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https://github.com/glfw/glfw.git
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Simplified sending events to WM.
This commit is contained in:
parent
f0212f3f15
commit
41af5aaae2
@ -176,9 +176,10 @@ static _GLFWwindow* findWindowByHandle(Window handle)
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return window;
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return window;
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}
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}
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// Adds or removes an EWMH state to a window
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// Sends an EWMH or ICCCM event to the window manager
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//
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//
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static void changeWindowState(_GLFWwindow* window, Atom state, int action)
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static void sendEventToWM(_GLFWwindow* window, Atom type,
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long a, long b, long c, long d, long e)
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{
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{
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XEvent event;
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XEvent event;
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memset(&event, 0, sizeof(event));
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memset(&event, 0, sizeof(event));
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@ -186,11 +187,12 @@ static void changeWindowState(_GLFWwindow* window, Atom state, int action)
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event.type = ClientMessage;
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event.type = ClientMessage;
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event.xclient.window = window->x11.handle;
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event.xclient.window = window->x11.handle;
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event.xclient.format = 32; // Data is 32-bit longs
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event.xclient.format = 32; // Data is 32-bit longs
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event.xclient.message_type = _glfw.x11.NET_WM_STATE;
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event.xclient.message_type = type;
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event.xclient.data.l[0] = action;
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event.xclient.data.l[0] = a;
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event.xclient.data.l[1] = state;
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event.xclient.data.l[1] = b;
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event.xclient.data.l[2] = 0; // No secondary property
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event.xclient.data.l[2] = c;
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event.xclient.data.l[3] = 1; // Sender is a normal application
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event.xclient.data.l[3] = d;
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event.xclient.data.l[4] = e;
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XSendEvent(_glfw.x11.display,
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XSendEvent(_glfw.x11.display,
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_glfw.x11.root,
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_glfw.x11.root,
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@ -459,9 +461,11 @@ static GLboolean createWindow(_GLFWwindow* window,
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{
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{
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if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_ABOVE)
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if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_ABOVE)
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{
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{
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changeWindowState(window,
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sendEventToWM(window,
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_glfw.x11.NET_WM_STATE,
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_NET_WM_STATE_ADD,
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_glfw.x11.NET_WM_STATE_ABOVE,
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_glfw.x11.NET_WM_STATE_ABOVE,
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_NET_WM_STATE_ADD);
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0, 1, 0);
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}
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}
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}
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}
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@ -765,23 +769,13 @@ static void enterFullscreenMode(_GLFWwindow* window)
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if (_glfw.x11.xinerama.available && _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
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if (_glfw.x11.xinerama.available && _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
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{
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{
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XEvent event;
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sendEventToWM(window,
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memset(&event, 0, sizeof(event));
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_glfw.x11.NET_WM_FULLSCREEN_MONITORS,
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window->monitor->x11.index,
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event.type = ClientMessage;
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window->monitor->x11.index,
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event.xclient.window = window->x11.handle;
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window->monitor->x11.index,
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event.xclient.format = 32; // Data is 32-bit longs
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window->monitor->x11.index,
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event.xclient.message_type = _glfw.x11.NET_WM_FULLSCREEN_MONITORS;
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0);
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event.xclient.data.l[0] = window->monitor->x11.index;
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event.xclient.data.l[1] = window->monitor->x11.index;
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event.xclient.data.l[2] = window->monitor->x11.index;
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event.xclient.data.l[3] = window->monitor->x11.index;
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XSendEvent(_glfw.x11.display,
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_glfw.x11.root,
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False,
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SubstructureNotifyMask | SubstructureRedirectMask,
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&event);
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}
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}
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if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
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if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
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@ -795,31 +789,17 @@ static void enterFullscreenMode(_GLFWwindow* window)
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// Ask the window manager to raise and focus the GLFW window
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// Ask the window manager to raise and focus the GLFW window
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// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end
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// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end
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// up on top of all other windows ("Stacking order" in EWMH spec)
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// up on top of all other windows ("Stacking order" in EWMH spec)
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sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
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XEvent event;
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memset(&event, 0, sizeof(event));
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event.type = ClientMessage;
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event.xclient.window = window->x11.handle;
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event.xclient.format = 32; // Data is 32-bit longs
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event.xclient.message_type = _glfw.x11.NET_ACTIVE_WINDOW;
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event.xclient.data.l[0] = 1; // Sender is a normal application
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event.xclient.data.l[1] = 0; // We don't really know the timestamp
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XSendEvent(_glfw.x11.display,
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_glfw.x11.root,
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False,
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SubstructureNotifyMask | SubstructureRedirectMask,
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&event);
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}
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}
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// Ask the window manager to make the GLFW window a full screen window
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// Ask the window manager to make the GLFW window a full screen window
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// Full screen windows are undecorated and, when focused, are kept
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// Full screen windows are undecorated and, when focused, are kept
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// on top of all other windows
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// on top of all other windows
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sendEventToWM(window,
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changeWindowState(window,
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_glfw.x11.NET_WM_STATE,
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_NET_WM_STATE_ADD,
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_glfw.x11.NET_WM_STATE_FULLSCREEN,
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_glfw.x11.NET_WM_STATE_FULLSCREEN,
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_NET_WM_STATE_ADD);
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0, 1, 0);
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}
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}
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else if (window->x11.overrideRedirect)
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else if (window->x11.overrideRedirect)
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{
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{
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@ -871,10 +851,11 @@ static void leaveFullscreenMode(_GLFWwindow* window)
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{
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{
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// Ask the window manager to make the GLFW window a normal window
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// Ask the window manager to make the GLFW window a normal window
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// Normal windows usually have frames and other decorations
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// Normal windows usually have frames and other decorations
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sendEventToWM(window,
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changeWindowState(window,
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_glfw.x11.NET_WM_STATE,
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_NET_WM_STATE_REMOVE,
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_glfw.x11.NET_WM_STATE_FULLSCREEN,
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_glfw.x11.NET_WM_STATE_FULLSCREEN,
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_NET_WM_STATE_REMOVE);
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0, 1, 0);
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}
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}
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}
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}
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@ -1607,23 +1588,13 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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if (!_glfwPlatformWindowVisible(window) &&
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if (!_glfwPlatformWindowVisible(window) &&
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_glfw.x11.NET_REQUEST_FRAME_EXTENTS)
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_glfw.x11.NET_REQUEST_FRAME_EXTENTS)
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{
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{
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// Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
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// function before the window is mapped
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double base;
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double base;
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XEvent event;
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XEvent event;
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memset(&event, 0, sizeof(event));
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event.type = ClientMessage;
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// Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
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event.xclient.window = window->x11.handle;
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// function before the window is mapped
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event.xclient.format = 32; // Data is 32-bit longs
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sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
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event.xclient.message_type = _glfw.x11.NET_REQUEST_FRAME_EXTENTS;
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0, 0, 0, 0, 0);
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XSendEvent(_glfw.x11.display,
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_glfw.x11.root,
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False,
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SubstructureNotifyMask | SubstructureRedirectMask,
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&event);
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// HACK: Poll with timeout for the required response instead of blocking
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// HACK: Poll with timeout for the required response instead of blocking
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// This is done because some window managers (at least Unity,
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// This is done because some window managers (at least Unity,
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