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https://github.com/glfw/glfw.git
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Removed glfwSetWindowPos and glfwGetWindowPos
glfwGetWindowPos is superseded by glfwGetWindowParam() with GLFW_POSITION_X and GLFW_POSITION_Y as parameters. glfwSetWindowPos can easily lead to bad practices (moving windows around without the users consent), and has been replaced with the GLFW_POSITION_X/Y window hints that allow setting the window position for a newly created window.
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@ -538,8 +538,6 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow window);
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GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height);
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GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height);
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GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI void glfwShowWindow(GLFWwindow window);
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@ -1006,27 +1006,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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}
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//========================================================================
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// Set the window position
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//========================================================================
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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{
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NSRect contentRect =
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[window->NS.object contentRectForFrameRect:[window->NS.object frame]];
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// We assume here that the client code wants to position the window within the
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// screen the window currently occupies
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NSRect screenRect = [[window->NS.object screen] visibleFrame];
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contentRect.origin = NSMakePoint(screenRect.origin.x + x,
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screenRect.origin.y + screenRect.size.height -
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y - contentRect.size.height);
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[window->NS.object setFrame:[window->NS.object frameRectForContentRect:contentRect]
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display:YES];
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}
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//========================================================================
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// Iconify the window
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//========================================================================
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@ -294,7 +294,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndcon
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void _glfwPlatformDestroyWindow(_GLFWwindow* window);
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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@ -1058,23 +1058,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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}
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//========================================================================
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// Set the window position
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//========================================================================
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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{
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RECT rect;
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GetClientRect(window->Win32.handle, &rect);
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AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle);
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SetWindowPos(window->Win32.handle, HWND_TOP,
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x + rect.left, y + rect.top, 0, 0,
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SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
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}
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//========================================================================
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// Window iconification
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//========================================================================
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46
src/window.c
46
src/window.c
@ -598,52 +598,6 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
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}
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//========================================================================
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// Get the window position
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//========================================================================
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GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (xpos != NULL)
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*xpos = window->positionX;
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if (ypos != NULL)
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*ypos = window->positionY;
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}
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//========================================================================
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// Set the window position
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//========================================================================
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GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (window->mode == GLFW_FULLSCREEN || window->iconified)
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{
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// TODO: Figure out if this is an error
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return;
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}
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_glfwPlatformSetWindowPos(window, xpos, ypos);
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}
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//========================================================================
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// Window iconification
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//========================================================================
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@ -1012,16 +1012,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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}
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//========================================================================
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// Set the window position.
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//========================================================================
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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{
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XMoveWindow(_glfwLibrary.X11.display, window->X11.handle, x, y);
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}
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//========================================================================
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// Window iconification
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//========================================================================
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