
window->mousePosX,
|
||||
window->mousePosY);
|
||||
_glfwLibrary.mousePosCallback(window,
|
||||
window->mousePosX,
|
||||
window->mousePosY);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -1224,11 +1224,11 @@ static void processSingleEvent(void)
|
||||
|
||||
window->width = event.xconfigure.width;
|
||||
window->height = event.xconfigure.height;
|
||||
if (window->windowSizeCallback)
|
||||
if (_glfwLibrary.windowSizeCallback)
|
||||
{
|
||||
window->windowSizeCallback(window,
|
||||
window->width,
|
||||
window->height);
|
||||
_glfwLibrary.windowSizeCallback(window,
|
||||
window->width,
|
||||
window->height);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1288,8 +1288,8 @@ static void processSingleEvent(void)
|
||||
|
||||
window->iconified = GL_FALSE;
|
||||
|
||||
if (window->windowIconifyCallback)
|
||||
window->windowIconifyCallback(window, window->iconified);
|
||||
if (_glfwLibrary.windowIconifyCallback)
|
||||
_glfwLibrary.windowIconifyCallback(window, window->iconified);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1306,8 +1306,8 @@ static void processSingleEvent(void)
|
||||
|
||||
window->iconified = GL_TRUE;
|
||||
|
||||
if (window->windowIconifyCallback)
|
||||
window->windowIconifyCallback(window, window->iconified);
|
||||
if (_glfwLibrary.windowIconifyCallback)
|
||||
_glfwLibrary.windowIconifyCallback(window, window->iconified);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1358,8 +1358,8 @@ static void processSingleEvent(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->windowRefreshCallback)
|
||||
window->windowRefreshCallback(window);
|
||||
if (_glfwLibrary.windowRefreshCallback)
|
||||
_glfwLibrary.windowRefreshCallback(window);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -74,8 +74,8 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetMousePosCallback(window, mouse_position_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetMousePosCallback(mouse_position_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glClearColor(0, 0, 0, 0);
|
||||
|
@ -303,16 +303,16 @@ int main(void)
|
||||
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetWindowRefreshCallback(window, window_refresh_callback);
|
||||
glfwSetWindowFocusCallback(window, window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(window, window_iconify_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetMousePosCallback(window, mouse_position_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetCharCallback(window, char_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetWindowRefreshCallback(window_refresh_callback);
|
||||
glfwSetWindowFocusCallback(window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(window_iconify_callback);
|
||||
glfwSetMouseButtonCallback(mouse_button_callback);
|
||||
glfwSetMousePosCallback(mouse_position_callback);
|
||||
glfwSetScrollCallback(scroll_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetCharCallback(char_callback);
|
||||
|
||||
printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled");
|
||||
printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled");
|
||||
|
@ -65,7 +65,7 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
samples = glfwGetWindowParam(window, GLFW_FSAA_SAMPLES);
|
||||
|
@ -93,9 +93,9 @@ int main(void)
|
||||
glfwSwapInterval(1);
|
||||
glfwEnable(window, GLFW_MOUSE_CURSOR);
|
||||
|
||||
glfwSetWindowFocusCallback(window, window_focus_callback);
|
||||
glfwSetKeyCallback(window, window_key_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetWindowFocusCallback(window_focus_callback);
|
||||
glfwSetKeyCallback(window_key_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
|
||||
while (running && glfwIsWindow(window) == GL_TRUE)
|
||||
{
|
||||
|
@ -149,8 +149,8 @@ int main(int argc, char** argv)
|
||||
ggamma, ggain, gblacklevel);
|
||||
|
||||
glfwSwapInterval(1);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowSizeCallback(window, size_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(size_callback);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
|
@ -119,8 +119,8 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
glfwSwapInterval(1);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowSizeCallback(window, size_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(size_callback);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
|
@ -96,9 +96,9 @@ static GLboolean open_window(void)
|
||||
glfwGetMousePos(window_handle, &x, &y);
|
||||
printf("Mouse position: %i %i\n", x, y);
|
||||
|
||||
glfwSetWindowSizeCallback(window_handle, window_size_callback);
|
||||
glfwSetMousePosCallback(window_handle, mouse_position_callback);
|
||||
glfwSetKeyCallback(window_handle, key_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetMousePosCallback(mouse_position_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
return GL_TRUE;
|
||||
|
@ -91,9 +91,9 @@ static int open_window(int width, int height, int mode)
|
||||
return 0;
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window_handle, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_handle, window_close_callback);
|
||||
glfwSetKeyCallback(window_handle, key_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
printf("Opening %s mode window took %0.3f seconds\n",
|
||||
|
@ -49,7 +49,7 @@ static GLFWwindow open_window(const char* title, GLFWwindow share)
|
||||
if (!window)
|
||||
return NULL;
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
return window;
|
||||
|
@ -59,7 +59,7 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
|
Loading…
Reference in New Issue
Block a user