mirror of
https://github.com/glfw/glfw.git
synced 2024-11-14 10:34:34 +00:00
parent
f3270d4ce8
commit
427c79b24b
@ -762,6 +762,37 @@ This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the
|
|||||||
window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
|
window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
|
||||||
|
|
||||||
|
|
||||||
|
@subsubsection window_attribs_fb Framebuffer related attributes
|
||||||
|
|
||||||
|
The attributes of the default framebuffer (i.e. the framebuffer attached to the
|
||||||
|
window) are not provided by this function but can be queried with both OpenGL
|
||||||
|
and OpenGL ES.
|
||||||
|
|
||||||
|
If you are using version 3.0 or later of OpenGL or OpenGL ES, the
|
||||||
|
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
|
||||||
|
number of bits for the red, green, blue, alpha, depth and stencil buffer
|
||||||
|
channels. Otherwise, the `glGetIntegerv` function can be used.
|
||||||
|
|
||||||
|
The number of MSAA samples are always retrieved with `glGetIntegerv`. For
|
||||||
|
contexts supporting framebuffer objects, the number of samples of the currently
|
||||||
|
bound framebuffer is returned.
|
||||||
|
|
||||||
|
Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv
|
||||||
|
------------ | ----------------- | -------------------------------------
|
||||||
|
Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
|
||||||
|
Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
|
||||||
|
Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
|
||||||
|
Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
|
||||||
|
Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
|
||||||
|
Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
|
||||||
|
MSAA samples | `GL_SAMPLES` | _Not provided by this function_
|
||||||
|
|
||||||
|
When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
|
||||||
|
alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil
|
||||||
|
sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
|
||||||
|
respectively.
|
||||||
|
|
||||||
|
|
||||||
@section buffer_swap Buffer swapping
|
@section buffer_swap Buffer swapping
|
||||||
|
|
||||||
GLFW windows are by default double buffered. That means that you have two
|
GLFW windows are by default double buffered. That means that you have two
|
||||||
|
Loading…
Reference in New Issue
Block a user