Wayland: Fix leak of surface scaling objects

This commit is contained in:
Camilla Löwy 2024-03-08 15:22:36 +01:00
parent bf945f1213
commit 42dc1ffaee
2 changed files with 7 additions and 0 deletions

View File

@ -123,6 +123,7 @@ information on what to include when reporting a bug.
- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond - Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
the limit of the mouse button tokens to be reported (#2423) the limit of the mouse button tokens to be reported (#2423)
- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
## Contact ## Contact

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@ -2183,6 +2183,12 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
if (window == _glfw.wl.keyboardFocus) if (window == _glfw.wl.keyboardFocus)
_glfw.wl.keyboardFocus = NULL; _glfw.wl.keyboardFocus = NULL;
if (window->wl.fractionalScale)
wp_fractional_scale_v1_destroy(window->wl.fractionalScale);
if (window->wl.scalingViewport)
wp_viewport_destroy(window->wl.scalingViewport);
if (window->wl.activationToken) if (window->wl.activationToken)
xdg_activation_token_v1_destroy(window->wl.activationToken); xdg_activation_token_v1_destroy(window->wl.activationToken);