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Added glfwGetCurrentWindow.
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@ -417,6 +417,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* t
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GLFWAPI void glfwOpenWindowHint(int target, int hint);
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GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window);
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GLFWAPI int glfwIsWindow(GLFWwindow window);
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GLFWAPI GLFWwindow glfwGetCurrentWindow(void);
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GLFWAPI void glfwCloseWindow(GLFWwindow window);
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GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
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@ -270,6 +270,7 @@ version of GLFW.</p>
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<li>Added <code>glfwGetWindowPos</code> function for querying the position of the specified window</li>
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<li>Added <code>glfwSetWindowFocusCallback</code> function and <code>GLFWwindowfocusfun</code> type for receiving window focus events</li>
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<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
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<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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16
src/window.c
16
src/window.c
@ -639,6 +639,22 @@ GLFWAPI int glfwIsWindow(GLFWwindow window)
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}
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//========================================================================
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// Returns GL_TRUE if the specified window handle is an actual window
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//========================================================================
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GLFWAPI GLFWwindow glfwGetCurrentWindow(void)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED);
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return GL_FALSE;
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}
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return _glfwLibrary.currentWindow;
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}
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//========================================================================
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// Set hints for opening the window
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//========================================================================
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@ -72,6 +72,11 @@ static GLuint create_texture(void)
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static void draw_quad(GLuint texture)
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{
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int width, height;
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glfwGetWindowSize(glfwGetCurrentWindow(), &width, &height);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0.f, 1.f, 0.f, 1.f);
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