Wayland: add possibility to disable scaling

Currently wayland displays can have some scalling applied (it is widely
used with HiDPI displays). It is then handled via a `viewporter` or
`fractional-scale` protocols.
However it is sometimes desirable to explicitly disable scaling for some
GLFW application to have a clear and perfect 1:1 pixel window content
(ie. no scaling applied).

This commit adds such a possiblity.
To use it one can eg. set/export a variable like this:
export GLFW_SCALE_TO_MONITOR=1
and then start the application.
This commit is contained in:
Mariusz Bialonczyk 2023-12-30 22:37:34 +01:00
parent b4c3ef9d0f
commit 40df42381f
3 changed files with 20 additions and 5 deletions

View File

@ -366,6 +366,15 @@ static void createKeyTables(void)
}
}
static GLFWbool getScaleSetting(void)
{
const char* scaleEnvString = getenv("GLFW_SCALE_TO_MONITOR");
if (scaleEnvString)
return GLFW_TRUE;
else
return GLFW_FALSE;
}
static GLFWbool loadCursorTheme(void)
{
int cursorSize = 16;
@ -830,6 +839,8 @@ int _glfwInitWayland(void)
if (!loadCursorTheme())
return GLFW_FALSE;
_glfw.wl.scaleToMonitor = getScaleSetting();
if (_glfw.wl.seat && _glfw.wl.dataDeviceManager)
{
_glfw.wl.dataDevice =

View File

@ -454,6 +454,7 @@ typedef struct _GLFWlibraryWayland
int cursorTimerfd;
uint32_t serial;
uint32_t pointerEnterSerial;
GLFWbool scaleToMonitor;
int keyRepeatTimerfd;
int32_t keyRepeatRate;

View File

@ -1331,6 +1331,7 @@ static void pointerHandleMotion(void* userData,
const double ypos = wl_fixed_to_double(sy);
window->wl.cursorPosX = xpos;
window->wl.cursorPosY = ypos;
int scale = _glfw.wl.scaleToMonitor ? window->wl.contentScale : 1;
const char* cursorName = NULL;
@ -1338,7 +1339,7 @@ static void pointerHandleMotion(void* userData,
{
case GLFW_MAIN_WINDOW:
_glfw.wl.cursorPreviousName = NULL;
_glfwInputCursorPos(window, xpos, ypos);
_glfwInputCursorPos(window, xpos * scale, ypos * scale);
return;
case GLFW_TOP_DECORATION:
if (ypos < GLFW_BORDER_SIZE)
@ -2138,10 +2139,11 @@ void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos)
void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height)
{
int scale = _glfw.wl.scaleToMonitor ? window->wl.contentScale : 1;
if (width)
*width = window->wl.width;
*width = window->wl.width * scale;
if (height)
*height = window->wl.height;
*height = window->wl.height * scale;
}
void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height)
@ -2255,10 +2257,11 @@ void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height)
{
_glfwGetWindowSizeWayland(window, width, height);
int scale = _glfw.wl.scaleToMonitor ? 1 : window->wl.contentScale;
if (width)
*width *= window->wl.contentScale;
*width *= scale;
if (height)
*height *= window->wl.contentScale;
*height *= scale;
}
void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window,