mirror of
https://github.com/glfw/glfw.git
synced 2024-11-26 22:34:35 +00:00
Documentation work
This commit is contained in:
parent
b955936ee1
commit
41b82903a8
@ -4,22 +4,24 @@
|
|||||||
|
|
||||||
@tableofcontents
|
@tableofcontents
|
||||||
|
|
||||||
This guide is intended to fill the gaps between the Vulkan documentation and the
|
This guide is intended to fill the gaps between the [Vulkan
|
||||||
rest of the GLFW documentation and is not a replacement for either.
|
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||||
|
documentation and is not a replacement for either. It assumes some familiarity
|
||||||
|
with Vulkan concepts like loaders, devices, queues and surfaces.
|
||||||
|
|
||||||
To develop for Vulkan you should install an SDK for your platform, for example
|
To develop for Vulkan you should install an SDK for your platform, for example
|
||||||
the [LunarG Vulkan SDK](http://lunarg.com/vulkan-sdk/). Apart from the headers
|
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
|
||||||
and libraries, it also provides the validation layers necessary for development.
|
libraries, it also provides the validation layers necessary for development.
|
||||||
|
|
||||||
GLFW itself does not need a Vulkan SDK to enable support for Vulkan. However,
|
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
|
||||||
any Vulkan-specific test and example programs are built only if the CMake files
|
However, any Vulkan-specific test and example programs are built only if the
|
||||||
find the LunarG SDK.
|
CMake files find a Vulkan SDK.
|
||||||
|
|
||||||
|
|
||||||
@section vulkan_include Including the Vulkan and GLFW header files
|
@section vulkan_include Including the Vulkan and GLFW header files
|
||||||
|
|
||||||
To include the Vulkan header, define `GLFW_INCLUDE_VULKAN` before including the
|
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
|
||||||
GLFW header.
|
before including the GLFW header.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
#define GLFW_INCLUDE_VULKAN
|
#define GLFW_INCLUDE_VULKAN
|
||||||
@ -30,15 +32,15 @@ If you want to include the Vulkan header from a custom location or use your own
|
|||||||
custom Vulkan header then you need to include them before the GLFW header.
|
custom Vulkan header then you need to include them before the GLFW header.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
#include <custom/path/vulkan.h>
|
#include <path/to/vulkan.h>
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
||||||
GLFW functions that use Vulkan types will not be declared.
|
GLFW functions that take or return Vulkan types will not be declared.
|
||||||
|
|
||||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||||
of GLFW to work.
|
of GLFW to work. Define them only if you are using these extensions directly.
|
||||||
|
|
||||||
|
|
||||||
@section vulkan_support Querying for Vulkan support
|
@section vulkan_support Querying for Vulkan support
|
||||||
@ -110,8 +112,9 @@ be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
|||||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||||
and may also vary depending on graphics drivers and other factors.
|
and may also vary depending on graphics drivers and other factors.
|
||||||
|
|
||||||
If it fails it will return `NULL` and Vulkan window surface creation will not be
|
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||||
possible. You may still use Vulkan for off-screen rendering and compute work.
|
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||||
|
work.
|
||||||
|
|
||||||
The returned array will always contain `VK_KHR_surface`, so if you don't
|
The returned array will always contain `VK_KHR_surface`, so if you don't
|
||||||
require any additional extensions you can pass this list directly to the
|
require any additional extensions you can pass this list directly to the
|
||||||
@ -134,7 +137,7 @@ array, as it is an error to specify an extension more than once in the
|
|||||||
|
|
||||||
@section vulkan_present Querying for Vulkan presentation support
|
@section vulkan_present Querying for Vulkan presentation support
|
||||||
|
|
||||||
Not every Vulkan queue family of every device can present images to surfaces.
|
Not every queue family of every Vulkan device can present images to surfaces.
|
||||||
To check whether a specific queue family of a physical device supports image
|
To check whether a specific queue family of a physical device supports image
|
||||||
presentation without first having to create a window and surface, call @ref
|
presentation without first having to create a window and surface, call @ref
|
||||||
glfwGetPhysicalDevicePresentationSupport.
|
glfwGetPhysicalDevicePresentationSupport.
|
||||||
@ -146,15 +149,15 @@ if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_fa
|
|||||||
}
|
}
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
The `VK_KHR_surface` extension also provides the
|
The `VK_KHR_surface` extension additionally provides the
|
||||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||||
an existing Vulkan surface.
|
an existing Vulkan surface.
|
||||||
|
|
||||||
|
|
||||||
@section vulkan_window Creating the window
|
@section vulkan_window Creating the window
|
||||||
|
|
||||||
Unless you will be using OpenGL or OpenGL ES in addition to Vulkan, there is no
|
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||||
need to create a context for that window. You can disable context creation by
|
there is no need to create a context. You can disable context creation by
|
||||||
setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`.
|
setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
|
Loading…
Reference in New Issue
Block a user