Merge tag '3.4' into latest

This commit is contained in:
Camilla Löwy 2024-03-12 17:15:34 +01:00
commit 43c9fb3291
161 changed files with 24985 additions and 11884 deletions

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@ -15,10 +15,10 @@ environment:
- GENERATOR: MinGW Makefiles - GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror CFLAGS: -Werror
- GENERATOR: Visual Studio 10 2010 - GENERATOR: Visual Studio 12 2013
BUILD_SHARED_LIBS: ON BUILD_SHARED_LIBS: ON
CFLAGS: /WX CFLAGS: /WX
- GENERATOR: Visual Studio 10 2010 - GENERATOR: Visual Studio 12 2013
BUILD_SHARED_LIBS: OFF BUILD_SHARED_LIBS: OFF
CFLAGS: /WX CFLAGS: /WX
matrix: matrix:
@ -30,14 +30,14 @@ for:
- GENERATOR: MinGW Makefiles - GENERATOR: MinGW Makefiles
build_script: build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin% - set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% - cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build - cmake --build build
- -
matrix: matrix:
only: only:
- GENERATOR: Visual Studio 10 2010 - GENERATOR: Visual Studio 12 2013
build_script: build_script:
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% - cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw - cmake --build build --target glfw
notifications: notifications:
- provider: Email - provider: Email

67
.editorconfig Normal file
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@ -0,0 +1,67 @@
# EditorConfig for GLFW and its internal dependencies
#
# All files created by GLFW should indent with four spaces unless their format requires
# otherwise. A few files still use other indent styles for historical reasons.
#
# Dependencies have (what seemed to be) their existing styles described. Those with
# existing trailing whitespace have it preserved to avoid cluttering future commits.
root = true
[*]
charset = utf-8
end_of_line = lf
[include/GLFW/*.h]
indent_style = space
indent_size = 4
[{src,examples,tests}/*.{c,m,h,rc,in}]
indent_style = space
indent_size = 4
[CMakeLists.txt]
indent_style = space
indent_size = 4
[CMake/**.{cmake,in}]
indent_style = space
indent_size = 4
[*.{md}]
indent_style = space
indent_size = 4
trim_trailing_whitespace = false
[DoxygenLayout.xml]
indent_style = space
indent_size = 2
[docs/*.{scss,html}]
indent_style = tab
indent_size = unset
[deps/mingw/*.h]
indent_style = space
indent_size = 4
tab_width = 8
trim_trailing_whitespace = false
[deps/getopt.{c,h}]
indent_style = space
indent_size = 2
[deps/linmath.h]
indent_style = tab
tab_width = 4
indent_size = 4
trim_trailing_whitespace = false
[deps/nuklear*.h]
indent_style = space
indent_size = 4
[deps/tinycthread.{c,h}]
indent_style = space
indent_size = 2

View File

@ -9,8 +9,8 @@ permissions:
contents: read contents: read
jobs: jobs:
build-linux-x11-clang: build-linux-clang:
name: X11 (Linux, Clang) name: Linux (Clang)
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 4 timeout-minutes: 4
env: env:
@ -21,88 +21,61 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt update sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev libwayland-dev libxkbcommon-dev
- name: Configure static library - name: Configure Null shared library
run: cmake -S . -B build-static run: cmake -B build-null-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON
- name: Build static library - name: Build Null shared library
run: cmake --build build-static --parallel run: cmake --build build-null-shared --parallel
- name: Configure shared library - name: Configure X11 shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON run: cmake -B build-x11-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library - name: Build X11 shared library
run: cmake --build build-shared --parallel run: cmake --build build-x11-shared --parallel
build-linux-wayland-clang: - name: Configure Wayland shared library
name: Wayland (Linux, Clang) run: cmake -B build-wayland-shared -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON
runs-on: ubuntu-latest - name: Build Wayland shared library
timeout-minutes: 4 run: cmake --build build-wayland-shared --parallel
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
sudo apt install wayland-protocols libwayland-dev libxkbcommon-dev extra-cmake-modules
- name: Configure static library - name: Configure Wayland+X11 static library
run: cmake -S . -B build-static -D GLFW_USE_WAYLAND=ON run: cmake -B build-full-static -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=ON
- name: Build static library - name: Build Wayland+X11 static library
run: cmake --build build-static --parallel run: cmake --build build-full-static --parallel
- name: Configure shared library - name: Configure Wayland+X11 shared library
run: cmake -S . -B build-shared -D GLFW_USE_WAYLAND=ON -D BUILD_SHARED_LIBS=ON run: cmake -B build-full-shared -D GLFW_BUILD_WAYLAND=ON -D BUILD_SHARED_LIBS=ON -D GLFW_BUILD_X11=ON
- name: Build shared library - name: Build Wayland+X11 shared library
run: cmake --build build-shared --parallel run: cmake --build build-full-shared --parallel
build-linux-null-clang: build-macos-clang:
name: Null (Linux, Clang) name: macOS (Clang)
runs-on: ubuntu-latest
timeout-minutes: 4
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
sudo apt install libosmesa6-dev
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_OSMESA=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_OSMESA=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-macos-cocoa-clang:
name: Cocoa (macOS, Clang)
runs-on: macos-latest runs-on: macos-latest
timeout-minutes: 4 timeout-minutes: 4
env: env:
CFLAGS: -Werror CFLAGS: -Werror
MACOSX_DEPLOYMENT_TARGET: 10.8 MACOSX_DEPLOYMENT_TARGET: 10.8
CMAKE_OSX_ARCHITECTURES: x86_64;arm64
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Configure static library - name: Configure Null shared library
run: cmake -S . -B build-static run: cmake -B build-null-shared -D GLFW_BUILD_COCOA=OFF -D BUILD_SHARED_LIBS=ON
- name: Build static library - name: Build Null shared library
run: cmake --build build-static --parallel run: cmake --build build-null-shared --parallel
- name: Configure shared library - name: Configure Cocoa static library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON run: cmake -B build-cocoa-static
- name: Build shared library - name: Build Cocoa static library
run: cmake --build build-shared --parallel run: cmake --build build-cocoa-static --parallel
build-windows-win32-vs2022: - name: Configure Cocoa shared library
name: Win32 (Windows, VS2022) run: cmake -B build-cocoa-shared -D BUILD_SHARED_LIBS=ON
- name: Build Cocoa shared library
run: cmake --build build-cocoa-shared --parallel
build-windows-vs2022:
name: Windows (VS2022)
runs-on: windows-latest runs-on: windows-latest
timeout-minutes: 4 timeout-minutes: 4
env: env:
@ -110,13 +83,18 @@ jobs:
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Configure static library - name: Configure Win32 shared x86 library
run: cmake -S . -B build-static -G "Visual Studio 17 2022" run: cmake -B build-win32-shared-x86 -G "Visual Studio 17 2022" -A Win32 -D BUILD_SHARED_LIBS=ON
- name: Build static library - name: Build Win32 shared x86 library
run: cmake --build build-static --parallel run: cmake --build build-win32-shared-x86 --parallel
- name: Configure shared library - name: Configure Win32 static x64 library
run: cmake -S . -B build-shared -G "Visual Studio 17 2022" -D BUILD_SHARED_LIBS=ON run: cmake -B build-win32-static-x64 -G "Visual Studio 17 2022" -A x64
- name: Build shared library - name: Build Win32 static x64 library
run: cmake --build build-shared --parallel run: cmake --build build-win32-static-x64 --parallel
- name: Configure Win32 shared x64 library
run: cmake -B build-win32-shared-x64 -G "Visual Studio 17 2022" -A x64 -D BUILD_SHARED_LIBS=ON
- name: Build Win32 shared x64 library
run: cmake --build build-win32-shared-x64 --parallel

13
.gitignore vendored
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@ -53,19 +53,15 @@ src/glfw_config.h
src/glfw3.pc src/glfw3.pc
src/glfw3Config.cmake src/glfw3Config.cmake
src/glfw3ConfigVersion.cmake src/glfw3ConfigVersion.cmake
src/wayland-pointer-constraints-unstable-v1-client-protocol.h
src/wayland-pointer-constraints-unstable-v1-protocol.c
src/wayland-relative-pointer-unstable-v1-client-protocol.h
src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries # Compiled binaries
src/libglfw.so src/libglfw.so
src/libglfw.so.3 src/libglfw.so.3
src/libglfw.so.3.3 src/libglfw.so.3.4
src/libglfw.dylib src/libglfw.dylib
src/libglfw.dylib src/libglfw.dylib
src/libglfw.3.dylib src/libglfw.3.dylib
src/libglfw.3.3.dylib src/libglfw.3.4.dylib
src/libglfw3.a src/libglfw3.a
src/glfw3.lib src/glfw3.lib
src/glfw3.dll src/glfw3.dll
@ -80,8 +76,9 @@ examples/offscreen
examples/particles examples/particles
examples/splitview examples/splitview
examples/sharing examples/sharing
examples/simple examples/triangle-opengl
examples/wave examples/wave
examples/windows
tests/*.app tests/*.app
tests/*.exe tests/*.exe
tests/clipboard tests/clipboard
@ -92,6 +89,7 @@ tests/gamma
tests/glfwinfo tests/glfwinfo
tests/icon tests/icon
tests/iconify tests/iconify
tests/inputlag
tests/joysticks tests/joysticks
tests/monitors tests/monitors
tests/msaa tests/msaa
@ -101,5 +99,6 @@ tests/threads
tests/timeout tests/timeout
tests/title tests/title
tests/triangle-vulkan tests/triangle-vulkan
tests/window
tests/windows tests/windows

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@ -26,19 +26,19 @@ foreach(line ${lines})
if (line MATCHES "^[0-9a-fA-F]") if (line MATCHES "^[0-9a-fA-F]")
if (line MATCHES "platform:Windows") if (line MATCHES "platform:Windows")
if (GLFW_WIN32_MAPPINGS) if (GLFW_WIN32_MAPPINGS)
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n") string(APPEND GLFW_WIN32_MAPPINGS "\n")
endif() endif()
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",") string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Mac OS X") elseif (line MATCHES "platform:Mac OS X")
if (GLFW_COCOA_MAPPINGS) if (GLFW_COCOA_MAPPINGS)
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n") string(APPEND GLFW_COCOA_MAPPINGS "\n")
endif() endif()
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",") string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Linux") elseif (line MATCHES "platform:Linux")
if (GLFW_LINUX_MAPPINGS) if (GLFW_LINUX_MAPPINGS)
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n") string(APPEND GLFW_LINUX_MAPPINGS "\n")
endif() endif()
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",") string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
endif() endif()
endif() endif()
endforeach() endforeach()

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@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"") message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif() endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}") string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files}) foreach (file ${files})

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@ -7,7 +7,7 @@ Name: GLFW
Description: A multi-platform library for OpenGL, window and input Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION@ Version: @GLFW_VERSION@
URL: https://www.glfw.org/ URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@ Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@ Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
Libs.private: @GLFW_PKG_LIBS@ Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
Cflags: -I${includedir} Cflags: -I${includedir}

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@ -0,0 +1,3 @@
include(CMakeFindDependencyMacro)
find_dependency(Threads)
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

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@ -1,26 +0,0 @@
find_package(PkgConfig)
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
RESULT_VARIABLE _pkgconfig_failed)
if (_pkgconfig_failed)
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
endif()
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
find_package_handle_standard_args(WaylandProtocols
FOUND_VAR
WaylandProtocols_FOUND
REQUIRED_VARS
WaylandProtocols_PKGDATADIR
VERSION_VAR
WaylandProtocols_VERSION
HANDLE_COMPONENTS
)
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})

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@ -1,34 +0,0 @@
# - Try to find XKBCommon
# Once done, this will define
#
# XKBCOMMON_FOUND - System has XKBCommon
# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
find_package(PkgConfig)
pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
find_path(XKBCOMMON_INCLUDE_DIR
NAMES xkbcommon/xkbcommon.h
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
)
find_library(XKBCOMMON_LIBRARY
NAMES xkbcommon
HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
)
set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(XKBCommon DEFAULT_MSG
XKBCOMMON_LIBRARY
XKBCOMMON_INCLUDE_DIR
)
mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)

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@ -1,10 +1,6 @@
cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR) cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR)
project(GLFW VERSION 3.3.10 LANGUAGES C) project(GLFW VERSION 3.4.0 LANGUAGES C)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
if (POLICY CMP0069) if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW) cmake_policy(SET CMP0069 NEW)
@ -16,72 +12,73 @@ endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF) option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON) option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
include(GNUInstallDirs) include(GNUInstallDirs)
include(CMakeDependentOption) include(CMakeDependentOption)
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF if (GLFW_USE_OSMESA)
"UNIX" OFF) message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
endif()
if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
message(FATAL_ERROR
"GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead")
endif()
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF) "WIN32" OFF)
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
"UNIX;NOT APPLE" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF) "MSVC" OFF)
if (BUILD_SHARED_LIBS) set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
set(_GLFW_BUILD_DLL 1) "Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
endif()
if (BUILD_SHARED_LIBS AND UNIX) if (GLFW_LIBRARY_TYPE)
# On Unix-like systems, shared libraries can use the soname system. if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
set(GLFW_LIB_NAME glfw) set(GLFW_BUILD_SHARED_LIBRARY TRUE)
else() else()
set(GLFW_LIB_NAME glfw3) set(GLFW_BUILD_SHARED_LIBRARY FALSE)
endif()
set(GLFW_LIB_NAME_SUFFIX "")
if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
# If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
endif() endif()
set(_GLFW_VULKAN_STATIC 1) else()
set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
endif() endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
if (GLFW_BUILD_DOCS) #--------------------------------------------------------------------
set(DOXYGEN_SKIP_DOT TRUE) # Report backend selection
find_package(Doxygen) #--------------------------------------------------------------------
if (GLFW_BUILD_WIN32)
message(STATUS "Including Win32 support")
endif()
if (GLFW_BUILD_COCOA)
message(STATUS "Including Cocoa support")
endif()
if (GLFW_BUILD_WAYLAND)
message(STATUS "Including Wayland support")
endif()
if (GLFW_BUILD_X11)
message(STATUS "Including X11 support")
endif() endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Apply Microsoft C runtime library option # Apply Microsoft C runtime library option
# This is here because it also applies to tests and examples # This is here because it also applies to tests and examples
#-------------------------------------------------------------------- #--------------------------------------------------------------------
if (MSVC)
if (MSVC90)
# Workaround for VS 2008 not shipping with the DirectX 9 SDK
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
endif()
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL) if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
if (CMAKE_VERSION VERSION_LESS 3.15) if (CMAKE_VERSION VERSION_LESS 3.15)
foreach (flag CMAKE_C_FLAGS foreach (flag CMAKE_C_FLAGS
@ -103,222 +100,6 @@ if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
endif() endif()
endif() endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Clear flags again to avoid breaking later tests
set(CMAKE_REQUIRED_FLAGS)
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_OSMESA)
set(_GLFW_OSMESA 1)
message(STATUS "Using OSMesa for headless context creation")
elseif (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
elseif (UNIX)
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use Win32 for window creation
#--------------------------------------------------------------------
if (_GLFW_WIN32)
list(APPEND glfw_PKG_LIBS "-lgdi32")
if (GLFW_USE_HYBRID_HPG)
set(_GLFW_USE_HYBRID_HPG 1)
endif()
if (BUILD_SHARED_LIBS)
set (GLFW_LIB_NAME_SUFFIX "dll")
endif()
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
if (_GLFW_X11)
find_package(X11 REQUIRED)
list(APPEND glfw_PKG_DEPS "x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
"${X11_Xinerama_INCLUDE_PATH}"
"${X11_Xkb_INCLUDE_PATH}"
"${X11_Xcursor_INCLUDE_PATH}"
"${X11_Xi_INCLUDE_PATH}")
endif()
#--------------------------------------------------------------------
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(Wayland REQUIRED Client Cursor Egl)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.15 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-client")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(EpollShim)
if (EPOLLSHIM_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Use OSMesa for offscreen context creation
#--------------------------------------------------------------------
if (_GLFW_OSMESA)
find_package(OSMesa REQUIRED)
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif()
#--------------------------------------------------------------------
# Add the Vulkan loader as a dependency if necessary
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
list(APPEND glfw_PKG_DEPS "vulkan")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Create generated files # Create generated files
#-------------------------------------------------------------------- #--------------------------------------------------------------------
@ -326,7 +107,7 @@ include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3") set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in configure_package_config_file(CMake/glfw3Config.cmake.in
src/glfw3Config.cmake src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}" INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO) NO_CHECK_REQUIRED_COMPONENTS_MACRO)
@ -335,10 +116,6 @@ write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION} VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion) COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Add subdirectories # Add subdirectories
#-------------------------------------------------------------------- #--------------------------------------------------------------------
@ -352,7 +129,7 @@ if (GLFW_BUILD_TESTS)
add_subdirectory(tests) add_subdirectory(tests)
endif() endif()
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) if (GLFW_BUILD_DOCS)
add_subdirectory(docs) add_subdirectory(docs)
endif() endif()
@ -376,7 +153,7 @@ if (GLFW_INSTALL)
# Only generate this target if no higher-level project already has # Only generate this target if no higher-level project already has
if (NOT TARGET uninstall) if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY) cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall add_custom_target(uninstall

View File

@ -11,9 +11,11 @@ video tutorials.
- Takuro Ashie - Takuro Ashie
- ashishgamedev - ashishgamedev
- David Avedissian - David Avedissian
- Luca Bacci
- Keith Bauer - Keith Bauer
- John Bartholomew - John Bartholomew
- Coşku Baş - Coşku Baş
- Bayemite
- Niklas Behrens - Niklas Behrens
- Andrew Belt - Andrew Belt
- Nevyn Bengtsson - Nevyn Bengtsson
@ -32,7 +34,9 @@ video tutorials.
- David Carlier - David Carlier
- Arturo Castro - Arturo Castro
- Chi-kwan Chan - Chi-kwan Chan
- Victor Chernyakin
- TheChocolateOre - TheChocolateOre
- Ali Chraghi
- Joseph Chua - Joseph Chua
- Ian Clarkson - Ian Clarkson
- Michał Cichoń - Michał Cichoń
@ -61,7 +65,7 @@ video tutorials.
- Robin Eklind - Robin Eklind
- Jan Ekström - Jan Ekström
- Siavash Eliasi - Siavash Eliasi
- TheExileFox - Ahmad Fatoum
- Nikita Fediuchin - Nikita Fediuchin
- Felipe Ferreira - Felipe Ferreira
- Michael Fogleman - Michael Fogleman
@ -97,6 +101,7 @@ video tutorials.
- Warren Hu - Warren Hu
- Charles Huber - Charles Huber
- Brent Huisman - Brent Huisman
- Florian Hülsmann
- illustris - illustris
- InKryption - InKryption
- IntellectualKitty - IntellectualKitty
@ -119,6 +124,7 @@ video tutorials.
- Rokas Kupstys - Rokas Kupstys
- Konstantin Käfer - Konstantin Käfer
- Eric Larson - Eric Larson
- Guillaume Lebrun
- Francis Lecavalier - Francis Lecavalier
- Jong Won Lee - Jong Won Lee
- Robin Leffmann - Robin Leffmann
@ -148,6 +154,7 @@ video tutorials.
- Jonathan Mercier - Jonathan Mercier
- Marcel Metz - Marcel Metz
- Liam Middlebrook - Liam Middlebrook
- mightgoyardstill
- Ave Milia - Ave Milia
- Icyllis Milica - Icyllis Milica
- Jonathan Miller - Jonathan Miller
@ -161,21 +168,28 @@ video tutorials.
- Jon Morton - Jon Morton
- Pierre Moulon - Pierre Moulon
- Martins Mozeiko - Martins Mozeiko
- Pascal Muetschard
- James Murphy - James Murphy
- Julian Møller - Julian Møller
- Julius Häger
- Nat!
- NateIsStalling - NateIsStalling
- ndogxj - ndogxj
- F. Nedelec - F. Nedelec
- n3rdopolis
- Kristian Nielsen - Kristian Nielsen
- Joel Niemelä - Joel Niemelä
- Victor Nova
- Kamil Nowakowski - Kamil Nowakowski
- onox - onox
- Denis Ovod - Denis Ovod
- Ozzy - Ozzy
- Andri Pálsson - Andri Pálsson
- luz paz
- Peoro - Peoro
- Braden Pellett - Braden Pellett
- Christopher Pelloux - Christopher Pelloux
- Michael Pennington
- Arturo J. Pérez - Arturo J. Pérez
- Vladimir Perminov - Vladimir Perminov
- Olivier Perret - Olivier Perret
@ -188,26 +202,31 @@ video tutorials.
- Stanislav Podgorskiy - Stanislav Podgorskiy
- Konstantin Podsvirov - Konstantin Podsvirov
- Nathan Poirier - Nathan Poirier
- Pokechu22
- Alexandre Pretyman - Alexandre Pretyman
- Pablo Prietz - Pablo Prietz
- przemekmirek - przemekmirek
- pthom - pthom
- Martin Pulec - Martin Pulec
- Guillaume Racicot - Guillaume Racicot
- Juan Ramos
- Christian Rauch - Christian Rauch
- Philip Rideout - Philip Rideout
- Eddie Ringle - Eddie Ringle
- Max Risuhin - Max Risuhin
- Joe Roback - Joe Roback
- Jorge Rodriguez - Jorge Rodriguez
- Jari Ronkainen
- Luca Rood - Luca Rood
- Ed Ropple - Ed Ropple
- Aleksey Rybalkin - Aleksey Rybalkin
- Mikko Rytkönen - Mikko Rytkönen
- Riku Salminen - Riku Salminen
- Anton Samokhvalov - Yoshinori Sano
- Brandon Schaefer - Brandon Schaefer
- Sebastian Schuberth - Sebastian Schuberth
- Scr3amer
- Jan Schuerkamp
- Christian Sdunek - Christian Sdunek
- Matt Sealey - Matt Sealey
- Steve Sexton - Steve Sexton
@ -218,9 +237,11 @@ video tutorials.
- Dmitri Shuralyov - Dmitri Shuralyov
- Joao da Silva - Joao da Silva
- Daniel Sieger - Daniel Sieger
- Daljit Singh
- Michael Skec - Michael Skec
- Daniel Skorupski - Daniel Skorupski
- Slemmie - Slemmie
- Anthony Smith
- Bradley Smith - Bradley Smith
- Cliff Smolinsky - Cliff Smolinsky
- Patrick Snape - Patrick Snape
@ -236,6 +257,7 @@ video tutorials.
- Nathan Sweet - Nathan Sweet
- TTK-Bandit - TTK-Bandit
- Nuno Teixeira - Nuno Teixeira
- Jared Tiala
- Sergey Tikhomirov - Sergey Tikhomirov
- Arthur Tombs - Arthur Tombs
- TronicLabs - TronicLabs
@ -255,13 +277,14 @@ video tutorials.
- Patrick Walton - Patrick Walton
- Jim Wang - Jim Wang
- Xo Wang - Xo Wang
- Andre Weissflog
- Jay Weisskopf - Jay Weisskopf
- Frank Wille - Frank Wille
- Richard A. Wilkes
- Andy Williams - Andy Williams
- Joel Winarske
- Richard A. Wilkes
- Tatsuya Yatagawa - Tatsuya Yatagawa
- Ryogo Yoshimura - Ryogo Yoshimura
- Rácz Zalán
- Lukas Zanner - Lukas Zanner
- Andrey Zholos - Andrey Zholos
- Aihui Zhu - Aihui Zhu

355
README.md
View File

@ -10,15 +10,15 @@ application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc. creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported. Linux both Wayland and X11 are supported.
GLFW is licensed under the [zlib/libpng GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html). license](https://www.glfw.org/license.html).
You can [download](https://www.glfw.org/download.html) the latest stable release You can [download](https://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each as source or Windows binaries. Each release starting with 3.0 also has
release starting with 3.0 also has a corresponding [annotated a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
tag](https://github.com/glfw/glfw/releases) with source and binary archives. source and binary archives.
The [documentation](https://www.glfw.org/docs/latest/) is available online and is The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release included in all source and binary archives. See the [release
@ -46,18 +46,19 @@ features or fixing bugs.
## Compiling GLFW ## Compiling GLFW
GLFW itself requires only the headers and libraries for your OS and window GLFW is written primarily in C99, with parts of macOS support being written in
system. It does not need the headers for any context creation API (WGL, GLX, Objective-C. GLFW itself requires only the headers and libraries for your OS
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable and window system. It does not need any additional headers for context creation
support for them. APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is and Clang. It will likely compile in other environments as well, but this is
not regularly tested. not regularly tested.
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) There are [pre-compiled binaries](https://www.glfw.org/download.html) available
available for all supported compilers. for all supported compilers on Windows and macOS.
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself. more information about how to compile GLFW yourself.
@ -89,10 +90,8 @@ in the documentation for more information.
## Dependencies ## Dependencies
GLFW itself depends only on the headers and libraries for your window system. GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generate Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory. located in the `deps/` directory.
@ -120,14 +119,326 @@ guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug. information on what to include when reporting a bug.
## Changelog ## Changelog since 3.3.10
- Bugfix: `glfwGetKeyName` emitted `GLFW_INVALID_VALUE` for scancodes with no - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
key token (#1785,#2214) - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
- [Wayland] Bugfix: Terminating the library before showing a window could segfault `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
- [Wayland] Bugfix: Compilation failed on FreeBSD (#2445) specify the desired platform (#1958)
- [Linux] Bugfix: `regfree´ was called on invalid data (#2464) - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
- [WGL] Bugfix: Context creation failed in Parallels VM (#2191,#2406,#2467) - Added `glfwPlatformSupported` function to query if a platform is supported
(#1655,#1958)
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
`GLFWdeallocatefun` types (#544,#1628,#1947)
- Added `glfwGetWindowTitle` function for querying window title (#1448,#1909,#2482)
- Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
through the window (#1236,#1568)
- Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window
content area (#58)
- Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position
(#1603,#1747)
- Added `GLFW_SCALE_FRAMEBUFFER` window hint for Wayland and macOS scaling (#2457)
- Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747)
- Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection
(#2121,#2122)
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
values to select ANGLE backend (#1380)
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
surface extension (#1793)
- Added `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access to the window menu
- Added `GLFW_WIN32_SHOWDEFAULT` window hint for applying the parent process
show command (#2359)
- Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
(#279,#1307,#1497,#1574,#1928)
- Added support for `XDG_SESSION_TYPE` environment variable
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Made Wayland the preferred platform over X11 if both are available (#2035)
- Updated the minimum required CMake version to 3.4
- Updated gamepad mappings from upstream
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
- Disabled tests and examples by default when built as a CMake subdirectory
- Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
- Removed CMake generated configuration header
- Bugfix: `glfwGetVideoMode` returned an invalid mode on error (#1292)
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Made hidden helper window use its own window class
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Cocoa] Added `glfwGetCocoaView` native access function (#2235)
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [Wayland] Added support for `glfwRequestWindowAttention` (#2287)
- [Wayland] Added support for `glfwFocusWindow`
- [Wayland] Added support for `GLFW_RESIZABLE` (#2203)
- [Wayland] Added support for fractional scaling of window contents
- [Wayland] Added dynamic loading of all Wayland libraries
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- [Wayland] Bugfix: `GLFW_HOVERED` was true when the cursor was over any
fallback window decoration
- [Wayland] Bugfix: Fallback decorations allowed resizing to invalid size
(#2204)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [Linux] Bugfix: Joystick evdev fds remained open in forks (#2446)
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+
compatibility profile was requested
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
## Changelog since 3.3
- Added `GLFW_WAYLAND_LIBDECOR` init hint for disabling libdecor support (#1639,#1693)
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
incompatible controllers sharing hardware ID (#1763)
- Bugfix: Native access functions for context handles did not check that the API matched
- Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
- Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
- Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
- Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1`
- Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
opaque (#1512)
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- [Win32] Bugfix: Monitor functions could return invalid values after
configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
(#1582)
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
Windows 10 version 1703 (#1511)
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
disconnected (#1615)
- [Win32] Bugfix: A window created maximized and undecorated would cover the whole
monitor (#1806)
- [Win32] Bugfix: The default restored window position was lost when creating a maximized
window
- [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible
- [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
scancode than `PrtSc` (#1993)
- [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
match event scancode (#1993)
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
- [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History
- [Win32] Bugfix: Disabled cursor mode doesn't work right when connected over RDP (#1276,#1279,#2431)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
(#1786)
- [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
(#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
could leak memory
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
a fraction of a second (#1962)
- [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
- [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
- [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
application (#1886)
- [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
application (#2110)
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
subdirectory (#2113,#2120)
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
symbols (#2161)
- [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS
13 Ventura (#2320)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
combinations (#1598)
- [X11] Bugfix: Keys pressed simultaneously with others were not always
reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
(#1863)
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
undefined behavior (#1986)
- [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- [X11] Bugfix: Waiting for events would fail if file descriptor was too large
(#2024)
- [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events
- [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition
(#379,#1281,#1285,#2033)
- [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- [X11] Bugfix: The OSMesa libray was not unloaded on termination
- [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- [Wayland] Added support for key names via xkbcommon
- [Wayland] Added support for file path drop events (#2040)
- [Wayland] Added support for more human-readable monitor names where available
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
`EGL_EXT_present_opaque` (#1895)
- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
(#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- [Wayland] Bugfix: Activating a window would emit two input focus events
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
- [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
- [Wayland] Bugfix: Text input did not repeat along with key repeat
- [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521)
- [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
`glfwGetClipboardString`
- [Wayland] Bugfix: Data source creation error would cause double free at termination
- [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE`
- [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
- [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
- [Wayland] Bugfix: A window maximized or restored by the user would enter an
inconsistent state
- [Wayland] Bugfix: Window maximization events were not emitted
- [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
- [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
- [Wayland] Bugfix: A window content scale event would be emitted every time
the window resized
- [Wayland] Bugfix: If `glfwInit` failed it would close stdin
- [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
(#1991,#2115,#2127)
- [Wayland] Bugfix: Size limits included frame size for fallback decorations
- [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
decorations
- [Wayland] Bugfix: A monitor would be reported as connected again if its scale
changed
- [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
scale
- [Wayland] Bugfix: Window content scale events were not emitted when monitor
scale changed
- [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
applying the specified ratio
- [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
- [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
- [Wayland] Bugfix: Hiding and then showing a window caused program abort on
wlroots compositors (#1268)
- [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
decorations
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198)
- [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
a duplicate definition warning (#1840)
- [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- [EGL] Bugfix: Setting `GLFW_CONTEXT_DEBUG` caused creation to fail (#2348)
- [GLX] Added loading of glvnd `libGLX.so.0` where available
- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
## Contact ## Contact

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@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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@ -1,84 +0,0 @@
/* */
/* File: vk_platform.h */
/* */
/*
** Copyright 2014-2022 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
/* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan is not supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
/* is true even if the rest of the application passes floats on the stack, */
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
/* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#if !defined(VK_NO_STDDEF_H)
#include <stddef.h>
#endif /* !defined(VK_NO_STDDEF_H) */
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#endif

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@ -1,5 +1,5 @@
/** /**
* Loader generated by glad 2.0.0-beta on Wed Jul 13 21:24:58 2022 * Loader generated by glad 2.0.0-beta on Thu Jul 7 20:52:04 2022
* *
* Generator: C/C++ * Generator: C/C++
* Specification: vk * Specification: vk
@ -11,17 +11,17 @@
* Options: * Options:
* - ALIAS = False * - ALIAS = False
* - DEBUG = False * - DEBUG = False
* - HEADER_ONLY = False * - HEADER_ONLY = True
* - LOADER = False * - LOADER = False
* - MX = False * - MX = False
* - MX_GLOBAL = False * - MX_GLOBAL = False
* - ON_DEMAND = False * - ON_DEMAND = False
* *
* Commandline: * Commandline:
* --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c --header-only
* *
* Online: * Online:
* http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options= * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=HEADER_ONLY
* *
*/ */
@ -40,6 +40,7 @@
#define GLAD_VULKAN #define GLAD_VULKAN
#define GLAD_OPTION_VULKAN_HEADER_ONLY
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -189,7 +190,90 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
#define VK_WHOLE_SIZE (~0ULL) #define VK_WHOLE_SIZE (~0ULL)
#include "vk_platform.h" /* */
/* File: vk_platform.h */
/* */
/*
** Copyright 2014-2022 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
/* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan is not supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
/* is true even if the rest of the application passes floats on the stack, */
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
/* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#if !defined(VK_NO_STDDEF_H)
#include <stddef.h>
#endif /* !defined(VK_NO_STDDEF_H) */
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#endif
/* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */ /* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */
#define VK_MAKE_VERSION(major, minor, patch) \ #define VK_MAKE_VERSION(major, minor, patch) \
((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
@ -5506,3 +5590,741 @@ GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc
} }
#endif #endif
#endif #endif
/* Source */
#ifdef GLAD_VULKAN_IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_VERSION_1_2 = 0;
int GLAD_VK_VERSION_1_3 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_portability_enumeration = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL;
PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL;
PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL;
PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL;
PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL;
PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL;
PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL;
PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL;
PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL;
PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetPrivateData glad_vkGetPrivateData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkResetQueryPool glad_vkResetQueryPool = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkSetPrivateData glad_vkSetPrivateData = NULL;
PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers");
glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets");
glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory");
glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer");
glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory");
glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory");
glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery");
glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass");
glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets");
glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer");
glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline");
glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers");
glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage");
glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments");
glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage");
glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage");
glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer");
glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage");
glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage");
glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer");
glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults");
glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch");
glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect");
glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw");
glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed");
glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect");
glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect");
glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery");
glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass");
glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands");
glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer");
glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass");
glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier");
glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants");
glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent");
glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool");
glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage");
glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants");
glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias");
glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds");
glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent");
glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth");
glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor");
glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask");
glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference");
glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask");
glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport");
glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer");
glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents");
glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp");
glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer");
glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView");
glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool");
glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines");
glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool");
glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout");
glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice");
glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent");
glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence");
glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer");
glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines");
glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage");
glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView");
glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance");
glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache");
glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout");
glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool");
glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass");
glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler");
glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore");
glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule");
glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer");
glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView");
glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool");
glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool");
glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout");
glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice");
glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent");
glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence");
glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer");
glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage");
glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView");
glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance");
glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline");
glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache");
glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout");
glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool");
glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass");
glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler");
glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore");
glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule");
glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle");
glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer");
glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties");
glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties");
glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties");
glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties");
glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices");
glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges");
glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers");
glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets");
glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory");
glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements");
glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment");
glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr");
glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue");
glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus");
glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus");
glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements");
glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements");
glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout");
glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr");
glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures");
glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties");
glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties");
glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties");
glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties");
glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties");
glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties");
glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData");
glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults");
glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity");
glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges");
glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory");
glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches");
glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse");
glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit");
glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle");
glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer");
glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool");
glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool");
glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent");
glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences");
glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent");
glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory");
glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets");
glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences");
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2");
glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2");
glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase");
glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask");
glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate");
glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion");
glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate");
glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion");
glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups");
glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2");
glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport");
glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures");
glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2");
glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2");
glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2");
glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties");
glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties");
glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties");
glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2");
glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2");
glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2");
glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2");
glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2");
glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2");
glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2");
glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool");
glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate");
}
static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_2) return;
glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2");
glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount");
glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount");
glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2");
glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2");
glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2");
glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress");
glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress");
glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress");
glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue");
glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool");
glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore");
glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores");
}
static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_3) return;
glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering");
glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2");
glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2");
glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2");
glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2");
glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2");
glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2");
glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering");
glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2");
glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2");
glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2");
glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode");
glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable");
glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable");
glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp");
glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable");
glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable");
glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2");
glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace");
glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable");
glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology");
glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable");
glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount");
glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp");
glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable");
glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount");
glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2");
glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2");
glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot");
glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot");
glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements");
glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements");
glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements");
glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties");
glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData");
glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2");
glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData");
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT");
glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT");
glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT");
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR");
glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR");
glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR");
glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR");
glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR");
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR");
glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR");
glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR");
glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR");
glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR");
glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR");
glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR");
glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR");
glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR");
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count = 0;
uint32_t total_extension_count = 0;
char **extensions = NULL;
VkExtensionProperties *ext_properties = NULL;
VkResult result;
if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
if (total_extension_count <= 0) {
return 0;
}
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
goto glad_vk_get_extensions_error;
}
result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
goto glad_vk_get_extensions_error;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
goto glad_vk_get_extensions_error;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
if (extensions[i] == NULL) {
goto glad_vk_get_extensions_error;
}
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
goto glad_vk_get_extensions_error;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
if (extensions[instance_extension_count + i] == NULL) {
goto glad_vk_get_extensions_error;
}
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
glad_vk_get_extensions_error:
free((void*) ext_properties);
if (extensions != NULL) {
for (i = 0; i < total_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
}
return 0;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
(void) glad_vk_has_extension;
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (glad_vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = glad_vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
glad_vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
glad_vk_load_VK_VERSION_1_2(load, userptr);
glad_vk_load_VK_VERSION_1_3(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef __cplusplus
}
#endif
#endif /* GLAD_VULKAN_IMPLEMENTATION */

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/vulkan.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_VERSION_1_2 = 0;
int GLAD_VK_VERSION_1_3 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_portability_enumeration = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL;
PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL;
PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL;
PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL;
PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL;
PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL;
PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL;
PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL;
PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL;
PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetPrivateData glad_vkGetPrivateData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkResetQueryPool glad_vkResetQueryPool = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkSetPrivateData glad_vkSetPrivateData = NULL;
PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers");
glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets");
glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory");
glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer");
glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory");
glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory");
glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery");
glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass");
glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets");
glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer");
glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline");
glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers");
glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage");
glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments");
glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage");
glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage");
glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer");
glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage");
glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage");
glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer");
glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults");
glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch");
glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect");
glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw");
glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed");
glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect");
glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect");
glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery");
glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass");
glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands");
glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer");
glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass");
glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier");
glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants");
glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent");
glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool");
glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage");
glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants");
glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias");
glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds");
glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent");
glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth");
glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor");
glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask");
glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference");
glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask");
glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport");
glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer");
glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents");
glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp");
glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer");
glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView");
glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool");
glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines");
glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool");
glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout");
glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice");
glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent");
glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence");
glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer");
glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines");
glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage");
glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView");
glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance");
glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache");
glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout");
glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool");
glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass");
glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler");
glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore");
glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule");
glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer");
glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView");
glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool");
glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool");
glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout");
glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice");
glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent");
glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence");
glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer");
glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage");
glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView");
glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance");
glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline");
glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache");
glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout");
glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool");
glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass");
glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler");
glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore");
glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule");
glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle");
glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer");
glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties");
glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties");
glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties");
glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties");
glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices");
glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges");
glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers");
glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets");
glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory");
glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements");
glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment");
glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr");
glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue");
glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus");
glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus");
glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements");
glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements");
glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout");
glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr");
glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures");
glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties");
glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties");
glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties");
glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties");
glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties");
glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties");
glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData");
glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults");
glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity");
glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges");
glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory");
glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches");
glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse");
glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit");
glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle");
glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer");
glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool");
glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool");
glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent");
glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences");
glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent");
glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory");
glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets");
glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences");
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2");
glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2");
glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase");
glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask");
glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate");
glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion");
glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate");
glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion");
glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups");
glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2");
glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport");
glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures");
glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2");
glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2");
glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2");
glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties");
glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties");
glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties");
glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2");
glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2");
glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2");
glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2");
glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2");
glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2");
glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2");
glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool");
glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate");
}
static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_2) return;
glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2");
glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount");
glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount");
glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2");
glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2");
glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2");
glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress");
glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress");
glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress");
glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue");
glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool");
glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore");
glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores");
}
static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_3) return;
glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering");
glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2");
glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2");
glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2");
glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2");
glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2");
glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2");
glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering");
glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2");
glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2");
glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2");
glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode");
glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable");
glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable");
glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp");
glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable");
glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable");
glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2");
glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace");
glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable");
glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology");
glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable");
glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount");
glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp");
glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable");
glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount");
glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2");
glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2");
glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot");
glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot");
glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements");
glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements");
glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements");
glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties");
glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData");
glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2");
glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData");
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT");
glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT");
glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT");
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR");
glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR");
glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR");
glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR");
glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR");
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR");
glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR");
glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR");
glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR");
glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR");
glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR");
glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR");
glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR");
glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR");
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count = 0;
uint32_t total_extension_count = 0;
char **extensions = NULL;
VkExtensionProperties *ext_properties = NULL;
VkResult result;
if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
if (total_extension_count <= 0) {
return 0;
}
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
goto glad_vk_get_extensions_error;
}
result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
goto glad_vk_get_extensions_error;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
goto glad_vk_get_extensions_error;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
if (extensions[i] == NULL) {
goto glad_vk_get_extensions_error;
}
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
goto glad_vk_get_extensions_error;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
if (extensions[instance_extension_count + i] == NULL) {
goto glad_vk_get_extensions_error;
}
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
glad_vk_get_extensions_error:
free((void*) ext_properties);
if (extensions != NULL) {
for (i = 0; i < total_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
}
return 0;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
(void) glad_vk_has_extension;
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (glad_vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = glad_vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
glad_vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
glad_vk_load_VK_VERSION_1_2(load, userptr);
glad_vk_load_VK_VERSION_1_3(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef __cplusplus
}
#endif

264
deps/linmath.h vendored
View File

@ -1,70 +1,96 @@
#ifndef LINMATH_H #ifndef LINMATH_H
#define LINMATH_H #define LINMATH_H
#include <string.h>
#include <math.h> #include <math.h>
#include <string.h>
#ifdef _MSC_VER /* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
#define inline __inline * - Replaced double constants with float equivalents
*/
#ifdef LINMATH_NO_INLINE
#define LINMATH_H_FUNC static
#else
#define LINMATH_H_FUNC static inline
#endif #endif
#define LINMATH_H_DEFINE_VEC(n) \ #define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \ typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \ { \
int i; \ int i; \
for(i=0; i<n; ++i) \ for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \ r[i] = a[i] + b[i]; \
} \ } \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \ LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \ { \
int i; \ int i; \
for(i=0; i<n; ++i) \ for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \ r[i] = a[i] - b[i]; \
} \ } \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \ LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \ { \
int i; \ int i; \
for(i=0; i<n; ++i) \ for(i=0; i<n; ++i) \
r[i] = v[i] * s; \ r[i] = v[i] * s; \
} \ } \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \ LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \ { \
float p = 0.; \ float p = 0.f; \
int i; \ int i; \
for(i=0; i<n; ++i) \ for(i=0; i<n; ++i) \
p += b[i]*a[i]; \ p += b[i]*a[i]; \
return p; \ return p; \
} \ } \
static inline float vec##n##_len(vec##n const v) \ LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
{ \ { \
return (float) sqrt(vec##n##_mul_inner(v,v)); \ return sqrtf(vec##n##_mul_inner(v,v)); \
} \ } \
static inline void vec##n##_norm(vec##n r, vec##n const v) \ LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
{ \ { \
float k = 1.f / vec##n##_len(v); \ float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \ vec##n##_scale(r, v, k); \
} \
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]<b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]>b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = src[i]; \
} }
LINMATH_H_DEFINE_VEC(2) LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3) LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4) LINMATH_H_DEFINE_VEC(4)
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b) LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{ {
r[0] = a[1]*b[2] - a[2]*b[1]; r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2]; r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0]; r[2] = a[0]*b[1] - a[1]*b[0];
} }
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n) LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{ {
float p = 2.f*vec3_mul_inner(v, n); float p = 2.f * vec3_mul_inner(v, n);
int i; int i;
for(i=0;i<3;++i) for(i=0;i<3;++i)
r[i] = v[i] - p*n[i]; r[i] = v[i] - p*n[i];
} }
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b) LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
{ {
r[0] = a[1]*b[2] - a[2]*b[1]; r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2]; r[1] = a[2]*b[0] - a[0]*b[2];
@ -72,7 +98,7 @@ static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
r[3] = 1.f; r[3] = 1.f;
} }
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n) LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
{ {
float p = 2.f*vec4_mul_inner(v, n); float p = 2.f*vec4_mul_inner(v, n);
int i; int i;
@ -81,68 +107,66 @@ static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
} }
typedef vec4 mat4x4[4]; typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M) LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
{ {
int i, j; int i, j;
for(i=0; i<4; ++i) for(i=0; i<4; ++i)
for(j=0; j<4; ++j) for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f; M[i][j] = i==j ? 1.f : 0.f;
} }
static inline void mat4x4_dup(mat4x4 M, mat4x4 N) LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
{ {
int i, j; int i;
for(i=0; i<4; ++i) for(i=0; i<4; ++i)
for(j=0; j<4; ++j) vec4_dup(M[i], N[i]);
M[i][j] = N[i][j];
} }
static inline void mat4x4_row(vec4 r, mat4x4 M, int i) LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
{ {
int k; int k;
for(k=0; k<4; ++k) for(k=0; k<4; ++k)
r[k] = M[k][i]; r[k] = M[k][i];
} }
static inline void mat4x4_col(vec4 r, mat4x4 M, int i) LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
{ {
int k; int k;
for(k=0; k<4; ++k) for(k=0; k<4; ++k)
r[k] = M[i][k]; r[k] = M[i][k];
} }
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N) LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
{ {
// Note: if M and N are the same, the user has to
// explicitly make a copy of M and set it to N.
int i, j; int i, j;
for(j=0; j<4; ++j) for(j=0; j<4; ++j)
for(i=0; i<4; ++i) for(i=0; i<4; ++i)
M[i][j] = N[j][i]; M[i][j] = N[j][i];
} }
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b) LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
{ {
int i; int i;
for(i=0; i<4; ++i) for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]); vec4_add(M[i], a[i], b[i]);
} }
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b) LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
{ {
int i; int i;
for(i=0; i<4; ++i) for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]); vec4_sub(M[i], a[i], b[i]);
} }
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k) LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
{ {
int i; int i;
for(i=0; i<4; ++i) for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k); vec4_scale(M[i], a[i], k);
} }
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z) LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
{ {
int i;
vec4_scale(M[0], a[0], x); vec4_scale(M[0], a[0], x);
vec4_scale(M[1], a[1], y); vec4_scale(M[1], a[1], y);
vec4_scale(M[2], a[2], z); vec4_scale(M[2], a[2], z);
for(i = 0; i < 4; ++i) { vec4_dup(M[3], a[3]);
M[3][i] = a[3][i];
}
} }
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b) LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
{ {
mat4x4 temp; mat4x4 temp;
int k, r, c; int k, r, c;
@ -153,7 +177,7 @@ static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
} }
mat4x4_dup(M, temp); mat4x4_dup(M, temp);
} }
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v) LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
{ {
int i, j; int i, j;
for(j=0; j<4; ++j) { for(j=0; j<4; ++j) {
@ -162,14 +186,14 @@ static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
r[j] += M[i][j] * v[i]; r[j] += M[i][j] * v[i];
} }
} }
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z) LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
{ {
mat4x4_identity(T); mat4x4_identity(T);
T[3][0] = x; T[3][0] = x;
T[3][1] = y; T[3][1] = y;
T[3][2] = z; T[3][2] = z;
} }
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z) LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{ {
vec4 t = {x, y, z, 0}; vec4 t = {x, y, z, 0};
vec4 r; vec4 r;
@ -179,33 +203,32 @@ static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z
M[3][i] += vec4_mul_inner(r, t); M[3][i] += vec4_mul_inner(r, t);
} }
} }
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b) LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
{ {
int i, j; int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j) for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f; M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
} }
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle) LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
{ {
float s = sinf(angle); float s = sinf(angle);
float c = cosf(angle); float c = cosf(angle);
vec3 u = {x, y, z}; vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) { if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S = {{0}};
vec3_norm(u, u); vec3_norm(u, u);
mat4x4 T;
mat4x4_from_vec3_mul_outer(T, u, u); mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0]; mat4x4 S = {
S[2][1] = -u[0]; { 0, u[2], -u[1], 0},
S[2][0] = u[1]; {-u[2], 0, u[0], 0},
S[0][2] = -u[1]; { u[1], -u[0], 0, 0},
S[0][1] = u[2]; { 0, 0, 0, 0}
S[1][0] = -u[2]; };
mat4x4_scale(S, S, s); mat4x4_scale(S, S, s);
mat4x4 C;
mat4x4_identity(C); mat4x4_identity(C);
mat4x4_sub(C, C, T); mat4x4_sub(C, C, T);
@ -214,13 +237,13 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
mat4x4_add(T, T, C); mat4x4_add(T, T, C);
mat4x4_add(T, T, S); mat4x4_add(T, T, S);
T[3][3] = 1.; T[3][3] = 1.f;
mat4x4_mul(R, M, T); mat4x4_mul(R, M, T);
} else { } else {
mat4x4_dup(R, M); mat4x4_dup(R, M);
} }
} }
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
{ {
float s = sinf(angle); float s = sinf(angle);
float c = cosf(angle); float c = cosf(angle);
@ -232,7 +255,7 @@ static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
}; };
mat4x4_mul(Q, M, R); mat4x4_mul(Q, M, R);
} }
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
{ {
float s = sinf(angle); float s = sinf(angle);
float c = cosf(angle); float c = cosf(angle);
@ -244,7 +267,7 @@ static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
}; };
mat4x4_mul(Q, M, R); mat4x4_mul(Q, M, R);
} }
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
{ {
float s = sinf(angle); float s = sinf(angle);
float c = cosf(angle); float c = cosf(angle);
@ -256,9 +279,8 @@ static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
}; };
mat4x4_mul(Q, M, R); mat4x4_mul(Q, M, R);
} }
static inline void mat4x4_invert(mat4x4 T, mat4x4 M) LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
{ {
float idet;
float s[6]; float s[6];
float c[6]; float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
@ -276,7 +298,7 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */ /* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
@ -298,17 +320,12 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
} }
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
{ {
float s = 1.; mat4x4_dup(R, M);
float s = 1.f;
vec3 h; vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]); vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]); s = vec3_mul_inner(R[1], R[2]);
@ -316,13 +333,17 @@ static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
vec3_sub(R[1], R[1], h); vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]); vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[0], R[0], h);
s = vec3_mul_inner(R[0], R[1]); s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s); vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h); vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]); vec3_norm(R[0], R[0]);
} }
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{ {
M[0][0] = 2.f*n/(r-l); M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f; M[0][1] = M[0][2] = M[0][3] = 0.f;
@ -338,7 +359,7 @@ static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t,
M[3][2] = -2.f*(f*n)/(f-n); M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f; M[3][0] = M[3][1] = M[3][3] = 0.f;
} }
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{ {
M[0][0] = 2.f/(r-l); M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f; M[0][1] = M[0][2] = M[0][3] = 0.f;
@ -354,11 +375,11 @@ static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, fl
M[3][2] = -(f+n)/(f-n); M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f; M[3][3] = 1.f;
} }
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{ {
/* NOTE: Degrees are an unhandy unit to work with. /* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */ * linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f); float const a = 1.f / tanf(y_fov / 2.f);
m[0][0] = a / aspect; m[0][0] = a / aspect;
m[0][1] = 0.f; m[0][1] = 0.f;
@ -380,7 +401,7 @@ static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float
m[3][2] = -((2.f * f * n) / (f - n)); m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f; m[3][3] = 0.f;
} }
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
{ {
/* Adapted from Android's OpenGL Matrix.java. */ /* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */ /* See the OpenGL GLUT documentation for gluLookAt for a description */
@ -389,15 +410,14 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
/* TODO: The negation of of can be spared by swapping the order of /* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */ * operands in the following cross products in the right way. */
vec3 f; vec3 f;
vec3 s;
vec3 t;
vec3_sub(f, center, eye); vec3_sub(f, center, eye);
vec3_norm(f, f); vec3_norm(f, f);
vec3 s;
vec3_mul_cross(s, f, up); vec3_mul_cross(s, f, up);
vec3_norm(s, s); vec3_norm(s, s);
vec3 t;
vec3_mul_cross(t, s, f); vec3_mul_cross(t, s, f);
m[0][0] = s[0]; m[0][0] = s[0];
@ -424,24 +444,18 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
} }
typedef float quat[4]; typedef float quat[4];
static inline void quat_identity(quat q) #define quat_add vec4_add
#define quat_sub vec4_sub
#define quat_norm vec4_norm
#define quat_scale vec4_scale
#define quat_mul_inner vec4_mul_inner
LINMATH_H_FUNC void quat_identity(quat q)
{ {
q[0] = q[1] = q[2] = 0.f; q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f; q[3] = 1.f;
} }
static inline void quat_add(quat r, quat a, quat b) LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
{ {
vec3 w; vec3 w;
vec3_mul_cross(r, p, q); vec3_mul_cross(r, p, q);
@ -451,56 +465,42 @@ static inline void quat_mul(quat r, quat p, quat q)
vec3_add(r, r, w); vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q); r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
} }
static inline void quat_scale(quat r, quat v, float s) LINMATH_H_FUNC void quat_conj(quat r, quat const q)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
for(i=0; i<4; ++i)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
{ {
int i; int i;
for(i=0; i<3; ++i) for(i=0; i<3; ++i)
r[i] = -q[i]; r[i] = -q[i];
r[3] = q[3]; r[3] = q[3];
} }
static inline void quat_rotate(quat r, float angle, vec3 axis) { LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
int i; vec3 axis_norm;
vec3 v; vec3_norm(axis_norm, axis);
vec3_scale(v, axis, sinf(angle / 2)); float s = sinf(angle / 2);
for(i=0; i<3; ++i) float c = cosf(angle / 2);
r[i] = v[i]; vec3_scale(r, axis_norm, s);
r[3] = cosf(angle / 2); r[3] = c;
} }
#define quat_norm vec4_norm LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
{ {
/* /*
* Method by Fabian 'ryg' Giessen (of Farbrausch) * Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v) t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t) v' = v + q.w * t + cross(q.xyz, t)
*/ */
vec3 t = {q[0], q[1], q[2]}; vec3 t;
vec3 q_xyz = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]}; vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v); vec3_mul_cross(t, q_xyz, v);
vec3_scale(t, t, 2); vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t); vec3_mul_cross(u, q_xyz, t);
vec3_scale(t, t, q[3]); vec3_scale(t, t, q[3]);
vec3_add(r, v, t); vec3_add(r, v, t);
vec3_add(r, r, u); vec3_add(r, r, u);
} }
static inline void mat4x4_from_quat(mat4x4 M, quat q) LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
{ {
float a = q[3]; float a = q[3];
float b = q[0]; float b = q[0];
@ -530,18 +530,21 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
M[3][3] = 1.f; M[3][3] = 1.f;
} }
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
{ {
/* XXX: The way this is written only works for othogonal matrices. */ /* XXX: The way this is written only works for orthogonal matrices. */
/* TODO: Take care of non-orthogonal case. */ /* TODO: Take care of non-orthogonal case. */
quat_mul_vec3(R[0], q, M[0]); quat_mul_vec3(R[0], q, M[0]);
quat_mul_vec3(R[1], q, M[1]); quat_mul_vec3(R[1], q, M[1]);
quat_mul_vec3(R[2], q, M[2]); quat_mul_vec3(R[2], q, M[2]);
R[3][0] = R[3][1] = R[3][2] = 0.f; R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f; R[0][3] = M[0][3];
R[1][3] = M[1][3];
R[2][3] = M[2][3];
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
} }
static inline void quat_from_mat4x4(quat q, mat4x4 M) LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
{ {
float r=0.f; float r=0.f;
int i; int i;
@ -557,7 +560,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
p = &perm[i]; p = &perm[i];
} }
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) { if(r < 1e-6) {
q[0] = 1.f; q[0] = 1.f;
@ -571,4 +574,33 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
} }
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
{
vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b));
float z_a = 0.f;
float z_b = 0.f;
if(vec2_len(a) < 1.f) {
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
} else {
vec2_norm(a, a);
}
if(vec2_len(b) < 1.f) {
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
} else {
vec2_norm(b, b);
}
vec3 a_ = {a[0], a[1], z_a};
vec3 b_ = {b[0], b[1], z_b};
vec3 c_;
vec3_mul_cross(c_, a_, b_);
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
}
#endif #endif

609
deps/nuklear.h vendored

File diff suppressed because it is too large Load Diff

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@ -230,7 +230,7 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m
} }
NK_INTERN void NK_INTERN void
nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{ {
const char *text = glfwGetClipboardString(glfw.win); const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text)); if (text) nk_textedit_paste(edit, text, nk_strlen(text));
@ -238,7 +238,7 @@ nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
} }
NK_INTERN void NK_INTERN void
nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len) nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{ {
char *str = 0; char *str = 0;
(void)usr; (void)usr;
@ -261,8 +261,8 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback); glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
} }
nk_init_default(&glfw.ctx, 0); nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy; glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste; glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0); glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds); nk_buffer_init_default(&glfw.ogl.cmds);

247
deps/vs2008/stdint.h vendored
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@ -1,247 +0,0 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

102
deps/wayland/fractional-scale-v1.xml vendored Normal file
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@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="fractional_scale_v1">
<copyright>
Copyright © 2022 Kenny Levinsen
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting fractional surface scales">
This protocol allows a compositor to suggest for surfaces to render at
fractional scales.
A client can submit scaled content by utilizing wp_viewport. This is done by
creating a wp_viewport object for the surface and setting the destination
rectangle to the surface size before the scale factor is applied.
The buffer size is calculated by multiplying the surface size by the
intended scale.
The wl_surface buffer scale should remain set to 1.
If a surface has a surface-local size of 100 px by 50 px and wishes to
submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
be used and the wp_viewport destination rectangle should be 100 px by 50 px.
For toplevel surfaces, the size is rounded halfway away from zero. The
rounding algorithm for subsurface position and size is not defined.
</description>
<interface name="wp_fractional_scale_manager_v1" version="1">
<description summary="fractional surface scale information">
A global interface for requesting surfaces to use fractional scales.
</description>
<request name="destroy" type="destructor">
<description summary="unbind the fractional surface scale interface">
Informs the server that the client will not be using this protocol
object anymore. This does not affect any other objects,
wp_fractional_scale_v1 objects included.
</description>
</request>
<enum name="error">
<entry name="fractional_scale_exists" value="0"
summary="the surface already has a fractional_scale object associated"/>
</enum>
<request name="get_fractional_scale">
<description summary="extend surface interface for scale information">
Create an add-on object for the the wl_surface to let the compositor
request fractional scales. If the given wl_surface already has a
wp_fractional_scale_v1 object associated, the fractional_scale_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_fractional_scale_v1"
summary="the new surface scale info interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_fractional_scale_v1" version="1">
<description summary="fractional scale interface to a wl_surface">
An additional interface to a wl_surface object which allows the compositor
to inform the client of the preferred scale.
</description>
<request name="destroy" type="destructor">
<description summary="remove surface scale information for surface">
Destroy the fractional scale object. When this object is destroyed,
preferred_scale events will no longer be sent.
</description>
</request>
<event name="preferred_scale">
<description summary="notify of new preferred scale">
Notification of a new preferred scale for this surface that the
compositor suggests that the client should use.
The sent scale is the numerator of a fraction with a denominator of 120.
</description>
<arg name="scale" type="uint" summary="the new preferred scale"/>
</event>
</interface>
</protocol>

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@ -0,0 +1,83 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="idle_inhibit_unstable_v1">
<copyright>
Copyright © 2015 Samsung Electronics Co., Ltd
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zwp_idle_inhibit_manager_v1" version="1">
<description summary="control behavior when display idles">
This interface permits inhibiting the idle behavior such as screen
blanking, locking, and screensaving. The client binds the idle manager
globally, then creates idle-inhibitor objects for each surface.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Destroy the inhibit manager.
</description>
</request>
<request name="create_inhibitor">
<description summary="create a new inhibitor object">
Create a new inhibitor object associated with the given surface.
</description>
<arg name="id" type="new_id" interface="zwp_idle_inhibitor_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface that inhibits the idle behavior"/>
</request>
</interface>
<interface name="zwp_idle_inhibitor_v1" version="1">
<description summary="context object for inhibiting idle behavior">
An idle inhibitor prevents the output that the associated surface is
visible on from being set to a state where it is not visually usable due
to lack of user interaction (e.g. blanked, dimmed, locked, set to power
save, etc.) Any screensaver processes are also blocked from displaying.
If the surface is destroyed, unmapped, becomes occluded, loses
visibility, or otherwise becomes not visually relevant for the user, the
idle inhibitor will not be honored by the compositor; if the surface
subsequently regains visibility the inhibitor takes effect once again.
Likewise, the inhibitor isn't honored if the system was already idled at
the time the inhibitor was established, although if the system later
de-idles and re-idles the inhibitor will take effect.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Remove the inhibitor effect from the associated wl_surface.
</description>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="pointer_constraints_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for constraining pointer motions">
This protocol specifies a set of interfaces used for adding constraints to
the motion of a pointer. Possible constraints include confining pointer
motions to a given region, or locking it to its current position.
In order to constrain the pointer, a client must first bind the global
interface "wp_pointer_constraints" which, if a compositor supports pointer
constraints, is exposed by the registry. Using the bound global object, the
client uses the request that corresponds to the type of constraint it wants
to make. See wp_pointer_constraints for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_pointer_constraints_v1" version="1">
<description summary="constrain the movement of a pointer">
The global interface exposing pointer constraining functionality. It
exposes two requests: lock_pointer for locking the pointer to its
position, and confine_pointer for locking the pointer to a region.
The lock_pointer and confine_pointer requests create the objects
wp_locked_pointer and wp_confined_pointer respectively, and the client can
use these objects to interact with the lock.
For any surface, only one lock or confinement may be active across all
wl_pointer objects of the same seat. If a lock or confinement is requested
when another lock or confinement is active or requested on the same surface
and with any of the wl_pointer objects of the same seat, an
'already_constrained' error will be raised.
</description>
<enum name="error">
<description summary="wp_pointer_constraints error values">
These errors can be emitted in response to wp_pointer_constraints
requests.
</description>
<entry name="already_constrained" value="1"
summary="pointer constraint already requested on that surface"/>
</enum>
<enum name="lifetime">
<description summary="constraint lifetime">
These values represent different lifetime semantics. They are passed
as arguments to the factory requests to specify how the constraint
lifetimes should be managed.
</description>
<entry name="oneshot" value="1">
<description summary="the pointer constraint is defunct once deactivated">
A oneshot pointer constraint will never reactivate once it has been
deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
<entry name="persistent" value="2">
<description summary="the pointer constraint may reactivate">
A persistent pointer constraint may again reactivate once it has
been deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the pointer constraints manager object">
Used by the client to notify the server that it will no longer use this
pointer constraints object.
</description>
</request>
<request name="lock_pointer">
<description summary="lock pointer to a position">
The lock_pointer request lets the client request to disable movements of
the virtual pointer (i.e. the cursor), effectively locking the pointer
to a position. This request may not take effect immediately; in the
future, when the compositor deems implementation-specific constraints
are satisfied, the pointer lock will be activated and the compositor
sends a locked event.
The protocol provides no guarantee that the constraints are ever
satisfied, and does not require the compositor to send an error if the
constraints cannot ever be satisfied. It is thus possible to request a
lock that will never activate.
There may not be another pointer constraint of any kind requested or
active on the surface for any of the wl_pointer objects of the seat of
the passed pointer when requesting a lock. If there is, an error will be
raised. See general pointer lock documentation for more details.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the lock to activate. It is up to the compositor whether to
warp the pointer or require some kind of user interaction for the lock
to activate. If the region is null the surface input region is used.
A surface may receive pointer focus without the lock being activated.
The request creates a new object wp_locked_pointer which is used to
interact with the lock as well as receive updates about its state. See
the the description of wp_locked_pointer for further information.
Note that while a pointer is locked, the wl_pointer objects of the
corresponding seat will not emit any wl_pointer.motion events, but
relative motion events will still be emitted via wp_relative_pointer
objects of the same seat. wl_pointer.axis and wl_pointer.button events
are unaffected.
</description>
<arg name="id" type="new_id" interface="zwp_locked_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be locked"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="lock lifetime"/>
</request>
<request name="confine_pointer">
<description summary="confine pointer to a region">
The confine_pointer request lets the client request to confine the
pointer cursor to a given region. This request may not take effect
immediately; in the future, when the compositor deems implementation-
specific constraints are satisfied, the pointer confinement will be
activated and the compositor sends a confined event.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the confinement to activate. It is up to the compositor
whether to warp the pointer or require some kind of user interaction for
the confinement to activate. If the region is null the surface input
region is used.
The request will create a new object wp_confined_pointer which is used
to interact with the confinement as well as receive updates about its
state. See the the description of wp_confined_pointer for further
information.
</description>
<arg name="id" type="new_id" interface="zwp_confined_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be confined"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="confinement lifetime"/>
</request>
</interface>
<interface name="zwp_locked_pointer_v1" version="1">
<description summary="receive relative pointer motion events">
The wp_locked_pointer interface represents a locked pointer state.
While the lock of this object is active, the wl_pointer objects of the
associated seat will not emit any wl_pointer.motion events.
This object will send the event 'locked' when the lock is activated.
Whenever the lock is activated, it is guaranteed that the locked surface
will already have received pointer focus and that the pointer will be
within the region passed to the request creating this object.
To unlock the pointer, send the destroy request. This will also destroy
the wp_locked_pointer object.
If the compositor decides to unlock the pointer the unlocked event is
sent. See wp_locked_pointer.unlock for details.
When unlocking, the compositor may warp the cursor position to the set
cursor position hint. If it does, it will not result in any relative
motion events emitted via wp_relative_pointer.
If the surface the lock was requested on is destroyed and the lock is not
yet activated, the wp_locked_pointer object is now defunct and must be
destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the locked pointer object">
Destroy the locked pointer object. If applicable, the compositor will
unlock the pointer.
</description>
</request>
<request name="set_cursor_position_hint">
<description summary="set the pointer cursor position hint">
Set the cursor position hint relative to the top left corner of the
surface.
If the client is drawing its own cursor, it should update the position
hint to the position of its own cursor. A compositor may use this
information to warp the pointer upon unlock in order to avoid pointer
jumps.
The cursor position hint is double buffered. The new hint will only take
effect when the associated surface gets it pending state applied. See
wl_surface.commit for details.
</description>
<arg name="surface_x" type="fixed"
summary="surface-local x coordinate"/>
<arg name="surface_y" type="fixed"
summary="surface-local y coordinate"/>
</request>
<request name="set_region">
<description summary="set a new lock region">
Set a new region used to lock the pointer.
The new lock region is double-buffered. The new lock region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
For details about the lock region, see wp_locked_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="locked">
<description summary="lock activation event">
Notification that the pointer lock of the seat's pointer is activated.
</description>
</event>
<event name="unlocked">
<description summary="lock deactivation event">
Notification that the pointer lock of the seat's pointer is no longer
active. If this is a oneshot pointer lock (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer lock (see
wp_pointer_constraints.lifetime) this pointer lock may again
reactivate in the future.
</description>
</event>
</interface>
<interface name="zwp_confined_pointer_v1" version="1">
<description summary="confined pointer object">
The wp_confined_pointer interface represents a confined pointer state.
This object will send the event 'confined' when the confinement is
activated. Whenever the confinement is activated, it is guaranteed that
the surface the pointer is confined to will already have received pointer
focus and that the pointer will be within the region passed to the request
creating this object. It is up to the compositor to decide whether this
requires some user interaction and if the pointer will warp to within the
passed region if outside.
To unconfine the pointer, send the destroy request. This will also destroy
the wp_confined_pointer object.
If the compositor decides to unconfine the pointer the unconfined event is
sent. The wp_confined_pointer object is at this point defunct and should
be destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the confined pointer object">
Destroy the confined pointer object. If applicable, the compositor will
unconfine the pointer.
</description>
</request>
<request name="set_region">
<description summary="set a new confine region">
Set a new region used to confine the pointer.
The new confine region is double-buffered. The new confine region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
If the confinement is active when the new confinement region is applied
and the pointer ends up outside of newly applied region, the pointer may
warped to a position within the new confinement region. If warped, a
wl_pointer.motion event will be emitted, but no
wp_relative_pointer.relative_motion event.
The compositor may also, instead of using the new region, unconfine the
pointer.
For details about the confine region, see wp_confined_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="confined">
<description summary="pointer confined">
Notification that the pointer confinement of the seat's pointer is
activated.
</description>
</event>
<event name="unconfined">
<description summary="pointer unconfined">
Notification that the pointer confinement of the seat's pointer is no
longer active. If this is a oneshot pointer confinement (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer confinement (see
wp_pointer_constraints.lifetime) this pointer confinement may again
reactivate in the future.
</description>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="relative_pointer_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for relative pointer motion events">
This protocol specifies a set of interfaces used for making clients able to
receive relative pointer events not obstructed by barriers (such as the
monitor edge or other pointer barriers).
To start receiving relative pointer events, a client must first bind the
global interface "wp_relative_pointer_manager" which, if a compositor
supports relative pointer motion events, is exposed by the registry. After
having created the relative pointer manager proxy object, the client uses
it to create the actual relative pointer object using the
"get_relative_pointer" request given a wl_pointer. The relative pointer
motion events will then, when applicable, be transmitted via the proxy of
the newly created relative pointer object. See the documentation of the
relative pointer interface for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_relative_pointer_manager_v1" version="1">
<description summary="get relative pointer objects">
A global interface used for getting the relative pointer object for a
given pointer.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the relative pointer manager object">
Used by the client to notify the server that it will no longer use this
relative pointer manager object.
</description>
</request>
<request name="get_relative_pointer">
<description summary="get a relative pointer object">
Create a relative pointer interface given a wl_pointer object. See the
wp_relative_pointer interface for more details.
</description>
<arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
<arg name="pointer" type="object" interface="wl_pointer"/>
</request>
</interface>
<interface name="zwp_relative_pointer_v1" version="1">
<description summary="relative pointer object">
A wp_relative_pointer object is an extension to the wl_pointer interface
used for emitting relative pointer events. It shares the same focus as
wl_pointer objects of the same seat and will only emit events when it has
focus.
</description>
<request name="destroy" type="destructor">
<description summary="release the relative pointer object"/>
</request>
<event name="relative_motion">
<description summary="relative pointer motion">
Relative x/y pointer motion from the pointer of the seat associated with
this object.
A relative motion is in the same dimension as regular wl_pointer motion
events, except they do not represent an absolute position. For example,
moving a pointer from (x, y) to (x', y') would have the equivalent
relative motion (x' - x, y' - y). If a pointer motion caused the
absolute pointer position to be clipped by for example the edge of the
monitor, the relative motion is unaffected by the clipping and will
represent the unclipped motion.
This event also contains non-accelerated motion deltas. The
non-accelerated delta is, when applicable, the regular pointer motion
delta as it was before having applied motion acceleration and other
transformations such as normalization.
Note that the non-accelerated delta does not represent 'raw' events as
they were read from some device. Pointer motion acceleration is device-
and configuration-specific and non-accelerated deltas and accelerated
deltas may have the same value on some devices.
Relative motions are not coupled to wl_pointer.motion events, and can be
sent in combination with such events, but also independently. There may
also be scenarios where wl_pointer.motion is sent, but there is no
relative motion. The order of an absolute and relative motion event
originating from the same physical motion is not guaranteed.
If the client needs button events or focus state, it can receive them
from a wl_pointer object of the same seat that the wp_relative_pointer
object is associated with.
</description>
<arg name="utime_hi" type="uint"
summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="utime_lo" type="uint"
summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="dx" type="fixed"
summary="the x component of the motion vector"/>
<arg name="dy" type="fixed"
summary="the y component of the motion vector"/>
<arg name="dx_unaccel" type="fixed"
summary="the x component of the unaccelerated motion vector"/>
<arg name="dy_unaccel" type="fixed"
summary="the y component of the unaccelerated motion vector"/>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="viewporter">
<copyright>
Copyright © 2013-2016 Collabora, Ltd.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="wp_viewporter" version="1">
<description summary="surface cropping and scaling">
The global interface exposing surface cropping and scaling
capabilities is used to instantiate an interface extension for a
wl_surface object. This extended interface will then allow
cropping and scaling the surface contents, effectively
disconnecting the direct relationship between the buffer and the
surface size.
</description>
<request name="destroy" type="destructor">
<description summary="unbind from the cropping and scaling interface">
Informs the server that the client will not be using this
protocol object anymore. This does not affect any other objects,
wp_viewport objects included.
</description>
</request>
<enum name="error">
<entry name="viewport_exists" value="0"
summary="the surface already has a viewport object associated"/>
</enum>
<request name="get_viewport">
<description summary="extend surface interface for crop and scale">
Instantiate an interface extension for the given wl_surface to
crop and scale its content. If the given wl_surface already has
a wp_viewport object associated, the viewport_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_viewport"
summary="the new viewport interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_viewport" version="1">
<description summary="crop and scale interface to a wl_surface">
An additional interface to a wl_surface object, which allows the
client to specify the cropping and scaling of the surface
contents.
This interface works with two concepts: the source rectangle (src_x,
src_y, src_width, src_height), and the destination size (dst_width,
dst_height). The contents of the source rectangle are scaled to the
destination size, and content outside the source rectangle is ignored.
This state is double-buffered, and is applied on the next
wl_surface.commit.
The two parts of crop and scale state are independent: the source
rectangle, and the destination size. Initially both are unset, that
is, no scaling is applied. The whole of the current wl_buffer is
used as the source, and the surface size is as defined in
wl_surface.attach.
If the destination size is set, it causes the surface size to become
dst_width, dst_height. The source (rectangle) is scaled to exactly
this size. This overrides whatever the attached wl_buffer size is,
unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
has no content and therefore no size. Otherwise, the size is always
at least 1x1 in surface local coordinates.
If the source rectangle is set, it defines what area of the wl_buffer is
taken as the source. If the source rectangle is set and the destination
size is not set, then src_width and src_height must be integers, and the
surface size becomes the source rectangle size. This results in cropping
without scaling. If src_width or src_height are not integers and
destination size is not set, the bad_size protocol error is raised when
the surface state is applied.
The coordinate transformations from buffer pixel coordinates up to
the surface-local coordinates happen in the following order:
1. buffer_transform (wl_surface.set_buffer_transform)
2. buffer_scale (wl_surface.set_buffer_scale)
3. crop and scale (wp_viewport.set*)
This means, that the source rectangle coordinates of crop and scale
are given in the coordinates after the buffer transform and scale,
i.e. in the coordinates that would be the surface-local coordinates
if the crop and scale was not applied.
If src_x or src_y are negative, the bad_value protocol error is raised.
Otherwise, if the source rectangle is partially or completely outside of
the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
when the surface state is applied. A NULL wl_buffer does not raise the
out_of_buffer error.
If the wl_surface associated with the wp_viewport is destroyed,
all wp_viewport requests except 'destroy' raise the protocol error
no_surface.
If the wp_viewport object is destroyed, the crop and scale
state is removed from the wl_surface. The change will be applied
on the next wl_surface.commit.
</description>
<request name="destroy" type="destructor">
<description summary="remove scaling and cropping from the surface">
The associated wl_surface's crop and scale state is removed.
The change is applied on the next wl_surface.commit.
</description>
</request>
<enum name="error">
<entry name="bad_value" value="0"
summary="negative or zero values in width or height"/>
<entry name="bad_size" value="1"
summary="destination size is not integer"/>
<entry name="out_of_buffer" value="2"
summary="source rectangle extends outside of the content area"/>
<entry name="no_surface" value="3"
summary="the wl_surface was destroyed"/>
</enum>
<request name="set_source">
<description summary="set the source rectangle for cropping">
Set the source rectangle of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If all of x, y, width and height are -1.0, the source rectangle is
unset instead. Any other set of values where width or height are zero
or negative, or x or y are negative, raise the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="x" type="fixed" summary="source rectangle x"/>
<arg name="y" type="fixed" summary="source rectangle y"/>
<arg name="width" type="fixed" summary="source rectangle width"/>
<arg name="height" type="fixed" summary="source rectangle height"/>
</request>
<request name="set_destination">
<description summary="set the surface size for scaling">
Set the destination size of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If width is -1 and height is -1, the destination size is unset
instead. Any other pair of values for width and height that
contains zero or negative values raises the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="width" type="int" summary="surface width"/>
<arg name="height" type="int" summary="surface height"/>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_activation_v1">
<copyright>
Copyright © 2020 Aleix Pol Gonzalez &lt;aleixpol@kde.org&gt;
Copyright © 2020 Carlos Garnacho &lt;carlosg@gnome.org&gt;
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting activation of surfaces">
The way for a client to pass focus to another toplevel is as follows.
The client that intends to activate another toplevel uses the
xdg_activation_v1.get_activation_token request to get an activation token.
This token is then forwarded to the client, which is supposed to activate
one of its surfaces, through a separate band of communication.
One established way of doing this is through the XDG_ACTIVATION_TOKEN
environment variable of a newly launched child process. The child process
should unset the environment variable again right after reading it out in
order to avoid propagating it to other child processes.
Another established way exists for Applications implementing the D-Bus
interface org.freedesktop.Application, which should get their token under
activation-token on their platform_data.
In general activation tokens may be transferred across clients through
means not described in this protocol.
The client to be activated will then pass the token
it received to the xdg_activation_v1.activate request. The compositor can
then use this token to decide how to react to the activation request.
The token the activating client gets may be ineffective either already at
the time it receives it, for example if it was not focused, for focus
stealing prevention. The activating client will have no way to discover
the validity of the token, and may still forward it to the to be activated
client.
The created activation token may optionally get information attached to it
that can be used by the compositor to identify the application that we
intend to activate. This can for example be used to display a visual hint
about what application is being started.
Warning! The protocol described in this file is currently in the testing
phase. Backward compatible changes may be added together with the
corresponding interface version bump. Backward incompatible changes can
only be done by creating a new major version of the extension.
</description>
<interface name="xdg_activation_v1" version="1">
<description summary="interface for activating surfaces">
A global interface used for informing the compositor about applications
being activated or started, or for applications to request to be
activated.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation object">
Notify the compositor that the xdg_activation object will no longer be
used.
The child objects created via this interface are unaffected and should
be destroyed separately.
</description>
</request>
<request name="get_activation_token">
<description summary="requests a token">
Creates an xdg_activation_token_v1 object that will provide
the initiating client with a unique token for this activation. This
token should be offered to the clients to be activated.
</description>
<arg name="id" type="new_id" interface="xdg_activation_token_v1"/>
</request>
<request name="activate">
<description summary="notify new interaction being available">
Requests surface activation. It's up to the compositor to display
this information as desired, for example by placing the surface above
the rest.
The compositor may know who requested this by checking the activation
token and might decide not to follow through with the activation if it's
considered unwanted.
Compositors can ignore unknown activation tokens when an invalid
token is passed.
</description>
<arg name="token" type="string" summary="the activation token of the initiating client"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the wl_surface to activate"/>
</request>
</interface>
<interface name="xdg_activation_token_v1" version="1">
<description summary="an exported activation handle">
An object for setting up a token and receiving a token handle that can
be passed as an activation token to another client.
The object is created using the xdg_activation_v1.get_activation_token
request. This object should then be populated with the app_id, surface
and serial information and committed. The compositor shall then issue a
done event with the token. In case the request's parameters are invalid,
the compositor will provide an invalid token.
</description>
<enum name="error">
<entry name="already_used" value="0"
summary="The token has already been used previously"/>
</enum>
<request name="set_serial">
<description summary="specifies the seat and serial of the activating event">
Provides information about the seat and serial event that requested the
token.
The serial can come from an input or focus event. For instance, if a
click triggers the launch of a third-party client, the launcher client
should send a set_serial request with the serial and seat from the
wl_pointer.button event.
Some compositors might refuse to activate toplevels when the token
doesn't have a valid and recent enough event serial.
Must be sent before commit. This information is optional.
</description>
<arg name="serial" type="uint"
summary="the serial of the event that triggered the activation"/>
<arg name="seat" type="object" interface="wl_seat"
summary="the wl_seat of the event"/>
</request>
<request name="set_app_id">
<description summary="specifies the application being activated">
The requesting client can specify an app_id to associate the token
being created with it.
Must be sent before commit. This information is optional.
</description>
<arg name="app_id" type="string"
summary="the application id of the client being activated."/>
</request>
<request name="set_surface">
<description summary="specifies the surface requesting activation">
This request sets the surface requesting the activation. Note, this is
different from the surface that will be activated.
Some compositors might refuse to activate toplevels when the token
doesn't have a requesting surface.
Must be sent before commit. This information is optional.
</description>
<arg name="surface" type="object" interface="wl_surface"
summary="the requesting surface"/>
</request>
<request name="commit">
<description summary="issues the token request">
Requests an activation token based on the different parameters that
have been offered through set_serial, set_surface and set_app_id.
</description>
</request>
<event name="done">
<description summary="the exported activation token">
The 'done' event contains the unique token of this activation request
and notifies that the provider is done.
</description>
<arg name="token" type="string" summary="the exported activation token"/>
</event>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation_token_v1 object">
Notify the compositor that the xdg_activation_token_v1 object will no
longer be used. The received token stays valid.
</description>
</request>
</interface>
</protocol>

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@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_decoration_unstable_v1">
<copyright>
Copyright © 2018 Simon Ser
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zxdg_decoration_manager_v1" version="1">
<description summary="window decoration manager">
This interface allows a compositor to announce support for server-side
decorations.
A window decoration is a set of window controls as deemed appropriate by
the party managing them, such as user interface components used to move,
resize and change a window's state.
A client can use this protocol to request being decorated by a supporting
compositor.
If compositor and client do not negotiate the use of a server-side
decoration using this protocol, clients continue to self-decorate as they
see fit.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the decoration manager object">
Destroy the decoration manager. This doesn't destroy objects created
with the manager.
</description>
</request>
<request name="get_toplevel_decoration">
<description summary="create a new toplevel decoration object">
Create a new decoration object associated with the given toplevel.
Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
buffer attached or committed is a client error, and any attempts by a
client to attach or manipulate a buffer prior to the first
xdg_toplevel_decoration.configure event must also be treated as
errors.
</description>
<arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
<arg name="toplevel" type="object" interface="xdg_toplevel"/>
</request>
</interface>
<interface name="zxdg_toplevel_decoration_v1" version="1">
<description summary="decoration object for a toplevel surface">
The decoration object allows the compositor to toggle server-side window
decorations for a toplevel surface. The client can request to switch to
another mode.
The xdg_toplevel_decoration object must be destroyed before its
xdg_toplevel.
</description>
<enum name="error">
<entry name="unconfigured_buffer" value="0"
summary="xdg_toplevel has a buffer attached before configure"/>
<entry name="already_constructed" value="1"
summary="xdg_toplevel already has a decoration object"/>
<entry name="orphaned" value="2"
summary="xdg_toplevel destroyed before the decoration object"/>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the decoration object">
Switch back to a mode without any server-side decorations at the next
commit.
</description>
</request>
<enum name="mode">
<description summary="window decoration modes">
These values describe window decoration modes.
</description>
<entry name="client_side" value="1"
summary="no server-side window decoration"/>
<entry name="server_side" value="2"
summary="server-side window decoration"/>
</enum>
<request name="set_mode">
<description summary="set the decoration mode">
Set the toplevel surface decoration mode. This informs the compositor
that the client prefers the provided decoration mode.
After requesting a decoration mode, the compositor will respond by
emitting an xdg_surface.configure event. The client should then update
its content, drawing it without decorations if the received mode is
server-side decorations. The client must also acknowledge the configure
when committing the new content (see xdg_surface.ack_configure).
The compositor can decide not to use the client's mode and enforce a
different mode instead.
Clients whose decoration mode depend on the xdg_toplevel state may send
a set_mode request in response to an xdg_surface.configure event and wait
for the next xdg_surface.configure event to prevent unwanted state.
Such clients are responsible for preventing configure loops and must
make sure not to send multiple successive set_mode requests with the
same decoration mode.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</request>
<request name="unset_mode">
<description summary="unset the decoration mode">
Unset the toplevel surface decoration mode. This informs the compositor
that the client doesn't prefer a particular decoration mode.
This request has the same semantics as set_mode.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to change its decoration mode. The
configured state should not be applied immediately. Clients must send an
ack_configure in response to this event. See xdg_surface.configure and
xdg_surface.ack_configure for details.
A configure event can be sent at any time. The specified mode must be
obeyed by the client.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</event>
</interface>
</protocol>

1370
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@ -1,34 +1,57 @@
# NOTE: The order of this list determines the order of items in the Guides # NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation # (i.e. Pages) list in the generated documentation
set(GLFW_DOXYGEN_SOURCES set(source_files
"include/GLFW/glfw3.h" main.md
"include/GLFW/glfw3native.h" news.md
"docs/main.dox" quick.md
"docs/news.dox" moving.md
"docs/quick.dox" compile.md
"docs/moving.dox" build.md
"docs/compile.dox" intro.md
"docs/build.dox" context.md
"docs/intro.dox" monitor.md
"docs/context.dox" window.md
"docs/monitor.dox" input.md
"docs/window.dox" vulkan.md
"docs/input.dox" compat.md
"docs/vulkan.dox" internal.md)
"docs/compat.dox"
"docs/internal.dox") set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg)
set(header_paths
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse # Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES) foreach(path IN LISTS header_paths)
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"") string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${path}\"")
endforeach()
foreach(file IN LISTS source_files)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"")
endforeach() endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY) set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}" if (NOT DOXYGEN_FOUND OR DOXYGEN_VERSION VERSION_LESS "1.9.8")
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs" message(STATUS "Documentation generation requires Doxygen 1.9.8 or later")
COMMENT "Generating HTML documentation" VERBATIM) else()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_command(OUTPUT "html/index.html"
COMMAND "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
MAIN_DEPENDENCY Doxyfile
DEPENDS ${header_paths} ${source_files} ${extra_files}
COMMENT "Generating HTML documentation"
VERBATIM)
set_target_properties(docs PROPERTIES FOLDER "GLFW3") add_custom_target(docs ALL SOURCES "html/index.html")
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
if (GLFW_INSTALL)
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
endif()
endif()

View File

@ -326,7 +326,7 @@ a thousand line one, if that is the appropriate size for the fix.
In addition to the code, a complete bug fix includes: In addition to the code, a complete bug fix includes:
- Change log entry in `README.md`, describing the incorrect behavior - Change log entry in `README.md`, describing the incorrect behavior
- Credits entries for all authors of the bug fix - Credits entries in `CONTRIBUTORS.md` for all authors of the bug fix
Bug fixes will not be rejected because they don't include all the above parts, Bug fixes will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many but please keep in mind that maintainer time is finite and that there are many
@ -357,11 +357,11 @@ feature.
In addition to the code, a complete feature includes: In addition to the code, a complete feature includes:
- Change log entry in `README.md`, listing all new symbols - Change log entry in `README.md`, listing all new symbols
- News page entry, briefly describing the feature - News page entry in `docs/news.md`, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide - Guide documentation, with minimal examples, in the relevant guide in the `docs` folder
- Reference documentation, with all applicable tags - Reference documentation, with all applicable tags
- Cross-references and mentions in appropriate places - Cross-references and mentions in appropriate places
- Credits entries for all authors of the feature - Credits entries in `CONTRIBUTORS.md` for all authors of the feature
If the feature requires platform-specific code, at minimum stubs must be added If the feature requires platform-specific code, at minimum stubs must be added
for the new platform function to all supported and experimental platforms. for the new platform function to all supported and experimental platforms.
@ -373,7 +373,7 @@ If it adds a new monitor property, support for it must be added to
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when for it must be added to `tests/glfwinfo.c` and the behavior of the library when
the extension is missing documented in `docs/compat.dox`. the extension is missing documented in `docs/compat.md`.
If you haven't already, read the excellent article [How to Write a Git Commit If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/). Message](https://chris.beams.io/posts/git-commit/).

View File

@ -5,7 +5,7 @@
<tab type="mainpage" visible="yes" title="Introduction"/> <tab type="mainpage" visible="yes" title="Introduction"/>
<tab type="user" url="quick_guide.html" title="Tutorial"/> <tab type="user" url="quick_guide.html" title="Tutorial"/>
<tab type="pages" visible="yes" title="Guides" intro=""/> <tab type="pages" visible="yes" title="Guides" intro=""/>
<tab type="modules" visible="yes" title="Reference" intro=""/> <tab type="topics" visible="yes" title="Reference" intro=""/>
<tab type="filelist" visible="yes" title="Files"/> <tab type="filelist" visible="yes" title="Files"/>
</navindex> </navindex>

View File

@ -1,8 +1,6 @@
/*! # Building applications {#build_guide}
@page build_guide Building applications [TOC]
@tableofcontents
This is about compiling and linking applications that use GLFW. For information on This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the how to write such applications, start with the
@ -16,14 +14,14 @@ and linking process should be explained in your C programming material and in
the documentation for your development environment. the documentation for your development environment.
@section build_include Including the GLFW header file ## Including the GLFW header file {#build_include}
You should include the GLFW header in the source files where you use OpenGL or You should include the GLFW header in the source files where you use OpenGL or
GLFW. GLFW.
@code ```c
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
This header defines all the constants and declares all the types and function This header defines all the constants and declares all the types and function
prototypes of the GLFW API. By default, it also includes the OpenGL header from prototypes of the GLFW API. By default, it also includes the OpenGL header from
@ -43,17 +41,18 @@ In other words:
- Do not include window system headers unless you will use those APIs directly - Do not include window system headers unless you will use those APIs directly
- If you do need such headers, include them before the GLFW header - If you do need such headers, include them before the GLFW header
If you are using an OpenGL extension loading library such as If you are using an OpenGL extension loading library such as [glad][], the
[glad](https://github.com/Dav1dde/glad), the extension loader header should extension loader header should be included before the GLFW one. GLFW attempts
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL to detect any OpenGL or OpenGL ES header or extension loader header included
ES header or extension loader header included before it and will then disable before it and will then disable the inclusion of the default OpenGL header.
the inclusion of the default OpenGL header. Most extension loaders also define Most extension loaders also define macros that disable similar headers below it.
macros that disable similar headers below it.
@code [glad]: https://github.com/Dav1dde/glad
```c
#include <glad/gl.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
Both of these mechanisms depend on the extension loader header defining a known Both of these mechanisms depend on the extension loader header defining a known
macro. If yours doesn't or you don't know which one your users will pick, the macro. If yours doesn't or you don't know which one your users will pick, the
@ -61,14 +60,14 @@ macro. If yours doesn't or you don't know which one your users will pick, the
including the OpenGL header. This will also allow you to include the two including the OpenGL header. This will also allow you to include the two
headers in any order. headers in any order.
@code ```c
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glad/gl.h> #include <glad/gl.h>
@endcode ```
@subsection build_macros GLFW header option macros ### GLFW header option macros {#build_macros}
These macros may be defined before the inclusion of the GLFW header and affect These macros may be defined before the inclusion of the GLFW header and affect
its behavior. its behavior.
@ -82,8 +81,9 @@ Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are @note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK, and most of them can be downloaded from the SDK, and most of them can be downloaded from the [Khronos Registry][registry].
[Khronos Registry](https://www.khronos.org/registry/).
[registry]: https://www.khronos.org/registry/
@anchor GLFW_INCLUDE_GLCOREARB @anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern __GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
@ -142,7 +142,7 @@ If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources. sure they are not applied to the GLFW sources.
@section build_link Link with the right libraries ## Link with the right libraries {#build_link}
GLFW is essentially a wrapper of various platform-specific APIs and therefore GLFW is essentially a wrapper of various platform-specific APIs and therefore
needs to link against many different system libraries. If you are using GLFW as needs to link against many different system libraries. If you are using GLFW as
@ -155,17 +155,18 @@ hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below. varies but can be retrieved in various ways as described below.
A good general introduction to linking is A good general introduction to linking is [Beginner's Guide to
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by Linkers][linker_guide] by David Drysdale.
David Drysdale.
[linker_guide]: https://www.lurklurk.org/linkers/linkers.html
@subsection build_link_win32 With Visual C++ and GLFW binaries ### With Visual C++ and GLFW binaries {#build_link_win32}
If you are using a downloaded If you are using a downloaded [binary
[binary archive](https://www.glfw.org/download.html), first make sure you have archive](https://www.glfw.org/download.html), first make sure you have the
the archive matching the architecture you are building for (32-bit or 64-bit), archive matching the architecture you are building for (32-bit or 64-bit), or
or you will get link errors. Also make sure you are using the binaries for your you will get link errors. Also make sure you are using the binaries for your
version of Visual C++ or you may get other link errors. version of Visual C++ or you may get other link errors.
There are two version of the static GLFW library in the binary archive, because There are two version of the static GLFW library in the binary archive, because
@ -191,22 +192,21 @@ with the DLL version of GLFW, you also need to define the @ref GLFW_DLL. This
can be done either in the _Preprocessor Definitions_ project option or by can be done either in the _Preprocessor Definitions_ project option or by
defining it in your source code before including the GLFW header. defining it in your source code before including the GLFW header.
@code ```c
#define GLFW_DLL #define GLFW_DLL
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
All link-time dependencies for GLFW are already listed in the _Additional All link-time dependencies for GLFW are already listed in the _Additional
Dependencies_ option by default. Dependencies_ option by default.
@subsection build_link_mingw With MinGW-w64 and GLFW binaries ### With MinGW-w64 and GLFW binaries {#build_link_mingw}
This is intended for building a program from the command-line or by writing This is intended for building a program from the command-line or by writing
a makefile, on Windows with [MinGW-w64](https://www.mingw-w64.org/) and GLFW a makefile, on Windows with [MinGW-w64][] and GLFW binaries. These can be from
binaries. These can be from a downloaded and extracted a downloaded and extracted [binary archive](https://www.glfw.org/download.html)
[binary archive](https://www.glfw.org/download.html) or by compiling GLFW or by compiling GLFW yourself. The paths below assume a binary archive is used.
yourself. The paths below assume a binary archive is used.
If you are using a downloaded binary archive, first make sure you have the If you are using a downloaded binary archive, first make sure you have the
archive matching the architecture you are building for (32-bit or 64-bit) or you archive matching the architecture you are building for (32-bit or 64-bit) or you
@ -217,19 +217,21 @@ must be listed after the files that depend on them. Any source files that
depend on GLFW must be listed before the GLFW library. GLFW in turn depends on depend on GLFW must be listed before the GLFW library. GLFW in turn depends on
`gdi32` and must be listed before it. `gdi32` and must be listed before it.
[MinGW-w64]: https://www.mingw-w64.org/
If you are using the static version of the GLFW library, which is named If you are using the static version of the GLFW library, which is named
`libglfw3.a`, do: `libglfw3.a`, do:
@code{.sh} ```sh
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32 gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
@endcode ```
If you are using the DLL version of the GLFW library, which is named If you are using the DLL version of the GLFW library, which is named
`glfw3.dll`, you will need to use the `libglfw3dll.a` link library. `glfw3.dll`, you will need to use the `libglfw3dll.a` link library.
@code{.sh} ```sh
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32 gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
@endcode ```
The resulting executable will need to find `glfw3.dll` to run, typically by The resulting executable will need to find `glfw3.dll` to run, typically by
keeping both files in the same directory. keeping both files in the same directory.
@ -238,19 +240,19 @@ When you are building with the DLL version of GLFW, you will also need to define
the @ref GLFW_DLL macro. This can be done in your source files, as long as it the @ref GLFW_DLL macro. This can be done in your source files, as long as it
done before including the GLFW header: done before including the GLFW header:
@code ```c
#define GLFW_DLL #define GLFW_DLL
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
It can also be done on the command-line: It can also be done on the command-line:
@code{.sh} ```sh
gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32 gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
@endcode ```
@subsection build_link_cmake_source With CMake and GLFW source ### With CMake and GLFW source {#build_link_cmake_source}
This section is about using CMake to compile and link GLFW along with your This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref application. If you want to use an installed binary instead, see @ref
@ -259,31 +261,21 @@ build_link_cmake_package.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application. built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Add the root directory of the GLFW source tree to your project. This will add Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project. the `glfw` target to your project.
@code{.cmake} ```cmake
add_subdirectory(path/to/glfw) add_subdirectory(path/to/glfw)
@endcode ```
Once GLFW has been added, link your application against the `glfw` target. Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro. @ref GLFW_DLL macro.
@code{.cmake} ```cmake
target_link_libraries(myapp glfw) target_link_libraries(myapp glfw)
@endcode ```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL, Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
@ -291,22 +283,24 @@ OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake [extension loader library](@ref context_glext_auto), use the OpenGL CMake
package. package.
@code{.cmake} ```cmake
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
@endcode ```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library. library and include directory paths. Link against this like any other library.
@code{.cmake} ```cmake
target_link_libraries(myapp OpenGL::GL) target_link_libraries(myapp OpenGL::GL)
@endcode ```
For a minimal example of a program and GLFW sources built with CMake, see the For a minimal example of a program and GLFW sources built with CMake, see the
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub. [GLFW CMake Starter][cmake_starter] on GitHub.
[cmake_starter]: https://github.com/juliettef/GLFW-CMake-starter
@subsection build_link_cmake_package With CMake and installed GLFW binaries ### With CMake and installed GLFW binaries {#build_link_cmake_package}
This section is about using CMake to link GLFW after it has been built and This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see installed. If you want to build it along with your application instead, see
@ -315,17 +309,17 @@ installed. If you want to build it along with your application instead, see
With a few changes to your `CMakeLists.txt` you can locate the package and With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed. target files generated when GLFW is installed.
@code{.cmake} ```cmake
find_package(glfw3 3.3 REQUIRED) find_package(glfw3 3.4 REQUIRED)
@endcode ```
Once GLFW has been added to the project, link against it with the `glfw` target. Once GLFW has been added to the project, link against it with the `glfw` target.
This adds the GLFW library and its link-time dependencies, the include directory This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro. for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
@code{.cmake} ```cmake
target_link_libraries(myapp glfw) target_link_libraries(myapp glfw)
@endcode ```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL, Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
@ -333,50 +327,51 @@ OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake [extension loader library](@ref context_glext_auto), use the OpenGL CMake
package. package.
@code{.cmake} ```cmake
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
@endcode ```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library. library and include directory paths. Link against this like any other library.
@code{.cmake} ```cmake
target_link_libraries(myapp OpenGL::GL) target_link_libraries(myapp OpenGL::GL)
@endcode ```
@subsection build_link_pkgconfig With pkg-config and GLFW binaries on Unix ### With pkg-config and GLFW binaries on Unix {#build_link_pkgconfig}
This is intended for building a program from the command-line or by writing This is intended for building a program from the command-line or by writing
a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin. a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/), GLFW supports [pkg-config][], and the `glfw3.pc` pkg-config file is generated
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built when the GLFW library is built and is installed along with it. A pkg-config
and is installed along with it. A pkg-config file describes all necessary file describes all necessary compile-time and link-time flags and dependencies
compile-time and link-time flags and dependencies needed to use a library. When needed to use a library. When they are updated or if they differ between
they are updated or if they differ between systems, you will get the correct systems, you will get the correct ones automatically.
ones automatically.
[pkg-config]: https://www.freedesktop.org/wiki/Software/pkg-config/
A typical compile and link command-line when using the static version of the A typical compile and link command-line when using the static version of the
GLFW library may look like this: GLFW library may look like this:
@code{.sh} ```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3) cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
@endcode ```
If you are using the shared version of the GLFW library, omit the `--static` If you are using the shared version of the GLFW library, omit the `--static`
flag. flag.
@code{.sh} ```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3) cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode ```
You can also use the `glfw3.pc` file without installing it first, by using the You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable. `PKG_CONFIG_PATH` environment variable.
@code{.sh} ```sh
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3) env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode ```
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL Vulkan libraries it needs at runtime. If your application calls OpenGL
@ -384,12 +379,12 @@ directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl` [extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package. pkg-config package.
@code{.sh} ```sh
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl) cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
@endcode ```
@subsection build_link_xcode With Xcode on macOS ### With Xcode on macOS {#build_link_xcode}
If you are using the dynamic library version of GLFW, add it to the project If you are using the dynamic library version of GLFW, add it to the project
dependencies. dependencies.
@ -399,7 +394,7 @@ OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`. found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line or makefile on macOS ### With command-line or makefile on macOS {#build_link_osx}
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
using installed GLFW binaries from the command line on macOS. That way you will using installed GLFW binaries from the command line on macOS. That way you will
@ -409,9 +404,9 @@ command-line yourself using the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh} ```sh
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
@endcode ```
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
for `-lglfw`. for `-lglfw`.
@ -422,4 +417,3 @@ against it from the command-line.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is @note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW. for the X Window System and will not work with the macOS native version of GLFW.
*/

View File

@ -1,8 +1,6 @@
/*! # Standards conformance {#compat_guide}
@page compat_guide Standards conformance [TOC]
@tableofcontents
This guide describes the various API extensions used by this version of GLFW. This guide describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless It lists what are essentially implementation details, but which are nonetheless
@ -15,18 +13,18 @@ part of this information may change in future versions of GLFW and that will not
be considered a breaking API change. be considered a breaking API change.
@section compat_x11 X11 extensions, protocols and IPC standards ## X11 extensions, protocols and IPC standards {#compat_x11}
As GLFW uses Xlib directly, without any intervening toolkit As GLFW uses Xlib directly, without any intervening toolkit library, it has sole
library, it has sole responsibility for interacting well with the many and responsibility for interacting well with the many and varied window managers in
varied window managers in use on Unix-like systems. In order for applications use on Unix-like systems. In order for applications and window managers to work
and window managers to work well together, a number of standards and well together, a number of standards and conventions have been developed that
conventions have been developed that regulate behavior outside the scope of the regulate behavior outside the scope of the X11 API; most importantly the
X11 API; most importantly the [Inter-Client Communication Conventions Manual][ICCCM] (ICCCM) and [Extended
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/) Window Manager Hints][EWMH] (EWMH) standards.
(ICCCM) and
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html) [ICCCM]: https://www.tronche.com/gui/x/icccm/
(EWMH) standards. [EWMH]: https://standards.freedesktop.org/wm-spec/wm-spec-latest.html
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows. GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
If the running window manager does not support this property, the If the running window manager does not support this property, the
@ -52,16 +50,18 @@ compositing window manager to un-redirect full screen GLFW windows. If the
running window manager uses compositing but does not support this property then running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows. additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the GLFW uses the [clipboard manager protocol][ClipboardManager] to push a clipboard
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/) string (i.e. selection) owned by a GLFW window about to be destroyed to the
to push a clipboard string (i.e. selection) owned by a GLFW window about to be clipboard manager. If there is no running clipboard manager, the clipboard
destroyed to the clipboard manager. If there is no running clipboard manager, string will be unavailable once the window has been destroyed.
the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the [clipboardManager]: https://www.freedesktop.org/wiki/ClipboardManager/
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not GLFW uses the [X drag-and-drop protocol][XDND] to provide file drop events. If
support this protocol, drag and drop will not work. the application originating the drag does not support this protocol, drag and
drop will not work.
[XDND]: https://www.freedesktop.org/wiki/Specifications/XDND/
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor running X server does not support this version of this extension, multi-monitor
@ -85,66 +85,81 @@ transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect. `GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
@section compat_wayland Wayland protocols and IPC standards
## Wayland protocols and IPC standards {#compat_wayland}
As GLFW uses libwayland directly, without any intervening toolkit library, it As GLFW uses libwayland directly, without any intervening toolkit library, it
has sole responsibility for interacting well with every compositor in use on has sole responsibility for interacting well with every compositor in use on
Unix-like systems. Most of the features are provided by the core protocol, Unix-like systems. Most of the features are provided by the core protocol,
while cursor support is provided by the libwayland-cursor helper library, EGL while cursor support is provided by the libwayland-cursor helper library, EGL
integration by libwayland-egl, and keyboard handling by integration by libwayland-egl, and keyboard handling by
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols [libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some additional
from wayland-protocols to provide additional features if the compositor Wayland protocols to implement certain features if the compositor supports them.
supports them.
GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier
built against an older xkbcommon, the compose key will be disabled even if it versions are not supported.
has been configured in the compositor.
GLFW uses the [xdg-shell GLFW uses the [xdg-shell][] protocol to provide better window management. This
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml) protocol is mandatory for GLFW to display a window.
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time.
GLFW uses the [relative pointer [xdg-shell]: https://wayland.app/protocols/xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
alongside the [pointer constraints
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
to implement disabled cursor. These two protocols are part of
wayland-protocols 1.1, and mandatory at build time. If the running compositor
does not support both of these protocols, disabling the cursor will have no
effect.
GLFW uses the [idle inhibit GLFW uses the [relative-pointer-unstable-v1][] protocol alongside the
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml) [pointer-constraints-unstable-v1][] protocol to implement disabled cursor. If
to prohibit the screensaver from starting. This protocol is part of the running compositor does not support both of these protocols, disabling the
wayland-protocols 1.6, and mandatory at build time. If the running compositor cursor will have no effect.
does not support this protocol, the screensaver may start even for full screen
windows.
GLFW uses the [libdecor library](https://gitlab.freedesktop.org/libdecor/libdecor) [relative-pointer-unstable-v1]: https://wayland.app/protocols/relative-pointer-unstable-v1
for window decorations, where available. This in turn provides good quality [pointer-constraints-unstable-v1]: https://wayland.app/protocols/pointer-constraints-unstable-v1
client-side decorations (drawn by the application) on desktop systems that do
not support server-side decorations (drawn by the window manager). On systems
that do not provide either libdecor or xdg-decoration, very basic window
decorations are provided. These do not include the window title or any caption
buttons.
GLFW uses the [xdg-decoration GLFW uses the [idle-inhibit-unstable-v1][] protocol to prohibit the screensaver
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml) from starting. If the running compositor does not support this protocol, the
to request decorations to be drawn around its windows. This protocol is part screensaver may start even for full screen windows.
of wayland-protocols 1.15, and mandatory at build time. If the running
compositor does not support this protocol, a very simple frame will be drawn by [idle-inhibit-unstable-v1]: https://wayland.app/protocols/idle-inhibit-unstable-v1
GLFW itself, using the [viewporter
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml) GLFW uses the [libdecor][] library for window decorations, where available.
alongside This in turn provides good quality client-side decorations (drawn by the
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598). application) on desktop systems that do not support server-side decorations
This protocol is part of wayland-protocols 1.4, and mandatory at build time. (drawn by the window manager). On systems that do not provide either libdecor
If the running compositor does not support this protocol either, no decorations or xdg-decoration, very basic window decorations are provided. These do not
will be drawn around windows. include the window title or any caption buttons.
[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
GLFW uses the [xdg-decoration-unstable-v1][] protocol to request decorations to
be drawn around its windows. This protocol is part of wayland-protocols 1.15,
and mandatory at build time. If the running compositor does not support this
protocol, a very simple frame will be drawn by GLFW itself, using the
[viewporter][] protocol alongside subsurfaces. If the running compositor does
not support these protocols either, no decorations will be drawn around windows.
[xdg-decoration-unstable-v1]: https://wayland.app/protocols/xdg-decoration-unstable-v1
[viewporter]: https://wayland.app/protocols/viewporter
GLFW uses the [xdg-activation-v1][] protocol to implement window focus and
attention requests. If the running compositor does not support this protocol,
window focus and attention requests do nothing.
[xdg-activation-v1]: https://wayland.app/protocols/xdg-activation-v1
GLFW uses the [fractional-scale-v1][] protocol to implement fine-grained
framebuffer scaling. If the running compositor does not support this protocol,
the @ref GLFW_SCALE_FRAMEBUFFER window hint will only be able to scale the
framebuffer by integer scales. This will typically be the smallest integer not
less than the actual scale.
[fractional-scale-v1]: https://wayland.app/protocols/fractional-scale-v1
@section compat_glx GLX extensions ## GLX extensions {#compat_glx}
The GLX API is the default API used to create OpenGL contexts on Unix-like The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System. systems using the X Window System.
@ -164,10 +179,9 @@ multisampling anti-aliasing. Where this extension is unavailable, the
GLFW uses the `GLX_ARB_create_context` extension when available, even when GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the context profiles. Where this extension is unavailable, setting the
@ -185,7 +199,7 @@ extensions to provide support for sRGB framebuffers. Where both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_wgl WGL extensions ## WGL extensions {#compat_wgl}
The WGL API is used to create OpenGL contexts on Microsoft Windows and other The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine. implementations of the Win32 API, such as Wine.
@ -207,10 +221,9 @@ unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the context profiles. Where this extension is unavailable, setting the
@ -227,7 +240,7 @@ extensions to provide support for sRGB framebuffers. When both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL on macOS ## OpenGL on macOS {#compat_osx}
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for only forward-compatible, core profile contexts are supported. Support for
@ -238,19 +251,18 @@ at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if `GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The `GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored. `GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, `GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
a non-default value will cause @ref glfwCreateWindow to fail and the a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. `GLFW_CONTEXT_DEBUG` hint is ignored.
@section compat_vulkan Vulkan loader and API ## Vulkan loader and API {#compat_vulkan}
By default, GLFW uses the standard system-wide Vulkan loader to access the By default, GLFW uses the standard system-wide Vulkan loader to access the
Vulkan API on all platforms except macOS. This is installed by both graphics Vulkan API on all platforms except macOS. This is installed by both graphics
@ -260,7 +272,7 @@ all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
error. error.
@section compat_wsi Vulkan WSI extensions ## Vulkan WSI extensions {#compat_wsi}
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms. all supported platforms.
@ -286,4 +298,3 @@ surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail. creation will fail.
*/

View File

@ -1,17 +1,17 @@
/*! # Compiling GLFW {#compile_guide}
@page compile_guide Compiling GLFW [TOC]
@tableofcontents
This is about compiling the GLFW library itself. For information on how to This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see @ref build_guide. build applications that use GLFW, see @ref build_guide.
GLFW uses some C99 features and does not support Visual Studio 2012 and earlier.
@section compile_cmake Using CMake
@note GLFW behaves like most other libraries that use CMake so this guide mostly ## Using CMake {#compile_cmake}
describes the basic configure/generate/compile sequence. If you are already
GLFW behaves like most other libraries that use CMake so this guide mostly
describes the standard configure, generate and compile sequence. If you are already
familiar with this from other projects, you may want to focus on the @ref familiar with this from other projects, you may want to focus on the @ref
compile_deps and @ref compile_options sections for GLFW-specific information. compile_deps and @ref compile_options sections for GLFW-specific information.
@ -19,8 +19,8 @@ GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for your chosen development environment. To compile GLFW, first generate these for your chosen development environment. To compile GLFW, first generate these
files with CMake and then use them to compile the GLFW library. files with CMake and then use them to compile the GLFW library.
If you are on Windows and macOS you can If you are on Windows and macOS you can [download
[download CMake](https://cmake.org/download/) from their site. CMake](https://cmake.org/download/) from their site.
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
a package system like Fink, MacPorts or Homebrew, you can install its CMake a package system like Fink, MacPorts or Homebrew, you can install its CMake
@ -28,86 +28,65 @@ package.
CMake is a complex tool and this guide will only show a few of the possible ways CMake is a complex tool and this guide will only show a few of the possible ways
to set up and compile GLFW. The CMake project has their own much more detailed to set up and compile GLFW. The CMake project has their own much more detailed
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/) [CMake user guide][cmake-guide] that includes everything in this guide not
that includes everything in this guide not specific to GLFW. It may be a useful specific to GLFW. It may be a useful companion to this one.
companion to this one.
[cmake-guide]: https://cmake.org/cmake/help/latest/guide/user-interaction/
@subsection compile_deps Installing dependencies ### Installing dependencies {#compile_deps}
The C/C++ development environments in Visual Studio, Xcode and MinGW come with The C/C++ development environments in Visual Studio, Xcode and MinGW come with
all necessary dependencies for compiling GLFW, but on Unix-like systems like all necessary dependencies for compiling GLFW, but on Unix-like systems like
Linux and FreeBSD you will need a few extra packages. Linux and FreeBSD you will need a few extra packages.
@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems #### Dependencies for Wayland and X11 {#compile_deps_wayland}
To compile GLFW for X11, you need to have the X11 development packages By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like
installed. They are not needed to build or run programs that use GLFW. systems (except macOS). To disable one or both of these, set the @ref GLFW_BUILD_WAYLAND
or @ref GLFW_BUILD_X11 CMake options in the next step when generating build files.
On Debian and derivatives like Ubuntu and Linux Mint the `xorg-dev` meta-package To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon
pulls in the development packages for all of X11. development packages installed. On some systems a few other packages are also required.
None of the development packages above are needed to build or run programs that use an
already compiled GLFW library.
@code{.sh} On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`
sudo apt install xorg-dev and `libxkbcommon-dev` packages to compile for Wayland and the `xorg-dev` meta-package to
@endcode compile for X11. These will pull in all other dependencies.
On Fedora and derivatives like Red Hat the X11 extension packages ```sh
`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel` sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
required by GLFW pull in all its other dependencies. ```
@code{.sh} On Fedora and derivatives like Red Hat you will need the `wayland-devel` and
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel `libxkbcommon-devel` packages to compile for Wayland and the `libXcursor-devel`,
@endcode `libXi-devel`, `libXinerama-devel` and `libXrandr-devel` packages to compile for X11.
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
you have an X server running you should have the headers as well. If not,
install the `xorgproto` package.
@code{.sh}
pkg install xorgproto
@endcode
On Cygwin the `libXcursor-devel`, `libXi-devel`, `libXinerama-devel`,
`libXrandr-devel` and `libXrender-devel` packages in the Libs section of the GUI
installer will install all the headers and other development related files GLFW
requires for X11.
Once you have the required depdendencies, move on to @ref compile_generate.
@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
development packages installed. They are not needed to build or run programs
that use GLFW.
On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`,
`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
These will pull in all other dependencies. These will pull in all other dependencies.
@code{.sh} ```sh
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
@endcode ```
On Fedora and derivatives like Red Hat you will need the `wayland-devel`, On FreeBSD you will need the `wayland`, `libxkbcommon` and `evdev-proto` packages to
`libxkbcommon-devel`, `wayland-protocols-devel` and `extra-cmake-modules` packages. compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if
you have an X server running you should have the headers as well. If not, install the
`xorgproto` package to compile for X11.
@code{.sh} ```sh
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules pkg install wayland libxkbcommon evdev-proto xorgproto
@endcode ```
On FreeBSD you will need the `wayland`, `libxkbcommon`, `wayland-protocols`, On Cygwin Wayland is not supported but you will need the `libXcursor-devel`,
`evdev-proto` and `kf5-extra-cmake-modules` packages. `libXi-devel`, `libXinerama-devel`, `libXrandr-devel` and `libXrender-devel` packages to
compile for X11. These can be found in the Libs section of the GUI installer and will
pull in all other dependencies.
@code{.sh} Once you have the required dependencies, move on to @ref compile_generate.
pkg install wayland libxkbcommon wayland-protocols evdev-proto kf5-extra-cmake-modules
@endcode
Once you have the required depdendencies, move on to @ref compile_generate.
@subsection compile_generate Generating build files with CMake ### Generating build files with CMake {#compile_generate}
Once you have all necessary dependencies it is time to generate the project Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs two paths for files or makefiles for your development environment. CMake needs two paths for
@ -129,7 +108,7 @@ A common pattern when building a single configuration is to have a build
directory named `build` in the root of the source tree. directory named `build` in the root of the source tree.
@subsubsection compile_generate_gui Generating files with the CMake GUI #### Generating with the CMake GUI {#compile_generate_gui}
Start the CMake GUI and set the paths to the source and build directories Start the CMake GUI and set the paths to the source and build directories
described above. Then press _Configure_ and _Generate_. described above. Then press _Configure_ and _Generate_.
@ -138,52 +117,54 @@ If you wish change any CMake variables in the list, press _Configure_ and then
_Generate_ to have the new values take effect. The variable list will be _Generate_ to have the new values take effect. The variable list will be
populated after the first configure step. populated after the first configure step.
By default, GLFW will use X11 on Linux and other Unix-like systems other By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
GLFW section of the variable list, then apply the new value as described above. and/or @ref GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the
new value as described above.
Once you have generated the project files or makefiles for your chosen Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile. development environment, move on to @ref compile_compile.
@subsubsection compile_generate_cli Generating files with the CMake command-line tool #### Generating with command-line CMake {#compile_generate_cli}
To make a build directory, pass the source and build directories to the `cmake` To make a build directory, pass the source and build directories to the `cmake`
command. These can be relative or absolute paths. The build directory is command. These can be relative or absolute paths. The build directory is
created if it doesn't already exist. created if it doesn't already exist.
@code{.sh} ```sh
cmake -S path/to/glfw -B path/to/build cmake -S path/to/glfw -B path/to/build
@endcode ```
It is common to name the build directory `build` and place it in the root of the It is common to name the build directory `build` and place it in the root of the
source tree when only planning to build a single configuration. source tree when only planning to build a single configuration.
@code{.sh} ```sh
cd path/to/glfw cd path/to/glfw
cmake -S . -B build cmake -S . -B build
@endcode ```
Without other flags these will generate Visual Studio project files on Windows Without other flags these will generate Visual Studio project files on Windows
and makefiles on other platforms. You can choose other targets using the `-G` and makefiles on other platforms. You can choose other targets using the `-G`
flag. flag.
@code{.sh} ```sh
cmake -S path/to/glfw -B path/to/build -G Xcode cmake -S path/to/glfw -B path/to/build -G Xcode
@endcode ```
By default, GLFW will use X11 on Linux and other Unix-like systems other By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option. macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
and/or @ref GLFW_BUILD_X11 CMake option.
@code{.sh} ```sh
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1 cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
@endcode ```
Once you have generated the project files or makefiles for your chosen Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile. development environment, move on to @ref compile_compile.
@subsection compile_compile Compiling the library ### Compiling the library {#compile_compile}
You should now have all required dependencies and the project files or makefiles You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with necessary to compile GLFW. Go ahead and compile the actual GLFW library with
@ -194,24 +175,24 @@ With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
With Linux, macOS and other forms of Unix, run `make`. With Linux, macOS and other forms of Unix, run `make`.
@code{.sh} ```sh
cd path/to/build cd path/to/build
make make
@endcode ```
With MinGW, it is `mingw32-make`. With MinGW, it is `mingw32-make`.
@code{.sh} ```sh
cd path/to/build cd path/to/build
mingw32-make mingw32-make
@endcode ```
Any CMake build directory can also be built with the `cmake` command and the Any CMake build directory can also be built with the `cmake` command and the
`--build` flag. `--build` flag.
@code{.sh} ```sh
cmake --build path/to/build cmake --build path/to/build
@endcode ```
This will run the platform specific build tool the directory was generated for. This will run the platform specific build tool the directory was generated for.
@ -219,7 +200,7 @@ Once the GLFW library is compiled you are ready to build your application,
linking it to the GLFW library. See @ref build_guide for more information. linking it to the GLFW library. See @ref build_guide for more information.
@section compile_options CMake options ## CMake options {#compile_options}
The CMake files for GLFW provide a number of options, although not all are The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards available on all supported platforms. Some of these are de facto standards
@ -234,47 +215,60 @@ distributions based on Debian GNU/Linux have this tool in a separate
Finally, if you don't want to use any GUI, you can set options from the `cmake` Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag. command-line with the `-D` flag.
@code{.sh} ```sh
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
@endcode ```
@subsection compile_options_shared Shared CMake options ### Shared CMake options {#compile_options_shared}
@anchor BUILD_SHARED_LIBS @anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static __BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as
library or as a DLL / shared library / dynamic library. This is disabled by a DLL / shared library / dynamic library. This is disabled by default,
default, producing a static GLFW library. producing a static GLFW library. This variable has no `GLFW_` prefix because it
is defined by CMake. If you want to change the library only for GLFW when it is
part of a larger project, see @ref GLFW_LIBRARY_TYPE.
@anchor GLFW_LIBRARY_TYPE
__GLFW_LIBRARY_TYPE__ allows you to override @ref BUILD_SHARED_LIBS only for
GLFW, without affecting other libraries in a larger project. When set, the
value of this option must be a valid CMake library type. Set it to `STATIC` to
build GLFW as a static library, `SHARED` to build it as a shared library
/ dynamic library / DLL, or `OBJECT` to make GLFW a CMake object library.
@anchor GLFW_BUILD_EXAMPLES @anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built __GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library. along with the library. This is enabled by default unless GLFW is being built
as a subproject of a larger CMake project.
@anchor GLFW_BUILD_TESTS @anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are __GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library. built along with the library. This is enabled by default unless GLFW is being
built as a subproject of a larger CMake project.
@anchor GLFW_BUILD_DOCS @anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along __GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
with the library. This is enabled by default if with the library. This is enabled by default if
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration. [Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
@anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
directly with the application. This is disabled by default.
### Win32 specific CMake options {#compile_options_win32}
@subsection compile_options_win32 Windows specific CMake options @anchor GLFW_BUILD_WIN32
__GLFW_BUILD_WIN32__ determines whether to include support for Win32 when compiling the
library. This option is only available when compiling for Windows. This is enabled by
default.
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL @anchor USE_MSVC_RUNTIME_LIBRARY_DLL
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the __USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. When enabled, the static library version of the Visual C++ runtime library. When enabled, the
DLL version of the Visual C++ library is used. This is enabled by default. DLL version of the Visual C++ library is used. This is enabled by default.
On CMake 3.15 and later you can set the standard CMake On CMake 3.15 and later you can set the standard CMake [CMAKE_MSVC_RUNTIME_LIBRARY][]
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
variable instead of this GLFW-specific option. variable instead of this GLFW-specific option.
[CMAKE_MSVC_RUNTIME_LIBRARY]: https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
@anchor GLFW_USE_HYBRID_HPG @anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and __GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the `AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
@ -284,15 +278,28 @@ will not work if GLFW is built as a DLL. This is disabled by default, letting
the operating system and driver decide. the operating system and driver decide.
@subsection compile_options_wayland Wayland specific CMake options ### macOS specific CMake options {#compile_options_macos}
@anchor GLFW_USE_WAYLAND @anchor GLFW_BUILD_COCOA
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland. __GLFW_BUILD_COCOA__ determines whether to include support for Cocoa when compiling the
This option is only available on Linux and other Unix-like systems other than library. This option is only available when compiling for macOS. This is enabled by
macOS. This is disabled by default. default.
@section compile_mingw_cross Cross-compilation with CMake and MinGW ### Unix-like system specific CMake options {#compile_options_unix}
@anchor GLFW_BUILD_WAYLAND
__GLFW_BUILD_WAYLAND__ determines whether to include support for Wayland when compiling
the library. This option is only available when compiling for Linux and other Unix-like
systems other than macOS. This is enabled by default.
@anchor GLFW_BUILD_X11
__GLFW_BUILD_X11__ determines whether to include support for X11 when compiling the
library. This option is only available when compiling for Linux and other Unix-like
systems other than macOS. This is enabled by default.
## Cross-compilation with CMake and MinGW {#compile_mingw_cross}
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
@ -304,9 +311,9 @@ cross-compilation of Windows binaries. To use these files you set the
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when `CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
configuring and generating the build files. configuring and generating the build files.
@code{.sh} ```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
@endcode ```
The exact toolchain file to use depends on the prefix used by the MinGW or The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr MinGW-w64 binaries on your system. You can usually see this in the /usr
@ -314,47 +321,44 @@ directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
would be: would be:
@code{.sh} ```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
@endcode ```
The path to the toolchain file is relative to the path to the GLFW source tree The path to the toolchain file is relative to the path to the GLFW source tree
passed to the `-S` flag, not to the current directory. passed to the `-S` flag, not to the current directory.
For more details see the For more details see the [CMake toolchain guide][cmake-toolchains].
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
[cmake-toolchains]: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html
@section compile_manual Compiling GLFW manually ## Compiling GLFW manually {#compile_manual}
If you wish to compile GLFW without its CMake build environment then you will If you wish to compile GLFW without its CMake build environment then you will have to do
have to do at least some of the platform-detection yourself. GLFW needs at least some platform-detection yourself. There are preprocessor macros for
a configuration macro to be defined in order to know what window system it is enabling support for the platforms (window systems) available. There are also optional,
being compiled for and also has optional, platform-specific ones for various platform-specific macros for various features.
features.
When building with CMake, the `glfw_config.h` configuration header is generated When building, GLFW will expect the necessary configuration macros to be defined
based on the current platform and CMake options. The GLFW CMake environment on the command-line. The GLFW CMake files set these as private compile
defines @b GLFW_USE_CONFIG_H, which causes this header to be included by definitions on the GLFW target but if you compile the GLFW sources manually you
`internal.h`. Without this macro, GLFW will expect the necessary configuration will need to define them yourself.
macros to be defined on the command-line.
The window creation API is used to create windows, handle input, monitors, gamma The window system is used to create windows, handle input, monitors, gamma ramps and
ramps and clipboard. The options are: clipboard. The options are:
- @b _GLFW_COCOA to use the Cocoa frameworks - @b _GLFW_COCOA to use the Cocoa frameworks
- @b _GLFW_WIN32 to use the Win32 API - @b _GLFW_WIN32 to use the Win32 API
- @b _GLFW_WAYLAND to use the Wayland protocol
- @b _GLFW_X11 to use the X Window System - @b _GLFW_X11 to use the X Window System
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive) The @b _GLFW_WAYLAND and @b _GLFW_X11 macros may be combined and produces a library that
attempts to detect the appropriate platform at initialization.
If you are building GLFW as a shared library / dynamic library / DLL then you If you are building GLFW as a shared library / dynamic library / DLL then you
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it. must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
If you are linking the Vulkan loader directly with your application then you
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
external version.
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
or GLESv2 library, you can override the default names by defining those you need or GLESv2 library, you can override the default names by defining those you need
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
@ -365,4 +369,3 @@ _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
GLFW. If you define any of these in your build files, make sure they are not GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources. applied to the GLFW sources.
*/

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@ -1,8 +1,6 @@
/*! # Context guide {#context_guide}
@page context_guide Context guide [TOC]
@tableofcontents
This guide introduces the OpenGL and OpenGL ES context related functions of This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. For details on a specific function in this category, see the @ref GLFW. For details on a specific function in this category, see the @ref
@ -15,7 +13,7 @@ context. There are also guides for the other areas of the GLFW API.
- @ref input_guide - @ref input_guide
@section context_object Context objects ## Context objects {#context_object}
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
context. It is created with @ref glfwCreateWindow and destroyed with @ref context. It is created with @ref glfwCreateWindow and destroyed with @ref
@ -34,22 +32,22 @@ context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide. hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
@subsection context_hints Context creation hints ### Context creation hints {#context_hints}
There are a number of hints, specified using @ref glfwWindowHint, related to There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window guide. [context related hints](@ref window_hints_ctx) in the window guide.
@subsection context_sharing Context object sharing ### Context object sharing {#context_sharing}
When creating a window and its OpenGL or OpenGL ES context with @ref When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with. should share its objects (textures, vertex and element buffers, etc.) with.
@code ```c
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window); GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
@endcode ```
Object sharing is implemented by the operating system and graphics driver. On Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW platforms where it is possible to choose which types of objects are shared, GLFW
@ -64,17 +62,17 @@ Contexts_.
GLFW comes with a bare-bones object sharing example program called `sharing`. GLFW comes with a bare-bones object sharing example program called `sharing`.
@subsection context_offscreen Offscreen contexts ### Offscreen contexts {#context_offscreen}
GLFW doesn't support creating contexts without an associated window. However, GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint. [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
@code ```c
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL); GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode ```
The window never needs to be shown and its context can be used as a plain The window never needs to be shown and its context can be used as a plain
offscreen context. Depending on the window manager, the size of a hidden offscreen context. Depending on the window manager, the size of a hidden
@ -84,12 +82,8 @@ objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible. window, even if none of them are visible.
@macos The first time a window is created the menu bar is created. This is not
desirable for example when writing a command-line only application. Menu bar
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
### Windows without contexts {#context_less}
@subsection context_less Windows without contexts
You can disable context creation by setting the You can disable context creation by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@ -98,7 +92,7 @@ Windows without contexts should not be passed to @ref glfwMakeContextCurrent or
@ref glfwSwapBuffers. Doing this generates a @ref GLFW_NO_WINDOW_CONTEXT error. @ref glfwSwapBuffers. Doing this generates a @ref GLFW_NO_WINDOW_CONTEXT error.
@section context_current Current context ## Current context {#context_current}
Before you can make OpenGL or OpenGL ES calls, you need to have a current Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread context of the correct type. A context can only be current for a single thread
@ -109,15 +103,15 @@ thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent. The context of a window is made current with @ref glfwMakeContextCurrent.
@code ```c
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
@endcode ```
The window of the current context is returned by @ref glfwGetCurrentContext. The window of the current context is returned by @ref glfwGetCurrentContext.
@code ```c
GLFWwindow* window = glfwGetCurrentContext(); GLFWwindow* window = glfwGetCurrentContext();
@endcode ```
The following GLFW functions require a context to be current. Calling any these The following GLFW functions require a context to be current. Calling any these
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
@ -128,12 +122,12 @@ error.
- @ref glfwGetProcAddress - @ref glfwGetProcAddress
@section context_swap Buffer swapping ## Buffer swapping {#context_swap}
See @ref buffer_swap in the window guide. See @ref buffer_swap in the window guide.
@section context_glext OpenGL and OpenGL ES extensions ## OpenGL and OpenGL ES extensions {#context_glext}
One of the benefits of OpenGL and OpenGL ES is their extensibility. One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the Hardware vendors may include extensions in their implementations that extend the
@ -156,7 +150,7 @@ their specifications, can be found at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). [OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@subsection context_glext_auto Loading extension with a loader library ### Loading extension with a loader library {#context_glext_auto}
An extension loader library is the easiest and best way to access both OpenGL and An extension loader library is the easiest and best way to access both OpenGL and
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
@ -173,9 +167,9 @@ both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
API versions and extension sets can be generated. The generated files are API versions and extension sets can be generated. The generated files are
written to the `output` directory. written to the `output` directory.
@code{.sh} ```sh
python main.py --generator c --no-loader --out-path output python main.py --generator c --no-loader --out-path output
@endcode ```
The `--no-loader` option is added because GLFW already provides a function for The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers, one that automatically uses the loading OpenGL and OpenGL ES function pointers, one that automatically uses the
@ -189,14 +183,14 @@ include the glad header file, which will replace the OpenGL header of your
development environment. By including the glad header before the GLFW header, development environment. By including the glad header before the GLFW header,
it suppresses the development environment's OpenGL or OpenGL ES header. it suppresses the development environment's OpenGL or OpenGL ES header.
@code ```c
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
Finally, you need to initialize glad once you have a suitable current context. Finally, you need to initialize glad once you have a suitable current context.
@code ```c
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL); window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
if (!window) if (!window)
{ {
@ -206,7 +200,7 @@ if (!window)
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
@endcode ```
Once glad has been loaded, you have access to all OpenGL core and extension Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you functions supported by both the context you created and the glad loader you
@ -219,25 +213,25 @@ check the actual OpenGL or OpenGL ES version with
a specific version is supported by the current context with the a specific version is supported by the current context with the
`GLAD_GL_VERSION_x_x` booleans. `GLAD_GL_VERSION_x_x` booleans.
@code ```c
if (GLAD_GL_VERSION_3_2) if (GLAD_GL_VERSION_3_2)
{ {
// Call OpenGL 3.2+ specific code // Call OpenGL 3.2+ specific code
} }
@endcode ```
To check whether a specific extension is supported, use the `GLAD_GL_xxx` To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans. booleans.
@code ```c
if (GLAD_GL_ARB_gl_spirv) if (GLAD_GL_ARB_gl_spirv)
{ {
// Use GL_ARB_gl_spirv // Use GL_ARB_gl_spirv
} }
@endcode ```
@subsection context_glext_manual Loading extensions manually ### Loading extensions manually {#context_glext_manual}
__Do not use this technique__ unless it is absolutely necessary. An __Do not use this technique__ unless it is absolutely necessary. An
[extension loader library](@ref context_glext_auto) will save you a ton of [extension loader library](@ref context_glext_auto) will save you a ton of
@ -252,7 +246,7 @@ This section will demonstrate manual loading of OpenGL extensions. The loading
of OpenGL ES extensions is identical except for the name of the extension header. of OpenGL ES extensions is identical except for the name of the extension header.
@subsubsection context_glext_header The glext.h header #### The glext.h header {#context_glext_header}
The `glext.h` extension header is a continually updated file that defines the The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be interfaces for all OpenGL extensions. The latest version of this can always be
@ -271,41 +265,41 @@ to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
the GLFW header. the GLFW header.
@code ```c
#define GLFW_INCLUDE_GLEXT #define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
@subsubsection context_glext_string Checking for extensions #### Checking for extensions {#context_glext_string}
A given machine may not actually support the extension (it may have older A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check at run-time whether the context supports the extension. is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported. This is done with @ref glfwExtensionSupported.
@code ```c
if (glfwExtensionSupported("GL_ARB_gl_spirv")) if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{ {
// The extension is supported by the current context // The extension is supported by the current context
} }
@endcode ```
The argument is a null terminated ASCII string with the extension name. If the The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`, extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`. otherwise it returns `GLFW_FALSE`.
@subsubsection context_glext_proc Fetching function pointers #### Fetching function pointers {#context_glext_proc}
Many extensions, though not all, require the use of new OpenGL functions. Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress. retrieve pointers to these functions with @ref glfwGetProcAddress.
@code ```c
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB"); PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
@endcode ```
In general, you should avoid giving the function pointer variables the (exact) In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can same name as the function, as this may confuse your linker. Instead, you can
@ -314,7 +308,7 @@ use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like Now that all the pieces have been introduced, here is what they might look like
when used together. when used together.
@code ```c
#define GLFW_INCLUDE_GLEXT #define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -342,6 +336,5 @@ void some_function(void)
glSpecializeShaderARB(...); glSpecializeShaderARB(...);
} }
} }
@endcode ```
*/

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@ -1 +1,7 @@
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@ -135,6 +135,11 @@ body {
color:$default-text-color; color:$default-text-color;
} }
div.title {
font-size: 170%;
margin: 1em 0 0.5em 0;
}
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em { h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
color:$heading-color; color:$heading-color;
border-bottom:none; border-bottom:none;
@ -142,13 +147,13 @@ h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
h1 { h1 {
padding-top:0.5em; padding-top:0.5em;
font-size:180%; font-size:150%;
} }
h2 { h2 {
padding-top:0.5em; padding-top:0.5em;
margin-bottom:0; margin-bottom:0;
font-size:140%; font-size:130%;
} }
h3 { h3 {
@ -250,6 +255,10 @@ address.footer {
align-content: stretch; align-content: stretch;
} }
#main-menu a:focus {
outline-style: none;
}
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li { #main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:$navbar-link-color; color:$navbar-link-color;
} }
@ -293,8 +302,16 @@ dl.reflist dt a.el {
} }
div.toc { div.toc {
float:right;
width:35%;
}
@media screen and (max-width:600px) {
div.toc {
float:none; float:none;
width:auto; width:inherit;
margin:0;
}
} }
div.toc h3 { div.toc h3 {
@ -311,6 +328,12 @@ div.toc li {
list-style-type:disc; list-style-type:disc;
} }
div.toc {
li.level2, li.level3 {
margin-left:0.5em;
}
}
div.toc,.memproto,div.qindex,div.ah { div.toc,.memproto,div.qindex,div.ah {
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%); background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
box-shadow:inset 0 0 32px $toc-background-color1; box-shadow:inset 0 0 32px $toc-background-color1;

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@ -1,8 +1,6 @@
/*! # Input guide {#input_guide}
@page input_guide Input guide [TOC]
@tableofcontents
This guide introduces the input related functions of GLFW. For details on This guide introduces the input related functions of GLFW. For details on
a specific function in this category, see the @ref input. There are also guides a specific function in this category, see the @ref input. There are also guides
@ -29,7 +27,7 @@ out all arguments provided for every event, along with time and sequence
information. information.
@section events Event processing ## Event processing {#events}
GLFW needs to poll the window system for events both to provide input to the GLFW needs to poll the window system for events both to provide input to the
application and to prove to the window system that the application hasn't locked application and to prove to the window system that the application hasn't locked
@ -42,18 +40,18 @@ There are three functions for processing pending events. @ref glfwPollEvents,
processes only those events that have already been received and then returns processes only those events that have already been received and then returns
immediately. immediately.
@code ```c
glfwPollEvents(); glfwPollEvents();
@endcode ```
This is the best choice when rendering continuously, like most games do. This is the best choice when rendering continuously, like most games do.
If you only need to update the contents of the window when you receive new If you only need to update the contents of the window when you receive new
input, @ref glfwWaitEvents is a better choice. input, @ref glfwWaitEvents is a better choice.
@code ```c
glfwWaitEvents(); glfwWaitEvents();
@endcode ```
It puts the thread to sleep until at least one event has been received and then It puts the thread to sleep until at least one event has been received and then
processes all received events. This saves a great deal of CPU cycles and is processes all received events. This saves a great deal of CPU cycles and is
@ -62,9 +60,9 @@ useful for, for example, editing tools.
If you want to wait for events but have UI elements or other tasks that need If you want to wait for events but have UI elements or other tasks that need
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout. periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
@code ```c
glfwWaitEventsTimeout(0.7); glfwWaitEventsTimeout(0.7);
@endcode ```
It puts the thread to sleep until at least one event has been received, or until It puts the thread to sleep until at least one event has been received, or until
the specified number of seconds have elapsed. It then processes any received the specified number of seconds have elapsed. It then processes any received
@ -74,9 +72,9 @@ If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
another thread by posting an empty event to the event queue with @ref another thread by posting an empty event to the event queue with @ref
glfwPostEmptyEvent. glfwPostEmptyEvent.
@code ```c
glfwPostEmptyEvent(); glfwPostEmptyEvent();
@endcode ```
Do not assume that callbacks will _only_ be called in response to the above Do not assume that callbacks will _only_ be called in response to the above
functions. While it is necessary to process events in one or more of the ways functions. While it is necessary to process events in one or more of the ways
@ -91,7 +89,7 @@ a [window size callback](@ref window_size) GLFW will call it in turn with the
new size before everything returns back out of the @ref glfwSetWindowSize call. new size before everything returns back out of the @ref glfwSetWindowSize call.
@section input_keyboard Keyboard input ## Keyboard input {#input_keyboard}
GLFW divides keyboard input into two categories; key events and character GLFW divides keyboard input into two categories; key events and character
events. Key events relate to actual physical keyboard keys, whereas character events. Key events relate to actual physical keyboard keys, whereas character
@ -103,25 +101,25 @@ may not be the case on your machine, but your users are likely not all using the
same keyboard layout, input method or even operating system as you. same keyboard layout, input method or even operating system as you.
@subsection input_key Key input ### Key input {#input_key}
If you wish to be notified when a physical key is pressed or released or when it If you wish to be notified when a physical key is pressed or released or when it
repeats, set a key callback. repeats, set a key callback.
@code ```c
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
@endcode ```
The callback function receives the [keyboard key](@ref keys), platform-specific The callback function receives the [keyboard key](@ref keys), platform-specific
scancode, key action and [modifier bits](@ref mods). scancode, key action and [modifier bits](@ref mods).
@code ```c
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (key == GLFW_KEY_E && action == GLFW_PRESS) if (key == GLFW_KEY_E && action == GLFW_PRESS)
activate_airship(); activate_airship();
} }
@endcode ```
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most `GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
@ -149,21 +147,21 @@ different scancodes depending on the platform but they are safe to save to disk.
You can query the scancode for any [key token](@ref keys) supported on the You can query the scancode for any [key token](@ref keys) supported on the
current platform with @ref glfwGetKeyScancode. current platform with @ref glfwGetKeyScancode.
@code ```c
const int scancode = glfwGetKeyScancode(GLFW_KEY_X); const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
set_key_mapping(scancode, swap_weapons); set_key_mapping(scancode, swap_weapons);
@endcode ```
The last reported state for every physical key with a [key token](@ref keys) is The last reported state for every physical key with a [key token](@ref keys) is
also saved in per-window state arrays that can be polled with @ref glfwGetKey. also saved in per-window state arrays that can be polled with @ref glfwGetKey.
@code ```c
int state = glfwGetKey(window, GLFW_KEY_E); int state = glfwGetKey(window, GLFW_KEY_E);
if (state == GLFW_PRESS) if (state == GLFW_PRESS)
{ {
activate_airship(); activate_airship();
} }
@endcode ```
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@ -177,9 +175,9 @@ If a pressed key is released again before you poll its state, you will have
missed the key press. The recommended solution for this is to use a missed the key press. The recommended solution for this is to use a
key callback, but there is also the `GLFW_STICKY_KEYS` input mode. key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
@code ```c
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE); glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
@endcode ```
When sticky keys mode is enabled, the pollable state of a key will remain When sticky keys mode is enabled, the pollable state of a key will remain
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once `GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
@ -190,9 +188,9 @@ the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
If you wish to know what the state of the Caps Lock and Num Lock keys was when If you wish to know what the state of the Caps Lock and Num Lock keys was when
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode. input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
@code ```c
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE); glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
@endcode ```
When this input mode is enabled, any callback that receives When this input mode is enabled, any callback that receives
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps [modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
@ -203,7 +201,7 @@ The `GLFW_KEY_LAST` constant holds the highest value of any
[key token](@ref keys). [key token](@ref keys).
@subsection input_char Text input ### Text input {#input_char}
GLFW supports text input in the form of a stream of GLFW supports text input in the form of a stream of
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the [Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
@ -217,30 +215,30 @@ you can treat the code point argument as native endian UTF-32.
If you wish to offer regular text input, set a character callback. If you wish to offer regular text input, set a character callback.
@code ```c
glfwSetCharCallback(window, character_callback); glfwSetCharCallback(window, character_callback);
@endcode ```
The callback function receives Unicode code points for key events that would The callback function receives Unicode code points for key events that would
have led to regular text input and generally behaves as a standard text field on have led to regular text input and generally behaves as a standard text field on
that platform. that platform.
@code ```c
void character_callback(GLFWwindow* window, unsigned int codepoint) void character_callback(GLFWwindow* window, unsigned int codepoint)
{ {
} }
@endcode ```
@subsection input_key_name Key names ### Key names {#input_key_name}
If you wish to refer to keys by name, you can query the keyboard layout If you wish to refer to keys by name, you can query the keyboard layout
dependent name of printable keys with @ref glfwGetKeyName. dependent name of printable keys with @ref glfwGetKeyName.
@code ```c
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0); const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorial_hint("Press %s to move forward", key_name); show_tutorial_hint("Press %s to move forward", key_name);
@endcode ```
This function can handle both [keys and scancodes](@ref input_key). If the This function can handle both [keys and scancodes](@ref input_key). If the
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
@ -248,42 +246,42 @@ ignored. This matches the behavior of the key callback, meaning the callback
arguments can always be passed unmodified to this function. arguments can always be passed unmodified to this function.
@section input_mouse Mouse input ## Mouse input {#input_mouse}
Mouse input comes in many forms, including mouse motion, button presses and Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets. The cursor appearance can also be changed, either to scrolling offsets. The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme. a custom image or a standard cursor shape from the system theme.
@subsection cursor_pos Cursor position ### Cursor position {#cursor_pos}
If you wish to be notified when the cursor moves over the window, set a cursor If you wish to be notified when the cursor moves over the window, set a cursor
position callback. position callback.
@code ```c
glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode ```
The callback functions receives the cursor position, measured in screen The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window content area. On coordinates but relative to the top-left corner of the window content area. On
platforms that provide it, the full sub-pixel cursor position is passed on. platforms that provide it, the full sub-pixel cursor position is passed on.
@code ```c
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
{ {
} }
@endcode ```
The cursor position is also saved per-window and can be polled with @ref The cursor position is also saved per-window and can be polled with @ref
glfwGetCursorPos. glfwGetCursorPos.
@code ```c
double xpos, ypos; double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos); glfwGetCursorPos(window, &xpos, &ypos);
@endcode ```
@subsection cursor_mode Cursor mode ### Cursor mode {#cursor_mode}
@anchor GLFW_CURSOR @anchor GLFW_CURSOR
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
@ -295,9 +293,9 @@ If you wish to implement mouse motion based camera controls or other input
schemes that require unlimited mouse movement, set the cursor mode to schemes that require unlimited mouse movement, set the cursor mode to
`GLFW_CURSOR_DISABLED`. `GLFW_CURSOR_DISABLED`.
@code ```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
@endcode ```
This will hide the cursor and lock it to the specified window. GLFW will then This will hide the cursor and lock it to the specified window. GLFW will then
take care of all the details of cursor re-centering and offset calculation and take care of all the details of cursor re-centering and offset calculation and
@ -311,22 +309,34 @@ other features of GLFW. It is not supported and will not work as robustly as
If you only wish the cursor to become hidden when it is over a window but still If you only wish the cursor to become hidden when it is over a window but still
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`. want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
@code ```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@endcode ```
This mode puts no limit on the motion of the cursor. This mode puts no limit on the motion of the cursor.
If you wish the cursor to be visible but confined to the content area of the
window, set the cursor mode to `GLFW_CURSOR_CAPTURED`.
```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_CAPTURED);
```
The cursor will behave normally inside the content area but will not be able to
leave unless the window loses focus.
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL` To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
cursor mode. cursor mode.
@code ```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@endcode ```
If the cursor was disabled, this will move it back to its last visible position.
@anchor GLFW_RAW_MOUSE_MOTION @anchor GLFW_RAW_MOUSE_MOTION
@subsection raw_mouse_motion Raw mouse motion ### Raw mouse motion {#raw_mouse_motion}
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
be enabled if available. be enabled if available.
@ -341,16 +351,16 @@ Call @ref glfwRawMouseMotionSupported to check if the current machine provides
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
disabled by default. disabled by default.
@code ```c
if (glfwRawMouseMotionSupported()) if (glfwRawMouseMotionSupported())
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
@endcode ```
If supported, raw mouse motion can be enabled or disabled per-window and at any If supported, raw mouse motion can be enabled or disabled per-window and at any
time but it will only be provided when the cursor is disabled. time but it will only be provided when the cursor is disabled.
@subsection cursor_object Cursor objects ### Cursor objects {#cursor_object}
GLFW supports creating both custom and system theme cursor images, encapsulated GLFW supports creating both custom and system theme cursor images, encapsulated
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
@ -358,13 +368,13 @@ glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
glfwTerminate, if any remain. glfwTerminate, if any remain.
@subsubsection cursor_custom Custom cursor creation #### Custom cursor creation {#cursor_custom}
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
the created cursor object. For example, this creates a 16x16 white square the created cursor object. For example, this creates a 16x16 white square
cursor with the hot-spot in the upper-left corner: cursor with the hot-spot in the upper-left corner:
@code ```c
unsigned char pixels[16 * 16 * 4]; unsigned char pixels[16 * 16 * 4];
memset(pixels, 0xff, sizeof(pixels)); memset(pixels, 0xff, sizeof(pixels));
@ -374,7 +384,7 @@ image.height = 16;
image.pixels = pixels; image.pixels = pixels;
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0); GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
@endcode ```
If cursor creation fails, `NULL` will be returned, so it is necessary to check If cursor creation fails, `NULL` will be returned, so it is necessary to check
the return value. the return value.
@ -384,39 +394,42 @@ per channel with the red channel first. The pixels are arranged canonically as
sequential rows, starting from the top-left corner. sequential rows, starting from the top-left corner.
@subsubsection cursor_standard Standard cursor creation #### Standard cursor creation {#cursor_standard}
A cursor with a [standard shape](@ref shapes) from the current system cursor A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be created with @ref glfwCreateStandardCursor. theme can be created with @ref glfwCreateStandardCursor.
@code ```c
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
@endcode ```
These cursor objects behave in the exact same way as those created with @ref These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image. glfwCreateCursor except that the system cursor theme provides the actual image.
A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
@subsubsection cursor_destruction Cursor destruction
#### Cursor destruction {#cursor_destruction}
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor. When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
@code ```c
glfwDestroyCursor(cursor); glfwDestroyCursor(cursor);
@endcode ```
Cursor destruction always succeeds. If the cursor is current for any window, Cursor destruction always succeeds. If the cursor is current for any window,
that window will revert to the default cursor. This does not affect the cursor that window will revert to the default cursor. This does not affect the cursor
mode. All remaining cursors are destroyed when @ref glfwTerminate is called. mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
@subsubsection cursor_set Cursor setting #### Cursor setting {#cursor_set}
A cursor can be set as current for a window with @ref glfwSetCursor. A cursor can be set as current for a window with @ref glfwSetCursor.
@code ```c
glfwSetCursor(window, cursor); glfwSetCursor(window, cursor);
@endcode ```
Once set, the cursor image will be used as long as the system cursor is over the Once set, the cursor image will be used as long as the system cursor is over the
content area of the window and the [cursor mode](@ref cursor_mode) is set content area of the window and the [cursor mode](@ref cursor_mode) is set
@ -426,26 +439,26 @@ A single cursor may be set for any number of windows.
To revert to the default cursor, set the cursor of that window to `NULL`. To revert to the default cursor, set the cursor of that window to `NULL`.
@code ```c
glfwSetCursor(window, NULL); glfwSetCursor(window, NULL);
@endcode ```
When a cursor is destroyed, any window that has it set will revert to the When a cursor is destroyed, any window that has it set will revert to the
default cursor. This does not affect the cursor mode. default cursor. This does not affect the cursor mode.
@subsection cursor_enter Cursor enter/leave events ### Cursor enter/leave events {#cursor_enter}
If you wish to be notified when the cursor enters or leaves the content area of If you wish to be notified when the cursor enters or leaves the content area of
a window, set a cursor enter/leave callback. a window, set a cursor enter/leave callback.
@code ```c
glfwSetCursorEnterCallback(window, cursor_enter_callback); glfwSetCursorEnterCallback(window, cursor_enter_callback);
@endcode ```
The callback function receives the new classification of the cursor. The callback function receives the new classification of the cursor.
@code ```c
void cursor_enter_callback(GLFWwindow* window, int entered) void cursor_enter_callback(GLFWwindow* window, int entered)
{ {
if (entered) if (entered)
@ -457,38 +470,38 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
// The cursor left the content area of the window // The cursor left the content area of the window
} }
} }
@endcode ```
You can query whether the cursor is currently inside the content area of the You can query whether the cursor is currently inside the content area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
@code ```c
if (glfwGetWindowAttrib(window, GLFW_HOVERED)) if (glfwGetWindowAttrib(window, GLFW_HOVERED))
{ {
highlight_interface(); highlight_interface();
} }
@endcode ```
@subsection input_mouse_button Mouse button input ### Mouse button input {#input_mouse_button}
If you wish to be notified when a mouse button is pressed or released, set If you wish to be notified when a mouse button is pressed or released, set
a mouse button callback. a mouse button callback.
@code ```c
glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetMouseButtonCallback(window, mouse_button_callback);
@endcode ```
The callback function receives the [mouse button](@ref buttons), button action The callback function receives the [mouse button](@ref buttons), button action
and [modifier bits](@ref mods). and [modifier bits](@ref mods).
@code ```c
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{ {
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
popup_menu(); popup_menu();
} }
@endcode ```
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`. The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@ -496,13 +509,13 @@ The last reported state for every [supported mouse button](@ref buttons) is also
saved in per-window state arrays that can be polled with @ref saved in per-window state arrays that can be polled with @ref
glfwGetMouseButton. glfwGetMouseButton.
@code ```c
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT); int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) if (state == GLFW_PRESS)
{ {
upgrade_cow(); upgrade_cow();
} }
@endcode ```
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@ -516,9 +529,9 @@ missed the button press. The recommended solution for this is to use a
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS` mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
input mode. input mode.
@code ```c
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE); glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
@endcode ```
When sticky mouse buttons mode is enabled, the pollable state of a mouse button When sticky mouse buttons mode is enabled, the pollable state of a mouse button
will remain `GLFW_PRESS` until the state of that button is polled with @ref will remain `GLFW_PRESS` until the state of that button is polled with @ref
@ -530,27 +543,27 @@ The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
[supported mouse button](@ref buttons). [supported mouse button](@ref buttons).
@subsection scrolling Scroll input ### Scroll input {#scrolling}
If you wish to be notified when the user scrolls, whether with a mouse wheel or If you wish to be notified when the user scrolls, whether with a mouse wheel or
touchpad gesture, set a scroll callback. touchpad gesture, set a scroll callback.
@code ```c
glfwSetScrollCallback(window, scroll_callback); glfwSetScrollCallback(window, scroll_callback);
@endcode ```
The callback function receives two-dimensional scroll offsets. The callback function receives two-dimensional scroll offsets.
@code ```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{ {
} }
@endcode ```
A normal mouse wheel, being vertical, provides offsets along the Y-axis. A normal mouse wheel, being vertical, provides offsets along the Y-axis.
@section joystick Joystick input ## Joystick input {#joystick}
The joystick functions expose connected joysticks and controllers, with both The joystick functions expose connected joysticks and controllers, with both
referred to as joysticks. It supports up to sixteen joysticks, ranging from referred to as joysticks. It supports up to sixteen joysticks, ranging from
@ -558,17 +571,17 @@ referred to as joysticks. It supports up to sixteen joysticks, ranging from
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is `GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
present with @ref glfwJoystickPresent. present with @ref glfwJoystickPresent.
@code ```c
int present = glfwJoystickPresent(GLFW_JOYSTICK_1); int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
@endcode ```
Each joystick has zero or more axes, zero or more buttons, zero or more hats, Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID. a human-readable name, a user pointer and an SDL compatible GUID.
When GLFW is initialized, detected joysticks are added to the beginning of Detected joysticks are added to the beginning of the array. Once a joystick is
the array. Once a joystick is detected, it keeps its assigned ID until it is detected, it keeps its assigned ID until it is disconnected or the library is
disconnected or the library is terminated, so as joysticks are connected and terminated, so as joysticks are connected and disconnected, there may appear
disconnected, there may appear gaps in the IDs. gaps in the IDs.
Joystick axis, button and hat state is updated when polled and does not require Joystick axis, button and hat state is updated when polled and does not require
a window to be created or events to be processed. However, if you want joystick a window to be created or events to be processed. However, if you want joystick
@ -580,30 +593,30 @@ To see all the properties of all connected joysticks in real-time, run the
`joysticks` test program. `joysticks` test program.
@subsection joystick_axis Joystick axis states ### Joystick axis states {#joystick_axis}
The positions of all axes of a joystick are returned by @ref The positions of all axes of a joystick are returned by @ref
glfwGetJoystickAxes. See the reference documentation for the lifetime of the glfwGetJoystickAxes. See the reference documentation for the lifetime of the
returned array. returned array.
@code ```c
int count; int count;
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count); const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
@endcode ```
Each element in the returned array is a value between -1.0 and 1.0. Each element in the returned array is a value between -1.0 and 1.0.
@subsection joystick_button Joystick button states ### Joystick button states {#joystick_button}
The states of all buttons of a joystick are returned by @ref The states of all buttons of a joystick are returned by @ref
glfwGetJoystickButtons. See the reference documentation for the lifetime of the glfwGetJoystickButtons. See the reference documentation for the lifetime of the
returned array. returned array.
@code ```c
int count; int count;
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count); const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
@endcode ```
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`. Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
@ -612,15 +625,15 @@ glfwGetJoystickHats, the button array by default also includes all hats. See
the reference documentation for @ref glfwGetJoystickButtons for details. the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_hat Joystick hat states ### Joystick hat states {#joystick_hat}
The states of all hats are returned by @ref glfwGetJoystickHats. See the The states of all hats are returned by @ref glfwGetJoystickHats. See the
reference documentation for the lifetime of the returned array. reference documentation for the lifetime of the returned array.
@code ```c
int count; int count;
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count); const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
@endcode ```
Each element in the returned array is one of the following: Each element in the returned array is one of the following:
@ -640,34 +653,34 @@ The diagonal directions are bitwise combinations of the primary (up, right, down
and left) directions and you can test for these individually by ANDing it with and left) directions and you can test for these individually by ANDing it with
the corresponding direction. the corresponding direction.
@code ```c
if (hats[2] & GLFW_HAT_RIGHT) if (hats[2] & GLFW_HAT_RIGHT)
{ {
// State of hat 2 could be right-up, right or right-down // State of hat 2 could be right-up, right or right-down
} }
@endcode ```
For backward compatibility with earlier versions that did not have @ref For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, all hats are by default also included in the button array. glfwGetJoystickHats, all hats are by default also included in the button array.
See the reference documentation for @ref glfwGetJoystickButtons for details. See the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_name Joystick name ### Joystick name {#joystick_name}
The human-readable, UTF-8 encoded name of a joystick is returned by @ref The human-readable, UTF-8 encoded name of a joystick is returned by @ref
glfwGetJoystickName. See the reference documentation for the lifetime of the glfwGetJoystickName. See the reference documentation for the lifetime of the
returned string. returned string.
@code ```c
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4); const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
@endcode ```
Joystick names are not guaranteed to be unique. Two joysticks of the same model Joystick names are not guaranteed to be unique. Two joysticks of the same model
and make may have the same name. Only the [joystick ID](@ref joysticks) is and make may have the same name. Only the [joystick ID](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected. guaranteed to be unique, and only until that joystick is disconnected.
@subsection joystick_userptr Joystick user pointer ### Joystick user pointer {#joystick_userptr}
Each joystick has a user pointer that can be set with @ref Each joystick has a user pointer that can be set with @ref
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer. glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
@ -678,19 +691,19 @@ terminated.
The initial value of the pointer is `NULL`. The initial value of the pointer is `NULL`.
@subsection joystick_event Joystick configuration changes ### Joystick configuration changes {#joystick_event}
If you wish to be notified when a joystick is connected or disconnected, set If you wish to be notified when a joystick is connected or disconnected, set
a joystick callback. a joystick callback.
@code ```c
glfwSetJoystickCallback(joystick_callback); glfwSetJoystickCallback(joystick_callback);
@endcode ```
The callback function receives the ID of the joystick that has been connected The callback function receives the ID of the joystick that has been connected
and disconnected and the event that occurred. and disconnected and the event that occurred.
@code ```c
void joystick_callback(int jid, int event) void joystick_callback(int jid, int event)
{ {
if (event == GLFW_CONNECTED) if (event == GLFW_CONNECTED)
@ -702,7 +715,7 @@ void joystick_callback(int jid, int event)
// The joystick was disconnected // The joystick was disconnected
} }
} }
@endcode ```
For joystick connection and disconnection events to be delivered on all For joystick connection and disconnection events to be delivered on all
platforms, you need to call one of the [event processing](@ref events) platforms, you need to call one of the [event processing](@ref events)
@ -715,15 +728,17 @@ useful values for a disconnected joystick and only before the monitor callback
returns. returns.
@subsection gamepad Gamepad input ### Gamepad input {#gamepad}
The joystick functions provide unlabeled axes, buttons and hats, with no The joystick functions provide unlabeled axes, buttons and hats, with no
indication of where they are located on the device. Their order may also vary indication of where they are located on the device. Their order may also vary
between platforms even with the same device. between platforms even with the same device.
To solve this problem the SDL community crowdsourced the To solve this problem the SDL community crowdsourced the
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project, [SDL_GameControllerDB][] project, a database of mappings from many different
a database of mappings from many different devices to an Xbox-like gamepad. devices to an Xbox-like gamepad.
[SDL_GameControllerDB]: https://github.com/gabomdq/SDL_GameControllerDB
GLFW supports this mapping format and contains a copy of the mappings GLFW supports this mapping format and contains a copy of the mappings
available at the time of release. See @ref gamepad_mapping for how to update available at the time of release. See @ref gamepad_mapping for how to update
@ -733,12 +748,12 @@ a joystick is connected or the mappings are updated.
You can check whether a joystick is both present and has a gamepad mapping with You can check whether a joystick is both present and has a gamepad mapping with
@ref glfwJoystickIsGamepad. @ref glfwJoystickIsGamepad.
@code ```c
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2)) if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
{ {
// Use as gamepad // Use as gamepad
} }
@endcode ```
If you are only interested in gamepad input you can use this function instead of If you are only interested in gamepad input you can use this function instead of
@ref glfwJoystickPresent. @ref glfwJoystickPresent.
@ -747,13 +762,13 @@ You can query the human-readable name provided by the gamepad mapping with @ref
glfwGetGamepadName. This may or may not be the same as the glfwGetGamepadName. This may or may not be the same as the
[joystick name](@ref joystick_name). [joystick name](@ref joystick_name).
@code ```c
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7); const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
@endcode ```
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState. To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
@code ```c
GLFWgamepadstate state; GLFWgamepadstate state;
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state)) if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
@ -765,7 +780,7 @@ if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]); input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
} }
@endcode ```
The @ref GLFWgamepadstate struct has two arrays; one for button states and one The @ref GLFWgamepadstate struct has two arrays; one for button states and one
for axis states. The values for each button and axis are the same as for the for axis states. The values for each button and axis are the same as for the
@ -796,18 +811,17 @@ The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
the largest available index for each array. the largest available index for each array.
@subsection gamepad_mapping Gamepad mappings ### Gamepad mappings {#gamepad_mapping}
GLFW contains a copy of the mappings available in GLFW contains a copy of the mappings available in [SDL_GameControllerDB][] at
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the the time of release. Newer ones can be added at runtime with @ref
time of release. Newer ones can be added at runtime with @ref
glfwUpdateGamepadMappings. glfwUpdateGamepadMappings.
@code ```c
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt"); const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
glfwUpdateGamepadMappings(mappings); glfwUpdateGamepadMappings(mappings);
@endcode ```
This function supports everything from single lines up to and including the This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file. unmodified contents of the whole `gamecontrollerdb.txt` file.
@ -867,25 +881,25 @@ one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
This example has been broken into several lines to fit on the page, but real This example has been broken into several lines to fit on the page, but real
gamepad mappings must be a single line. gamepad mappings must be a single line.
@code{.unparsed} ```
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0, 78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8, b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4, rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
@endcode ```
@note GLFW does not yet support the output range and modifiers `+` and `-` that @note GLFW does not yet support the output range and modifiers `+` and `-` that
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
and described above. and described above.
@section time Time input ## Time input {#time}
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime. GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
@code ```c
double seconds = glfwGetTime(); double seconds = glfwGetTime();
@endcode ```
It returns the number of seconds since the library was initialized with @ref It returns the number of seconds since the library was initialized with @ref
glfwInit. The platform-specific time sources used typically have micro- or glfwInit. The platform-specific time sources used typically have micro- or
@ -893,9 +907,9 @@ nanosecond resolution.
You can modify the base time with @ref glfwSetTime. You can modify the base time with @ref glfwSetTime.
@code ```c
glfwSetTime(4.0); glfwSetTime(4.0);
@endcode ```
This sets the time to the specified time, in seconds, and it continues to count This sets the time to the specified time, in seconds, and it continues to count
from there. from there.
@ -903,32 +917,32 @@ from there.
You can also access the raw timer used to implement the functions above, You can also access the raw timer used to implement the functions above,
with @ref glfwGetTimerValue. with @ref glfwGetTimerValue.
@code ```c
uint64_t value = glfwGetTimerValue(); uint64_t value = glfwGetTimerValue();
@endcode ```
This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw
timer varies depending on the operating system and hardware. You can query the timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency. frequency, in Hz, with @ref glfwGetTimerFrequency.
@code ```c
uint64_t frequency = glfwGetTimerFrequency(); uint64_t frequency = glfwGetTimerFrequency();
@endcode ```
@section clipboard Clipboard input and output ## Clipboard input and output {#clipboard}
If the system clipboard contains a UTF-8 encoded string or if it can be If the system clipboard contains a UTF-8 encoded string or if it can be
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
reference documentation for the lifetime of the returned string. reference documentation for the lifetime of the returned string.
@code ```c
const char* text = glfwGetClipboardString(NULL); const char* text = glfwGetClipboardString(NULL);
if (text) if (text)
{ {
insert_text(text); insert_text(text);
} }
@endcode ```
If the clipboard is empty or if its contents could not be converted, `NULL` is If the clipboard is empty or if its contents could not be converted, `NULL` is
returned. returned.
@ -936,33 +950,32 @@ returned.
The contents of the system clipboard can be set to a UTF-8 encoded string with The contents of the system clipboard can be set to a UTF-8 encoded string with
@ref glfwSetClipboardString. @ref glfwSetClipboardString.
@code ```c
glfwSetClipboardString(NULL, "A string with words in it"); glfwSetClipboardString(NULL, "A string with words in it");
@endcode ```
@section path_drop Path drop input ## Path drop input {#path_drop}
If you wish to receive the paths of files and/or directories dropped on If you wish to receive the paths of files and/or directories dropped on
a window, set a file drop callback. a window, set a file drop callback.
@code ```c
glfwSetDropCallback(window, drop_callback); glfwSetDropCallback(window, drop_callback);
@endcode ```
The callback function receives an array of paths encoded as UTF-8. The callback function receives an array of paths encoded as UTF-8.
@code ```c
void drop_callback(GLFWwindow* window, int count, const char** paths) void drop_callback(GLFWwindow* window, int count, const char** paths)
{ {
int i; int i;
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
handle_dropped_file(paths[i]); handle_dropped_file(paths[i]);
} }
@endcode ```
The path array and its strings are only valid until the file drop callback The path array and its strings are only valid until the file drop callback
returns, as they may have been generated specifically for that event. You need returns, as they may have been generated specifically for that event. You need
to make a deep copy of the array if you want to keep the paths. to make a deep copy of the array if you want to keep the paths.
*/

View File

@ -1,14 +1,12 @@
/*! # Internal structure {#internals_guide}
@page internals_guide Internal structure [TOC]
@tableofcontents
There are several interfaces inside GLFW. Each interface has its own area of There are several interfaces inside GLFW. Each interface has its own area of
responsibility and its own naming conventions. responsibility and its own naming conventions.
@section internals_public Public interface ## Public interface {#internals_public}
The most well-known is the public interface, described in the glfw3.h header The most well-known is the public interface, described in the glfw3.h header
file. This is implemented in source files shared by all platforms and these file. This is implemented in source files shared by all platforms and these
@ -22,7 +20,7 @@ it use headless camel case.
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS` Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
@section internals_native Native interface ## Native interface {#internals_native}
The [native interface](@ref native) is a small set of publicly available The [native interface](@ref native) is a small set of publicly available
but platform-specific functions, described in the glfw3native.h header file and but platform-specific functions, described in the glfw3native.h header file and
@ -36,7 +34,7 @@ from.
Examples: `glfwGetX11Window`, `glfwGetWGLContext` Examples: `glfwGetX11Window`, `glfwGetWGLContext`
@section internals_internal Internal interface ## Internal interface {#internals_internal}
The internal interface consists of utility functions used by all other The internal interface consists of utility functions used by all other
interfaces. It is shared code implemented in the same shared source files as interfaces. It is shared code implemented in the same shared source files as
@ -52,7 +50,7 @@ global names have a leading underscore.
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount` Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
@section internals_platform Platform interface ## Platform interface {#internals_platform}
The platform interface implements all platform-specific operations as a service The platform interface implements all platform-specific operations as a service
to the public interface. This includes event processing. The platform to the public interface. This includes event processing. The platform
@ -61,12 +59,21 @@ application-provided callbacks. It is also prohibited from modifying the
platform-independent part of the internal structs. Instead, it calls the event platform-independent part of the internal structs. Instead, it calls the event
interface when events interesting to GLFW are received. interface when events interesting to GLFW are received.
The platform interface mirrors those parts of the public interface that needs to The platform interface mostly mirrors those parts of the public interface that needs to
perform platform-specific operations on some or all platforms. The are also perform platform-specific operations on some or all platforms.
named the same except that the glfw function prefix is replaced by
_glfwPlatform.
Examples: `_glfwPlatformCreateWindow` The window system bits of the platform API is called through the `_GLFWplatform` struct of
function pointers, to allow runtime selection of platform. This includes the window and
context creation, input and event processing, monitor and Vulkan surface creation parts of
GLFW. This is located in the global `_glfw` struct.
Examples: `_glfw.platform.createWindow`
The timer, threading and module loading bits of the platform API are plain functions with
a `_glfwPlatform` prefix, as these things are independent of what window system is being
used.
Examples: `_glfwPlatformGetTimerValue`
The platform interface also defines structs that contain platform-specific The platform interface also defines structs that contain platform-specific
global and per-object state. Their names mirror those of the internal global and per-object state. Their names mirror those of the internal
@ -81,7 +88,7 @@ prevents shared code from accidentally using these members.
Examples: `window->win32.handle`, `_glfw.x11.display` Examples: `window->win32.handle`, `_glfw.x11.display`
@section internals_event Event interface ## Event interface {#internals_event}
The event interface is implemented in the same shared source files as the public The event interface is implemented in the same shared source files as the public
interface and is responsible for delivering the events it receives to the interface and is responsible for delivering the events it receives to the
@ -93,7 +100,7 @@ ObjectEvent pattern.
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos` Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
@section internals_static Static functions ## Static functions {#internals_static}
Static functions may be used by any interface and have no prefixes or suffixes. Static functions may be used by any interface and have no prefixes or suffixes.
These use headless camel case. These use headless camel case.
@ -101,15 +108,13 @@ These use headless camel case.
Examples: `isValidElementForJoystick` Examples: `isValidElementForJoystick`
@section internals_config Configuration macros ## Configuration macros {#internals_config}
GLFW uses a number of configuration macros to select at compile time which GLFW uses a number of configuration macros to select at compile time which
interfaces and code paths to use. They are defined in the glfw_config.h header file, interfaces and code paths to use. They are defined in the GLFW CMake target.
which is generated from the `glfw_config.h.in` file by CMake.
Configuration macros the same style as tokens in the public interface, except Configuration macros the same style as tokens in the public interface, except
with a leading underscore. with a leading underscore.
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL` Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
*/

View File

@ -1,8 +1,6 @@
/*! # Introduction to the API {#intro_guide}
@page intro_guide Introduction to the API [TOC]
@tableofcontents
This guide introduces the basic concepts of GLFW and describes initialization, This guide introduces the basic concepts of GLFW and describes initialization,
error handling and API guarantees and limitations. For a broad but shallow error handling and API guarantees and limitations. For a broad but shallow
@ -18,21 +16,24 @@ There are also guides for the other areas of GLFW.
- @ref input_guide - @ref input_guide
@section intro_init Initialization and termination ## Initialization and termination {#intro_init}
Before most GLFW functions may be called, the library must be initialized. Before most GLFW functions may be called, the library must be initialized.
This initialization checks what features are available on the machine, This initialization checks what features are available on the machine,
enumerates monitors and joysticks, initializes the timer and performs any enumerates monitors, initializes the timer and performs any required
required platform-specific initialization. platform-specific initialization.
Only the following functions may be called before the library has been Only the following functions may be called before the library has been
successfully initialized, and only from the main thread. successfully initialized, and only from the main thread.
- @ref glfwGetVersion - @ref glfwGetVersion
- @ref glfwGetVersionString - @ref glfwGetVersionString
- @ref glfwPlatformSupported
- @ref glfwGetError - @ref glfwGetError
- @ref glfwSetErrorCallback - @ref glfwSetErrorCallback
- @ref glfwInitHint - @ref glfwInitHint
- @ref glfwInitAllocator
- @ref glfwInitVulkanLoader
- @ref glfwInit - @ref glfwInit
- @ref glfwTerminate - @ref glfwTerminate
@ -40,17 +41,17 @@ Calling any other function before successful initialization will cause a @ref
GLFW_NOT_INITIALIZED error. GLFW_NOT_INITIALIZED error.
@subsection intro_init_init Initializing GLFW ### Initializing GLFW {#intro_init_init}
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
error occurred. error occurred.
@code ```c
if (!glfwInit()) if (!glfwInit())
{ {
// Handle initialization failure // Handle initialization failure
} }
@endcode ```
If any part of initialization fails, any parts that succeeded are terminated as If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized if @ref glfwTerminate had been called. The library only needs to be initialized
@ -62,15 +63,20 @@ before the application exits. Modern systems are very good at freeing resources
allocated by programs that exit, but GLFW sometimes has to change global system allocated by programs that exit, but GLFW sometimes has to change global system
settings and these might not be restored without termination. settings and these might not be restored without termination.
@macos When the library is initialized the main menu and dock icon are created.
These are not desirable for a command-line only program. The creation of the
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
hint.
@subsection init_hints Initialization hints
### Initialization hints {#init_hints}
Initialization hints are set before @ref glfwInit and affect how the library Initialization hints are set before @ref glfwInit and affect how the library
behaves until termination. Hints are set with @ref glfwInitHint. behaves until termination. Hints are set with @ref glfwInitHint.
@code ```c
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
@endcode ```
The values you set hints to are never reset by GLFW, but they only take effect The values you set hints to are never reset by GLFW, but they only take effect
during initialization. Once GLFW has been initialized, any values you set will during initialization. Once GLFW has been initialized, any values you set will
@ -81,69 +87,202 @@ will only affect their specific platform. Other platforms will ignore them.
Setting these hints requires no platform specific headers or functions. Setting these hints requires no platform specific headers or functions.
@subsubsection init_hints_shared Shared init hints #### Shared init hints {#init_hints_shared}
@anchor GLFW_PLATFORM
__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
Possible values are `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`,
`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and
`GLFW_PLATFORM_NULL`. The default value is `GLFW_ANY_PLATFORM`, which will
choose any platform the library includes support for except for the Null
backend.
@anchor GLFW_JOYSTICK_HAT_BUTTONS @anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as __GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
request when using OpenGL ES and EGL via [ANGLE][]. If the requested platform
type is unavailable, ANGLE will use its default. Possible values are one of
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
@subsubsection init_hints_osx macOS specific init hints [ANGLE]: https://chromium.googlesource.com/angle/angle/
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
extension. This extension is not used if this hint is
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
#### macOS specific init hints {#init_hints_osx}
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint @anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Set this with @ref glfwInitHint. bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
ignored on other platforms.
@anchor GLFW_COCOA_MENUBAR_hint @anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from __GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
a nib or manually, when the first window is created, which is when AppKit is when GLFW is initialized. This applies whether the menu bar is created from
initialized. Set this with @ref glfwInitHint. a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This is ignored on other platforms.
@subsubsection init_hints_wayland Wayland specific init hints #### Wayland specific init hints {#init_hints_wayland}
@anchor GLFW_WAYLAND_LIBDECOR_hint @anchor GLFW_WAYLAND_LIBDECOR_hint
__GLFW_WAYLAND_LIBDECOR__ specifies whether to use __GLFW_WAYLAND_LIBDECOR__ specifies whether to use [libdecor][] for window
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) for window
decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR` decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms. and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
@note This init hint was added in 3.3.9 and is not present in earlier patch releases. It [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
is safe to attempt to set this hint on earlier versions of GLFW 3.3 but it will emit
a harmless @ref GLFW_INVALID_ENUM error. If you need to avoid causing any errors, you can
check the library version first with @ref glfwGetVersion.
@note To set this hint while also building against earlier versions of GLFW 3.3, you can
use the numerical constants directly.
@note @code
int minor, patch;
glfwGetVersion(NULL, &minor, &patch);
if (minor > 3 || (minor == 3 && patch >= 9))
glfwInitHint(0x00053001 /*GLFW_WAYLAND_LIBDECOR*/, 0x00038002 /*GLFW_WAYLAND_DISABLE_LIBDECOR*/);
@endcode
@subsubsection init_hints_values Supported and default values #### X11 specific init hints {#init_hints_x11}
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This is ignored on other platforms.
#### Supported and default values {#init_hints_values}
Initialization hint | Default value | Supported values Initialization hint | Default value | Supported values
------------------------------- | ------------- | ---------------- -------------------------------- | ------------------------------- | ----------------
@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR` @ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@subsection intro_init_terminate Terminating GLFW ### Runtime platform selection {#platform}
GLFW can be compiled for more than one platform (window system) at once. This lets
a single library binary support both Wayland and X11 on Linux and other Unix-like systems.
You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
default, this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
systems in order of priority and select the first one it finds. It can also be set to any
specific platform to have GLFW only look for that one.
```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
```
This mechanism also provides the Null platform, which is always supported but needs to be
explicitly requested. This platform is effectively a stub, emulating a window system on
a single 1080p monitor, but will not interact with any actual window system.
```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_NULL);
```
You can test whether a library binary was compiled with support for a specific platform
with @ref glfwPlatformSupported.
```c
if (glfwPlatformSupported(GLFW_PLATFORM_WAYLAND))
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
```
Once GLFW has been initialized, you can query which platform was selected with @ref
glfwGetPlatform.
```c
int platform = glfwGetPlatform();
```
If you are using any [native access functions](@ref native), especially on Linux and other
Unix-like systems, then you may need to check that you are calling the ones matching the
selected platform.
### Custom heap memory allocator {#init_allocator}
The heap memory allocator can be customized before initialization with @ref
glfwInitAllocator.
```c
GLFWallocator allocator;
allocator.allocate = my_malloc;
allocator.reallocate = my_realloc;
allocator.deallocate = my_free;
allocator.user = NULL;
glfwInitAllocator(&allocator);
```
The allocator will be made active at the beginning of initialization and will be used by
GLFW until the library has been fully terminated. Any allocator set after initialization
will be picked up only at the next initialization.
The allocator will only be used for allocations that would have been made with
the C standard library. Memory allocations that must be made with platform
specific APIs will still use those.
The allocation function must have a signature matching @ref GLFWallocatefun. It receives
the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
returns the address to the allocated memory block.
```c
void* my_malloc(size_t size, void* user)
{
...
}
```
The documentation for @ref GLFWallocatefun also lists the requirements and limitations for
an allocation function. If the active one does not meet all of these, GLFW may fail.
The reallocation function must have a function signature matching @ref GLFWreallocatefun.
It receives the memory block to be reallocated, the new desired size, in bytes, and the user
pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
block.
```c
void* my_realloc(void* block, size_t size, void* user)
{
...
}
```
The documentation for @ref GLFWreallocatefun also lists the requirements and limitations
for a reallocation function. If the active one does not meet all of these, GLFW may fail.
The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
It receives the memory block to be deallocated and the user pointer passed to @ref
glfwInitAllocator.
```c
void my_free(void* block, void* user)
{
...
}
```
The documentation for @ref GLFWdeallocatefun also lists the requirements and limitations
for a deallocation function. If the active one does not meet all of these, GLFW may fail.
### Terminating GLFW {#intro_init_terminate}
Before your application exits, you should terminate the GLFW library if it has Before your application exits, you should terminate the GLFW library if it has
been initialized. This is done with @ref glfwTerminate. been initialized. This is done with @ref glfwTerminate.
@code ```c
glfwTerminate(); glfwTerminate();
@endcode ```
This will destroy any remaining window, monitor and cursor objects, restore any This will destroy any remaining window, monitor and cursor objects, restore any
modified gamma ramps, re-enable the screensaver if it had been disabled and free modified gamma ramps, re-enable the screensaver if it had been disabled and free
@ -155,7 +294,7 @@ library was not initialized or had already been terminated, it returns
immediately. immediately.
@section error_handling Error handling ## Error handling {#error_handling}
Some GLFW functions have return values that indicate an error, but this is often Some GLFW functions have return values that indicate an error, but this is often
not very helpful when trying to figure out what happened or why it occurred. not very helpful when trying to figure out what happened or why it occurred.
@ -166,12 +305,12 @@ values.
The last [error code](@ref errors) for the calling thread can be queried at any The last [error code](@ref errors) for the calling thread can be queried at any
time with @ref glfwGetError. time with @ref glfwGetError.
@code ```c
int code = glfwGetError(NULL); int code = glfwGetError(NULL);
if (code != GLFW_NO_ERROR) if (code != GLFW_NO_ERROR)
handle_error(code); handle_error(code);
@endcode ```
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
returned. The error is cleared before the function returns. returned. The error is cleared before the function returns.
@ -185,13 +324,13 @@ can retrieve a UTF-8 encoded human-readable description along with the error
code. If no error has occurred since the last call, the description is set to code. If no error has occurred since the last call, the description is set to
`NULL`. `NULL`.
@code ```c
const char* description; const char* description;
int code = glfwGetError(&description); int code = glfwGetError(&description);
if (description) if (description)
display_error_message(code, description); display_error_message(code, description);
@endcode ```
The retrieved description string is only valid until the next error occurs. The retrieved description string is only valid until the next error occurs.
This means you must make a copy of it if you want to keep it. This means you must make a copy of it if you want to keep it.
@ -199,19 +338,19 @@ This means you must make a copy of it if you want to keep it.
You can also set an error callback, which will be called each time an error You can also set an error callback, which will be called each time an error
occurs. It is set with @ref glfwSetErrorCallback. occurs. It is set with @ref glfwSetErrorCallback.
@code ```c
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
@endcode ```
The error callback receives the same error code and human-readable description The error callback receives the same error code and human-readable description
returned by @ref glfwGetError. returned by @ref glfwGetError.
@code ```c
void error_callback(int code, const char* description) void error_callback(int code, const char* description)
{ {
display_error_message(code, description); display_error_message(code, description);
} }
@endcode ```
The error callback is called after the error is stored, so calling @ref The error callback is called after the error is stored, so calling @ref
glfwGetError from within the error callback returns the same values as the glfwGetError from within the error callback returns the same values as the
@ -230,7 +369,7 @@ Do not rely on a currently invalid call to generate a specific error, as in the
future that same call may generate a different error or become valid. future that same call may generate a different error or become valid.
@section coordinate_systems Coordinate systems ## Coordinate systems {#coordinate_systems}
GLFW has two primary coordinate systems: the _virtual screen_ and the window GLFW has two primary coordinate systems: the _virtual screen_ and the window
_content area_ or _content area_. Both use the same unit: _virtual screen _content area_ or _content area_. Both use the same unit: _virtual screen
@ -267,7 +406,7 @@ between screen coordinates and pixels may also change at run-time depending on
which monitor the window is currently considered to be on. which monitor the window is currently considered to be on.
@section guarantees_limitations Guarantees and limitations ## Guarantees and limitations {#guarantees_limitations}
This section describes the conditions under which GLFW can be expected to This section describes the conditions under which GLFW can be expected to
function, barring bugs in the operating system or drivers. Use of GLFW outside function, barring bugs in the operating system or drivers. Use of GLFW outside
@ -276,7 +415,7 @@ time, or on some versions of GLFW, but it may break at any time and this will
not be considered a bug. not be considered a bug.
@subsection lifetime Pointer lifetimes ### Pointer lifetimes {#lifetime}
GLFW will never free any pointer you provide to it, and you must never free any GLFW will never free any pointer you provide to it, and you must never free any
pointer it provides to you. pointer it provides to you.
@ -296,7 +435,7 @@ Pointer lifetimes are guaranteed not to be shortened in future minor or patch
releases. releases.
@subsection reentrancy Reentrancy ### Reentrancy {#reentrancy}
GLFW event processing and object destruction are not reentrant. This means that GLFW event processing and object destruction are not reentrant. This means that
the following functions must not be called from any callback function: the following functions must not be called from any callback function:
@ -312,7 +451,7 @@ These functions may be made reentrant in future minor or patch releases, but
functions not on this list will not be made non-reentrant. functions not on this list will not be made non-reentrant.
@subsection thread_safety Thread safety ### Thread safety {#thread_safety}
Most GLFW functions must only be called from the main thread (the thread that Most GLFW functions must only be called from the main thread (the thread that
calls main), but some may be called from any thread once the library has been calls main), but some may be called from any thread once the library has been
@ -371,6 +510,11 @@ Library version information may be queried from any thread.
- @ref glfwGetVersion - @ref glfwGetVersion
- @ref glfwGetVersionString - @ref glfwGetVersionString
Platform information may be queried from any thread.
- @ref glfwPlatformSupported
- @ref glfwGetPlatform
All Vulkan related functions may be called from any thread. All Vulkan related functions may be called from any thread.
- @ref glfwVulkanSupported - @ref glfwVulkanSupported
@ -388,7 +532,7 @@ but functions that are currently limited to the main thread may be updated to
allow calls from any thread in future releases. allow calls from any thread in future releases.
@subsection compatibility Version compatibility ### Version compatibility {#compatibility}
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
and binary backward compatibility with earlier minor versions of the API. This and binary backward compatibility with earlier minor versions of the API. This
@ -408,14 +552,14 @@ fixed in the next release. The reference documentation will also take
precedence over anything stated in a guide. precedence over anything stated in a guide.
@subsection event_order Event order ### Event order {#event_order}
The order of arrival of related events is not guaranteed to be consistent The order of arrival of related events is not guaranteed to be consistent
across platforms. The exception is synthetic key and mouse button release across platforms. The exception is synthetic key and mouse button release
events, which are always delivered after the window defocus event. events, which are always delivered after the window defocus event.
@section intro_version Version management ## Version management {#intro_version}
GLFW provides mechanisms for identifying what version of GLFW your application GLFW provides mechanisms for identifying what version of GLFW your application
was compiled against as well as what version it is currently running against. was compiled against as well as what version it is currently running against.
@ -423,33 +567,33 @@ If you are loading GLFW dynamically (not just linking dynamically), you can use
this to verify that the library binary is compatible with your application. this to verify that the library binary is compatible with your application.
@subsection intro_version_compile Compile-time version ### Compile-time version {#intro_version_compile}
The compile-time version of GLFW is provided by the GLFW header with the The compile-time version of GLFW is provided by the GLFW header with the
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros. `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
@code ```c
printf("Compiled against GLFW %i.%i.%i\n", printf("Compiled against GLFW %i.%i.%i\n",
GLFW_VERSION_MAJOR, GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR, GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION); GLFW_VERSION_REVISION);
@endcode ```
@subsection intro_version_runtime Run-time version ### Run-time version {#intro_version_runtime}
The run-time version can be retrieved with @ref glfwGetVersion, a function that The run-time version can be retrieved with @ref glfwGetVersion, a function that
may be called regardless of whether GLFW is initialized. may be called regardless of whether GLFW is initialized.
@code ```c
int major, minor, revision; int major, minor, revision;
glfwGetVersion(&major, &minor, &revision); glfwGetVersion(&major, &minor, &revision);
printf("Running against GLFW %i.%i.%i\n", major, minor, revision); printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
@endcode ```
@subsection intro_version_string Version string ### Version string {#intro_version_string}
GLFW 3 also provides a compile-time generated version string that describes the GLFW 3 also provides a compile-time generated version string that describes the
version, platform, compiler and any platform-specific compile-time options. version, platform, compiler and any platform-specific compile-time options.
@ -463,17 +607,31 @@ __Do not use the version string__ to parse the GLFW library version. The @ref
glfwGetVersion function already provides the version of the running library glfwGetVersion function already provides the version of the running library
binary. binary.
__Do not use the version string__ to parse what platforms are supported. The @ref
glfwPlatformSupported function lets you query platform support.
__GLFW 3.4:__ The format of this string was changed to support the addition of
[runtime platform selection](@ref platform).
The format of the string is as follows: The format of the string is as follows:
- The version of GLFW - The version of GLFW
- For each supported platform:
- The name of the window system API - The name of the window system API
- The name of the context creation API - The name of the window system specific context creation API, if applicable
- Any additional options or APIs - The names of the always supported context creation APIs EGL and OSMesa
- Any additional compile-time options, APIs and (on Windows) what compiler was used
For example, when compiling GLFW 3.3.9 with MinGW for Windows, may result in For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string
a version string like this: like this:
@code ```c
3.3.9 Win32 WGL EGL OSMesa MinGW 3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
@endcode ```
Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may
result in a version string like this:
```c
3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
```
*/

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@ -1,14 +1,10 @@
/*! # Introduction {#mainpage}
@mainpage notitle
@section main_intro Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc. for creating windows, contexts and surfaces, reading input, handling events, etc.
@ref news_33 list new features, caveats and deprecations. @ref news list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to @ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program. write a small but complete program.
@ -33,9 +29,6 @@ use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes, There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility. reentrancy, thread safety, event order and backward and forward compatibility.
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine. and what happens when they are not present on a given machine.
@ -43,4 +36,3 @@ This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](https://www.glfw.org/download.html) and in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw). [GitHub repository](https://github.com/glfw/glfw).
*/

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@ -1,8 +1,6 @@
/*! # Monitor guide {#monitor_guide}
@page monitor_guide Monitor guide [TOC]
@tableofcontents
This guide introduces the monitor related functions of GLFW. For details on This guide introduces the monitor related functions of GLFW. For details on
a specific function in this category, see the @ref monitor. There are also a specific function in this category, see the @ref monitor. There are also
@ -15,7 +13,7 @@ guides for the other areas of GLFW.
- @ref input_guide - @ref input_guide
@section monitor_object Monitor objects ## Monitor objects {#monitor_object}
A monitor object represents a currently connected monitor and is represented as A monitor object represents a currently connected monitor and is represented as
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
@ -36,42 +34,42 @@ To see how GLFW views your monitor setup and its available video modes, run the
`monitors` test program. `monitors` test program.
@subsection monitor_monitors Retrieving monitors ### Retrieving monitors {#monitor_monitors}
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
preferred monitor and is usually the one with global UI elements like task bar preferred monitor and is usually the one with global UI elements like task bar
or menu bar. or menu bar.
@code ```c
GLFWmonitor* primary = glfwGetPrimaryMonitor(); GLFWmonitor* primary = glfwGetPrimaryMonitor();
@endcode ```
You can retrieve all currently connected monitors with @ref glfwGetMonitors. You can retrieve all currently connected monitors with @ref glfwGetMonitors.
See the reference documentation for the lifetime of the returned array. See the reference documentation for the lifetime of the returned array.
@code ```c
int count; int count;
GLFWmonitor** monitors = glfwGetMonitors(&count); GLFWmonitor** monitors = glfwGetMonitors(&count);
@endcode ```
The primary monitor is always the first monitor in the returned array, but other The primary monitor is always the first monitor in the returned array, but other
monitors may be moved to a different index when a monitor is connected or monitors may be moved to a different index when a monitor is connected or
disconnected. disconnected.
@subsection monitor_event Monitor configuration changes ### Monitor configuration changes {#monitor_event}
If you wish to be notified when a monitor is connected or disconnected, set If you wish to be notified when a monitor is connected or disconnected, set
a monitor callback. a monitor callback.
@code ```c
glfwSetMonitorCallback(monitor_callback); glfwSetMonitorCallback(monitor_callback);
@endcode ```
The callback function receives the handle for the monitor that has been The callback function receives the handle for the monitor that has been
connected or disconnected and the event that occurred. connected or disconnected and the event that occurred.
@code ```c
void monitor_callback(GLFWmonitor* monitor, int event) void monitor_callback(GLFWmonitor* monitor, int event)
{ {
if (event == GLFW_CONNECTED) if (event == GLFW_CONNECTED)
@ -83,7 +81,7 @@ void monitor_callback(GLFWmonitor* monitor, int event)
// The monitor was disconnected // The monitor was disconnected
} }
} }
@endcode ```
If a monitor is disconnected, all windows that are full screen on it will be If a monitor is disconnected, all windows that are full screen on it will be
switched to windowed mode before the callback is called. Only @ref switched to windowed mode before the callback is called. Only @ref
@ -91,14 +89,14 @@ glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
for a disconnected monitor and only before the monitor callback returns. for a disconnected monitor and only before the monitor callback returns.
@section monitor_properties Monitor properties ## Monitor properties {#monitor_properties}
Each monitor has a current video mode, a list of supported video modes, Each monitor has a current video mode, a list of supported video modes,
a virtual position, a content scale, a human-readable name, a user pointer, an a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp. estimated physical size and a gamma ramp.
@subsection monitor_modes Video modes ### Video modes {#monitor_modes}
GLFW generally does a good job selecting a suitable video mode when you create GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or make a windowed one full a full screen window, change its video mode or make a windowed one full
@ -109,101 +107,93 @@ Video modes are represented as @ref GLFWvidmode structures. You can get an
array of the video modes supported by a monitor with @ref glfwGetVideoModes. array of the video modes supported by a monitor with @ref glfwGetVideoModes.
See the reference documentation for the lifetime of the returned array. See the reference documentation for the lifetime of the returned array.
@code ```c
int count; int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
@endcode ```
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
reference documentation for the lifetime of the returned pointer. reference documentation for the lifetime of the returned pointer.
@code ```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@endcode ```
The resolution of a video mode is specified in The resolution of a video mode is specified in
[screen coordinates](@ref coordinate_systems), not pixels. [screen coordinates](@ref coordinate_systems), not pixels.
@subsection monitor_size Physical size ### Physical size {#monitor_size}
The physical size of a monitor in millimetres, or an estimation of it, can be The physical size of a monitor in millimetres, or an estimation of it, can be
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
current _resolution_, i.e. the width and height of its current current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes). [video mode](@ref monitor_modes).
@code ```c
int width_mm, height_mm; int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm); glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
@endcode ```
While this can be used to calculate the raw DPI of a monitor, this is often not While this can be used to calculate the raw DPI of a monitor, this is often not
useful. Instead, use the [monitor content scale](@ref monitor_scale) and useful. Instead, use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content. [window content scale](@ref window_scale) to scale your content.
@subsection monitor_scale Content scale ### Content scale {#monitor_scale}
The content scale for a monitor can be retrieved with @ref The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale. glfwGetMonitorContentScale.
@code ```c
float xscale, yscale; float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale); glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode ```
The content scale is the ratio between the current DPI and the platform's For more information on what the content scale is and how to use it, see
default DPI. This is especially important for text and any UI elements. If the [window content scale](@ref window_scale).
pixel dimensions of your UI scaled by this look appropriate on your machine then
it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from
the physical size and current resolution.
@subsection monitor_pos Virtual position ### Virtual position {#monitor_pos}
The position of the monitor on the virtual desktop, in The position of the monitor on the virtual desktop, in
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref [screen coordinates](@ref coordinate_systems), can be retrieved with @ref
glfwGetMonitorPos. glfwGetMonitorPos.
@code ```c
int xpos, ypos; int xpos, ypos;
glfwGetMonitorPos(monitor, &xpos, &ypos); glfwGetMonitorPos(monitor, &xpos, &ypos);
@endcode ```
@subsection monitor_workarea Work area ### Work area {#monitor_workarea}
The area of a monitor not occupied by global task bars or menu bars is the work The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea. can be retrieved with @ref glfwGetMonitorWorkarea.
@code ```c
int xpos, ypos, width, height; int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height); glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
@endcode ```
@subsection monitor_name Human-readable name ### Human-readable name {#monitor_name}
The human-readable, UTF-8 encoded name of a monitor is returned by @ref The human-readable, UTF-8 encoded name of a monitor is returned by @ref
glfwGetMonitorName. See the reference documentation for the lifetime of the glfwGetMonitorName. See the reference documentation for the lifetime of the
returned string. returned string.
@code ```c
const char* name = glfwGetMonitorName(monitor); const char* name = glfwGetMonitorName(monitor);
@endcode ```
Monitor names are not guaranteed to be unique. Two monitors of the same model Monitor names are not guaranteed to be unique. Two monitors of the same model
and make may have the same name. Only the monitor handle is guaranteed to be and make may have the same name. Only the monitor handle is guaranteed to be
unique, and only until that monitor is disconnected. unique, and only until that monitor is disconnected.
@subsection monitor_userptr User pointer ### User pointer {#monitor_userptr}
Each monitor has a user pointer that can be set with @ref Each monitor has a user pointer that can be set with @ref
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
@ -214,12 +204,12 @@ terminated.
The initial value of the pointer is `NULL`. The initial value of the pointer is `NULL`.
@subsection monitor_gamma Gamma ramp ### Gamma ramp {#monitor_gamma}
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
a monitor handle and a pointer to a @ref GLFWgammaramp structure. a monitor handle and a pointer to a @ref GLFWgammaramp structure.
@code ```c
GLFWgammaramp ramp; GLFWgammaramp ramp;
unsigned short red[256], green[256], blue[256]; unsigned short red[256], green[256], blue[256];
@ -234,7 +224,7 @@ for (i = 0; i < ramp.size; i++)
} }
glfwSetGammaRamp(monitor, &ramp); glfwSetGammaRamp(monitor, &ramp);
@endcode ```
The gamma ramp data is copied before the function returns, so there is no need The gamma ramp data is copied before the function returns, so there is no need
to keep it around once the ramp has been set. to keep it around once the ramp has been set.
@ -245,17 +235,17 @@ ramp for that monitor.
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
the reference documentation for the lifetime of the returned structure. the reference documentation for the lifetime of the returned structure.
@code ```c
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
@endcode ```
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
glfwSetGammaRamp with the resulting ramp. glfwSetGammaRamp with the resulting ramp.
@code ```c
glfwSetGamma(monitor, 1.0); glfwSetGamma(monitor, 1.0);
@endcode ```
To experiment with gamma correction via the @ref glfwSetGamma function, run the To experiment with gamma correction via the @ref glfwSetGamma function, run the
`gamma` test program. `gamma` test program.
@ -265,4 +255,3 @@ hardware gamma correction, which today is typically an approximation of sRGB
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
produce the default (usually sRGB-like) behavior. produce the default (usually sRGB-like) behavior.
*/

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@ -1,8 +1,6 @@
/*! # Moving from GLFW 2 to 3 {#moving_guide}
@page moving_guide Moving from GLFW 2 to 3 [TOC]
@tableofcontents
This is a transition guide for moving from GLFW 2 to 3. It describes what has This is a transition guide for moving from GLFW 2 to 3. It describes what has
changed or been removed, but does _not_ include changed or been removed, but does _not_ include
@ -11,61 +9,64 @@ base onto the new API. For example, the new multi-monitor functions are
required to create full screen windows with GLFW 3. required to create full screen windows with GLFW 3.
@section moving_removed Changed and removed features ## Changed and removed features {#moving_removed}
@subsection moving_renamed_files Renamed library and header file ### Renamed library and header file {#moving_renamed_files}
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
avoid collisions with the headers of other major versions. Similarly, the GLFW avoid collisions with the headers of other major versions. Similarly, the GLFW
3 library is named `glfw3,` except when it's installed as a shared library on 3 library is named `glfw3,` except when it's installed as a shared library on
Unix-like systems, where it uses the Unix-like systems, where it uses the [soname][] `libglfw.so.3`.
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
@par Old syntax [soname]: https://en.wikipedia.org/wiki/soname
@code
__Old syntax__
```c
#include <GL/glfw.h> #include <GL/glfw.h>
@endcode ```
@par New syntax __New syntax__
@code ```c
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
@subsection moving_threads Removal of threading functions ### Removal of threading functions {#moving_threads}
The threading functions have been removed, including the per-thread sleep The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available better threading libraries available and native threading support is available
in both [C++11](https://en.cppreference.com/w/cpp/thread) and in both [C++11][] and [C11][], both of which are gaining traction.
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
traction. [C++11]: https://en.cppreference.com/w/cpp/thread
[C11]: https://en.cppreference.com/w/c/thread
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
support them, see the support them, see the [TinyThread++][] and [TinyCThread][] projects created by
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
the original author of GLFW. These libraries implement a usable subset of the the original author of GLFW. These libraries implement a usable subset of the
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
TinyCThread. TinyCThread.
[TinyThread++]: https://gitorious.org/tinythread/tinythreadpp
[TinyCThread]: https://github.com/tinycthread/tinycthread
However, GLFW 3 has better support for _use from multiple threads_ than GLFW However, GLFW 3 has better support for _use from multiple threads_ than GLFW
2 had. Contexts can be made current on any thread, although only a single 2 had. Contexts can be made current on any thread, although only a single
thread at a time, and the documentation explicitly states which functions may be thread at a time, and the documentation explicitly states which functions may be
used from any thread and which must only be used from the main thread. used from any thread and which must only be used from the main thread.
@par Removed functions __Removed functions__
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`, > `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`, > `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`, > `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`. > `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
@par Removed types __Removed types__
`GLFWthreadfun` > `GLFWthreadfun`
@subsection moving_image Removal of image and texture loading ### Removal of image and texture loading {#moving_image}
The image and texture loading functions have been removed. They only supported The image and texture loading functions have been removed. They only supported
the Targa image format, making them mostly useful for beginner level examples. the Targa image format, making them mostly useful for beginner level examples.
@ -79,94 +80,97 @@ As there already are libraries doing this, it is unnecessary both to duplicate
the work and to tie the duplicate to GLFW. The resulting library would also be the work and to tie the duplicate to GLFW. The resulting library would also be
platform-independent, as both OpenGL and stdio are available wherever GLFW is. platform-independent, as both OpenGL and stdio are available wherever GLFW is.
@par Removed functions __Removed functions__
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`, > `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`. > `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
@subsection moving_stdcall Removal of GLFWCALL macro ### Removal of GLFWCALL macro {#moving_stdcall}
The `GLFWCALL` macro, which made callback functions use The `GLFWCALL` macro, which made callback functions use [\_\_stdcall][stdcall]
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, on Windows, has been removed. GLFW is written in C, not Pascal. Removing this
has been removed. GLFW is written in C, not Pascal. Removing this macro means macro means there's one less thing for application programmers to remember, i.e.
there's one less thing for application programmers to remember, i.e. the the requirement to mark all callback functions with `GLFWCALL`. It also
requirement to mark all callback functions with `GLFWCALL`. It also simplifies simplifies the creation of DLLs and DLL link libraries, as there's no need to
the creation of DLLs and DLL link libraries, as there's no need to explicitly explicitly disable `@n` entry point suffixes.
disable `@n` entry point suffixes.
@par Old syntax [stdcall]: https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx
@code
__Old syntax__
```c
void GLFWCALL callback_function(...); void GLFWCALL callback_function(...);
@endcode ```
@par New syntax __New syntax__
@code ```c
void callback_function(...); void callback_function(...);
@endcode ```
@subsection moving_window_handles Window handle parameters ### Window handle parameters {#moving_window_handles}
Because GLFW 3 supports multiple windows, window handle parameters have been Because GLFW 3 supports multiple windows, window handle parameters have been
added to all window-related GLFW functions and callbacks. The handle of added to all window-related GLFW functions and callbacks. The handle of
a newly created window is returned by @ref glfwCreateWindow (formerly a newly created window is returned by @ref glfwCreateWindow (formerly
`glfwOpenWindow`). Window handles are pointers to the `glfwOpenWindow`). Window handles are pointers to the
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow. [opaque][opaque-type] type @ref GLFWwindow.
@par Old syntax [opaque-type]: https://en.wikipedia.org/wiki/Opaque_data_type
@code
__Old syntax__
```c
glfwSetWindowTitle("New Window Title"); glfwSetWindowTitle("New Window Title");
@endcode ```
@par New syntax __New syntax__
@code ```c
glfwSetWindowTitle(window, "New Window Title"); glfwSetWindowTitle(window, "New Window Title");
@endcode ```
@subsection moving_monitor Explicit monitor selection ### Explicit monitor selection {#moving_monitor}
GLFW 3 provides support for multiple monitors. To request a full screen mode window, GLFW 3 provides support for multiple monitors. To request a full screen mode window,
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
GLFW 2 would have selected, but there are many other GLFW 2 would have selected, but there are many other
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the [monitor functions](@ref monitor_guide). Monitor handles are pointers to the
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. [opaque][opaque-type] type @ref GLFWmonitor.
@par Old basic full screen __Old basic full screen__
@code ```c
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN); glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
@endcode ```
@par New basic full screen __New basic full screen__
@code ```c
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL); window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
@endcode ```
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned @note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
into [window hints](@ref window_hints), but as they have been given into [window hints](@ref window_hints), but as they have been given
[sane defaults](@ref window_hints_values) you rarely need to set these hints. [sane defaults](@ref window_hints_values) you rarely need to set these hints.
@subsection moving_autopoll Removal of automatic event polling ### Removal of automatic event polling {#moving_autopoll}
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
buffer swap, which acts on a single window, the event processing functions act buffer swap, which acts on a single window, the event processing functions act
on all windows at once. on all windows at once.
@par Old basic main loop __Old basic main loop__
@code ```c
while (...) while (...)
{ {
// Process input // Process input
// Render output // Render output
glfwSwapBuffers(); glfwSwapBuffers();
} }
@endcode ```
@par New basic main loop __New basic main loop__
@code ```c
while (...) while (...)
{ {
// Process input // Process input
@ -174,10 +178,10 @@ while (...)
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
} }
@endcode ```
@subsection moving_context Explicit context management ### Explicit context management {#moving_context}
Each GLFW 3 window has its own OpenGL context and only you, the application Each GLFW 3 window has its own OpenGL context and only you, the application
programmer, can know which context should be current on which thread at any programmer, can know which context should be current on which thread at any
@ -187,7 +191,7 @@ This means that you need to call @ref glfwMakeContextCurrent after creating
a window before you can call any OpenGL functions. a window before you can call any OpenGL functions.
@subsection moving_hidpi Separation of window and framebuffer sizes ### Separation of window and framebuffer sizes {#moving_hidpi}
Window positions and sizes now use screen coordinates, which may not be the same Window positions and sizes now use screen coordinates, which may not be the same
as pixels on machines with high-DPI monitors. This is important as OpenGL uses as pixels on machines with high-DPI monitors. This is important as OpenGL uses
@ -197,20 +201,20 @@ been added. You can retrieve the size of the framebuffer of a window with @ref
glfwGetFramebufferSize function. A framebuffer size callback has also been glfwGetFramebufferSize function. A framebuffer size callback has also been
added, which can be set with @ref glfwSetFramebufferSizeCallback. added, which can be set with @ref glfwSetFramebufferSizeCallback.
@par Old basic viewport setup __Old basic viewport setup__
@code ```c
glfwGetWindowSize(&width, &height); glfwGetWindowSize(&width, &height);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
@endcode ```
@par New basic viewport setup __New basic viewport setup__
@code ```c
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
@endcode ```
@subsection moving_window_close Window closing changes ### Window closing changes {#moving_window_close}
The `GLFW_OPENED` window parameter has been removed. As long as the window has The `GLFW_OPENED` window parameter has been removed. As long as the window has
not been destroyed, whether through @ref glfwDestroyWindow or @ref not been destroyed, whether through @ref glfwDestroyWindow or @ref
@ -226,43 +230,43 @@ the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose. it at any time with @ref glfwSetWindowShouldClose.
@par Old basic main loop __Old basic main loop__
@code ```c
while (glfwGetWindowParam(GLFW_OPENED)) while (glfwGetWindowParam(GLFW_OPENED))
{ {
... ...
} }
@endcode ```
@par New basic main loop __New basic main loop__
@code ```c
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))
{ {
... ...
} }
@endcode ```
The close callback no longer returns a value. Instead, it is called after the The close callback no longer returns a value. Instead, it is called after the
close flag has been set, so it can optionally override its value, before close flag has been set, so it can optionally override its value, before
event processing completes. You may however not call @ref glfwDestroyWindow event processing completes. You may however not call @ref glfwDestroyWindow
from the close callback (or any other window related callback). from the close callback (or any other window related callback).
@par Old syntax __Old syntax__
@code ```c
int GLFWCALL window_close_callback(void); int GLFWCALL window_close_callback(void);
@endcode ```
@par New syntax __New syntax__
@code ```c
void window_close_callback(GLFWwindow* window); void window_close_callback(GLFWwindow* window);
@endcode ```
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it @note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
for other reasons to close the window as well, for example the user choosing for other reasons to close the window as well, for example the user choosing
Quit from an in-game menu. Quit from an in-game menu.
@subsection moving_hints Persistent window hints ### Persistent window hints {#moving_hints}
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint. The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
@ -271,7 +275,7 @@ instead retain their values until modified by @ref glfwWindowHint or @ref
glfwDefaultWindowHints, or until the library is terminated and re-initialized. glfwDefaultWindowHints, or until the library is terminated and re-initialized.
@subsection moving_video_modes Video mode enumeration ### Video mode enumeration {#moving_video_modes}
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
now returns all available modes for a specific monitor instead of requiring you now returns all available modes for a specific monitor instead of requiring you
@ -280,7 +284,7 @@ had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
returns the current mode of a monitor. returns the current mode of a monitor.
@subsection moving_char_up Removal of character actions ### Removal of character actions {#moving_char_up}
The action parameter of the [character callback](@ref GLFWcharfun) has been The action parameter of the [character callback](@ref GLFWcharfun) has been
removed. This was an artefact of the origin of GLFW, i.e. being developed in removed. This was an artefact of the origin of GLFW, i.e. being developed in
@ -288,18 +292,18 @@ English by a Swede. However, many keyboard layouts require more than one key to
produce characters with diacritical marks. Even the Swedish keyboard layout produce characters with diacritical marks. Even the Swedish keyboard layout
requires this for uncommon cases like ü. requires this for uncommon cases like ü.
@par Old syntax __Old syntax__
@code ```c
void GLFWCALL character_callback(int character, int action); void GLFWCALL character_callback(int character, int action);
@endcode ```
@par New syntax __New syntax__
@code ```c
void character_callback(GLFWwindow* window, int character); void character_callback(GLFWwindow* window, int character);
@endcode ```
@subsection moving_cursorpos Cursor position changes ### Cursor position changes {#moving_cursorpos}
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos, The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref `glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
@ -315,7 +319,7 @@ glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
Unless the window is active, the function fails silently. Unless the window is active, the function fails silently.
@subsection moving_wheel Wheel position replaced by scroll offsets ### Wheel position replaced by scroll offsets {#moving_wheel}
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
offsets and has no absolute position. The mouse wheel callback has been offsets and has no absolute position. The mouse wheel callback has been
@ -323,21 +327,21 @@ replaced by a [scroll callback](@ref GLFWscrollfun) that receives
two-dimensional floating point scroll offsets. This allows you to receive two-dimensional floating point scroll offsets. This allows you to receive
precise scroll data from for example modern touchpads. precise scroll data from for example modern touchpads.
@par Old syntax __Old syntax__
@code ```c
void GLFWCALL mouse_wheel_callback(int position); void GLFWCALL mouse_wheel_callback(int position);
@endcode ```
@par New syntax __New syntax__
@code ```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
@endcode ```
@par Removed functions __Removed functions__
`glfwGetMouseWheel` > `glfwGetMouseWheel`
@subsection moving_repeat Key repeat action ### Key repeat action {#moving_repeat}
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
@ -346,7 +350,7 @@ from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
`GLFW_RELEASE`. `GLFW_RELEASE`.
@subsection moving_keys Physical key input ### Physical key input {#moving_keys}
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named the values generated by the current keyboard layout. The tokens are named
@ -366,7 +370,7 @@ having to remember whether to check for `a` or `A`, you now check for
@ref GLFW_KEY_A. @ref GLFW_KEY_A.
@subsection moving_joystick Joystick function changes ### Joystick function changes {#moving_joystick}
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes. The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
@ -376,18 +380,19 @@ function as well as axis and button counts returned by the @ref
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions. glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
@subsection moving_mbcs Win32 MBCS support ### Win32 MBCS support {#moving_mbcs}
The Win32 port of GLFW 3 will not compile in The Win32 port of GLFW 3 will not compile in [MBCS mode][MBCS]. However,
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx). because the use of the Unicode version of the Win32 API doesn't affect the
However, because the use of the Unicode version of the Win32 API doesn't affect process as a whole, but only those windows created using it, it's perfectly
the process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application. possible to call MBCS functions from other parts of the same application.
Therefore, even if an application using GLFW has MBCS mode code, there's no need Therefore, even if an application using GLFW has MBCS mode code, there's no need
for GLFW itself to support it. for GLFW itself to support it.
[MBCS]: https://msdn.microsoft.com/en-us/library/5z097dxa.aspx
@subsection moving_windows Support for versions of Windows older than XP
### Support for versions of Windows older than XP {#moving_windows}
All explicit support for version of Windows older than XP has been removed. All explicit support for version of Windows older than XP has been removed.
There is no code that actively prevents GLFW 3 from running on these earlier There is no code that actively prevents GLFW 3 from running on these earlier
@ -407,7 +412,7 @@ runtime checking for a number of functions that are present only on modern
version of Windows. version of Windows.
@subsection moving_syskeys Capture of system-wide hotkeys ### Capture of system-wide hotkeys {#moving_syskeys}
The ability to disable and capture system-wide hotkeys like Alt+Tab has been The ability to disable and capture system-wide hotkeys like Alt+Tab has been
removed. Modern applications, whether they're games, scientific visualisations removed. Modern applications, whether they're games, scientific visualisations
@ -415,7 +420,7 @@ or something else, are nowadays expected to be good desktop citizens and allow
these hotkeys to function even when running in full screen mode. these hotkeys to function even when running in full screen mode.
@subsection moving_terminate Automatic termination ### Automatic termination {#moving_terminate}
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization, GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
because `exit` calls registered functions from the calling thread and while it because `exit` calls registered functions from the calling thread and while it
@ -428,37 +433,41 @@ destroys all windows not already destroyed with @ref glfwDestroyWindow,
invalidating any window handles you may still have. invalidating any window handles you may still have.
@subsection moving_glu GLU header inclusion ### GLU header inclusion {#moving_glu}
GLFW 3 does not by default include the GLU header and GLU itself has been GLFW 3 does not by default include the GLU header and GLU itself has been
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New deprecated by [Khronos][]. __New projects should not use GLU__, but if you need
projects should not use GLU__, but if you need it for legacy code that it for legacy code that has been moved to GLFW 3, you can request that the GLFW
has been moved to GLFW 3, you can request that the GLFW header includes it by header includes it by defining @ref GLFW_INCLUDE_GLU before the inclusion of the
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header. GLFW header.
@par Old syntax [Khronos]: https://en.wikipedia.org/wiki/Khronos_Group
@code
__Old syntax__
```c
#include <GL/glfw.h> #include <GL/glfw.h>
@endcode ```
@par New syntax __New syntax__
@code ```c
#define GLFW_INCLUDE_GLU #define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
There are many libraries that offer replacements for the functionality offered There are many libraries that offer replacements for the functionality offered
by GLU. For the matrix helper functions, see math libraries like by GLU. For the matrix helper functions, see math libraries like [GLM][] (for
[GLM](https://github.com/g-truc/glm) (for C++), C++), [linmath.h][] (for C) and others. For the tessellation functions, see for
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the example [libtess2][].
tessellation functions, see for example
[libtess2](https://github.com/memononen/libtess2). [GLM]: https://github.com/g-truc/glm
[linmath.h]: https://github.com/datenwolf/linmath.h
[libtess2]: https://github.com/memononen/libtess2
@section moving_tables Name change tables ## Name change tables {#moving_tables}
@subsection moving_renamed_functions Renamed functions ### Renamed functions {#moving_renamed_functions}
| GLFW 2 | GLFW 3 | Notes | | GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ----------------------------- | ----- | | --------------------------- | ----------------------------- | ----- |
@ -478,7 +487,7 @@ tessellation functions, see for example
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons | | `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
@subsection moving_renamed_types Renamed types ### Renamed types {#moving_renamed_types}
| GLFW 2 | GLFW 3 | Notes | | GLFW 2 | GLFW 3 | Notes |
| ------------------- | --------------------- | | | ------------------- | --------------------- | |
@ -486,7 +495,7 @@ tessellation functions, see for example
| `GLFWmouseposfun` | @ref GLFWcursorposfun | | | `GLFWmouseposfun` | @ref GLFWcursorposfun | |
@subsection moving_renamed_tokens Renamed tokens ### Renamed tokens {#moving_renamed_tokens}
| GLFW 2 | GLFW 3 | Notes | | GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ---------------------------- | ----- | | --------------------------- | ---------------------------- | ----- |
@ -510,4 +519,3 @@ tessellation functions, see for example
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | | | `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | | | `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
*/

View File

@ -1,902 +0,0 @@
/*!
@page news Release notes
@tableofcontents
@section news_33 Release notes for version 3.3
These are the release notes for version 3.3. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsection features_33 New features in version 3.3
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref gamepad.
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsubsection wayland_libdecor_33 Wayland libdecor decorations
GLFW now supports improved fallback window decorations via
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
Support for libdecor can be toggled before GLFW is initialized with the
[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
enabled by default.
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now provides content scales for windows and monitors, i.e. the ratio
between their current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowContentScaleCallback.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like
Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
For more information see @ref window_scale.
@subsubsection setwindowattrib_33 Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
For more information see @ref window_attribs.
@subsubsection raw_motion_33 Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
For more information see @ref raw_mouse_motion.
@subsubsection joysticks_33 Joystick hats
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
For more information see @ref joystick_hat.
@subsubsection geterror_33 Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
For more information see @ref init_hints.
@subsubsection attention_33 User attention request
GLFW now supports requesting user attention with @ref
glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
For more information see @ref window_attention.
@subsubsection maximize_33 Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
maximized by the user and when it was done with @ref glfwMaximizeWindow.
For more information see @ref window_maximize.
@subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
For more information see @ref window_transparency.
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsubsection macos_nib_33 macOS menu bar from nib file
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection caveats_33 Caveats for version 3.3
@subsubsection joystick_layout_33 Layout of joysticks have changed
The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsubsection wait_events_33 No window required to wait for events
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
a window to be created to wait for events. Before version 3.3 these functions
would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
The documentation for versions before 3.3 stated that a gamma ramp size of 256
would always be accepted. This was never the case on X11 and could lead to
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsubsection caveat_fbtransparency_33 Framebuffer transparency requires DWM transparency
GLFW no longer supports framebuffer transparency enabled via @ref
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
(the Transparency setting under Personalization > Window Color).
@subsubsection emptyevents_33 Empty events on X11 no longer roundtrip to server
Starting with GLFW 3.3.7, events posted with @ref glfwPostEmptyEvent now use a separate
unnamed pipe instead of sending an X11 client event to the helper window.
@subsubsection wayland_alpha_33 Framebuffer may lack alpha channel on older Wayland systems
On Wayland, when creating an EGL context on a machine lacking the new
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
ignored and the framebuffer will have no alpha channel. This is because some
Wayland compositors treat any buffer with an alpha channel as per-pixel
transparent.
If you want a per-pixel transparent window, see the
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
hint.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection wl_shell_33 Support for the wl_shell protocol
Support for the wl_shell protocol has been removed and GLFW now only supports
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
then GLFW will fail to initialize.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
- @ref GLFW_WAYLAND_LIBDECOR
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN.
@subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute.
@subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsubsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1
These are the release notes for version 3.1. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
glfwDestroyCursor.
@see @ref cursor_object
@subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
glfwWaitEvents to return.
@see @ref events
@subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
callback, this will report character events that will not result in a character
being input, for example if the Control key is held down.
@see @ref input_char
@subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsubsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 Release notes for 3.0
These are the release notes for version 3.0. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
content area, which is set with @ref glfwSetCursorEnterCallback.
@subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsubsection news_30_doxygen Doxygen documentation
You are reading it.
*/

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# Release notes for version 3.4 {#news}
[TOC]
## New features {#features}
### Runtime platform selection {#runtime_platform_selection}
GLFW now supports being compiled for multiple backends and selecting between
them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
selected platform can be queried with @ref glfwGetPlatform. You can check if
support for a given platform is compiled in with @ref glfwPlatformSupported.
For more information see @ref platform.
### More standard cursor shapes {#more_cursor_shapes}
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
for omnidirectional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
action is not allowed.
Unlike the original set, these shapes may not be available everywhere and
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
The cursors for horizontal and vertical resizing are now referred to as @ref
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
are still available.
For more information see @ref cursor_standard.
### Mouse event passthrough {#mouse_input_passthrough}
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
window hint for making a window transparent to mouse input, lettings events pass
to whatever window is behind it. This can also be changed after window
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
### Ability to get window title {#window_title_function}
GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
function.
For more information see @ref window_title.
### Captured cursor mode {#captured_cursor_mode}
GLFW now supports confining the cursor to the window content area with the @ref
GLFW_CURSOR_CAPTURED cursor mode.
For more information see @ref cursor_mode.
### Support for custom heap memory allocator {#custom_heap_allocator}
GLFW now supports plugging a custom heap memory allocator at initialization with
@ref glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator
with function pointers corresponding to the standard library functions `malloc`,
`realloc` and `free`.
For more information see @ref init_allocator.
### Window hint for framebuffer scaling {#scale_framebuffer_hint}
GLFW now allows provides the
[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
controlling framebuffer scaling on platforms that handle scaling by keeping the
window size the same while resizing the framebuffer. The default value is to
allow framebuffer scaling.
This was already possible on macOS via the
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
hint. This is now another name for the same hint value.
For more information see @ref window_scale.
### Window hints for initial window position {#window_position_hint}
GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
specifying the initial position of the window. This removes the need to create a hidden
window, move it and then show it. The default value of these hints is
`GLFW_ANY_POSITION`, which selects the previous behavior.
For more information see @ref window_pos.
### ANGLE rendering backend hint {#angle_renderer_hint}
GLFW now provides the
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
requesting a specific rendering backend when using [ANGLE][] to create OpenGL ES
contexts.
[ANGLE]: https://chromium.googlesource.com/angle/angle/
### Windows window menu keyboard access hint {#win32_keymenu_hint}
GLFW now provides the
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
enabling keyboard access to the window menu via the Alt+Space and
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
applications.
### Windows STARTUPINFO show command hint {#win32_showdefault_hint}
GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
hint for applying the show command in the program's `STARTUPINFO` when showing the window
for the first time. This may be useful for the main window of a windowed-mode tool.
### Cocoa NSView native access function {#cocoa_nsview_function}
GLFW now provides the @ref glfwGetCocoaView native access function
for returning the Cocoa NSView.
### Wayland libdecor decorations {#wayland_libdecor_decorations}
GLFW now supports improved client-side window decorations via
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). This provides
fully featured window decorations on desktop environments like GNOME.
Support for libdecor can be toggled before GLFW is initialized with the
[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
enabled by default.
This feature has also been available in GLFW 3.3 since 3.3.9.
### Wayland surface app_id hint {#wayland_app_id_hint}
GLFW now supports specifying the app_id for a Wayland window using the
[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
### X11 Vulkan window surface hint {#x11_xcb_vulkan_surface}
GLFW now supports disabling the use of `VK_KHR_xcb_surface` over
`VK_KHR_xlib_surface` where available, with the
[GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init hint.
This affects @ref glfwGetRequiredInstanceExtensions and @ref
glfwCreateWindowSurface.
## Caveats {#caveats}
### Multiple sets of native access functions {#multiplatform_caveat}
Because GLFW now supports runtime selection of platform (window system), a library binary
may export native access functions for multiple platforms. Starting with version 3.4 you
must not assume that GLFW is running on a platform just because it exports native access
functions for it. After initialization, you can query the selected platform with @ref
glfwGetPlatform.
### Version string format has been changed {#version_string_caveat}
Because GLFW now supports runtime selection of platform (window system), the version
string returned by @ref glfwGetVersionString has been expanded. It now contains the names
of all APIs for all the platforms that the library binary supports.
The version string is intended for bug reporting and should not be parsed. See
@ref glfwGetVersion and @ref glfwPlatformSupported instead.
### Joystick support is initialized on demand {#joystick_init_caveat}
The joystick part of GLFW is now initialized when first used, primarily to work
around faulty Windows drivers that cause DirectInput to take up to several
seconds to enumerate devices.
This change is mostly not observable. However, if your application waits for
events without having first called any joystick function or created any visible
windows, the wait may never unblock as GLFW may not yet have subscribed to
joystick related OS events.
To work around this, call any joystick function before waiting for events, for
example by setting a [joystick callback](@ref joystick_event).
### Tests and examples are disabled when built as a subproject {#standalone_caveat}
GLFW now by default does not build the tests or examples when it is added as
a subdirectory of another CMake project. If you were setting @ref
GLFW_BUILD_TESTS or @ref GLFW_BUILD_EXAMPLES to false in your CMake files, you
can now remove this.
If you do want these to be built, set @ref GLFW_BUILD_TESTS and @ref
GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.
```cmake
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
```
### Configuration header is no longer generated {#config_header_caveat}
The `glfw_config.h` configuration header is no longer generated by CMake and the
platform selection macros are now part of the GLFW CMake target. The
`_GLFW_USE_CONFIG_H` macro is still supported in case you are generating
a configuration header in a custom build setup.
### Documentation generation requires Doxygen 1.9.8 or later {#docs_target_caveat}
Doxygen 1.9.8 or later is now required for the `docs` CMake target to be
generated. This is because the documentation now uses more of the Markdown
support in Doxygen and this support has until recently been relatively unstable.
### Windows 7 framebuffer transparency requires DWM transparency {#win7_framebuffer_caveat}
GLFW no longer supports per-pixel framebuffer transparency via @ref
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
(the Transparency setting under Personalization > Window Color).
### macOS main menu now created at initialization {#macos_menu_caveat}
GLFW now creates the main menu and completes the initialization of NSApplication
during initialization. Programs that do not want a main menu can disable it
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
### macOS CoreVideo dependency has been removed {#corevideo_caveat}
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
needs to be specified during compilation or linking.
### Wayland framebuffer may lack alpha channel on older systems {#wayland_alpha_caveat}
On Wayland, when creating an EGL context on a machine lacking the new
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
ignored and the framebuffer will not have an alpha channel. This is because
some Wayland compositors treat any buffer with an alpha channel as per-pixel
transparent.
If you want a per-pixel transparent window, see the
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
hint.
### X11 empty events no longer round-trip to server {#x11_emptyevent_caveat}
Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
instead of sending an X11 client event to the helper window.
## Deprecations {#deprecations}
### Windows XP and Vista support is deprecated {#winxp_deprecated}
Support for Windows XP and Vista has been deprecated and will be removed in
a future release. Windows XP has been out of extended support since 2014.
### Original MinGW support is deprecated {#mingw_deprecated}
Support for the now unmaintained original MinGW distribution has been deprecated
and will be removed in a future release.
This does not apply to the much more capable MinGW-w64, which remains fully
supported, actively maintained and available on many platforms.
### OS X Yosemite support is deprecated {#yosemite_deprecated}
Support for OS X 10.10 Yosemite and earlier has been deprecated and will be
removed in a future release. OS X 10.10 has been out of support since 2017.
## Removals {#removals}
### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_removed}
This option was used to compile GLFW directly linked with the Vulkan loader, instead of
using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
now done by calling the @ref glfwInitVulkanLoader function before initialization.
If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
### GLFW_USE_WAYLAND CMake option has been removed {#use_wayland_removed}
This option was used to compile GLFW for Wayland instead of X11. GLFW now
supports selecting the platform at run-time. By default GLFW is compiled for
both Wayland and X11 on Linux and other Unix-like systems.
To disable Wayland or X11 or both, set the @ref GLFW_BUILD_WAYLAND and @ref
GLFW_BUILD_X11 CMake options.
The `GLFW_USE_WAYLAND` CMake variable must not be present in the CMake cache at
all, or GLFW will fail to configure. If you are getting this error, delete the
CMake cache for GLFW and configure again.
### GLFW_USE_OSMESA CMake option has been removed {#use_osmesa_removed}
This option was used to compile GLFW for the Null platform. The Null platform
is now always available. To produce a library binary that only supports this
platform, the way this CMake option used to do, you will instead need to disable
the default platforms for the target OS. This means setting the @ref
GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or @ref GLFW_BUILD_WAYLAND and @ref
GLFW_BUILD_X11 CMake options to false.
You can set all of them to false and the ones that don't apply for the target OS
will be ignored.
### wl_shell protocol support has been removed {#wl_shell_removed}
Support for the deprecated wl_shell protocol has been removed and GLFW now only
supports the XDG-Shell protocol. If your Wayland compositor does not support
XDG-Shell then GLFW will fail to initialize.
## New symbols {#new_symbols}
### New functions {#new_functions}
- @ref glfwInitAllocator
- @ref glfwGetPlatform
- @ref glfwPlatformSupported
- @ref glfwInitVulkanLoader
- @ref glfwGetWindowTitle
- @ref glfwGetCocoaView
### New types {#new_types}
- @ref GLFWallocator
- @ref GLFWallocatefun
- @ref GLFWreallocatefun
- @ref GLFWdeallocatefun
### New constants {#new_constants}
- @ref GLFW_PLATFORM
- @ref GLFW_ANY_PLATFORM
- @ref GLFW_PLATFORM_WIN32
- @ref GLFW_PLATFORM_COCOA
- @ref GLFW_PLATFORM_WAYLAND
- @ref GLFW_PLATFORM_X11
- @ref GLFW_PLATFORM_NULL
- @ref GLFW_PLATFORM_UNAVAILABLE
- @ref GLFW_POINTING_HAND_CURSOR
- @ref GLFW_RESIZE_EW_CURSOR
- @ref GLFW_RESIZE_NS_CURSOR
- @ref GLFW_RESIZE_NWSE_CURSOR
- @ref GLFW_RESIZE_NESW_CURSOR
- @ref GLFW_RESIZE_ALL_CURSOR
- @ref GLFW_MOUSE_PASSTHROUGH
- @ref GLFW_NOT_ALLOWED_CURSOR
- @ref GLFW_CURSOR_UNAVAILABLE
- @ref GLFW_WIN32_KEYBOARD_MENU
- @ref GLFW_WIN32_SHOWDEFAULT
- @ref GLFW_CONTEXT_DEBUG
- @ref GLFW_FEATURE_UNAVAILABLE
- @ref GLFW_FEATURE_UNIMPLEMENTED
- @ref GLFW_ANGLE_PLATFORM_TYPE
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
- @ref GLFW_X11_XCB_VULKAN_SURFACE
- @ref GLFW_CURSOR_CAPTURED
- @ref GLFW_POSITION_X
- @ref GLFW_POSITION_Y
- @ref GLFW_ANY_POSITION
- @ref GLFW_WAYLAND_APP_ID
- @ref GLFW_WAYLAND_LIBDECOR
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
- @ref GLFW_SCALE_FRAMEBUFFER
## Release notes for earlier versions {#news_archive}
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)

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@ -1,10 +1,8 @@
/*! # Getting started {#quick_guide}
@page quick_guide Getting started [TOC]
@tableofcontents This guide takes you through writing a small application using GLFW 3. The
This guide takes you through writing a simple application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses _Escape_. This guide will and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more. introduce a few of the most commonly used functions, but there are many more.
@ -14,16 +12,16 @@ have used GLFW 2 in the past, read @ref moving_guide, as some functions
behave differently in GLFW 3. behave differently in GLFW 3.
@section quick_steps Step by step ## Step by step {#quick_steps}
@subsection quick_include Including the GLFW header ### Including the GLFW header {#quick_include}
In the source files of your application where you use GLFW, you need to include In the source files of your application where you use GLFW, you need to include
its header file. its header file.
@code ```c
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
This header provides all the constants, types and function prototypes of the This header provides all the constants, types and function prototypes of the
GLFW API. GLFW API.
@ -38,51 +36,51 @@ This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
header can detect most such headers if they are included first and will then not header can detect most such headers if they are included first and will then not
include the one from your development environment. include the one from your development environment.
@code ```c
#include <glad/gl.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
To make sure there will be no header conflicts, you can define @ref To make sure there will be no header conflicts, you can define @ref
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
development environment header. This also allows the two headers to be included development environment header. This also allows the two headers to be included
in any order. in any order.
@code ```c
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glad/gl.h> #include <glad/gl.h>
@endcode ```
@subsection quick_init_term Initializing and terminating GLFW ### Initializing and terminating GLFW {#quick_init_term}
Before you can use most GLFW functions, the library must be initialized. On Before you can use most GLFW functions, the library must be initialized. On
successful initialization, `GLFW_TRUE` is returned. If an error occurred, successful initialization, `GLFW_TRUE` is returned. If an error occurred,
`GLFW_FALSE` is returned. `GLFW_FALSE` is returned.
@code ```c
if (!glfwInit()) if (!glfwInit())
{ {
// Initialization failed // Initialization failed
} }
@endcode ```
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero. Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW. need to terminate GLFW.
@code ```c
glfwTerminate(); glfwTerminate();
@endcode ```
This destroys any remaining windows and releases any other resources allocated by This destroys any remaining windows and releases any other resources allocated by
GLFW. After this call, you must initialize GLFW again before using any GLFW GLFW. After this call, you must initialize GLFW again before using any GLFW
functions that require it. functions that require it.
@subsection quick_capture_error Setting an error callback ### Setting an error callback {#quick_capture_error}
Most events are reported through callbacks, whether it's a key being pressed, Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are C functions (or a GLFW window being moved, or an error occurring. Callbacks are C functions (or
@ -92,36 +90,36 @@ In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have You can receive these reports with an error callback. This function must have
the signature below but may do anything permitted in other callbacks. the signature below but may do anything permitted in other callbacks.
@code ```c
void error_callback(int error, const char* description) void error_callback(int error, const char* description)
{ {
fprintf(stderr, "Error: %s\n", description); fprintf(stderr, "Error: %s\n", description);
} }
@endcode ```
Callback functions must be set, so GLFW knows to call them. The function to set Callback functions must be set, so GLFW knows to call them. The function to set
the error callback is one of the few GLFW functions that may be called before the error callback is one of the few GLFW functions that may be called before
initialization, which lets you be notified of errors both during and after initialization, which lets you be notified of errors both during and after
initialization. initialization.
@code ```c
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
@endcode ```
@subsection quick_create_window Creating a window and context ### Creating a window and context {#quick_create_window}
The window and its OpenGL context are created with a single call to @ref The window and its OpenGL context are created with a single call to @ref
glfwCreateWindow, which returns a handle to the created combined window and glfwCreateWindow, which returns a handle to the created combined window and
context object context object
@code ```c
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window) if (!window)
{ {
// Window or OpenGL context creation failed // Window or OpenGL context creation failed
} }
@endcode ```
This creates a 640 by 480 windowed mode window with an OpenGL context. If This creates a 640 by 480 windowed mode window with an OpenGL context. If
window or OpenGL context creation fails, `NULL` will be returned. You should window or OpenGL context creation fails, `NULL` will be returned. You should
@ -134,33 +132,38 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum `GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails. version is not supported on the machine, context (and window) creation fails.
@code You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); This program uses the core profile as that is the only profile macOS supports
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); for OpenGL 3.x and 4.x.
```c
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window) if (!window)
{ {
// Window or context creation failed // Window or context creation failed
} }
@endcode ```
When a window and context is no longer needed, destroy it. When a window and context is no longer needed, destroy it.
@code ```c
glfwDestroyWindow(window); glfwDestroyWindow(window);
@endcode ```
Once this function is called, no more events will be delivered for that window Once this function is called, no more events will be delivered for that window
and its handle becomes invalid. and its handle becomes invalid.
@subsection quick_context_current Making the OpenGL context current ### Making the OpenGL context current {#quick_context_current}
Before you can use the OpenGL API, you must have a current OpenGL context. Before you can use the OpenGL API, you must have a current OpenGL context.
@code ```c
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
@endcode ```
The context will remain current until you make another context current or until The context will remain current until you make another context current or until
the window owning the current context is destroyed. the window owning the current context is destroyed.
@ -171,12 +174,12 @@ a current context to load from. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such [glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries. libraries.
@code ```c
gladLoadGL(glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
@endcode ```
@subsection quick_window_close Checking the window close flag ### Checking the window close flag {#quick_window_close}
Each window has a flag indicating whether the window should be closed. Each window has a flag indicating whether the window should be closed.
@ -186,12 +189,12 @@ Note that __the window isn't actually closed__, so you are expected to monitor
this flag and either destroy the window or give some kind of feedback to the this flag and either destroy the window or give some kind of feedback to the
user. user.
@code ```c
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))
{ {
// Keep running // Keep running
} }
@endcode ```
You can be notified when the user is attempting to close the window by setting You can be notified when the user is attempting to close the window by setting
a close callback with @ref glfwSetWindowCloseCallback. The callback will be a close callback with @ref glfwSetWindowCloseCallback. The callback will be
@ -202,41 +205,41 @@ useful if you want to interpret other kinds of input as closing the window, like
for example pressing the _Escape_ key. for example pressing the _Escape_ key.
@subsection quick_key_input Receiving input events ### Receiving input events {#quick_key_input}
Each window has a large number of callbacks that can be set to receive all the Each window has a large number of callbacks that can be set to receive all the
various kinds of events. To receive key press and release events, create a key various kinds of events. To receive key press and release events, create a key
callback function. callback function.
@code ```c
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE); glfwSetWindowShouldClose(window, GLFW_TRUE);
} }
@endcode ```
The key callback, like other window related callbacks, are set per-window. The key callback, like other window related callbacks, are set per-window.
@code ```c
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
@endcode ```
In order for event callbacks to be called when events occur, you need to process In order for event callbacks to be called when events occur, you need to process
events as described below. events as described below.
@subsection quick_render Rendering with OpenGL ### Rendering with OpenGL {#quick_render}
Once you have a current OpenGL context, you can use OpenGL normally. In this Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multicolored rotating triangle will be rendered. The framebuffer tutorial, a multicolored rotating triangle will be rendered. The framebuffer
size needs to be retrieved for `glViewport`. size needs to be retrieved for `glViewport`.
@code ```c
int width, height; int width, height;
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
@endcode ```
You can also set a framebuffer size callback using @ref You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes. glfwSetFramebufferSizeCallback and be notified when the size changes.
@ -253,19 +256,19 @@ These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context. use to create the window and context.
@subsection quick_timer Reading the timer ### Reading the timer {#quick_timer}
To create smooth animation, a time source is needed. GLFW provides a timer that To create smooth animation, a time source is needed. GLFW provides a timer that
returns the number of seconds since initialization. The time source used is the returns the number of seconds since initialization. The time source used is the
most accurate on each platform and generally has micro- or nanosecond most accurate on each platform and generally has micro- or nanosecond
resolution. resolution.
@code ```c
double time = glfwGetTime(); double time = glfwGetTime();
@endcode ```
@subsection quick_swap_buffers Swapping buffers ### Swapping buffers {#quick_swap_buffers}
GLFW windows by default use double buffering. That means that each window has GLFW windows by default use double buffering. That means that each window has
two rendering buffers; a front buffer and a back buffer. The front buffer is two rendering buffers; a front buffer and a back buffer. The front buffer is
@ -274,9 +277,9 @@ the one being displayed and the back buffer the one you render to.
When the entire frame has been rendered, the buffers need to be swapped with one When the entire frame has been rendered, the buffers need to be swapped with one
another, so the back buffer becomes the front buffer and vice versa. another, so the back buffer becomes the front buffer and vice versa.
@code ```c
glfwSwapBuffers(window); glfwSwapBuffers(window);
@endcode ```
The swap interval indicates how many frames to wait until swapping the buffers, The swap interval indicates how many frames to wait until swapping the buffers,
commonly known as _vsync_. By default, the swap interval is zero, meaning commonly known as _vsync_. By default, the swap interval is zero, meaning
@ -291,15 +294,15 @@ For these reasons, applications will typically want to set the swap interval to
one. It can be set to higher values, but this is usually not recommended, one. It can be set to higher values, but this is usually not recommended,
because of the input latency it leads to. because of the input latency it leads to.
@code ```c
glfwSwapInterval(1); glfwSwapInterval(1);
@endcode ```
This function acts on the current context and will fail unless a context is This function acts on the current context and will fail unless a context is
current. current.
@subsection quick_process_events Processing events ### Processing events {#quick_process_events}
GLFW needs to communicate regularly with the window system both in order to GLFW needs to communicate regularly with the window system both in order to
receive events and to show that the application hasn't locked up. Event receive events and to show that the application hasn't locked up. Event
@ -310,9 +313,9 @@ There are two methods for processing pending events; polling and waiting. This
example will use event polling, which processes only those events that have example will use event polling, which processes only those events that have
already been received and then returns immediately. already been received and then returns immediately.
@code ```c
glfwPollEvents(); glfwPollEvents();
@endcode ```
This is the best choice when rendering continually, like most games do. If This is the best choice when rendering continually, like most games do. If
instead you only need to update your rendering once you have received new input, instead you only need to update your rendering once you have received new input,
@ -322,22 +325,24 @@ all received events. This saves a great deal of CPU cycles and is useful for,
for example, many kinds of editing tools. for example, many kinds of editing tools.
@section quick_example Putting it together ## Putting it together {#quick_example}
Now that you know how to initialize GLFW, create a window and poll for Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program. keyboard input, it's possible to create a small program.
This program creates a 640 by 480 windowed mode window and starts a loop that This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either clears the screen, renders a triangle and processes events until the user either
presses _Escape_ or closes the window. presses _Escape_ or closes the window.
@snippet simple.c code @snippet triangle-opengl.c code
The program above can be found in the The program above can be found in the [source package][download] as
[source package](https://www.glfw.org/download.html) as `examples/simple.c` `examples/triangle-opengl.c` and is compiled along with all other examples when
and is compiled along with all other examples when you build GLFW. If you you build GLFW. If you built GLFW from the source package then you already have
built GLFW from the source package then you already have this as `simple.exe` on this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
Windows, `simple` on Linux or `simple.app` on macOS. `triangle-opengl.app` on macOS.
[download]: https://www.glfw.org/download.html
This tutorial used only a few of the many functions GLFW provides. There are This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the guides for each of the areas covered by GLFW. Each guide will introduce all the
@ -358,4 +363,3 @@ environment you are using and is best explained by the documentation for that
environment. To learn about the details that are specific to GLFW, see environment. To learn about the details that are specific to GLFW, see
@ref build_guide. @ref build_guide.
*/

View File

@ -1,8 +1,6 @@
/*! # Vulkan guide {#vulkan_guide}
@page vulkan_guide Vulkan guide [TOC]
@tableofcontents
This guide is intended to fill the gaps between the official [Vulkan This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
@ -29,51 +27,62 @@ are also guides for the other areas of the GLFW API.
- @ref input_guide - @ref input_guide
@section vulkan_loader Linking against the Vulkan loader ## Finding the Vulkan loader {#vulkan_loader}
By default, GLFW will look for the Vulkan loader on demand at runtime via its GLFW itself does not ever need to be linked against the Vulkan loader.
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
not need to be linked against the loader. However, it also means that if you
are using the static library form of the Vulkan loader GLFW will either fail to
find it or (worse) use the wrong one.
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name:
directly instead of dynamically loading it at runtime. Not linking against the `vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and
Vulkan loader will then be a compile-time error. `libvulkan.1.dylib` on macOS.
@macos To make your application be redistributable you will need to set up the @macos GLFW will also look up and search the `Frameworks` subdirectory of your
application bundle according to the LunarG SDK documentation. This is explained application bundle.
in more detail in the
If your code is using a Vulkan loader with a different name or in a non-standard location
you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr` to @ref
glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan
entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.
```c
glfwInitVulkanLoader(vkGetInstanceProcAddr);
```
@macos To make your application be redistributable you will need to set up the application
bundle according to the LunarG SDK documentation. This is explained in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html). [SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
@section vulkan_include Including the Vulkan and GLFW header files ## Including the Vulkan header file {#vulkan_include}
To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including To have GLFW include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
the GLFW header. the GLFW header.
@code ```c
#define GLFW_INCLUDE_VULKAN #define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
If you instead want to include the Vulkan header from a custom location or use If you instead want to include the Vulkan header from a custom location or use
your own custom Vulkan header then do this before the GLFW header. your own custom Vulkan header then do this before the GLFW header.
@code ```c
#include <path/to/vulkan.h> #include <path/to/vulkan.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode ```
Unless a Vulkan header is included, either by the GLFW header or above it, any Unless a Vulkan header is included, either by the GLFW header or above it, the following
GLFW functions that take or return Vulkan types will not be declared. GLFW functions will not be declared, as depend on Vulkan types.
- @ref glfwInitVulkanLoader
- @ref glfwGetInstanceProcAddress
- @ref glfwGetPhysicalDevicePresentationSupport
- @ref glfwCreateWindowSurface
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
of GLFW to work. Define them only if you are using these extensions directly. of GLFW to work. Define them only if you are using these extensions directly.
@section vulkan_support Querying for Vulkan support ## Querying for Vulkan support {#vulkan_support}
If you are linking directly against the Vulkan loader then you can skip this If you are linking directly against the Vulkan loader then you can skip this
section. The canonical desktop loader library exports all Vulkan core and section. The canonical desktop loader library exports all Vulkan core and
@ -83,12 +92,12 @@ If you are loading the Vulkan loader dynamically instead of linking directly
against it, you can check for the availability of a loader and ICD with @ref against it, you can check for the availability of a loader and ICD with @ref
glfwVulkanSupported. glfwVulkanSupported.
@code ```c
if (glfwVulkanSupported()) if (glfwVulkanSupported())
{ {
// Vulkan is available, at least for compute // Vulkan is available, at least for compute
} }
@endcode ```
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
functional ICD was found. functional ICD was found.
@ -97,24 +106,24 @@ If one or both were not found, calling any other Vulkan related GLFW function
will generate a @ref GLFW_API_UNAVAILABLE error. will generate a @ref GLFW_API_UNAVAILABLE error.
@subsection vulkan_proc Querying Vulkan function pointers ### Querying Vulkan function pointers {#vulkan_proc}
To load any Vulkan core or extension function from the found loader, call @ref To load any Vulkan core or extension function from the found loader, call @ref
glfwGetInstanceProcAddress. To load functions needed for instance creation, glfwGetInstanceProcAddress. To load functions needed for instance creation,
pass `NULL` as the instance. pass `NULL` as the instance.
@code ```c
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
@endcode ```
Once you have created an instance, you can load from it all other Vulkan core Once you have created an instance, you can load from it all other Vulkan core
functions and functions from any instance extensions you enabled. functions and functions from any instance extensions you enabled.
@code ```c
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
glfwGetInstanceProcAddress(instance, "vkCreateDevice"); glfwGetInstanceProcAddress(instance, "vkCreateDevice");
@endcode ```
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
function falls back to a platform-specific query of the Vulkan loader (i.e. function falls back to a platform-specific query of the Vulkan loader (i.e.
@ -126,17 +135,17 @@ Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
of Vulkan function. This function can be retrieved from an instance with @ref of Vulkan function. This function can be retrieved from an instance with @ref
glfwGetInstanceProcAddress. glfwGetInstanceProcAddress.
@code ```c
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
@endcode ```
Device-specific functions may execute a little faster, due to not having to Device-specific functions may execute a little faster, due to not having to
dispatch internally based on the device passed to them. For more information dispatch internally based on the device passed to them. For more information
about `vkGetDeviceProcAddr`, see the Vulkan documentation. about `vkGetDeviceProcAddr`, see the Vulkan documentation.
@section vulkan_ext Querying required Vulkan extensions ## Querying required Vulkan extensions {#vulkan_ext}
To do anything useful with Vulkan you need to create an instance. If you want To do anything useful with Vulkan you need to create an instance. If you want
to use Vulkan to render to a window, you must enable the instance extensions to use Vulkan to render to a window, you must enable the instance extensions
@ -145,10 +154,10 @@ GLFW requires to create Vulkan surfaces.
To query the instance extensions required, call @ref To query the instance extensions required, call @ref
glfwGetRequiredInstanceExtensions. glfwGetRequiredInstanceExtensions.
@code ```c
uint32_t count; uint32_t count;
const char** extensions = glfwGetRequiredInstanceExtensions(&count); const char** extensions = glfwGetRequiredInstanceExtensions(&count);
@endcode ```
These extensions must all be enabled when creating instances that are going to These extensions must all be enabled when creating instances that are going to
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
@ -163,14 +172,14 @@ If successful the returned array will always include `VK_KHR_surface`, so if
you don't require any additional extensions you can pass this list directly to you don't require any additional extensions you can pass this list directly to
the `VkInstanceCreateInfo` struct. the `VkInstanceCreateInfo` struct.
@code ```c
VkInstanceCreateInfo ici; VkInstanceCreateInfo ici;
memset(&ici, 0, sizeof(ici)); memset(&ici, 0, sizeof(ici));
ici.enabledExtensionCount = count; ici.enabledExtensionCount = count;
ici.ppEnabledExtensionNames = extensions; ici.ppEnabledExtensionNames = extensions;
... ...
@endcode ```
Additional extensions may be required by future versions of GLFW. You should Additional extensions may be required by future versions of GLFW. You should
check whether any extensions you wish to enable are already in the returned check whether any extensions you wish to enable are already in the returned
@ -185,52 +194,52 @@ info flags for MoltenVK to show up in the list of physical devices. For more
information, see the Vulkan and MoltenVK documentation. information, see the Vulkan and MoltenVK documentation.
@section vulkan_present Querying for Vulkan presentation support ## Querying for Vulkan presentation support {#vulkan_present}
Not every queue family of every Vulkan device can present images to surfaces. Not every queue family of every Vulkan device can present images to surfaces.
To check whether a specific queue family of a physical device supports image To check whether a specific queue family of a physical device supports image
presentation without first having to create a window and surface, call @ref presentation without first having to create a window and surface, call @ref
glfwGetPhysicalDevicePresentationSupport. glfwGetPhysicalDevicePresentationSupport.
@code ```c
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
{ {
// Queue family supports image presentation // Queue family supports image presentation
} }
@endcode ```
The `VK_KHR_surface` extension additionally provides the The `VK_KHR_surface` extension additionally provides the
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on `vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
an existing Vulkan surface. an existing Vulkan surface.
@section vulkan_window Creating the window ## Creating the window {#vulkan_window}
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation with the there is no need to create a context. You can disable context creation with the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint. [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
@code ```c
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
@endcode ```
See @ref context_less for more information. See @ref context_less for more information.
@section vulkan_surface Creating a Vulkan window surface ## Creating a Vulkan window surface {#vulkan_surface}
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
for a GLFW window with @ref glfwCreateWindowSurface. for a GLFW window with @ref glfwCreateWindowSurface.
@code ```c
VkSurfaceKHR surface; VkSurfaceKHR surface;
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
if (err) if (err)
{ {
// Window surface creation failed // Window surface creation failed
} }
@endcode ```
If an OpenGL or OpenGL ES context was created on the window, the context has If an OpenGL or OpenGL ES context was created on the window, the context has
ownership of the presentation on the window and a Vulkan surface cannot be ownership of the presentation on the window and a Vulkan surface cannot be
@ -239,4 +248,3 @@ created.
It is your responsibility to destroy the surface. GLFW does not destroy it for It is your responsibility to destroy the surface. GLFW does not destroy it for
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it. you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
*/

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@ -18,19 +18,8 @@ elseif (APPLE)
set(ICON glfw.icns) set(ICON glfw.icns)
endif() endif()
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
${CMAKE_VERSION} VERSION_GREATER "3.1.0") set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c") "${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
@ -42,26 +31,25 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL}) add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL}) add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}") target_link_libraries(particles Threads::Threads)
if (RT_LIBRARY) if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}") target_link_libraries(particles "${RT_LIBRARY}")
endif() endif()
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
wave) triangle-opengl triangle-opengles wave windows)
set(CONSOLE_BINARIES offscreen) set(CONSOLE_BINARIES offscreen)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Examples") FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
if (MSVC) if (MSVC)
# Tell MSVC to use main instead of WinMain # Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
@ -78,9 +66,11 @@ if (APPLE)
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_source_files_properties(glfw.icns PROPERTIES set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources") MACOSX_PACKAGE_LOCATION "Resources")
@ -88,6 +78,6 @@ if (APPLE)
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif() endif()

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@ -36,6 +36,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -31,6 +31,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -29,6 +29,7 @@
#include <assert.h> #include <assert.h>
#include <stddef.h> #include <stddef.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -23,15 +23,11 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#if USE_NATIVE_OSMESA
#define GLFW_EXPOSE_NATIVE_OSMESA
#include <GLFW/glfw3native.h>
#endif
#include "linmath.h" #include "linmath.h"
#include <stdlib.h> #include <stdlib.h>
@ -150,12 +146,8 @@ int main(void)
glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 0, 3);
glFinish(); glFinish();
#if USE_NATIVE_OSMESA
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
#else
buffer = calloc(4, width * height); buffer = calloc(4, width * height);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
#endif
// Write image Y-flipped because OpenGL // Write image Y-flipped because OpenGL
stbi_write_png("offscreen.png", stbi_write_png("offscreen.png",
@ -163,11 +155,7 @@ int main(void)
buffer + (width * 4 * (height - 1)), buffer + (width * 4 * (height - 1)),
-width * 4); -width * 4);
#if USE_NATIVE_OSMESA
// Here is where there's nothing
#else
free(buffer); free(buffer);
#endif
glfwDestroyWindow(window); glfwDestroyWindow(window);

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@ -39,6 +39,7 @@
#include <getopt.h> #include <getopt.h>
#include <linmath.h> #include <linmath.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -23,6 +23,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -30,7 +31,6 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "getopt.h"
#include "linmath.h" #include "linmath.h"
static const char* vertex_shader_text = static const char* vertex_shader_text =

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@ -10,6 +10,7 @@
// because I am not a friend of orthogonal projections) // because I am not a friend of orthogonal projections)
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// Simple GLFW example // OpenGL triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org> // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
@ -24,6 +24,7 @@
//======================================================================== //========================================================================
//! [code] //! [code]
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -31,25 +32,28 @@
#include "linmath.h" #include "linmath.h"
#include <stdlib.h> #include <stdlib.h>
#include <stddef.h>
#include <stdio.h> #include <stdio.h>
static const struct typedef struct Vertex
{ {
float x, y; vec2 pos;
float r, g, b; vec3 col;
} vertices[3] = } Vertex;
static const Vertex vertices[3] =
{ {
{ -0.6f, -0.4f, 1.f, 0.f, 0.f }, { { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f }, { { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ 0.f, 0.6f, 0.f, 0.f, 1.f } { { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
}; };
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n" "#version 330\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec3 vCol;\n" "in vec3 vCol;\n"
"attribute vec2 vPos;\n" "in vec2 vPos;\n"
"varying vec3 color;\n" "out vec3 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
@ -57,11 +61,12 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n" "#version 330\n"
"varying vec3 color;\n" "in vec3 color;\n"
"out vec4 fragment;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = vec4(color, 1.0);\n" " fragment = vec4(color, 1.0);\n"
"}\n"; "}\n";
static void error_callback(int error, const char* description) static void error_callback(int error, const char* description)
@ -77,19 +82,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(void) int main(void)
{ {
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
if (!window) if (!window)
{ {
glfwTerminate(); glfwTerminate();
@ -104,53 +106,56 @@ int main(void)
// NOTE: OpenGL error checks have been omitted for brevity // NOTE: OpenGL error checks have been omitted for brevity
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer); glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER); const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader); glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader); glCompileShader(fragment_shader);
program = glCreateProgram(); const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader); glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader); glAttachShader(program, fragment_shader);
glLinkProgram(program); glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP"); const GLint mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos"); const GLint vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol"); const GLint vcol_location = glGetAttribLocation(program, "vCol");
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
glEnableVertexAttribArray(vpos_location); glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0); sizeof(Vertex), (void*) offsetof(Vertex, pos));
glEnableVertexAttribArray(vcol_location); glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2)); sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))
{ {
float ratio;
int width, height; int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height; const float ratio = width / (float) height;
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m); mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime()); mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m); mat4x4_mul(mvp, p, m);
glUseProgram(program); glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window); glfwSwapBuffers(window);

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@ -0,0 +1,170 @@
//========================================================================
// OpenGL ES 2.0 triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GLES2_IMPLEMENTATION
#include <glad/gles2.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
typedef struct Vertex
{
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 100\n"
"precision mediump float;\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 100\n"
"precision mediump float;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle (EGL)", NULL, NULL);
if (!window)
{
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLES2(glfwGetProcAddress);
glfwSwapInterval(1);
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
int width, height;
glfwGetFramebufferSize(window, &width, &height);
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -17,6 +17,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

106
examples/windows.c Normal file
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@ -0,0 +1,106 @@
//========================================================================
// Simple multi-window example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char** argv)
{
int xpos, ypos, height;
const char* description;
GLFWwindow* windows[4];
if (!glfwInit())
{
glfwGetError(&description);
printf("Error: %s\n", description);
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
for (int i = 0; i < 4; i++)
{
const int size = height / 5;
const struct
{
float r, g, b;
} colors[] =
{
{ 0.95f, 0.32f, 0.11f },
{ 0.50f, 0.80f, 0.16f },
{ 0.f, 0.68f, 0.94f },
{ 0.98f, 0.74f, 0.04f }
};
if (i > 0)
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
glfwWindowHint(GLFW_POSITION_X, xpos + size * (1 + (i & 1)));
glfwWindowHint(GLFW_POSITION_Y, ypos + size * (1 + (i >> 1)));
windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
if (!windows[i])
{
glfwGetError(&description);
printf("Error: %s\n", description);
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
glfwMakeContextCurrent(windows[i]);
gladLoadGL(glfwGetProcAddress);
glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
}
for (;;)
{
for (int i = 0; i < 4; i++)
{
glfwMakeContextCurrent(windows[i]);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(windows[i]);
if (glfwWindowShouldClose(windows[i]) ||
glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
{
glfwTerminate();
exit(EXIT_SUCCESS);
}
}
glfwWaitEvents();
}
}

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@ -1,5 +1,5 @@
/************************************************************************* /*************************************************************************
* GLFW 3.3 - www.glfw.org * GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input * A library for OpenGL, window and input
*------------------------------------------------------------------------ *------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2002-2006 Marcus Geelnard
@ -169,7 +169,8 @@ extern "C" {
* of the specified monitor, or `NULL` if an [error](@ref error_handling) * of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred. * occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -186,7 +187,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -202,7 +204,8 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an * @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @remark The `HDC` associated with the window can be queried with the * @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@ -228,8 +231,8 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an * @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NOT_INITIALIZED. * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
* *
* @remark The `HDC` associated with the window can be queried with the * @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@ -255,7 +258,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
* @return The `CGDirectDisplayID` of the specified monitor, or * @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -271,7 +275,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @return The `NSWindow` of the specified window, or `nil` if an * @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -281,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @ingroup native * @ingroup native
*/ */
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
/*! @brief Returns the `NSView` of the specified window.
*
* @return The `NSView` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.4.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
#endif #endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL) #if defined(GLFW_EXPOSE_NATIVE_NSGL)
@ -289,8 +311,8 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
* @return The `NSOpenGLContext` of the specified window, or `nil` if an * @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NOT_INITIALIZED. * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -308,7 +330,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
* @return The `Display` used by GLFW, or `NULL` if an * @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -324,7 +347,8 @@ GLFWAPI Display* glfwGetX11Display(void);
* @return The `RRCrtc` of the specified monitor, or `None` if an * @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -340,7 +364,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
* @return The `RROutput` of the specified monitor, or `None` if an * @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -356,7 +381,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @return The `Window` of the specified window, or `None` if an * @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -371,8 +397,8 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
* *
* @param[in] string A UTF-8 encoded string. * @param[in] string A UTF-8 encoded string.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
* *
* @pointer_lifetime The specified string is copied before this function * @pointer_lifetime The specified string is copied before this function
* returns. * returns.
@ -397,8 +423,8 @@ GLFWAPI void glfwSetX11SelectionString(const char* string);
* @return The contents of the selection as a UTF-8 encoded string, or `NULL` * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred. * if an [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
* *
* @pointer_lifetime The returned string is allocated and freed by GLFW. You * @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref * should not free it yourself. It is valid until the next call to @ref
@ -424,8 +450,8 @@ GLFWAPI const char* glfwGetX11SelectionString(void);
* @return The `GLXContext` of the specified window, or `NULL` if an * @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -441,8 +467,8 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
* @return The `GLXWindow` of the specified window, or `None` if an * @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -460,7 +486,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
* @return The `struct wl_display*` used by GLFW, or `NULL` if an * @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -476,7 +503,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -492,7 +520,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
* @return The main `struct wl_surface*` of the specified window, or `NULL` if * @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred. * an [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -529,8 +558,8 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -546,8 +575,8 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -572,8 +601,8 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -596,8 +625,8 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
@ -613,8 +642,8 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height
* @return The `OSMesaContext` of the specified window, or `NULL` if an * @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NOT_INITIALIZED. * GLFW_NO_WINDOW_CONTEXT.
* *
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.

View File

@ -1,9 +1,24 @@
set(common_HEADERS internal.h mappings.h add_library(glfw ${GLFW_LIBRARY_TYPE}
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c) internal.h platform.h mappings.h
context.c init.c input.c monitor.c platform.c vulkan.c window.c
egl_context.c osmesa_context.c null_platform.h null_joystick.h
null_init.c null_monitor.c null_window.c null_joystick.c)
# The time, thread and module code is shared between all backends on a given OS,
# including the null backend, which still needs those bits to be functional
if (APPLE)
target_sources(glfw PRIVATE cocoa_time.h cocoa_time.c posix_thread.h
posix_module.c posix_thread.c)
elseif (WIN32)
target_sources(glfw PRIVATE win32_time.h win32_thread.h win32_module.c
win32_time.c win32_thread.c)
else()
target_sources(glfw PRIVATE posix_time.h posix_thread.h posix_module.c
posix_time.c posix_thread.c)
endif()
add_custom_target(update_mappings add_custom_target(update_mappings
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
@ -14,73 +29,114 @@ add_custom_target(update_mappings
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3") set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
if (_GLFW_COCOA) if (GLFW_BUILD_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h target_compile_definitions(glfw PRIVATE _GLFW_COCOA)
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h) target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h cocoa_init.m
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m cocoa_joystick.m cocoa_monitor.m cocoa_window.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c nsgl_context.m)
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
BASENAME xdg-shell)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
BASENAME xdg-decoration)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
BASENAME viewporter)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
endif() endif()
if (_GLFW_X11 OR _GLFW_WAYLAND) if (GLFW_BUILD_WIN32)
target_compile_definitions(glfw PRIVATE _GLFW_WIN32)
target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_init.c
win32_joystick.c win32_monitor.c win32_window.c
wgl_context.c)
endif()
if (GLFW_BUILD_X11)
target_compile_definitions(glfw PRIVATE _GLFW_X11)
target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h x11_init.c
x11_monitor.c x11_window.c xkb_unicode.c
glx_context.c)
endif()
if (GLFW_BUILD_WAYLAND)
target_compile_definitions(glfw PRIVATE _GLFW_WAYLAND)
target_sources(glfw PRIVATE wl_platform.h xkb_unicode.h wl_init.c
wl_monitor.c wl_window.c xkb_unicode.c)
endif()
if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux") if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h) target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
endif() endif()
target_sources(glfw PRIVATE posix_poll.h posix_poll.c)
endif() endif()
if (GLFW_BUILD_WAYLAND)
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (HAVE_MEMFD_CREATE)
target_compile_definitions(glfw PRIVATE HAVE_MEMFD_CREATE)
endif()
find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
if (NOT WAYLAND_SCANNER_EXECUTABLE)
message(FATAL_ERROR "Failed to find wayland-scanner")
endif()
macro(generate_wayland_protocol protocol_file)
set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}")
string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file})
string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file})
add_custom_command(OUTPUT ${header_file}
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file}
DEPENDS "${protocol_path}"
VERBATIM)
add_custom_command(OUTPUT ${code_file}
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file}
DEPENDS "${protocol_path}"
VERBATIM)
target_sources(glfw PRIVATE ${header_file} ${code_file})
endmacro()
generate_wayland_protocol("wayland.xml")
generate_wayland_protocol("viewporter.xml")
generate_wayland_protocol("xdg-shell.xml")
generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
generate_wayland_protocol("relative-pointer-unstable-v1.xml")
generate_wayland_protocol("fractional-scale-v1.xml")
generate_wayland_protocol("xdg-activation-v1.xml")
generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
endif()
if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
configure_file(glfw.rc.in glfw.rc @ONLY)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
endif()
if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
set(GLFW_LIB_NAME_SUFFIX "")
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
C_STANDARD 99
C_EXTENSIONS OFF
DEFINE_SYMBOL _GLFW_BUILD_DLL
FOLDER "GLFW3")
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src")
target_link_libraries(glfw PRIVATE Threads::Threads)
# Workaround for CMake not knowing about .m files before version 3.16 # Workaround for CMake not knowing about .m files before version 3.16
if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE) if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
@ -88,45 +144,105 @@ if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
LANGUAGE C) LANGUAGE C)
endif() endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) if (GLFW_BUILD_WIN32)
set_target_properties(glfw PROPERTIES list(APPEND glfw_PKG_LIBS "-lgdi32")
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
CMAKE_VERSION VERSION_GREATER "3.1.0")
set_target_properties(glfw PROPERTIES C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif() endif()
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H) if (GLFW_BUILD_COCOA)
target_include_directories(glfw PUBLIC target_link_libraries(glfw PRIVATE "-framework Cocoa"
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>" "-framework IOKit"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>") "-framework CoreFoundation")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all set(glfw_PKG_DEPS "")
# source files that VS will build (Clang ignores this because we set -std=c99) set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
if (CMAKE_C_COMPILER_ID STREQUAL "GNU") endif()
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
window.c win32_init.c win32_joystick.c if (GLFW_BUILD_WAYLAND)
win32_monitor.c win32_time.c win32_thread.c include(FindPkgConfig)
win32_window.c wgl_context.c egl_context.c
osmesa_context.c PROPERTIES pkg_check_modules(Wayland REQUIRED
COMPILE_FLAGS -Wdeclaration-after-statement) wayland-client>=0.2.7
wayland-cursor>=0.2.7
wayland-egl>=0.2.7
xkbcommon>=0.5.0)
target_include_directories(glfw PRIVATE ${Wayland_INCLUDE_DIRS})
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(EpollShim)
if (EPOLLSHIM_FOUND)
target_include_directories(glfw PRIVATE ${EPOLLSHIM_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${EPOLLSHIM_LIBRARIES})
endif()
endif()
endif()
if (GLFW_BUILD_X11)
find_package(X11 REQUIRED)
target_include_directories(glfw PRIVATE "${X11_X11_INCLUDE_PATH}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xrandr_INCLUDE_PATH}")
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xinerama_INCLUDE_PATH}")
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xkb_INCLUDE_PATH}")
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xcursor_INCLUDE_PATH}")
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xi_INCLUDE_PATH}")
# Check for X Shape (custom window input shape)
if (NOT X11_Xshape_INCLUDE_PATH)
message(FATAL_ERROR "X Shape headers not found; install libxext development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xshape_INCLUDE_PATH}")
endif()
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
target_link_libraries(glfw PRIVATE "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
target_link_libraries(glfw PRIVATE "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
target_link_libraries(glfw PRIVATE "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
if (WIN32)
if (GLFW_USE_HYBRID_HPG)
target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
endif()
endif() endif()
# Enable a reasonable set of warnings # Enable a reasonable set of warnings
@ -140,7 +256,7 @@ elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
target_compile_options(glfw PRIVATE "-Wall") target_compile_options(glfw PRIVATE "-Wall")
endif() endif()
if (_GLFW_WIN32) if (GLFW_BUILD_WIN32)
target_compile_definitions(glfw PRIVATE UNICODE _UNICODE) target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
endif() endif()
@ -152,7 +268,27 @@ if (MINGW)
target_compile_definitions(glfw PRIVATE WINVER=0x0501) target_compile_definitions(glfw PRIVATE WINVER=0x0501)
endif() endif()
if (BUILD_SHARED_LIBS) # Workaround for legacy MinGW not providing XInput and DirectInput
if (MINGW)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
endif()
# Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (GLFW_BUILD_SHARED_LIBRARY)
if (WIN32) if (WIN32)
if (MINGW) if (MINGW)
# Remove the dependency on the shared version of libgcc # Remove the dependency on the shared version of libgcc
@ -171,9 +307,35 @@ if (BUILD_SHARED_LIBS)
set (GLFW_LIB_NAME_SUFFIX "dll") set (GLFW_LIB_NAME_SUFFIX "dll")
target_compile_definitions(glfw INTERFACE GLFW_DLL) target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE) endif()
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common") if (MINGW)
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
target_link_libraries(glfw PRIVATE "-Wl,--nxcompat")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
target_link_libraries(glfw PRIVATE "-Wl,--dynamicbase")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
target_link_libraries(glfw PRIVATE "-Wl,--high-entropy-va")
endif()
# Clear flags again to avoid breaking later tests
set(CMAKE_REQUIRED_FLAGS)
endif() endif()
if (UNIX) if (UNIX)
@ -182,9 +344,19 @@ if (BUILD_SHARED_LIBS)
endif() endif()
endif() endif()
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC") foreach(arg ${glfw_PKG_DEPS})
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) string(APPEND deps " ${arg}")
endif() endforeach()
foreach(arg ${glfw_PKG_LIBS})
string(APPEND libs " ${arg}")
endforeach()
set(GLFW_PKG_CONFIG_REQUIRES_PRIVATE "${deps}" CACHE INTERNAL
"GLFW pkg-config Requires.private")
set(GLFW_PKG_CONFIG_LIBS_PRIVATE "${libs}" CACHE INTERNAL
"GLFW pkg-config Libs.private")
configure_file("${GLFW_SOURCE_DIR}/CMake/glfw3.pc.in" glfw3.pc @ONLY)
if (GLFW_INSTALL) if (GLFW_INSTALL)
install(TARGETS glfw install(TARGETS glfw

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
@ -23,10 +23,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <sys/param.h> // For MAXPATHLEN #include <sys/param.h> // For MAXPATHLEN
// Needed for _NSGetProgname // Needed for _NSGetProgname
@ -75,7 +76,6 @@ static void changeToResourcesDirectory(void)
// //
static void createMenuBar(void) static void createMenuBar(void)
{ {
size_t i;
NSString* appName = nil; NSString* appName = nil;
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary]; NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
NSString* nameKeys[] = NSString* nameKeys[] =
@ -87,7 +87,7 @@ static void createMenuBar(void)
// Try to figure out what the calling application is called // Try to figure out what the calling application is called
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) for (size_t i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
{ {
id name = bundleInfo[nameKeys[i]]; id name = bundleInfo[nameKeys[i]];
if (name && if (name &&
@ -177,8 +177,6 @@ static void createMenuBar(void)
// //
static void createKeyTables(void) static void createKeyTables(void)
{ {
int scancode;
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
@ -297,7 +295,7 @@ static void createKeyTables(void)
_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY; _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT; _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 256; scancode++) for (int scancode = 0; scancode < 256; scancode++)
{ {
// Store the reverse translation for faster key name lookup // Store the reverse translation for faster key name lookup
if (_glfw.ns.keycodes[scancode] >= 0) if (_glfw.ns.keycodes[scancode] >= 0)
@ -307,7 +305,7 @@ static void createKeyTables(void)
// Retrieve Unicode data for the current keyboard layout // Retrieve Unicode data for the current keyboard layout
// //
static GLFWbool updateUnicodeDataNS(void) static GLFWbool updateUnicodeData(void)
{ {
if (_glfw.ns.inputSource) if (_glfw.ns.inputSource)
{ {
@ -377,7 +375,7 @@ static GLFWbool initializeTIS(void)
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData = _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
*kPropertyUnicodeKeyLayoutData; *kPropertyUnicodeKeyLayoutData;
return updateUnicodeDataNS(); return updateUnicodeData();
} }
@interface GLFWHelper : NSObject @interface GLFWHelper : NSObject
@ -387,7 +385,7 @@ static GLFWbool initializeTIS(void)
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object - (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{ {
updateUnicodeDataNS(); updateUnicodeData();
} }
- (void)doNothing:(id)object - (void)doNothing:(id)object
@ -403,9 +401,7 @@ static GLFWbool initializeTIS(void)
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{ {
_GLFWwindow* window; for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window); _glfwInputWindowCloseRequest(window);
return NSTerminateCancel; return NSTerminateCancel;
@ -413,15 +409,13 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification - (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{ {
_GLFWwindow* window; for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
for (window = _glfw.windowListHead; window; window = window->next)
{ {
if (window->context.client != GLFW_NO_API) if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update]; [window->context.nsgl.object update];
} }
_glfwPollMonitorsNS(); _glfwPollMonitorsCocoa();
} }
- (void)applicationWillFinishLaunching:(NSNotification *)notification - (void)applicationWillFinishLaunching:(NSNotification *)notification
@ -444,22 +438,14 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidFinishLaunching:(NSNotification *)notification - (void)applicationDidFinishLaunching:(NSNotification *)notification
{ {
_glfw.ns.finishedLaunching = GLFW_TRUE; _glfwPostEmptyEventCocoa();
_glfwPlatformPostEmptyEvent();
// In case we are unbundled, make us a proper UI application
if (_glfw.hints.init.ns.menubar)
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp stop:nil]; [NSApp stop:nil];
} }
- (void)applicationDidHide:(NSNotification *)notification - (void)applicationDidHide:(NSNotification *)notification
{ {
int i; for (int i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeCocoa(_glfw.monitors[i]);
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
} }
@end // GLFWApplicationDelegate @end // GLFWApplicationDelegate
@ -469,7 +455,7 @@ static GLFWbool initializeTIS(void)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void* _glfwLoadLocalVulkanLoaderNS(void) void* _glfwLoadLocalVulkanLoaderCocoa(void)
{ {
CFBundleRef bundle = CFBundleGetMainBundle(); CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle) if (!bundle)
@ -491,7 +477,7 @@ void* _glfwLoadLocalVulkanLoaderNS(void)
void* handle = NULL; void* handle = NULL;
if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1)) if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1))
handle = _glfw_dlopen(path); handle = _glfwPlatformLoadModule(path);
CFRelease(loaderUrl); CFRelease(loaderUrl);
CFRelease(frameworksUrl); CFRelease(frameworksUrl);
@ -503,7 +489,89 @@ void* _glfwLoadLocalVulkanLoaderNS(void)
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void) GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform cocoa =
{
.platformID = GLFW_PLATFORM_COCOA,
.init = _glfwInitCocoa,
.terminate = _glfwTerminateCocoa,
.getCursorPos = _glfwGetCursorPosCocoa,
.setCursorPos = _glfwSetCursorPosCocoa,
.setCursorMode = _glfwSetCursorModeCocoa,
.setRawMouseMotion = _glfwSetRawMouseMotionCocoa,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa,
.createCursor = _glfwCreateCursorCocoa,
.createStandardCursor = _glfwCreateStandardCursorCocoa,
.destroyCursor = _glfwDestroyCursorCocoa,
.setCursor = _glfwSetCursorCocoa,
.getScancodeName = _glfwGetScancodeNameCocoa,
.getKeyScancode = _glfwGetKeyScancodeCocoa,
.setClipboardString = _glfwSetClipboardStringCocoa,
.getClipboardString = _glfwGetClipboardStringCocoa,
.initJoysticks = _glfwInitJoysticksCocoa,
.terminateJoysticks = _glfwTerminateJoysticksCocoa,
.pollJoystick = _glfwPollJoystickCocoa,
.getMappingName = _glfwGetMappingNameCocoa,
.updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa,
.freeMonitor = _glfwFreeMonitorCocoa,
.getMonitorPos = _glfwGetMonitorPosCocoa,
.getMonitorContentScale = _glfwGetMonitorContentScaleCocoa,
.getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa,
.getVideoModes = _glfwGetVideoModesCocoa,
.getVideoMode = _glfwGetVideoModeCocoa,
.getGammaRamp = _glfwGetGammaRampCocoa,
.setGammaRamp = _glfwSetGammaRampCocoa,
.createWindow = _glfwCreateWindowCocoa,
.destroyWindow = _glfwDestroyWindowCocoa,
.setWindowTitle = _glfwSetWindowTitleCocoa,
.setWindowIcon = _glfwSetWindowIconCocoa,
.getWindowPos = _glfwGetWindowPosCocoa,
.setWindowPos = _glfwSetWindowPosCocoa,
.getWindowSize = _glfwGetWindowSizeCocoa,
.setWindowSize = _glfwSetWindowSizeCocoa,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa,
.setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa,
.getFramebufferSize = _glfwGetFramebufferSizeCocoa,
.getWindowFrameSize = _glfwGetWindowFrameSizeCocoa,
.getWindowContentScale = _glfwGetWindowContentScaleCocoa,
.iconifyWindow = _glfwIconifyWindowCocoa,
.restoreWindow = _glfwRestoreWindowCocoa,
.maximizeWindow = _glfwMaximizeWindowCocoa,
.showWindow = _glfwShowWindowCocoa,
.hideWindow = _glfwHideWindowCocoa,
.requestWindowAttention = _glfwRequestWindowAttentionCocoa,
.focusWindow = _glfwFocusWindowCocoa,
.setWindowMonitor = _glfwSetWindowMonitorCocoa,
.windowFocused = _glfwWindowFocusedCocoa,
.windowIconified = _glfwWindowIconifiedCocoa,
.windowVisible = _glfwWindowVisibleCocoa,
.windowMaximized = _glfwWindowMaximizedCocoa,
.windowHovered = _glfwWindowHoveredCocoa,
.framebufferTransparent = _glfwFramebufferTransparentCocoa,
.getWindowOpacity = _glfwGetWindowOpacityCocoa,
.setWindowResizable = _glfwSetWindowResizableCocoa,
.setWindowDecorated = _glfwSetWindowDecoratedCocoa,
.setWindowFloating = _glfwSetWindowFloatingCocoa,
.setWindowOpacity = _glfwSetWindowOpacityCocoa,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa,
.pollEvents = _glfwPollEventsCocoa,
.waitEvents = _glfwWaitEventsCocoa,
.waitEventsTimeout = _glfwWaitEventsTimeoutCocoa,
.postEmptyEvent = _glfwPostEmptyEventCocoa,
.getEGLPlatform = _glfwGetEGLPlatformCocoa,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa,
.getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa,
.createWindowSurface = _glfwCreateWindowSurfaceCocoa
};
*platform = cocoa;
return GLFW_TRUE;
}
int _glfwInitCocoa(void)
{ {
@autoreleasepool { @autoreleasepool {
@ -513,9 +581,6 @@ int _glfwPlatformInit(void)
toTarget:_glfw.ns.helper toTarget:_glfw.ns.helper
withObject:nil]; withObject:nil];
if (NSApp)
_glfw.ns.finishedLaunching = GLFW_TRUE;
[NSApplication sharedApplication]; [NSApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
@ -564,16 +629,21 @@ int _glfwPlatformInit(void)
if (!initializeTIS()) if (!initializeTIS())
return GLFW_FALSE; return GLFW_FALSE;
_glfwInitTimerNS(); _glfwPollMonitorsCocoa();
_glfwInitJoysticksNS();
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
[NSApp run];
// In case we are unbundled, make us a proper UI application
if (_glfw.hints.init.ns.menubar)
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
_glfwPollMonitorsNS();
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformTerminate(void) void _glfwTerminateCocoa(void)
{ {
@autoreleasepool { @autoreleasepool {
@ -612,22 +682,14 @@ void _glfwPlatformTerminate(void)
if (_glfw.ns.keyUpMonitor) if (_glfw.ns.keyUpMonitor)
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor]; [NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
free(_glfw.ns.clipboardString); _glfw_free(_glfw.ns.clipboardString);
_glfwTerminateNSGL(); _glfwTerminateNSGL();
_glfwTerminateEGL(); _glfwTerminateEGL();
_glfwTerminateOSMesa(); _glfwTerminateOSMesa();
_glfwTerminateJoysticksNS();
} // autoreleasepool } // autoreleasepool
} }
const char* _glfwPlatformGetVersionString(void) #endif // _GLFW_COCOA
{
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif
;
}

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Cocoa - www.glfw.org // GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
@ -26,14 +26,10 @@
#include <IOKit/IOKitLib.h> #include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h> #include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h> #include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns #define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; } #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
#define GLFW_BUILD_COCOA_MAPPINGS
// Cocoa-specific per-joystick data // Cocoa-specific per-joystick data
// //
@ -45,7 +41,9 @@ typedef struct _GLFWjoystickNS
CFMutableArrayRef hats; CFMutableArrayRef hats;
} _GLFWjoystickNS; } _GLFWjoystickNS;
GLFWbool _glfwInitJoysticksCocoa(void);
void _glfwInitJoysticksNS(void); void _glfwTerminateJoysticksCocoa(void);
void _glfwTerminateJoysticksNS(void); GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameCocoa(void);
void _glfwUpdateGamepadGUIDCocoa(char* guid);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Cocoa - www.glfw.org // GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> // Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
@ -24,11 +24,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h> #include <unistd.h>
#include <ctype.h> #include <ctype.h>
#include <string.h> #include <string.h>
@ -96,20 +96,18 @@ static CFComparisonResult compareElements(const void* fp,
// //
static void closeJoystick(_GLFWjoystick* js) static void closeJoystick(_GLFWjoystick* js)
{ {
int i;
_glfwInputJoystick(js, GLFW_DISCONNECTED); _glfwInputJoystick(js, GLFW_DISCONNECTED);
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) for (int i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
CFRelease(js->ns.axes); CFRelease(js->ns.axes);
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) for (int i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
CFRelease(js->ns.buttons); CFRelease(js->ns.buttons);
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) for (int i = 0; i < CFArrayGetCount(js->ns.hats); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
CFRelease(js->ns.hats); CFRelease(js->ns.hats);
_glfwFreeJoystick(js); _glfwFreeJoystick(js);
@ -125,7 +123,6 @@ static void matchCallback(void* context,
int jid; int jid;
char name[256]; char name[256];
char guid[33]; char guid[33];
CFIndex i;
CFTypeRef property; CFTypeRef property;
uint32_t vendor = 0, product = 0, version = 0; uint32_t vendor = 0, product = 0, version = 0;
_GLFWjoystick* js; _GLFWjoystick* js;
@ -188,7 +185,7 @@ static void matchCallback(void* context,
name[8], name[9], name[10]); name[8], name[9], name[10]);
} }
for (i = 0; i < CFArrayGetCount(elements); i++) for (CFIndex i = 0; i < CFArrayGetCount(elements); i++)
{ {
IOHIDElementRef native = (IOHIDElementRef) IOHIDElementRef native = (IOHIDElementRef)
CFArrayGetValueAtIndex(elements, i); CFArrayGetValueAtIndex(elements, i);
@ -254,7 +251,7 @@ static void matchCallback(void* context,
if (target) if (target)
{ {
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); _GLFWjoyelementNS* element = _glfw_calloc(1, sizeof(_GLFWjoyelementNS));
element->native = native; element->native = native;
element->usage = usage; element->usage = usage;
element->index = (int) CFArrayGetCount(target); element->index = (int) CFArrayGetCount(target);
@ -293,9 +290,7 @@ static void removeCallback(void* context,
void* sender, void* sender,
IOHIDDeviceRef device) IOHIDDeviceRef device)
{ {
int jid; for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{ {
if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device) if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device)
{ {
@ -307,12 +302,10 @@ static void removeCallback(void* context,
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW internal API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Initialize joystick interface GLFWbool _glfwInitJoysticksCocoa(void)
//
void _glfwInitJoysticksNS(void)
{ {
CFMutableArrayRef matching; CFMutableArrayRef matching;
const long usages[] = const long usages[] =
@ -331,7 +324,7 @@ void _glfwInitJoysticksNS(void)
if (!matching) if (!matching)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array"); _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
return; return GLFW_FALSE;
} }
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++) for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
@ -386,36 +379,30 @@ void _glfwInitJoysticksNS(void)
// Execute the run loop once in order to register any initially-attached // Execute the run loop once in order to register any initially-attached
// joysticks // joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
return GLFW_TRUE;
} }
// Close all opened joystick handles void _glfwTerminateJoysticksCocoa(void)
//
void _glfwTerminateJoysticksNS(void)
{ {
int jid; for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{ {
if (_glfw.joysticks[jid].connected) if (_glfw.joysticks[jid].connected)
closeJoystick(&_glfw.joysticks[jid]); closeJoystick(&_glfw.joysticks[jid]);
} }
if (_glfw.ns.hidManager)
{
CFRelease(_glfw.ns.hidManager); CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL; _glfw.ns.hidManager = NULL;
}
} }
////////////////////////////////////////////////////////////////////////// GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{ {
if (mode & _GLFW_POLL_AXES) if (mode & _GLFW_POLL_AXES)
{ {
CFIndex i; for (CFIndex i = 0; i < CFArrayGetCount(js->ns.axes); i++)
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
{ {
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.axes, i); CFArrayGetValueAtIndex(js->ns.axes, i);
@ -440,9 +427,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
if (mode & _GLFW_POLL_BUTTONS) if (mode & _GLFW_POLL_BUTTONS)
{ {
CFIndex i; for (CFIndex i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
{ {
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*) _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i); CFArrayGetValueAtIndex(js->ns.buttons, i);
@ -451,7 +436,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
_glfwInputJoystickButton(js, (int) i, state); _glfwInputJoystickButton(js, (int) i, state);
} }
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) for (CFIndex i = 0; i < CFArrayGetCount(js->ns.hats); i++)
{ {
const int states[9] = const int states[9] =
{ {
@ -479,7 +464,12 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
return js->connected; return js->connected;
} }
void _glfwPlatformUpdateGamepadGUID(char* guid) const char* _glfwGetMappingNameCocoa(void)
{
return "Mac OS X";
}
void _glfwUpdateGamepadGUIDCocoa(char* guid)
{ {
if ((strncmp(guid + 4, "000000000000", 12) == 0) && if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
(strncmp(guid + 20, "000000000000", 12) == 0)) (strncmp(guid + 20, "000000000000", 12) == 0))
@ -491,3 +481,5 @@ void _glfwPlatformUpdateGamepadGUID(char* guid)
} }
} }
#endif // _GLFW_COCOA

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@ -24,11 +24,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <stdlib.h> #include <stdlib.h>
#include <limits.h> #include <limits.h>
#include <math.h> #include <math.h>
@ -116,7 +116,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
const CFIndex size = const CFIndex size =
CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
kCFStringEncodingUTF8); kCFStringEncodingUTF8);
char* name = calloc(size + 1, 1); char* name = _glfw_calloc(size + 1, 1);
CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
CFRelease(info); CFRelease(info);
@ -293,11 +293,11 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID)
// Poll for changes in the set of connected monitors // Poll for changes in the set of connected monitors
// //
void _glfwPollMonitorsNS(void) void _glfwPollMonitorsCocoa(void)
{ {
uint32_t displayCount; uint32_t displayCount;
CGGetOnlineDisplayList(0, NULL, &displayCount); CGGetOnlineDisplayList(0, NULL, &displayCount);
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID)); CGDirectDisplayID* displays = _glfw_calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount); CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (int i = 0; i < _glfw.monitorCount; i++) for (int i = 0; i < _glfw.monitorCount; i++)
@ -307,7 +307,7 @@ void _glfwPollMonitorsNS(void)
uint32_t disconnectedCount = _glfw.monitorCount; uint32_t disconnectedCount = _glfw.monitorCount;
if (disconnectedCount) if (disconnectedCount)
{ {
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected, memcpy(disconnected,
_glfw.monitors, _glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*)); _glfw.monitorCount * sizeof(_GLFWmonitor*));
@ -359,7 +359,7 @@ void _glfwPollMonitorsNS(void)
monitor->ns.unitNumber = unitNumber; monitor->ns.unitNumber = unitNumber;
monitor->ns.screen = screen; monitor->ns.screen = screen;
free(name); _glfw_free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]); CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0) if (CGDisplayModeGetRefreshRate(mode) == 0.0)
@ -375,16 +375,16 @@ void _glfwPollMonitorsNS(void)
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
} }
free(disconnected); _glfw_free(disconnected);
free(displays); _glfw_free(displays);
} }
// Change the current video mode // Change the current video mode
// //
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{ {
GLFWvidmode current; GLFWvidmode current;
_glfwPlatformGetVideoMode(monitor, &current); _glfwGetVideoModeCocoa(monitor, &current);
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired); const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
if (_glfwCompareVideoModes(&current, best) == 0) if (_glfwCompareVideoModes(&current, best) == 0)
@ -424,7 +424,7 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
// Restore the previously saved (original) video mode // Restore the previously saved (original) video mode
// //
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor) void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor)
{ {
if (monitor->ns.previousMode) if (monitor->ns.previousMode)
{ {
@ -443,11 +443,11 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor)
{ {
} }
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos)
{ {
@autoreleasepool { @autoreleasepool {
@ -461,7 +461,7 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor,
float* xscale, float* yscale) float* xscale, float* yscale)
{ {
@autoreleasepool { @autoreleasepool {
@ -483,7 +483,7 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor,
int* xpos, int* ypos, int* xpos, int* ypos,
int* width, int* height) int* width, int* height)
{ {
@ -500,7 +500,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
if (xpos) if (xpos)
*xpos = frameRect.origin.x; *xpos = frameRect.origin.x;
if (ypos) if (ypos)
*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1); *ypos = _glfwTransformYCocoa(frameRect.origin.y + frameRect.size.height - 1);
if (width) if (width)
*width = frameRect.size.width; *width = frameRect.size.width;
if (height) if (height)
@ -509,7 +509,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
} // autoreleasepool } // autoreleasepool
} }
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count)
{ {
@autoreleasepool { @autoreleasepool {
@ -517,7 +517,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes); const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode)); GLFWvidmode* result = _glfw_calloc(found, sizeof(GLFWvidmode));
for (CFIndex i = 0; i < found; i++) for (CFIndex i = 0; i < found; i++)
{ {
@ -549,23 +549,30 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
{ {
@autoreleasepool { @autoreleasepool {
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID); CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
if (!native)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to query display mode");
return GLFW_FALSE;
}
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate); *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native); CGDisplayModeRelease(native);
return GLFW_TRUE;
} // autoreleasepool } // autoreleasepool
} }
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{ {
@autoreleasepool { @autoreleasepool {
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID); uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); CGGammaValue* values = _glfw_calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID, CGGetDisplayTransferByTable(monitor->ns.displayID,
size, size,
@ -583,17 +590,17 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
} }
free(values); _glfw_free(values);
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{ {
@autoreleasepool { @autoreleasepool {
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); CGGammaValue* values = _glfw_calloc(ramp->size * 3, sizeof(CGGammaValue));
for (unsigned int i = 0; i < ramp->size; i++) for (unsigned int i = 0; i < ramp->size; i++)
{ {
@ -608,7 +615,7 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
values + ramp->size, values + ramp->size,
values + ramp->size * 2); values + ramp->size * 2);
free(values); _glfw_free(values);
} // autoreleasepool } // autoreleasepool
} }
@ -622,6 +629,15 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
{ {
_GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized");
return kCGNullDirectDisplay;
}
return monitor->ns.displayID; return monitor->ns.displayID;
} }
#endif // _GLFW_COCOA

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
@ -25,9 +25,9 @@
//======================================================================== //========================================================================
#include <stdint.h> #include <stdint.h>
#include <dlfcn.h>
#include <Carbon/Carbon.h> #include <Carbon/Carbon.h>
#include <IOKit/hid/IOHIDLib.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK // NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use // This disables the pointless warnings for every symbol we use
@ -46,6 +46,11 @@ typedef void* id;
// We use the newer names in code and replace them with the older names if // We use the newer names in code and replace them with the older names if
// the base SDK does not provide the newer names. // the base SDK does not provide the newer names.
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask #define NSEventMaskAny NSAnyEventMask
@ -95,24 +100,13 @@ typedef struct VkMetalSurfaceCreateInfoEXT
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h" #define GLFW_COCOA_WINDOW_STATE _GLFWwindowNS ns;
#include "cocoa_joystick.h" #define GLFW_COCOA_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns;
#include "nsgl_context.h" #define GLFW_COCOA_MONITOR_STATE _GLFWmonitorNS ns;
#include "egl_context.h" #define GLFW_COCOA_CURSOR_STATE _GLFWcursorNS ns;
#include "osmesa_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define GLFW_NSGL_CONTEXT_STATE _GLFWcontextNSGL nsgl;
#define _glfw_dlclose(handle) dlclose(handle) #define GLFW_NSGL_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl;
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.layer)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
// HIToolbox.framework pointer typedefs // HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData #define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
@ -124,6 +118,22 @@ typedef UInt8 (*PFN_LMGetKbdType)(void);
#define LMGetKbdType _glfw.ns.tis.GetKbdType #define LMGetKbdType _glfw.ns.tis.GetKbdType
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
} _GLFWcontextNSGL;
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
CFBundleRef framework;
} _GLFWlibraryNSGL;
// Cocoa-specific per-window data // Cocoa-specific per-window data
// //
typedef struct _GLFWwindowNS typedef struct _GLFWwindowNS
@ -135,7 +145,7 @@ typedef struct _GLFWwindowNS
GLFWbool maximized; GLFWbool maximized;
GLFWbool occluded; GLFWbool occluded;
GLFWbool retina; GLFWbool scaleFramebuffer;
// Cached window properties to filter out duplicate events // Cached window properties to filter out duplicate events
int width, height; int width, height;
@ -154,7 +164,6 @@ typedef struct _GLFWlibraryNS
{ {
CGEventSourceRef eventSource; CGEventSourceRef eventSource;
id delegate; id delegate;
GLFWbool finishedLaunching;
GLFWbool cursorHidden; GLFWbool cursorHidden;
TISInputSourceRef inputSource; TISInputSourceRef inputSource;
IOHIDManagerRef hidManager; IOHIDManagerRef hidManager;
@ -200,21 +209,94 @@ typedef struct _GLFWcursorNS
id object; id object;
} _GLFWcursorNS; } _GLFWcursorNS;
// Cocoa-specific global timer data
//
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimerNS;
GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform);
int _glfwInitCocoa(void);
void _glfwTerminateCocoa(void);
void _glfwInitTimerNS(void); GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconCocoa(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosCocoa(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom);
void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowCocoa(_GLFWwindow* window);
void _glfwRestoreWindowCocoa(_GLFWwindow* window);
void _glfwMaximizeWindowCocoa(_GLFWwindow* window);
void _glfwShowWindowCocoa(_GLFWwindow* window);
void _glfwHideWindowCocoa(_GLFWwindow* window);
void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window);
void _glfwFocusWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window);
void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityCocoa(_GLFWwindow* window);
void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled);
void _glfwPollMonitorsNS(void); void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled);
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); GLFWbool _glfwRawMouseMotionSupportedCocoa(void);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
float _glfwTransformYNS(float y); void _glfwPollEventsCocoa(void);
void _glfwWaitEventsCocoa(void);
void _glfwWaitEventsTimeoutCocoa(double timeout);
void _glfwPostEmptyEventCocoa(void);
void* _glfwLoadLocalVulkanLoaderNS(void); void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosCocoa(_GLFWwindow* window, double xpos, double ypos);
void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode);
const char* _glfwGetScancodeNameCocoa(int scancode);
int _glfwGetKeyScancodeCocoa(int key);
GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorCocoa(_GLFWcursor* cursor);
void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringCocoa(const char* string);
const char* _glfwGetClipboardStringCocoa(void);
EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void);
EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor);
void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count);
GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwPollMonitorsCocoa(void);
void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor);
float _glfwTransformYCocoa(float y);
void* _glfwLoadLocalVulkanLoaderCocoa(void);
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// //
@ -23,21 +23,19 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_COCOA_TIMER)
#include <mach/mach_time.h> #include <mach/mach_time.h>
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW internal API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Initialise timer void _glfwPlatformInitTimer(void)
//
void _glfwInitTimerNS(void)
{ {
mach_timebase_info_data_t info; mach_timebase_info_data_t info;
mach_timebase_info(&info); mach_timebase_info(&info);
@ -45,11 +43,6 @@ void _glfwInitTimerNS(void)
_glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer; _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
} }
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
uint64_t _glfwPlatformGetTimerValue(void) uint64_t _glfwPlatformGetTimerValue(void)
{ {
return mach_absolute_time(); return mach_absolute_time();
@ -60,3 +53,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
return _glfw.timer.ns.frequency; return _glfw.timer.ns.frequency;
} }
#endif // GLFW_BUILD_COCOA_TIMER

35
src/cocoa_time.h Normal file
View File

@ -0,0 +1,35 @@
//========================================================================
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2021 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_COCOA_LIBRARY_TIMER_STATE _GLFWtimerNS ns;
// Cocoa-specific global timer data
//
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimerNS;

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
@ -23,11 +23,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <float.h> #include <float.h>
#include <string.h> #include <string.h>
@ -89,7 +89,7 @@ static void updateCursorMode(_GLFWwindow* window)
if (window->cursorMode == GLFW_CURSOR_DISABLED) if (window->cursorMode == GLFW_CURSOR_DISABLED)
{ {
_glfw.ns.disabledCursorWindow = window; _glfw.ns.disabledCursorWindow = window;
_glfwPlatformGetCursorPos(window, _glfwGetCursorPosCocoa(window,
&_glfw.ns.restoreCursorPosX, &_glfw.ns.restoreCursorPosX,
&_glfw.ns.restoreCursorPosY); &_glfw.ns.restoreCursorPosY);
_glfwCenterCursorInContentArea(window); _glfwCenterCursorInContentArea(window);
@ -98,11 +98,11 @@ static void updateCursorMode(_GLFWwindow* window)
else if (_glfw.ns.disabledCursorWindow == window) else if (_glfw.ns.disabledCursorWindow == window)
{ {
_glfw.ns.disabledCursorWindow = NULL; _glfw.ns.disabledCursorWindow = NULL;
_glfwPlatformSetCursorPos(window, _glfwSetCursorPosCocoa(window,
_glfw.ns.restoreCursorPosX, _glfw.ns.restoreCursorPosX,
_glfw.ns.restoreCursorPosY); _glfw.ns.restoreCursorPosY);
// NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is
// made in _glfwPlatformSetCursorPos as part of a workaround // made in _glfwSetCursorPosCocoa as part of a workaround
} }
if (cursorInContentArea(window)) if (cursorInContentArea(window))
@ -113,10 +113,10 @@ static void updateCursorMode(_GLFWwindow* window)
// //
static void acquireMonitor(_GLFWwindow* window) static void acquireMonitor(_GLFWwindow* window)
{ {
_glfwSetVideoModeNS(window->monitor, &window->videoMode); _glfwSetVideoModeCocoa(window->monitor, &window->videoMode);
const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
const NSRect frame = NSMakeRect(bounds.origin.x, const NSRect frame = NSMakeRect(bounds.origin.x,
_glfwTransformYNS(bounds.origin.y + bounds.size.height - 1), _glfwTransformYCocoa(bounds.origin.y + bounds.size.height - 1),
bounds.size.width, bounds.size.width,
bounds.size.height); bounds.size.height);
@ -133,7 +133,7 @@ static void releaseMonitor(_GLFWwindow* window)
return; return;
_glfwInputMonitorWindow(window->monitor, NULL); _glfwInputMonitorWindow(window->monitor, NULL);
_glfwRestoreVideoModeNS(window->monitor); _glfwRestoreVideoModeCocoa(window->monitor);
} }
// Translates macOS key modifiers into GLFW ones // Translates macOS key modifiers into GLFW ones
@ -270,7 +270,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwCenterCursorInContentArea(window); _glfwCenterCursorInContentArea(window);
int x, y; int x, y;
_glfwPlatformGetWindowPos(window, &x, &y); _glfwGetWindowPosCocoa(window, &x, &y);
_glfwInputWindowPos(window, x, y); _glfwInputWindowPos(window, x, y);
} }
@ -302,7 +302,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidResignKey:(NSNotification *)notification - (void)windowDidResignKey:(NSNotification *)notification
{ {
if (window->monitor && window->autoIconify) if (window->monitor && window->autoIconify)
_glfwPlatformIconifyWindow(window); _glfwIconifyWindowCocoa(window);
_glfwInputWindowFocus(window, GLFW_FALSE); _glfwInputWindowFocus(window, GLFW_FALSE);
} }
@ -513,7 +513,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
if (xscale != window->ns.xscale || yscale != window->ns.yscale) if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{ {
if (window->ns.retina && window->ns.layer) if (window->ns.scaleFramebuffer && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
window->ns.xscale = xscale; window->ns.xscale = xscale;
@ -634,7 +634,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
const NSUInteger count = [urls count]; const NSUInteger count = [urls count];
if (count) if (count)
{ {
char** paths = calloc(count, sizeof(char*)); char** paths = _glfw_calloc(count, sizeof(char*));
for (NSUInteger i = 0; i < count; i++) for (NSUInteger i = 0; i < count; i++)
paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]); paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);
@ -642,8 +642,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputDrop(window, (int) count, (const char**) paths); _glfwInputDrop(window, (int) count, (const char**) paths);
for (NSUInteger i = 0; i < count; i++) for (NSUInteger i = 0; i < count; i++)
free(paths[i]); _glfw_free(paths[i]);
free(paths); _glfw_free(paths);
} }
return YES; return YES;
@ -790,13 +790,25 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
GLFWvidmode mode; GLFWvidmode mode;
int xpos, ypos; int xpos, ypos;
_glfwPlatformGetVideoMode(window->monitor, &mode); _glfwGetVideoModeCocoa(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); _glfwGetMonitorPosCocoa(window->monitor, &xpos, &ypos);
contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
} }
else else
{
if (wndconfig->xpos == GLFW_ANY_POSITION ||
wndconfig->ypos == GLFW_ANY_POSITION)
{
contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
}
else
{
const int xpos = wndconfig->xpos;
const int ypos = _glfwTransformYCocoa(wndconfig->ypos + wndconfig->height - 1);
contentRect = NSMakeRect(xpos, ypos, wndconfig->width, wndconfig->height);
}
}
NSUInteger styleMask = NSWindowStyleMaskMiniaturizable; NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
@ -825,11 +837,15 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
[window->ns.object setLevel:NSMainMenuWindowLevel + 1]; [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
else else
{
if (wndconfig->xpos == GLFW_ANY_POSITION ||
wndconfig->ypos == GLFW_ANY_POSITION)
{ {
[(NSWindow*) window->ns.object center]; [(NSWindow*) window->ns.object center];
_glfw.ns.cascadePoint = _glfw.ns.cascadePoint =
NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
NSPointFromCGPoint(_glfw.ns.cascadePoint)]); NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
}
if (wndconfig->resizable) if (wndconfig->resizable)
{ {
@ -856,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
window->ns.retina = wndconfig->ns.retina; window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer;
if (fbconfig->transparent) if (fbconfig->transparent)
{ {
@ -877,8 +893,8 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed]; [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed];
#endif #endif
_glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height); _glfwGetWindowSizeCocoa(window, &window->ns.width, &window->ns.height);
_glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight); _glfwGetFramebufferSizeCocoa(window, &window->ns.fbWidth, &window->ns.fbHeight);
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -890,7 +906,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
// Transforms a y-coordinate between the CG display and NS screen spaces // Transforms a y-coordinate between the CG display and NS screen spaces
// //
float _glfwTransformYNS(float y) float _glfwTransformYCocoa(float y)
{ {
return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1; return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
} }
@ -900,16 +916,13 @@ float _glfwTransformYNS(float y)
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window, GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
@autoreleasepool { @autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
if (!createNativeWindow(window, wndconfig, fbconfig)) if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE; return GLFW_FALSE;
@ -946,10 +959,13 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
return GLFW_FALSE; return GLFW_FALSE;
} }
if (wndconfig->mousePassthrough)
_glfwSetWindowMousePassthroughCocoa(window, GLFW_TRUE);
if (window->monitor) if (window->monitor)
{ {
_glfwPlatformShowWindow(window); _glfwShowWindowCocoa(window);
_glfwPlatformFocusWindow(window); _glfwFocusWindowCocoa(window);
acquireMonitor(window); acquireMonitor(window);
if (wndconfig->centerCursor) if (wndconfig->centerCursor)
@ -959,9 +975,9 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
{ {
if (wndconfig->visible) if (wndconfig->visible)
{ {
_glfwPlatformShowWindow(window); _glfwShowWindowCocoa(window);
if (wndconfig->focused) if (wndconfig->focused)
_glfwPlatformFocusWindow(window); _glfwFocusWindowCocoa(window);
} }
} }
@ -970,7 +986,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformDestroyWindow(_GLFWwindow* window) void _glfwDestroyWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
@ -996,12 +1012,12 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
window->ns.object = nil; window->ns.object = nil;
// HACK: Allow Cocoa to catch up before returning // HACK: Allow Cocoa to catch up before returning
_glfwPlatformPollEvents(); _glfwPollEventsCocoa();
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title)
{ {
@autoreleasepool { @autoreleasepool {
NSString* string = @(title); NSString* string = @(title);
@ -1012,13 +1028,14 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, void _glfwSetWindowIconCocoa(_GLFWwindow* window,
int count, const GLFWimage* images) int count, const GLFWimage* images)
{ {
// Regular windows do not have icons _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Cocoa: Regular windows do not have icons on macOS");
} }
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos)
{ {
@autoreleasepool { @autoreleasepool {
@ -1028,24 +1045,24 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
if (xpos) if (xpos)
*xpos = contentRect.origin.x; *xpos = contentRect.origin.x;
if (ypos) if (ypos)
*ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1); *ypos = _glfwTransformYCocoa(contentRect.origin.y + contentRect.size.height - 1);
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) void _glfwSetWindowPosCocoa(_GLFWwindow* window, int x, int y)
{ {
@autoreleasepool { @autoreleasepool {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0); const NSRect dummyRect = NSMakeRect(x, _glfwTransformYCocoa(y + contentRect.size.height - 1), 0, 0);
const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
[window->ns.object setFrameOrigin:frameRect.origin]; [window->ns.object setFrameOrigin:frameRect.origin];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height)
{ {
@autoreleasepool { @autoreleasepool {
@ -1059,7 +1076,7 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height)
{ {
@autoreleasepool { @autoreleasepool {
@ -1081,7 +1098,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window,
int minwidth, int minheight, int minwidth, int minheight,
int maxwidth, int maxheight) int maxwidth, int maxheight)
{ {
@ -1100,7 +1117,7 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom)
{ {
@autoreleasepool { @autoreleasepool {
if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
@ -1110,7 +1127,7 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height)
{ {
@autoreleasepool { @autoreleasepool {
@ -1125,7 +1142,7 @@ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* heigh
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window,
int* left, int* top, int* left, int* top,
int* right, int* bottom) int* right, int* bottom)
{ {
@ -1148,7 +1165,7 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window,
float* xscale, float* yscale) float* xscale, float* yscale)
{ {
@autoreleasepool { @autoreleasepool {
@ -1164,14 +1181,14 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwIconifyWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
[window->ns.object miniaturize:nil]; [window->ns.object miniaturize:nil];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformRestoreWindow(_GLFWwindow* window) void _glfwRestoreWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
if ([window->ns.object isMiniaturized]) if ([window->ns.object isMiniaturized])
@ -1181,7 +1198,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformMaximizeWindow(_GLFWwindow* window) void _glfwMaximizeWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
if (![window->ns.object isZoomed]) if (![window->ns.object isZoomed])
@ -1189,28 +1206,28 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformShowWindow(_GLFWwindow* window) void _glfwShowWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
[window->ns.object orderFront:nil]; [window->ns.object orderFront:nil];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwHideWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
[window->ns.object orderOut:nil]; [window->ns.object orderOut:nil];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
[NSApp requestUserAttention:NSInformationalRequest]; [NSApp requestUserAttention:NSInformationalRequest];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformFocusWindow(_GLFWwindow* window) void _glfwFocusWindowCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
// Make us the active application // Make us the active application
@ -1222,7 +1239,7 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
_GLFWmonitor* monitor, _GLFWmonitor* monitor,
int xpos, int ypos, int xpos, int ypos,
int width, int height, int width, int height,
@ -1240,7 +1257,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
else else
{ {
const NSRect contentRect = const NSRect contentRect =
NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height); NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height);
const NSUInteger styleMask = [window->ns.object styleMask]; const NSUInteger styleMask = [window->ns.object styleMask];
const NSRect frameRect = const NSRect frameRect =
[window->ns.object frameRectForContentRect:contentRect [window->ns.object frameRectForContentRect:contentRect
@ -1259,7 +1276,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
// HACK: Allow the state cached in Cocoa to catch up to reality // HACK: Allow the state cached in Cocoa to catch up to reality
// TODO: Solve this in a less terrible way // TODO: Solve this in a less terrible way
_glfwPlatformPollEvents(); _glfwPollEventsCocoa();
NSUInteger styleMask = [window->ns.object styleMask]; NSUInteger styleMask = [window->ns.object styleMask];
@ -1295,7 +1312,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
} }
else else
{ {
NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), NSRect contentRect = NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1),
width, height); width, height);
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
styleMask:styleMask]; styleMask:styleMask];
@ -1350,28 +1367,28 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformWindowFocused(_GLFWwindow* window) GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
return [window->ns.object isKeyWindow]; return [window->ns.object isKeyWindow];
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformWindowIconified(_GLFWwindow* window) GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
return [window->ns.object isMiniaturized]; return [window->ns.object isMiniaturized];
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformWindowVisible(_GLFWwindow* window) GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
return [window->ns.object isVisible]; return [window->ns.object isVisible];
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformWindowMaximized(_GLFWwindow* window) GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
@ -1383,7 +1400,7 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window) GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
@ -1401,14 +1418,14 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window)
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled)
{ {
@autoreleasepool { @autoreleasepool {
@ -1432,7 +1449,7 @@ void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled)
{ {
@autoreleasepool { @autoreleasepool {
@ -1454,7 +1471,7 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled)
{ {
@autoreleasepool { @autoreleasepool {
if (enabled) if (enabled)
@ -1464,36 +1481,42 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
} // autoreleasepool } // autoreleasepool
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled)
{
@autoreleasepool {
[window->ns.object setIgnoresMouseEvents:enabled];
}
}
float _glfwGetWindowOpacityCocoa(_GLFWwindow* window)
{ {
@autoreleasepool { @autoreleasepool {
return (float) [window->ns.object alphaValue]; return (float) [window->ns.object alphaValue];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity)
{ {
@autoreleasepool { @autoreleasepool {
[window->ns.object setAlphaValue:opacity]; [window->ns.object setAlphaValue:opacity];
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled)
{ {
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Cocoa: Raw mouse motion not yet implemented");
} }
GLFWbool _glfwPlatformRawMouseMotionSupported(void) GLFWbool _glfwRawMouseMotionSupportedCocoa(void)
{ {
return GLFW_FALSE; return GLFW_FALSE;
} }
void _glfwPlatformPollEvents(void) void _glfwPollEventsCocoa(void)
{ {
@autoreleasepool { @autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
for (;;) for (;;)
{ {
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
@ -1509,13 +1532,10 @@ void _glfwPlatformPollEvents(void)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformWaitEvents(void) void _glfwWaitEventsCocoa(void)
{ {
@autoreleasepool { @autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
// I wanted to pass NO to dequeue:, and rely on PollEvents to // I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing // dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return. // NO to dequeue: causes this method never to return.
@ -1525,18 +1545,15 @@ void _glfwPlatformWaitEvents(void)
dequeue:YES]; dequeue:YES];
[NSApp sendEvent:event]; [NSApp sendEvent:event];
_glfwPlatformPollEvents(); _glfwPollEventsCocoa();
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformWaitEventsTimeout(double timeout) void _glfwWaitEventsTimeoutCocoa(double timeout)
{ {
@autoreleasepool { @autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:date untilDate:date
@ -1545,18 +1562,15 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
if (event) if (event)
[NSApp sendEvent:event]; [NSApp sendEvent:event];
_glfwPlatformPollEvents(); _glfwPollEventsCocoa();
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformPostEmptyEvent(void) void _glfwPostEmptyEventCocoa(void)
{ {
@autoreleasepool { @autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
location:NSMakePoint(0, 0) location:NSMakePoint(0, 0)
modifierFlags:0 modifierFlags:0
@ -1571,7 +1585,7 @@ void _glfwPlatformPostEmptyEvent(void)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos)
{ {
@autoreleasepool { @autoreleasepool {
@ -1587,7 +1601,7 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) void _glfwSetCursorPosCocoa(_GLFWwindow* window, double x, double y)
{ {
@autoreleasepool { @autoreleasepool {
@ -1612,7 +1626,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
const NSPoint globalPoint = globalRect.origin; const NSPoint globalPoint = globalRect.origin;
CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
_glfwTransformYNS(globalPoint.y))); _glfwTransformYCocoa(globalPoint.y)));
} }
// HACK: Calling this right after setting the cursor position prevents macOS // HACK: Calling this right after setting the cursor position prevents macOS
@ -1623,15 +1637,23 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode)
{ {
@autoreleasepool { @autoreleasepool {
if (_glfwPlatformWindowFocused(window))
if (mode == GLFW_CURSOR_CAPTURED)
{
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Cocoa: Captured cursor mode not yet implemented");
}
if (_glfwWindowFocusedCocoa(window))
updateCursorMode(window); updateCursorMode(window);
} // autoreleasepool } // autoreleasepool
} }
const char* _glfwPlatformGetScancodeName(int scancode) const char* _glfwGetScancodeNameCocoa(int scancode)
{ {
@autoreleasepool { @autoreleasepool {
@ -1681,12 +1703,12 @@ const char* _glfwPlatformGetScancodeName(int scancode)
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformGetKeyScancode(int key) int _glfwGetKeyScancodeCocoa(int key)
{ {
return _glfw.ns.scancodes[key]; return _glfw.ns.scancodes[key];
} }
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor,
const GLFWimage* image, const GLFWimage* image,
int xhot, int yhot) int xhot, int yhot)
{ {
@ -1730,27 +1752,71 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
} // autoreleasepool } // autoreleasepool
} }
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape)
{ {
@autoreleasepool { @autoreleasepool {
if (shape == GLFW_ARROW_CURSOR) SEL cursorSelector = NULL;
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR) // HACK: Try to use a private message
cursor->ns.object = [NSCursor IBeamCursor]; switch (shape)
else if (shape == GLFW_CROSSHAIR_CURSOR) {
cursor->ns.object = [NSCursor crosshairCursor]; case GLFW_RESIZE_EW_CURSOR:
else if (shape == GLFW_HAND_CURSOR) cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor");
cursor->ns.object = [NSCursor pointingHandCursor]; break;
else if (shape == GLFW_HRESIZE_CURSOR) case GLFW_RESIZE_NS_CURSOR:
cursor->ns.object = [NSCursor resizeLeftRightCursor]; cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor");
else if (shape == GLFW_VRESIZE_CURSOR) break;
cursor->ns.object = [NSCursor resizeUpDownCursor]; case GLFW_RESIZE_NWSE_CURSOR:
cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor");
break;
case GLFW_RESIZE_NESW_CURSOR:
cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor");
break;
}
if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
{
id object = [NSCursor performSelector:cursorSelector];
if ([object isKindOfClass:[NSCursor class]])
cursor->ns.object = object;
}
if (!cursor->ns.object) if (!cursor->ns.object)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, switch (shape)
"Cocoa: Failed to retrieve standard cursor"); {
case GLFW_ARROW_CURSOR:
cursor->ns.object = [NSCursor arrowCursor];
break;
case GLFW_IBEAM_CURSOR:
cursor->ns.object = [NSCursor IBeamCursor];
break;
case GLFW_CROSSHAIR_CURSOR:
cursor->ns.object = [NSCursor crosshairCursor];
break;
case GLFW_POINTING_HAND_CURSOR:
cursor->ns.object = [NSCursor pointingHandCursor];
break;
case GLFW_RESIZE_EW_CURSOR:
cursor->ns.object = [NSCursor resizeLeftRightCursor];
break;
case GLFW_RESIZE_NS_CURSOR:
cursor->ns.object = [NSCursor resizeUpDownCursor];
break;
case GLFW_RESIZE_ALL_CURSOR:
cursor->ns.object = [NSCursor closedHandCursor];
break;
case GLFW_NOT_ALLOWED_CURSOR:
cursor->ns.object = [NSCursor operationNotAllowedCursor];
break;
}
}
if (!cursor->ns.object)
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Cocoa: Standard cursor shape unavailable");
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -1760,7 +1826,7 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) void _glfwDestroyCursorCocoa(_GLFWcursor* cursor)
{ {
@autoreleasepool { @autoreleasepool {
if (cursor->ns.object) if (cursor->ns.object)
@ -1768,7 +1834,7 @@ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor)
{ {
@autoreleasepool { @autoreleasepool {
if (cursorInContentArea(window)) if (cursorInContentArea(window))
@ -1776,7 +1842,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformSetClipboardString(const char* string) void _glfwSetClipboardStringCocoa(const char* string)
{ {
@autoreleasepool { @autoreleasepool {
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
@ -1785,7 +1851,7 @@ void _glfwPlatformSetClipboardString(const char* string)
} // autoreleasepool } // autoreleasepool
} }
const char* _glfwPlatformGetClipboardString(void) const char* _glfwGetClipboardStringCocoa(void)
{ {
@autoreleasepool { @autoreleasepool {
@ -1806,7 +1872,7 @@ const char* _glfwPlatformGetClipboardString(void)
return NULL; return NULL;
} }
free(_glfw.ns.clipboardString); _glfw_free(_glfw.ns.clipboardString);
_glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
return _glfw.ns.clipboardString; return _glfw.ns.clipboardString;
@ -1814,7 +1880,48 @@ const char* _glfwPlatformGetClipboardString(void)
} // autoreleasepool } // autoreleasepool
} }
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_metal)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL)
type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
}
if (type)
{
*attribs = _glfw_calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
return 0;
}
EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void)
{
return EGL_DEFAULT_DISPLAY;
}
EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window)
{
return window->ns.layer;
}
void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions)
{ {
if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface) if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
{ {
@ -1828,14 +1935,14 @@ void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
} }
} }
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance,
VkPhysicalDevice device, VkPhysicalDevice device,
uint32_t queuefamily) uint32_t queuefamily)
{ {
return GLFW_TRUE; return GLFW_TRUE;
} }
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
_GLFWwindow* window, _GLFWwindow* window,
const VkAllocationCallbacks* allocator, const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface) VkSurfaceKHR* surface)
@ -1862,7 +1969,7 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
return VK_ERROR_EXTENSION_NOT_PRESENT; return VK_ERROR_EXTENSION_NOT_PRESENT;
} }
if (window->ns.retina) if (window->ns.scaleFramebuffer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
[window->ns.view setLayer:window->ns.layer]; [window->ns.view setLayer:window->ns.layer];
@ -1935,6 +2042,31 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil); _GLFW_REQUIRE_INIT_OR_RETURN(nil);
if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Cocoa: Platform not initialized");
return nil;
}
return window->ns.object; return window->ns.object;
} }
GLFWAPI id glfwGetCocoaView(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Cocoa: Platform not initialized");
return nil;
}
return window->ns.view;
}
#endif // _GLFW_COCOA

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
@ -24,8 +24,6 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h" #include "internal.h"

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 EGL - www.glfw.org // GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@ -24,8 +24,6 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h" #include "internal.h"
@ -120,10 +118,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
return GLFW_FALSE; return GLFW_FALSE;
} }
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); nativeConfigs = _glfw_calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0; usableCount = 0;
for (i = 0; i < nativeCount; i++) for (i = 0; i < nativeCount; i++)
@ -140,6 +138,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
continue; continue;
#if defined(_GLFW_X11) #if defined(_GLFW_X11)
if (_glfw.platform.platformID == GLFW_PLATFORM_X11)
{ {
XVisualInfo vi = {0}; XVisualInfo vi = {0};
@ -177,6 +176,8 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
#if defined(_GLFW_WAYLAND) #if defined(_GLFW_WAYLAND)
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
// NOTE: The wl_surface opaque region is no guarantee that its buffer // NOTE: The wl_surface opaque region is no guarantee that its buffer
// is presented as opaque, if it also has an alpha channel // is presented as opaque, if it also has an alpha channel
// HACK: If EGL_EXT_present_opaque is unavailable, ignore any config // HACK: If EGL_EXT_present_opaque is unavailable, ignore any config
@ -186,6 +187,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
if (!fbconfig->transparent && u->alphaBits > 0) if (!fbconfig->transparent && u->alphaBits > 0)
continue; continue;
} }
}
#endif // _GLFW_WAYLAND #endif // _GLFW_WAYLAND
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
@ -228,8 +230,8 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
} }
} }
free(nativeConfigs); _glfw_free(nativeConfigs);
free(usableConfigs); _glfw_free(usableConfigs);
return closest != NULL; return closest != NULL;
} }
@ -276,9 +278,12 @@ static void swapBuffersEGL(_GLFWwindow* window)
} }
#if defined(_GLFW_WAYLAND) #if defined(_GLFW_WAYLAND)
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
// NOTE: Swapping buffers on a hidden window on Wayland makes it visible // NOTE: Swapping buffers on a hidden window on Wayland makes it visible
if (!window->wl.visible) if (!window->wl.visible)
return; return;
}
#endif #endif
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface); eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
@ -308,8 +313,8 @@ static GLFWglproc getProcAddressEGL(const char* procname)
if (window->context.egl.client) if (window->context.egl.client)
{ {
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client, GLFWglproc proc = (GLFWglproc)
procname); _glfwPlatformGetModuleSymbol(window->context.egl.client, procname);
if (proc) if (proc)
return proc; return proc;
} }
@ -319,15 +324,14 @@ static GLFWglproc getProcAddressEGL(const char* procname)
static void destroyContextEGL(_GLFWwindow* window) static void destroyContextEGL(_GLFWwindow* window)
{ {
#if defined(_GLFW_X11)
// NOTE: Do not unload libGL.so.1 while the X11 display is still open, // NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault // as it will make XCloseDisplay segfault
if (window->context.client != GLFW_OPENGL_API) if (_glfw.platform.platformID != GLFW_PLATFORM_X11 ||
#endif // _GLFW_X11 window->context.client != GLFW_OPENGL_API)
{ {
if (window->context.egl.client) if (window->context.egl.client)
{ {
_glfw_dlclose(window->context.egl.client); _glfwPlatformFreeModule(window->context.egl.client);
window->context.egl.client = NULL; window->context.egl.client = NULL;
} }
} }
@ -355,6 +359,8 @@ static void destroyContextEGL(_GLFWwindow* window)
GLFWbool _glfwInitEGL(void) GLFWbool _glfwInitEGL(void)
{ {
int i; int i;
EGLint* attribs = NULL;
const char* extensions;
const char* sonames[] = const char* sonames[] =
{ {
#if defined(_GLFW_EGL_LIBRARY) #if defined(_GLFW_EGL_LIBRARY)
@ -379,7 +385,7 @@ GLFWbool _glfwInitEGL(void)
for (i = 0; sonames[i]; i++) for (i = 0; sonames[i]; i++)
{ {
_glfw.egl.handle = _glfw_dlopen(sonames[i]); _glfw.egl.handle = _glfwPlatformLoadModule(sonames[i]);
if (_glfw.egl.handle) if (_glfw.egl.handle)
break; break;
} }
@ -393,37 +399,37 @@ GLFWbool _glfwInitEGL(void)
_glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0); _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
_glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib) _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigAttrib");
_glfw.egl.GetConfigs = (PFN_eglGetConfigs) _glfw.egl.GetConfigs = (PFN_eglGetConfigs)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigs");
_glfw.egl.GetDisplay = (PFN_eglGetDisplay) _glfw.egl.GetDisplay = (PFN_eglGetDisplay)
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetDisplay");
_glfw.egl.GetError = (PFN_eglGetError) _glfw.egl.GetError = (PFN_eglGetError)
_glfw_dlsym(_glfw.egl.handle, "eglGetError"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetError");
_glfw.egl.Initialize = (PFN_eglInitialize) _glfw.egl.Initialize = (PFN_eglInitialize)
_glfw_dlsym(_glfw.egl.handle, "eglInitialize"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglInitialize");
_glfw.egl.Terminate = (PFN_eglTerminate) _glfw.egl.Terminate = (PFN_eglTerminate)
_glfw_dlsym(_glfw.egl.handle, "eglTerminate"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglTerminate");
_glfw.egl.BindAPI = (PFN_eglBindAPI) _glfw.egl.BindAPI = (PFN_eglBindAPI)
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglBindAPI");
_glfw.egl.CreateContext = (PFN_eglCreateContext) _glfw.egl.CreateContext = (PFN_eglCreateContext)
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateContext");
_glfw.egl.DestroySurface = (PFN_eglDestroySurface) _glfw.egl.DestroySurface = (PFN_eglDestroySurface)
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroySurface");
_glfw.egl.DestroyContext = (PFN_eglDestroyContext) _glfw.egl.DestroyContext = (PFN_eglDestroyContext)
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroyContext");
_glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface) _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateWindowSurface");
_glfw.egl.MakeCurrent = (PFN_eglMakeCurrent) _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglMakeCurrent");
_glfw.egl.SwapBuffers = (PFN_eglSwapBuffers) _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapBuffers");
_glfw.egl.SwapInterval = (PFN_eglSwapInterval) _glfw.egl.SwapInterval = (PFN_eglSwapInterval)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString = (PFN_eglQueryString) _glfw.egl.QueryString = (PFN_eglQueryString)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglQueryString");
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress) _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetProcAddress");
if (!_glfw.egl.GetConfigAttrib || if (!_glfw.egl.GetConfigAttrib ||
!_glfw.egl.GetConfigs || !_glfw.egl.GetConfigs ||
@ -449,7 +455,51 @@ GLFWbool _glfwInitEGL(void)
return GLFW_FALSE; return GLFW_FALSE;
} }
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (extensions && eglGetError() == EGL_SUCCESS)
_glfw.egl.EXT_client_extensions = GLFW_TRUE;
if (_glfw.egl.EXT_client_extensions)
{
_glfw.egl.EXT_platform_base =
_glfwStringInExtensionString("EGL_EXT_platform_base", extensions);
_glfw.egl.EXT_platform_x11 =
_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
_glfw.egl.EXT_platform_wayland =
_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
_glfw.egl.ANGLE_platform_angle =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
_glfw.egl.ANGLE_platform_angle_opengl =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
_glfw.egl.ANGLE_platform_angle_d3d =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
_glfw.egl.ANGLE_platform_angle_vulkan =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
_glfw.egl.ANGLE_platform_angle_metal =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
}
if (_glfw.egl.EXT_platform_base)
{
_glfw.egl.GetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
eglGetProcAddress("eglGetPlatformDisplayEXT");
_glfw.egl.CreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
}
_glfw.egl.platform = _glfw.platform.getEGLPlatform(&attribs);
if (_glfw.egl.platform)
{
_glfw.egl.display =
eglGetPlatformDisplayEXT(_glfw.egl.platform,
_glfw.platform.getEGLNativeDisplay(),
attribs);
}
else
_glfw.egl.display = eglGetDisplay(_glfw.platform.getEGLNativeDisplay());
_glfw_free(attribs);
if (_glfw.egl.display == EGL_NO_DISPLAY) if (_glfw.egl.display == EGL_NO_DISPLAY)
{ {
_glfwInputError(GLFW_API_UNAVAILABLE, _glfwInputError(GLFW_API_UNAVAILABLE,
@ -498,12 +548,12 @@ void _glfwTerminateEGL(void)
if (_glfw.egl.handle) if (_glfw.egl.handle)
{ {
_glfw_dlclose(_glfw.egl.handle); _glfwPlatformFreeModule(_glfw.egl.handle);
_glfw.egl.handle = NULL; _glfw.egl.handle = NULL;
} }
} }
#define setAttrib(a, v) \ #define SET_ATTRIB(a, v) \
{ \ { \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
@ -519,6 +569,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
EGLint attribs[40]; EGLint attribs[40];
EGLConfig config; EGLConfig config;
EGLContext share = NULL; EGLContext share = NULL;
EGLNativeWindowType native;
int index = 0; int index = 0;
if (!_glfw.egl.display) if (!_glfw.egl.display)
@ -576,12 +627,12 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
{ {
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{ {
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR); EGL_NO_RESET_NOTIFICATION_KHR);
} }
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{ {
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR); EGL_LOSE_CONTEXT_ON_RESET_KHR);
} }
@ -590,43 +641,43 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (ctxconfig->major != 1 || ctxconfig->minor != 0) if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{ {
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
} }
if (ctxconfig->noerror) if (ctxconfig->noerror)
{ {
if (_glfw.egl.KHR_create_context_no_error) if (_glfw.egl.KHR_create_context_no_error)
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
} }
if (mask) if (mask)
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags) if (flags)
setAttrib(EGL_CONTEXT_FLAGS_KHR, flags); SET_ATTRIB(EGL_CONTEXT_FLAGS_KHR, flags);
} }
else else
{ {
if (ctxconfig->client == GLFW_OPENGL_ES_API) if (ctxconfig->client == GLFW_OPENGL_ES_API)
setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); SET_ATTRIB(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
} }
if (_glfw.egl.KHR_context_flush_control) if (_glfw.egl.KHR_context_flush_control)
{ {
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{ {
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
} }
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{ {
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
} }
} }
setAttrib(EGL_NONE, EGL_NONE); SET_ATTRIB(EGL_NONE, EGL_NONE);
window->context.egl.handle = eglCreateContext(_glfw.egl.display, window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs); config, share, attribs);
@ -645,24 +696,34 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (fbconfig->sRGB) if (fbconfig->sRGB)
{ {
if (_glfw.egl.KHR_gl_colorspace) if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); SET_ATTRIB(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
} }
if (!fbconfig->doublebuffer) if (!fbconfig->doublebuffer)
setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
#if defined(_GLFW_WAYLAND) if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
if (_glfw.egl.EXT_present_opaque) if (_glfw.egl.EXT_present_opaque)
setAttrib(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent); SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
#endif // _GLFW_WAYLAND }
setAttrib(EGL_NONE, EGL_NONE); SET_ATTRIB(EGL_NONE, EGL_NONE);
native = _glfw.platform.getEGLNativeWindow(window);
// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
// despite reporting EGL_EXT_platform_base
if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
{
window->context.egl.surface = window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display, eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
config, }
_GLFW_EGL_NATIVE_WINDOW, else
attribs); {
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display, config, native, attribs);
}
if (window->context.egl.surface == EGL_NO_SURFACE) if (window->context.egl.surface == EGL_NO_SURFACE)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
@ -745,7 +806,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0)) if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
continue; continue;
window->context.egl.client = _glfw_dlopen(sonames[i]); window->context.egl.client = _glfwPlatformLoadModule(sonames[i]);
if (window->context.egl.client) if (window->context.egl.client)
break; break;
} }
@ -768,7 +829,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
return GLFW_TRUE; return GLFW_TRUE;
} }
#undef setAttrib #undef SET_ATTRIB
// Returns the Visual and depth of the chosen EGLConfig // Returns the Visual and depth of the chosen EGLConfig
// //

View File

@ -1,217 +0,0 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
#define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext handle;
EGLSurface surface;
void* client;
} _GLFWcontextEGL;
// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
EGLDisplay display;
EGLint major, minor;
GLFWbool prefix;
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool EXT_present_opaque;
void* handle;
PFN_eglGetConfigAttrib GetConfigAttrib;
PFN_eglGetConfigs GetConfigs;
PFN_eglGetDisplay GetDisplay;
PFN_eglGetError GetError;
PFN_eglInitialize Initialize;
PFN_eglTerminate Terminate;
PFN_eglBindAPI BindAPI;
PFN_eglCreateContext CreateContext;
PFN_eglDestroySurface DestroySurface;
PFN_eglDestroyContext DestroyContext;
PFN_eglCreateWindowSurface CreateWindowSurface;
PFN_eglMakeCurrent MakeCurrent;
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
} _GLFWlibraryEGL;
GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/

30
src/glfw.rc.in Normal file
View File

@ -0,0 +1,30 @@
#include <winver.h>
VS_VERSION_INFO VERSIONINFO
FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
FILEFLAGS 0
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE 0
{
BLOCK "StringFileInfo"
{
BLOCK "040904B0"
{
VALUE "CompanyName", "GLFW"
VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL"
VALUE "FileVersion", "@GLFW_VERSION@"
VALUE "OriginalFilename", "glfw3.dll"
VALUE "ProductName", "GLFW"
VALUE "ProductVersion", "@GLFW_VERSION@"
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x409, 1200
}
}

View File

@ -1 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

View File

@ -1,58 +0,0 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As glfw_config.h.in, this file is used by CMake to produce the
// glfw_config.h configuration header file. If you are adding a feature
// requiring conditional compilation, this is where to add the macro.
//========================================================================
// As glfw_config.h, this file defines compile-time option macros for a
// specific platform and development environment. If you are using the
// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
// are using your own build system, make this file define the appropriate
// macros in whatever way is suitable.
//========================================================================
// Define this to 1 if building GLFW for X11
#cmakedefine _GLFW_X11
// Define this to 1 if building GLFW for Win32
#cmakedefine _GLFW_WIN32
// Define this to 1 if building GLFW for Cocoa
#cmakedefine _GLFW_COCOA
// Define this to 1 if building GLFW for Wayland
#cmakedefine _GLFW_WAYLAND
// Define this to 1 if building GLFW for OSMesa
#cmakedefine _GLFW_OSMESA
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
// Define this to 1 to use Vulkan loader linked statically into application
#cmakedefine _GLFW_VULKAN_STATIC
// Define this to 1 to force use of high-performance GPU on hybrid systems
#cmakedefine _GLFW_USE_HYBRID_HPG
// Define this to 1 if the libc supports memfd_create()
#cmakedefine HAVE_MEMFD_CREATE

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 GLX - www.glfw.org // GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@ -24,11 +24,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_X11)
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include <assert.h> #include <assert.h>
@ -55,7 +55,7 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
GLXFBConfig* nativeConfigs; GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs; _GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest; const _GLFWfbconfig* closest;
int i, nativeCount, usableCount; int nativeCount, usableCount;
const char* vendor; const char* vendor;
GLFWbool trustWindowBit = GLFW_TRUE; GLFWbool trustWindowBit = GLFW_TRUE;
@ -73,10 +73,10 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
return GLFW_FALSE; return GLFW_FALSE;
} }
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0; usableCount = 0;
for (i = 0; i < nativeCount; i++) for (int i = 0; i < nativeCount; i++)
{ {
const GLXFBConfig n = nativeConfigs[i]; const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount; _GLFWfbconfig* u = usableConfigs + usableCount;
@ -138,7 +138,7 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
*result = (GLXFBConfig) closest->handle; *result = (GLXFBConfig) closest->handle;
XFree(nativeConfigs); XFree(nativeConfigs);
free(usableConfigs); _glfw_free(usableConfigs);
return closest != NULL; return closest != NULL;
} }
@ -229,7 +229,7 @@ static GLFWglproc getProcAddressGLX(const char* procname)
else else
{ {
// NOTE: glvnd provides GLX 1.4, so this can only happen with libGL // NOTE: glvnd provides GLX 1.4, so this can only happen with libGL
return _glfw_dlsym(_glfw.glx.handle, procname); return _glfwPlatformGetModuleSymbol(_glfw.glx.handle, procname);
} }
} }
@ -257,7 +257,6 @@ static void destroyContextGLX(_GLFWwindow* window)
// //
GLFWbool _glfwInitGLX(void) GLFWbool _glfwInitGLX(void)
{ {
int i;
const char* sonames[] = const char* sonames[] =
{ {
#if defined(_GLFW_GLX_LIBRARY) #if defined(_GLFW_GLX_LIBRARY)
@ -277,9 +276,9 @@ GLFWbool _glfwInitGLX(void)
if (_glfw.glx.handle) if (_glfw.glx.handle)
return GLFW_TRUE; return GLFW_TRUE;
for (i = 0; sonames[i]; i++) for (int i = 0; sonames[i]; i++)
{ {
_glfw.glx.handle = _glfw_dlopen(sonames[i]); _glfw.glx.handle = _glfwPlatformLoadModule(sonames[i]);
if (_glfw.glx.handle) if (_glfw.glx.handle)
break; break;
} }
@ -290,32 +289,32 @@ GLFWbool _glfwInitGLX(void)
return GLFW_FALSE; return GLFW_FALSE;
} }
_glfw.glx.GetFBConfigs = _glfw.glx.GetFBConfigs = (PFNGLXGETFBCONFIGSPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigs");
_glfw.glx.GetFBConfigAttrib = _glfw.glx.GetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigAttrib");
_glfw.glx.GetClientString = _glfw.glx.GetClientString = (PFNGLXGETCLIENTSTRINGPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetClientString"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetClientString");
_glfw.glx.QueryExtension = _glfw.glx.QueryExtension = (PFNGLXQUERYEXTENSIONPROC)
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtension"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtension");
_glfw.glx.QueryVersion = _glfw.glx.QueryVersion = (PFNGLXQUERYVERSIONPROC)
_glfw_dlsym(_glfw.glx.handle, "glXQueryVersion"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryVersion");
_glfw.glx.DestroyContext = _glfw.glx.DestroyContext = (PFNGLXDESTROYCONTEXTPROC)
_glfw_dlsym(_glfw.glx.handle, "glXDestroyContext"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyContext");
_glfw.glx.MakeCurrent = _glfw.glx.MakeCurrent = (PFNGLXMAKECURRENTPROC)
_glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXMakeCurrent");
_glfw.glx.SwapBuffers = _glfw.glx.SwapBuffers = (PFNGLXSWAPBUFFERSPROC)
_glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXSwapBuffers");
_glfw.glx.QueryExtensionsString = _glfw.glx.QueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtensionsString");
_glfw.glx.CreateNewContext = _glfw.glx.CreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)
_glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateNewContext");
_glfw.glx.CreateWindow = _glfw.glx.CreateWindow = (PFNGLXCREATEWINDOWPROC)
_glfw_dlsym(_glfw.glx.handle, "glXCreateWindow"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateWindow");
_glfw.glx.DestroyWindow = _glfw.glx.DestroyWindow = (PFNGLXDESTROYWINDOWPROC)
_glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyWindow");
_glfw.glx.GetVisualFromFBConfig = _glfw.glx.GetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetVisualFromFBConfig");
if (!_glfw.glx.GetFBConfigs || if (!_glfw.glx.GetFBConfigs ||
!_glfw.glx.GetFBConfigAttrib || !_glfw.glx.GetFBConfigAttrib ||
@ -338,9 +337,9 @@ GLFWbool _glfwInitGLX(void)
// NOTE: Unlike GLX 1.3 entry points these are not required to be present // NOTE: Unlike GLX 1.3 entry points these are not required to be present
_glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC) _glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC) _glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB"); _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddressARB");
if (!glXQueryExtension(_glfw.x11.display, if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase, &_glfw.glx.errorBase,
@ -432,16 +431,16 @@ GLFWbool _glfwInitGLX(void)
void _glfwTerminateGLX(void) void _glfwTerminateGLX(void)
{ {
// NOTE: This function must not call any X11 functions, as it is called // NOTE: This function must not call any X11 functions, as it is called
// after XCloseDisplay (see _glfwPlatformTerminate for details) // after XCloseDisplay (see _glfwTerminateX11 for details)
if (_glfw.glx.handle) if (_glfw.glx.handle)
{ {
_glfw_dlclose(_glfw.glx.handle); _glfwPlatformFreeModule(_glfw.glx.handle);
_glfw.glx.handle = NULL; _glfw.glx.handle = NULL;
} }
} }
#define setAttrib(a, v) \ #define SET_ATTRIB(a, v) \
{ \ { \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
@ -529,12 +528,12 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
{ {
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{ {
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_NO_RESET_NOTIFICATION_ARB); GLX_NO_RESET_NOTIFICATION_ARB);
} }
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{ {
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_LOSE_CONTEXT_ON_RESET_ARB); GLX_LOSE_CONTEXT_ON_RESET_ARB);
} }
@ -548,12 +547,12 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
{ {
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{ {
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
} }
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{ {
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
} }
} }
@ -562,7 +561,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
if (ctxconfig->noerror) if (ctxconfig->noerror)
{ {
if (_glfw.glx.ARB_create_context_no_error) if (_glfw.glx.ARB_create_context_no_error)
setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); SET_ATTRIB(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
} }
// NOTE: Only request an explicitly versioned context when necessary, as // NOTE: Only request an explicitly versioned context when necessary, as
@ -570,17 +569,17 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
// highest version supported by the driver // highest version supported by the driver
if (ctxconfig->major != 1 || ctxconfig->minor != 0) if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{ {
setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); SET_ATTRIB(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); SET_ATTRIB(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
} }
if (mask) if (mask)
setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); SET_ATTRIB(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
if (flags) if (flags)
setAttrib(GLX_CONTEXT_FLAGS_ARB, flags); SET_ATTRIB(GLX_CONTEXT_FLAGS_ARB, flags);
setAttrib(None, None); SET_ATTRIB(None, None);
window->context.glx.handle = window->context.glx.handle =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display, _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
@ -637,7 +636,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
return GLFW_TRUE; return GLFW_TRUE;
} }
#undef setAttrib #undef SET_ATTRIB
// Returns the Visual and depth of the chosen GLXFBConfig // Returns the Visual and depth of the chosen GLXFBConfig
// //
@ -681,6 +680,12 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized");
return NULL;
}
if (window->context.source != GLFW_NATIVE_CONTEXT_API) if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{ {
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
@ -695,6 +700,12 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None); _GLFW_REQUIRE_INIT_OR_RETURN(None);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized");
return None;
}
if (window->context.source != GLFW_NATIVE_CONTEXT_API) if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{ {
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
@ -704,3 +715,5 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
return window->context.glx.window; return window->context.glx.window;
} }
#endif // _GLFW_X11

View File

@ -1,178 +0,0 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
typedef XID GLXWindow;
typedef XID GLXDrawable;
typedef struct __GLXFBConfig* GLXFBConfig;
typedef struct __GLXcontext* GLXContext;
typedef void (*__GLXextproc)(void);
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define glXGetClientString _glfw.glx.GetClientString
#define glXQueryExtension _glfw.glx.QueryExtension
#define glXQueryVersion _glfw.glx.QueryVersion
#define glXDestroyContext _glfw.glx.DestroyContext
#define glXMakeCurrent _glfw.glx.MakeCurrent
#define glXSwapBuffers _glfw.glx.SwapBuffers
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define glXCreateNewContext _glfw.glx.CreateNewContext
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
#define glXCreateWindow _glfw.glx.CreateWindow
#define glXDestroyWindow _glfw.glx.DestroyWindow
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
// GLX-specific per-context data
//
typedef struct _GLFWcontextGLX
{
GLXContext handle;
GLXWindow window;
} _GLFWcontextGLX;
// GLX-specific global data
//
typedef struct _GLFWlibraryGLX
{
int major, minor;
int eventBase;
int errorBase;
void* handle;
// GLX 1.3 functions
PFNGLXGETFBCONFIGSPROC GetFBConfigs;
PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
PFNGLXGETCLIENTSTRINGPROC GetClientString;
PFNGLXQUERYEXTENSIONPROC QueryExtension;
PFNGLXQUERYVERSIONPROC QueryVersion;
PFNGLXDESTROYCONTEXTPROC DestroyContext;
PFNGLXMAKECURRENTPROC MakeCurrent;
PFNGLXSWAPBUFFERSPROC SwapBuffers;
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
PFNGLXCREATEWINDOWPROC CreateWindow;
PFNGLXDESTROYWINDOWPROC DestroyWindow;
// GLX 1.4 and extension functions
PFNGLXGETPROCADDRESSPROC GetProcAddress;
PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool SGI_swap_control;
GLFWbool EXT_swap_control;
GLFWbool MESA_swap_control;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
@ -24,8 +24,6 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h" #include "internal.h"
@ -48,18 +46,49 @@ _GLFWlibrary _glfw = { GLFW_FALSE };
// //
static _GLFWerror _glfwMainThreadError; static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback; static GLFWerrorfun _glfwErrorCallback;
static GLFWallocator _glfwInitAllocator;
static _GLFWinitconfig _glfwInitHints = static _GLFWinitconfig _glfwInitHints =
{ {
GLFW_TRUE, // hat buttons .hatButtons = GLFW_TRUE,
.angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE,
.platformID = GLFW_ANY_PLATFORM,
.vulkanLoader = NULL,
.ns =
{ {
GLFW_TRUE, // macOS menu bar .menubar = GLFW_TRUE,
GLFW_TRUE // macOS bundle chdir .chdir = GLFW_TRUE
}, },
.x11 =
{ {
GLFW_WAYLAND_PREFER_LIBDECOR // Wayland libdecor mode .xcbVulkanSurface = GLFW_TRUE,
},
.wl =
{
.libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR
}, },
}; };
// The allocation function used when no custom allocator is set
//
static void* defaultAllocate(size_t size, void* user)
{
return malloc(size);
}
// The deallocation function used when no custom allocator is set
//
static void defaultDeallocate(void* block, void* user)
{
free(block);
}
// The reallocation function used when no custom allocator is set
//
static void* defaultReallocate(void* block, size_t size, void* user)
{
return realloc(block, size);
}
// Terminate the library // Terminate the library
// //
static void terminate(void) static void terminate(void)
@ -78,20 +107,21 @@ static void terminate(void)
{ {
_GLFWmonitor* monitor = _glfw.monitors[i]; _GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->originalRamp.size) if (monitor->originalRamp.size)
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); _glfw.platform.setGammaRamp(monitor, &monitor->originalRamp);
_glfwFreeMonitor(monitor); _glfwFreeMonitor(monitor);
} }
free(_glfw.monitors); _glfw_free(_glfw.monitors);
_glfw.monitors = NULL; _glfw.monitors = NULL;
_glfw.monitorCount = 0; _glfw.monitorCount = 0;
free(_glfw.mappings); _glfw_free(_glfw.mappings);
_glfw.mappings = NULL; _glfw.mappings = NULL;
_glfw.mappingCount = 0; _glfw.mappingCount = 0;
_glfwTerminateVulkan(); _glfwTerminateVulkan();
_glfwPlatformTerminate(); _glfw.platform.terminateJoysticks();
_glfw.platform.terminate();
_glfw.initialized = GLFW_FALSE; _glfw.initialized = GLFW_FALSE;
@ -99,7 +129,7 @@ static void terminate(void)
{ {
_GLFWerror* error = _glfw.errorListHead; _GLFWerror* error = _glfw.errorListHead;
_glfw.errorListHead = error->next; _glfw.errorListHead = error->next;
free(error); _glfw_free(error);
} }
_glfwPlatformDestroyTls(&_glfw.contextSlot); _glfwPlatformDestroyTls(&_glfw.contextSlot);
@ -175,8 +205,8 @@ char** _glfwParseUriList(char* text, int* count)
(*count)++; (*count)++;
path = calloc(strlen(line) + 1, 1); path = _glfw_calloc(strlen(line) + 1, 1);
paths = realloc(paths, *count * sizeof(char*)); paths = _glfw_realloc(paths, *count * sizeof(char*));
paths[*count - 1] = path; paths[*count - 1] = path;
while (*line) while (*line)
@ -201,7 +231,7 @@ char** _glfwParseUriList(char* text, int* count)
char* _glfw_strdup(const char* source) char* _glfw_strdup(const char* source)
{ {
const size_t length = strlen(source); const size_t length = strlen(source);
char* result = calloc(length + 1, 1); char* result = _glfw_calloc(length + 1, 1);
strcpy(result, source); strcpy(result, source);
return result; return result;
} }
@ -216,28 +246,57 @@ int _glfw_max(int a, int b)
return a > b ? a : b; return a > b ? a : b;
} }
float _glfw_fminf(float a, float b) void* _glfw_calloc(size_t count, size_t size)
{ {
if (a != a) if (count && size)
return b; {
else if (b != b) void* block;
return a;
else if (a < b) if (count > SIZE_MAX / size)
return a; {
_glfwInputError(GLFW_INVALID_VALUE, "Allocation size overflow");
return NULL;
}
block = _glfw.allocator.allocate(count * size, _glfw.allocator.user);
if (block)
return memset(block, 0, count * size);
else else
return b; {
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
}
else
return NULL;
} }
float _glfw_fmaxf(float a, float b) void* _glfw_realloc(void* block, size_t size)
{ {
if (a != a) if (block && size)
return b; {
else if (b != b) void* resized = _glfw.allocator.reallocate(block, size, _glfw.allocator.user);
return a; if (resized)
else if (a > b) return resized;
return a;
else else
return b; {
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
}
else if (block)
{
_glfw_free(block);
return NULL;
}
else
return _glfw_calloc(1, size);
}
void _glfw_free(void* block)
{
if (block)
_glfw.allocator.deallocate(block, _glfw.allocator.user);
} }
@ -284,6 +343,14 @@ void _glfwInputError(int code, const char* format, ...)
strcpy(description, "The requested format is unavailable"); strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT) else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context"); strcpy(description, "The specified window has no context");
else if (code == GLFW_CURSOR_UNAVAILABLE)
strcpy(description, "The specified cursor shape is unavailable");
else if (code == GLFW_FEATURE_UNAVAILABLE)
strcpy(description, "The requested feature cannot be implemented for this platform");
else if (code == GLFW_FEATURE_UNIMPLEMENTED)
strcpy(description, "The requested feature has not yet been implemented for this platform");
else if (code == GLFW_PLATFORM_UNAVAILABLE)
strcpy(description, "The requested platform is unavailable");
else else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR"); strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
} }
@ -293,7 +360,7 @@ void _glfwInputError(int code, const char* format, ...)
error = _glfwPlatformGetTls(&_glfw.errorSlot); error = _glfwPlatformGetTls(&_glfw.errorSlot);
if (!error) if (!error)
{ {
error = calloc(1, sizeof(_GLFWerror)); error = _glfw_calloc(1, sizeof(_GLFWerror));
_glfwPlatformSetTls(&_glfw.errorSlot, error); _glfwPlatformSetTls(&_glfw.errorSlot, error);
_glfwPlatformLockMutex(&_glfw.errorLock); _glfwPlatformLockMutex(&_glfw.errorLock);
error->next = _glfw.errorListHead; error->next = _glfw.errorListHead;
@ -324,7 +391,18 @@ GLFWAPI int glfwInit(void)
memset(&_glfw, 0, sizeof(_glfw)); memset(&_glfw, 0, sizeof(_glfw));
_glfw.hints.init = _glfwInitHints; _glfw.hints.init = _glfwInitHints;
if (!_glfwPlatformInit()) _glfw.allocator = _glfwInitAllocator;
if (!_glfw.allocator.allocate)
{
_glfw.allocator.allocate = defaultAllocate;
_glfw.allocator.reallocate = defaultReallocate;
_glfw.allocator.deallocate = defaultDeallocate;
}
if (!_glfwSelectPlatform(_glfw.hints.init.platformID, &_glfw.platform))
return GLFW_FALSE;
if (!_glfw.platform.init())
{ {
terminate(); terminate();
return GLFW_FALSE; return GLFW_FALSE;
@ -342,9 +420,11 @@ GLFWAPI int glfwInit(void)
_glfwInitGamepadMappings(); _glfwInitGamepadMappings();
_glfw.initialized = GLFW_TRUE; _glfwPlatformInitTimer();
_glfw.timer.offset = _glfwPlatformGetTimerValue(); _glfw.timer.offset = _glfwPlatformGetTimerValue();
_glfw.initialized = GLFW_TRUE;
glfwDefaultWindowHints(); glfwDefaultWindowHints();
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -364,12 +444,21 @@ GLFWAPI void glfwInitHint(int hint, int value)
case GLFW_JOYSTICK_HAT_BUTTONS: case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value; _glfwInitHints.hatButtons = value;
return; return;
case GLFW_ANGLE_PLATFORM_TYPE:
_glfwInitHints.angleType = value;
return;
case GLFW_PLATFORM:
_glfwInitHints.platformID = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES: case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value; _glfwInitHints.ns.chdir = value;
return; return;
case GLFW_COCOA_MENUBAR: case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value; _glfwInitHints.ns.menubar = value;
return; return;
case GLFW_X11_XCB_VULKAN_SURFACE:
_glfwInitHints.x11.xcbVulkanSurface = value;
return;
case GLFW_WAYLAND_LIBDECOR: case GLFW_WAYLAND_LIBDECOR:
_glfwInitHints.wl.libdecorMode = value; _glfwInitHints.wl.libdecorMode = value;
return; return;
@ -379,6 +468,24 @@ GLFWAPI void glfwInitHint(int hint, int value)
"Invalid init hint 0x%08X", hint); "Invalid init hint 0x%08X", hint);
} }
GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator)
{
if (allocator)
{
if (allocator->allocate && allocator->reallocate && allocator->deallocate)
_glfwInitAllocator = *allocator;
else
_glfwInputError(GLFW_INVALID_VALUE, "Missing function in allocator");
}
else
memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator));
}
GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
{
_glfwInitHints.vulkanLoader = loader;
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{ {
if (major != NULL) if (major != NULL)
@ -389,11 +496,6 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
*rev = GLFW_VERSION_REVISION; *rev = GLFW_VERSION_REVISION;
} }
GLFWAPI const char* glfwGetVersionString(void)
{
return _glfwPlatformGetVersionString();
}
GLFWAPI int glfwGetError(const char** description) GLFWAPI int glfwGetError(const char** description)
{ {
_GLFWerror* error; _GLFWerror* error;
@ -420,7 +522,7 @@ GLFWAPI int glfwGetError(const char** description)
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{ {
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); _GLFW_SWAP(GLFWerrorfun, _glfwErrorCallback, cbfun);
return cbfun; return cbfun;
} }

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@ -24,8 +24,6 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h" #include "internal.h"
#include "mappings.h" #include "mappings.h"
@ -44,6 +42,29 @@
#define _GLFW_JOYSTICK_BUTTON 2 #define _GLFW_JOYSTICK_BUTTON 2
#define _GLFW_JOYSTICK_HATBIT 3 #define _GLFW_JOYSTICK_HATBIT 3
#define GLFW_MOD_MASK (GLFW_MOD_SHIFT | \
GLFW_MOD_CONTROL | \
GLFW_MOD_ALT | \
GLFW_MOD_SUPER | \
GLFW_MOD_CAPS_LOCK | \
GLFW_MOD_NUM_LOCK)
// Initializes the platform joystick API if it has not been already
//
static GLFWbool initJoysticks(void)
{
if (!_glfw.joysticksInitialized)
{
if (!_glfw.platform.initJoysticks())
{
_glfw.platform.terminateJoysticks();
return GLFW_FALSE;
}
}
return _glfw.joysticksInitialized = GLFW_TRUE;
}
// Finds a mapping based on joystick GUID // Finds a mapping based on joystick GUID
// //
static _GLFWmapping* findMapping(const char* guid) static _GLFWmapping* findMapping(const char* guid)
@ -218,8 +239,9 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
} }
else else
{ {
length = strlen(_GLFW_PLATFORM_MAPPING_NAME); const char* name = _glfw.platform.getMappingName();
if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0) length = strlen(name);
if (strncmp(c, name, length) != 0)
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -236,7 +258,7 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
mapping->guid[i] += 'a' - 'A'; mapping->guid[i] += 'a' - 'A';
} }
_glfwPlatformUpdateGamepadGUID(mapping->guid); _glfw.platform.updateGamepadGUID(mapping->guid);
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -249,6 +271,12 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
// //
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
assert(window != NULL);
assert(key >= 0 || key == GLFW_KEY_UNKNOWN);
assert(key <= GLFW_KEY_LAST);
assert(action == GLFW_PRESS || action == GLFW_RELEASE);
assert(mods == (mods & GLFW_MOD_MASK));
if (key >= 0 && key <= GLFW_KEY_LAST) if (key >= 0 && key <= GLFW_KEY_LAST)
{ {
GLFWbool repeated = GLFW_FALSE; GLFWbool repeated = GLFW_FALSE;
@ -280,6 +308,10 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
// //
void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain) void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
{ {
assert(window != NULL);
assert(mods == (mods & GLFW_MOD_MASK));
assert(plain == GLFW_TRUE || plain == GLFW_FALSE);
if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return; return;
@ -300,6 +332,12 @@ void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool
// //
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{ {
assert(window != NULL);
assert(xoffset > -FLT_MAX);
assert(xoffset < FLT_MAX);
assert(yoffset > -FLT_MAX);
assert(yoffset < FLT_MAX);
if (window->callbacks.scroll) if (window->callbacks.scroll)
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
} }
@ -308,6 +346,12 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
// //
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
{ {
assert(window != NULL);
assert(button >= 0);
assert(button <= GLFW_MOUSE_BUTTON_LAST);
assert(action == GLFW_PRESS || action == GLFW_RELEASE);
assert(mods == (mods & GLFW_MOD_MASK));
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return; return;
@ -328,6 +372,12 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
// //
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{ {
assert(window != NULL);
assert(xpos > -FLT_MAX);
assert(xpos < FLT_MAX);
assert(ypos > -FLT_MAX);
assert(ypos < FLT_MAX);
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
return; return;
@ -342,6 +392,9 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
// //
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
{ {
assert(window != NULL);
assert(entered == GLFW_TRUE || entered == GLFW_FALSE);
if (window->callbacks.cursorEnter) if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow*) window, entered); window->callbacks.cursorEnter((GLFWwindow*) window, entered);
} }
@ -350,6 +403,10 @@ void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
// //
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
{ {
assert(window != NULL);
assert(count > 0);
assert(paths != NULL);
if (window->callbacks.drop) if (window->callbacks.drop)
window->callbacks.drop((GLFWwindow*) window, count, paths); window->callbacks.drop((GLFWwindow*) window, count, paths);
} }
@ -358,7 +415,8 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
// //
void _glfwInputJoystick(_GLFWjoystick* js, int event) void _glfwInputJoystick(_GLFWjoystick* js, int event)
{ {
const int jid = (int) (js - _glfw.joysticks); assert(js != NULL);
assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED);
if (event == GLFW_CONNECTED) if (event == GLFW_CONNECTED)
js->connected = GLFW_TRUE; js->connected = GLFW_TRUE;
@ -366,13 +424,17 @@ void _glfwInputJoystick(_GLFWjoystick* js, int event)
js->connected = GLFW_FALSE; js->connected = GLFW_FALSE;
if (_glfw.callbacks.joystick) if (_glfw.callbacks.joystick)
_glfw.callbacks.joystick(jid, event); _glfw.callbacks.joystick((int) (js - _glfw.joysticks), event);
} }
// Notifies shared code of the new value of a joystick axis // Notifies shared code of the new value of a joystick axis
// //
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
{ {
assert(js != NULL);
assert(axis >= 0);
assert(axis < js->axisCount);
js->axes[axis] = value; js->axes[axis] = value;
} }
@ -380,6 +442,11 @@ void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
// //
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
{ {
assert(js != NULL);
assert(button >= 0);
assert(button < js->buttonCount);
assert(value == GLFW_PRESS || value == GLFW_RELEASE);
js->buttons[button] = value; js->buttons[button] = value;
} }
@ -387,7 +454,19 @@ void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
// //
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
{ {
const int base = js->buttonCount + hat * 4; int base;
assert(js != NULL);
assert(hat >= 0);
assert(hat < js->hatCount);
// Valid hat values only use the least significant nibble
assert((value & 0xf0) == 0);
// Valid hat values do not have both bits of an axis set
assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0);
assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0);
base = js->buttonCount + hat * 4;
js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
@ -406,23 +485,15 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
// //
void _glfwInitGamepadMappings(void) void _glfwInitGamepadMappings(void)
{ {
int jid;
size_t i; size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*); const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = calloc(count, sizeof(_GLFWmapping)); _glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping));
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
{ {
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i])) if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
_glfw.mappingCount++; _glfw.mappingCount++;
} }
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
js->mapping = findValidMapping(js);
}
} }
// Returns an available joystick object with arrays and name allocated // Returns an available joystick object with arrays and name allocated
@ -447,9 +518,9 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
js->allocated = GLFW_TRUE; js->allocated = GLFW_TRUE;
js->axes = calloc(axisCount, sizeof(float)); js->axes = _glfw_calloc(axisCount, sizeof(float));
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1); js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = calloc(hatCount, 1); js->hats = _glfw_calloc(hatCount, 1);
js->axisCount = axisCount; js->axisCount = axisCount;
js->buttonCount = buttonCount; js->buttonCount = buttonCount;
js->hatCount = hatCount; js->hatCount = hatCount;
@ -465,9 +536,9 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
// //
void _glfwFreeJoystick(_GLFWjoystick* js) void _glfwFreeJoystick(_GLFWjoystick* js)
{ {
free(js->axes); _glfw_free(js->axes);
free(js->buttons); _glfw_free(js->buttons);
free(js->hats); _glfw_free(js->hats);
memset(js, 0, sizeof(_GLFWjoystick)); memset(js, 0, sizeof(_GLFWjoystick));
} }
@ -477,8 +548,8 @@ void _glfwCenterCursorInContentArea(_GLFWwindow* window)
{ {
int width, height; int width, height;
_glfwPlatformGetWindowSize(window, &width, &height); _glfw.platform.getWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); _glfw.platform.setCursorPos(window, width / 2.0, height / 2.0);
} }
@ -518,11 +589,14 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
if (mode == GLFW_CURSOR) switch (mode)
{
case GLFW_CURSOR:
{ {
if (value != GLFW_CURSOR_NORMAL && if (value != GLFW_CURSOR_NORMAL &&
value != GLFW_CURSOR_HIDDEN && value != GLFW_CURSOR_HIDDEN &&
value != GLFW_CURSOR_DISABLED) value != GLFW_CURSOR_DISABLED &&
value != GLFW_CURSOR_CAPTURED)
{ {
_glfwInputError(GLFW_INVALID_ENUM, _glfwInputError(GLFW_INVALID_ENUM,
"Invalid cursor mode 0x%08X", "Invalid cursor mode 0x%08X",
@ -535,12 +609,14 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
window->cursorMode = value; window->cursorMode = value;
_glfwPlatformGetCursorPos(window, _glfw.platform.getCursorPos(window,
&window->virtualCursorPosX, &window->virtualCursorPosX,
&window->virtualCursorPosY); &window->virtualCursorPosY);
_glfwPlatformSetCursorMode(window, value); _glfw.platform.setCursorMode(window, value);
return;
} }
else if (mode == GLFW_STICKY_KEYS)
case GLFW_STICKY_KEYS:
{ {
value = value ? GLFW_TRUE : GLFW_FALSE; value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->stickyKeys == value) if (window->stickyKeys == value)
@ -559,8 +635,10 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
} }
window->stickyKeys = value; window->stickyKeys = value;
return;
} }
else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
case GLFW_STICKY_MOUSE_BUTTONS:
{ {
value = value ? GLFW_TRUE : GLFW_FALSE; value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->stickyMouseButtons == value) if (window->stickyMouseButtons == value)
@ -579,14 +657,18 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
} }
window->stickyMouseButtons = value; window->stickyMouseButtons = value;
return;
} }
else if (mode == GLFW_LOCK_KEY_MODS)
case GLFW_LOCK_KEY_MODS:
{ {
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
return;
} }
else if (mode == GLFW_RAW_MOUSE_MOTION)
case GLFW_RAW_MOUSE_MOTION:
{ {
if (!_glfwPlatformRawMouseMotionSupported()) if (!_glfw.platform.rawMouseMotionSupported())
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Raw mouse motion is not supported on this system"); "Raw mouse motion is not supported on this system");
@ -598,16 +680,18 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
return; return;
window->rawMouseMotion = value; window->rawMouseMotion = value;
_glfwPlatformSetRawMouseMotion(window, value); _glfw.platform.setRawMouseMotion(window, value);
return;
} }
else }
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
} }
GLFWAPI int glfwRawMouseMotionSupported(void) GLFWAPI int glfwRawMouseMotionSupported(void)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfwPlatformRawMouseMotionSupported(); return _glfw.platform.rawMouseMotionSupported();
} }
GLFWAPI const char* glfwGetKeyName(int key, int scancode) GLFWAPI const char* glfwGetKeyName(int key, int scancode)
@ -629,10 +713,10 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
return NULL; return NULL;
} }
scancode = _glfwPlatformGetKeyScancode(key); scancode = _glfw.platform.getKeyScancode(key);
} }
return _glfwPlatformGetScancodeName(scancode); return _glfw.platform.getScancodeName(scancode);
} }
GLFWAPI int glfwGetKeyScancode(int key) GLFWAPI int glfwGetKeyScancode(int key)
@ -645,7 +729,7 @@ GLFWAPI int glfwGetKeyScancode(int key)
return -1; return -1;
} }
return _glfwPlatformGetKeyScancode(key); return _glfw.platform.getKeyScancode(key);
} }
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
@ -714,7 +798,7 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
*ypos = window->virtualCursorPosY; *ypos = window->virtualCursorPosY;
} }
else else
_glfwPlatformGetCursorPos(window, xpos, ypos); _glfw.platform.getCursorPos(window, xpos, ypos);
} }
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
@ -733,7 +817,7 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
return; return;
} }
if (!_glfwPlatformWindowFocused(window)) if (!_glfw.platform.windowFocused(window))
return; return;
if (window->cursorMode == GLFW_CURSOR_DISABLED) if (window->cursorMode == GLFW_CURSOR_DISABLED)
@ -745,7 +829,7 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
else else
{ {
// Update system cursor position // Update system cursor position
_glfwPlatformSetCursorPos(window, xpos, ypos); _glfw.platform.setCursorPos(window, xpos, ypos);
} }
} }
@ -764,11 +848,11 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
return NULL; return NULL;
} }
cursor = calloc(1, sizeof(_GLFWcursor)); cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead; cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor; _glfw.cursorListHead = cursor;
if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot)) if (!_glfw.platform.createCursor(cursor, image, xhot, yhot))
{ {
glfwDestroyCursor((GLFWcursor*) cursor); glfwDestroyCursor((GLFWcursor*) cursor);
return NULL; return NULL;
@ -786,19 +870,23 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
if (shape != GLFW_ARROW_CURSOR && if (shape != GLFW_ARROW_CURSOR &&
shape != GLFW_IBEAM_CURSOR && shape != GLFW_IBEAM_CURSOR &&
shape != GLFW_CROSSHAIR_CURSOR && shape != GLFW_CROSSHAIR_CURSOR &&
shape != GLFW_HAND_CURSOR && shape != GLFW_POINTING_HAND_CURSOR &&
shape != GLFW_HRESIZE_CURSOR && shape != GLFW_RESIZE_EW_CURSOR &&
shape != GLFW_VRESIZE_CURSOR) shape != GLFW_RESIZE_NS_CURSOR &&
shape != GLFW_RESIZE_NWSE_CURSOR &&
shape != GLFW_RESIZE_NESW_CURSOR &&
shape != GLFW_RESIZE_ALL_CURSOR &&
shape != GLFW_NOT_ALLOWED_CURSOR)
{ {
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape); _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
return NULL; return NULL;
} }
cursor = calloc(1, sizeof(_GLFWcursor)); cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead; cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor; _glfw.cursorListHead = cursor;
if (!_glfwPlatformCreateStandardCursor(cursor, shape)) if (!_glfw.platform.createStandardCursor(cursor, shape))
{ {
glfwDestroyCursor((GLFWcursor*) cursor); glfwDestroyCursor((GLFWcursor*) cursor);
return NULL; return NULL;
@ -827,7 +915,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
} }
} }
_glfwPlatformDestroyCursor(cursor); _glfw.platform.destroyCursor(cursor);
// Unlink cursor from global linked list // Unlink cursor from global linked list
{ {
@ -839,7 +927,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
*prev = cursor->next; *prev = cursor->next;
} }
free(cursor); _glfw_free(cursor);
} }
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
@ -852,7 +940,7 @@ GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
window->cursor = cursor; window->cursor = cursor;
_glfwPlatformSetCursor(window, cursor); _glfw.platform.setCursor(window, cursor);
} }
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
@ -861,7 +949,7 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); _GLFW_SWAP(GLFWkeyfun, window->callbacks.key, cbfun);
return cbfun; return cbfun;
} }
@ -871,7 +959,7 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); _GLFW_SWAP(GLFWcharfun, window->callbacks.character, cbfun);
return cbfun; return cbfun;
} }
@ -881,7 +969,7 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmods
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun); _GLFW_SWAP(GLFWcharmodsfun, window->callbacks.charmods, cbfun);
return cbfun; return cbfun;
} }
@ -892,7 +980,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); _GLFW_SWAP(GLFWmousebuttonfun, window->callbacks.mouseButton, cbfun);
return cbfun; return cbfun;
} }
@ -903,7 +991,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); _GLFW_SWAP(GLFWcursorposfun, window->callbacks.cursorPos, cbfun);
return cbfun; return cbfun;
} }
@ -914,7 +1002,7 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); _GLFW_SWAP(GLFWcursorenterfun, window->callbacks.cursorEnter, cbfun);
return cbfun; return cbfun;
} }
@ -925,7 +1013,7 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); _GLFW_SWAP(GLFWscrollfun, window->callbacks.scroll, cbfun);
return cbfun; return cbfun;
} }
@ -935,7 +1023,7 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun); _GLFW_SWAP(GLFWdropfun, window->callbacks.drop, cbfun);
return cbfun; return cbfun;
} }
@ -954,11 +1042,14 @@ GLFWAPI int glfwJoystickPresent(int jid)
return GLFW_FALSE; return GLFW_FALSE;
} }
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return GLFW_FALSE; return GLFW_FALSE;
return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); return _glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE);
} }
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
@ -979,11 +1070,14 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
return NULL; return NULL;
} }
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return NULL; return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_AXES))
return NULL; return NULL;
*count = js->axisCount; *count = js->axisCount;
@ -1008,11 +1102,14 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
return NULL; return NULL;
} }
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return NULL; return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS))
return NULL; return NULL;
if (_glfw.hints.init.hatButtons) if (_glfw.hints.init.hatButtons)
@ -1041,11 +1138,14 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
return NULL; return NULL;
} }
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return NULL; return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS))
return NULL; return NULL;
*count = js->hatCount; *count = js->hatCount;
@ -1067,11 +1167,14 @@ GLFWAPI const char* glfwGetJoystickName(int jid)
return NULL; return NULL;
} }
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return NULL; return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL; return NULL;
return js->name; return js->name;
@ -1092,11 +1195,14 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
return NULL; return NULL;
} }
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return NULL; return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL; return NULL;
return js->guid; return js->guid;
@ -1137,7 +1243,11 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid)
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
if (!initJoysticks())
return NULL;
_GLFW_SWAP(GLFWjoystickfun, _glfw.callbacks.joystick, cbfun);
return cbfun; return cbfun;
} }
@ -1175,7 +1285,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{ {
_glfw.mappingCount++; _glfw.mappingCount++;
_glfw.mappings = _glfw.mappings =
realloc(_glfw.mappings, _glfw_realloc(_glfw.mappings,
sizeof(_GLFWmapping) * _glfw.mappingCount); sizeof(_GLFWmapping) * _glfw.mappingCount);
_glfw.mappings[_glfw.mappingCount - 1] = mapping; _glfw.mappings[_glfw.mappingCount - 1] = mapping;
} }
@ -1216,11 +1326,14 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
return GLFW_FALSE; return GLFW_FALSE;
} }
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return GLFW_FALSE; return GLFW_FALSE;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return GLFW_FALSE; return GLFW_FALSE;
return js->mapping != NULL; return js->mapping != NULL;
@ -1241,11 +1354,14 @@ GLFWAPI const char* glfwGetGamepadName(int jid)
return NULL; return NULL;
} }
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return NULL; return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL; return NULL;
if (!js->mapping) if (!js->mapping)
@ -1273,11 +1389,14 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
return GLFW_FALSE; return GLFW_FALSE;
} }
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
if (!js->connected) if (!js->connected)
return GLFW_FALSE; return GLFW_FALSE;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL)) if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_ALL))
return GLFW_FALSE; return GLFW_FALSE;
if (!js->mapping) if (!js->mapping)
@ -1319,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS) if (e->type == _GLFW_JOYSTICK_AXIS)
{ {
const float value = js->axes[e->index] * e->axisScale + e->axisOffset; const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f); state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
} }
else if (e->type == _GLFW_JOYSTICK_HATBIT) else if (e->type == _GLFW_JOYSTICK_HATBIT)
{ {
@ -1342,13 +1461,13 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
assert(string != NULL); assert(string != NULL);
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
_glfwPlatformSetClipboardString(string); _glfw.platform.setClipboardString(string);
} }
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetClipboardString(); return _glfw.platform.getClipboardString();
} }
GLFWAPI double glfwGetTime(void) GLFWAPI double glfwGetTime(void)

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@ -59,6 +59,7 @@
#define _GLFW_MESSAGE_SIZE 1024 #define _GLFW_MESSAGE_SIZE 1024
typedef int GLFWbool; typedef int GLFWbool;
typedef void (*GLFWproc)(void);
typedef struct _GLFWerror _GLFWerror; typedef struct _GLFWerror _GLFWerror;
typedef struct _GLFWinitconfig _GLFWinitconfig; typedef struct _GLFWinitconfig _GLFWinitconfig;
@ -67,6 +68,7 @@ typedef struct _GLFWctxconfig _GLFWctxconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWcontext _GLFWcontext; typedef struct _GLFWcontext _GLFWcontext;
typedef struct _GLFWwindow _GLFWwindow; typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWplatform _GLFWplatform;
typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor; typedef struct _GLFWmonitor _GLFWmonitor;
typedef struct _GLFWcursor _GLFWcursor; typedef struct _GLFWcursor _GLFWcursor;
@ -76,13 +78,6 @@ typedef struct _GLFWjoystick _GLFWjoystick;
typedef struct _GLFWtls _GLFWtls; typedef struct _GLFWtls _GLFWtls;
typedef struct _GLFWmutex _GLFWmutex; typedef struct _GLFWmutex _GLFWmutex;
typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
typedef void (* _GLFWswapintervalfun)(int);
typedef int (* _GLFWextensionsupportedfun)(const char*);
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
#define GL_VERSION 0x1f02 #define GL_VERSION 0x1f02
#define GL_NONE 0 #define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_BUFFER_BIT 0x00004000
@ -113,6 +108,159 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PLATFORM_X11_EXT 0x31d5
#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
#define EGL_PRESENT_OPAQUE_EXT 0x31df
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
// EGL function pointer typedefs
typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (APIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37
typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
#define VK_NULL_HANDLE 0 #define VK_NULL_HANDLE 0
typedef void* VkInstance; typedef void* VkInstance;
@ -170,36 +318,14 @@ typedef struct VkExtensionProperties
typedef void (APIENTRY * PFN_vkVoidFunction)(void); typedef void (APIENTRY * PFN_vkVoidFunction)(void);
#if defined(_GLFW_VULKAN_STATIC) typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*); typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*); #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
#else
typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
#define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
#endif
#if defined(_GLFW_COCOA) #include "platform.h"
#include "cocoa_platform.h"
#elif defined(_GLFW_WIN32)
#include "win32_platform.h"
#elif defined(_GLFW_X11)
#include "x11_platform.h"
#elif defined(_GLFW_WAYLAND)
#include "wl_platform.h"
#elif defined(_GLFW_OSMESA)
#include "null_platform.h"
#else
#error "No supported window creation API selected"
#endif
// Constructs a version number string from the public header macros #define GLFW_NATIVE_INCLUDE_NONE
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r #include "../include/GLFW/glfw3native.h"
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
GLFW_VERSION_MINOR, \
GLFW_VERSION_REVISION)
// Checks for whether the library has been initialized // Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT() \ #define _GLFW_REQUIRE_INIT() \
@ -216,9 +342,9 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
} }
// Swaps the provided pointers // Swaps the provided pointers
#define _GLFW_SWAP_POINTERS(x, y) \ #define _GLFW_SWAP(type, x, y) \
{ \ { \
void* t; \ type t; \
t = x; \ t = x; \
x = y; \ x = y; \
y = t; \ y = t; \
@ -240,10 +366,16 @@ struct _GLFWerror
struct _GLFWinitconfig struct _GLFWinitconfig
{ {
GLFWbool hatButtons; GLFWbool hatButtons;
int angleType;
int platformID;
PFN_vkGetInstanceProcAddr vulkanLoader;
struct { struct {
GLFWbool menubar; GLFWbool menubar;
GLFWbool chdir; GLFWbool chdir;
} ns; } ns;
struct {
GLFWbool xcbVulkanSurface;
} x11;
struct { struct {
int libdecorMode; int libdecorMode;
} wl; } wl;
@ -257,6 +389,8 @@ struct _GLFWinitconfig
// //
struct _GLFWwndconfig struct _GLFWwndconfig
{ {
int xpos;
int ypos;
int width; int width;
int height; int height;
const char* title; const char* title;
@ -269,15 +403,23 @@ struct _GLFWwndconfig
GLFWbool maximized; GLFWbool maximized;
GLFWbool centerCursor; GLFWbool centerCursor;
GLFWbool focusOnShow; GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor; GLFWbool scaleToMonitor;
GLFWbool scaleFramebuffer;
struct { struct {
GLFWbool retina;
char frameName[256]; char frameName[256];
} ns; } ns;
struct { struct {
char className[256]; char className[256];
char instanceName[256]; char instanceName[256];
} x11; } x11;
struct {
GLFWbool keymenu;
GLFWbool showDefault;
} win32;
struct {
char appId[256];
} wl;
}; };
// Context configuration // Context configuration
@ -349,19 +491,29 @@ struct _GLFWcontext
PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETSTRINGPROC GetString; PFNGLGETSTRINGPROC GetString;
_GLFWmakecontextcurrentfun makeCurrent; void (*makeCurrent)(_GLFWwindow*);
_GLFWswapbuffersfun swapBuffers; void (*swapBuffers)(_GLFWwindow*);
_GLFWswapintervalfun swapInterval; void (*swapInterval)(int);
_GLFWextensionsupportedfun extensionSupported; int (*extensionSupported)(const char*);
_GLFWgetprocaddressfun getProcAddress; GLFWglproc (*getProcAddress)(const char*);
_GLFWdestroycontextfun destroy; void (*destroy)(_GLFWwindow*);
// This is defined in the context API's context.h struct {
_GLFW_PLATFORM_CONTEXT_STATE; EGLConfig config;
// This is defined in egl_context.h EGLContext handle;
_GLFW_EGL_CONTEXT_STATE; EGLSurface surface;
// This is defined in osmesa_context.h void* client;
_GLFW_OSMESA_CONTEXT_STATE; } egl;
struct {
OSMesaContext handle;
int width;
int height;
void* buffer;
} osmesa;
// This is defined in platform.h
GLFW_PLATFORM_CONTEXT_STATE
}; };
// Window and context structure // Window and context structure
@ -376,12 +528,14 @@ struct _GLFWwindow
GLFWbool autoIconify; GLFWbool autoIconify;
GLFWbool floating; GLFWbool floating;
GLFWbool focusOnShow; GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool shouldClose; GLFWbool shouldClose;
void* userPointer; void* userPointer;
GLFWbool doublebuffer; GLFWbool doublebuffer;
GLFWvidmode videoMode; GLFWvidmode videoMode;
_GLFWmonitor* monitor; _GLFWmonitor* monitor;
_GLFWcursor* cursor; _GLFWcursor* cursor;
char* title;
int minwidth, minheight; int minwidth, minheight;
int maxwidth, maxheight; int maxwidth, maxheight;
@ -419,8 +573,8 @@ struct _GLFWwindow
GLFWdropfun drop; GLFWdropfun drop;
} callbacks; } callbacks;
// This is defined in the window API's platform.h // This is defined in platform.h
_GLFW_PLATFORM_WINDOW_STATE; GLFW_PLATFORM_WINDOW_STATE
}; };
// Monitor structure // Monitor structure
@ -443,8 +597,8 @@ struct _GLFWmonitor
GLFWgammaramp originalRamp; GLFWgammaramp originalRamp;
GLFWgammaramp currentRamp; GLFWgammaramp currentRamp;
// This is defined in the window API's platform.h // This is defined in platform.h
_GLFW_PLATFORM_MONITOR_STATE; GLFW_PLATFORM_MONITOR_STATE
}; };
// Cursor structure // Cursor structure
@ -452,9 +606,8 @@ struct _GLFWmonitor
struct _GLFWcursor struct _GLFWcursor
{ {
_GLFWcursor* next; _GLFWcursor* next;
// This is defined in platform.h
// This is defined in the window API's platform.h GLFW_PLATFORM_CURSOR_STATE
_GLFW_PLATFORM_CURSOR_STATE;
}; };
// Gamepad mapping element structure // Gamepad mapping element structure
@ -494,24 +647,108 @@ struct _GLFWjoystick
char guid[33]; char guid[33];
_GLFWmapping* mapping; _GLFWmapping* mapping;
// This is defined in the joystick API's joystick.h // This is defined in platform.h
_GLFW_PLATFORM_JOYSTICK_STATE; GLFW_PLATFORM_JOYSTICK_STATE
}; };
// Thread local storage structure // Thread local storage structure
// //
struct _GLFWtls struct _GLFWtls
{ {
// This is defined in the platform's thread.h // This is defined in platform.h
_GLFW_PLATFORM_TLS_STATE; GLFW_PLATFORM_TLS_STATE
}; };
// Mutex structure // Mutex structure
// //
struct _GLFWmutex struct _GLFWmutex
{ {
// This is defined in the platform's thread.h // This is defined in platform.h
_GLFW_PLATFORM_MUTEX_STATE; GLFW_PLATFORM_MUTEX_STATE
};
// Platform API structure
//
struct _GLFWplatform
{
int platformID;
// init
GLFWbool (*init)(void);
void (*terminate)(void);
// input
void (*getCursorPos)(_GLFWwindow*,double*,double*);
void (*setCursorPos)(_GLFWwindow*,double,double);
void (*setCursorMode)(_GLFWwindow*,int);
void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool);
GLFWbool (*rawMouseMotionSupported)(void);
GLFWbool (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int);
GLFWbool (*createStandardCursor)(_GLFWcursor*,int);
void (*destroyCursor)(_GLFWcursor*);
void (*setCursor)(_GLFWwindow*,_GLFWcursor*);
const char* (*getScancodeName)(int);
int (*getKeyScancode)(int);
void (*setClipboardString)(const char*);
const char* (*getClipboardString)(void);
GLFWbool (*initJoysticks)(void);
void (*terminateJoysticks)(void);
GLFWbool (*pollJoystick)(_GLFWjoystick*,int);
const char* (*getMappingName)(void);
void (*updateGamepadGUID)(char*);
// monitor
void (*freeMonitor)(_GLFWmonitor*);
void (*getMonitorPos)(_GLFWmonitor*,int*,int*);
void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
// window
GLFWbool (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*);
void (*destroyWindow)(_GLFWwindow*);
void (*setWindowTitle)(_GLFWwindow*,const char*);
void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*);
void (*getWindowPos)(_GLFWwindow*,int*,int*);
void (*setWindowPos)(_GLFWwindow*,int,int);
void (*getWindowSize)(_GLFWwindow*,int*,int*);
void (*setWindowSize)(_GLFWwindow*,int,int);
void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int);
void (*setWindowAspectRatio)(_GLFWwindow*,int,int);
void (*getFramebufferSize)(_GLFWwindow*,int*,int*);
void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*);
void (*getWindowContentScale)(_GLFWwindow*,float*,float*);
void (*iconifyWindow)(_GLFWwindow*);
void (*restoreWindow)(_GLFWwindow*);
void (*maximizeWindow)(_GLFWwindow*);
void (*showWindow)(_GLFWwindow*);
void (*hideWindow)(_GLFWwindow*);
void (*requestWindowAttention)(_GLFWwindow*);
void (*focusWindow)(_GLFWwindow*);
void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
GLFWbool (*windowFocused)(_GLFWwindow*);
GLFWbool (*windowIconified)(_GLFWwindow*);
GLFWbool (*windowVisible)(_GLFWwindow*);
GLFWbool (*windowMaximized)(_GLFWwindow*);
GLFWbool (*windowHovered)(_GLFWwindow*);
GLFWbool (*framebufferTransparent)(_GLFWwindow*);
float (*getWindowOpacity)(_GLFWwindow*);
void (*setWindowResizable)(_GLFWwindow*,GLFWbool);
void (*setWindowDecorated)(_GLFWwindow*,GLFWbool);
void (*setWindowFloating)(_GLFWwindow*,GLFWbool);
void (*setWindowOpacity)(_GLFWwindow*,float);
void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool);
void (*pollEvents)(void);
void (*waitEvents)(void);
void (*waitEventsTimeout)(double);
void (*postEmptyEvent)(void);
// EGL
EGLenum (*getEGLPlatform)(EGLint**);
EGLNativeDisplayType (*getEGLNativeDisplay)(void);
EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*);
// vulkan
void (*getRequiredInstanceExtensions)(char**);
GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
}; };
// Library global data // Library global data
@ -519,6 +756,9 @@ struct _GLFWmutex
struct _GLFWlibrary struct _GLFWlibrary
{ {
GLFWbool initialized; GLFWbool initialized;
GLFWallocator allocator;
_GLFWplatform platform;
struct { struct {
_GLFWinitconfig init; _GLFWinitconfig init;
@ -535,6 +775,7 @@ struct _GLFWlibrary
_GLFWmonitor** monitors; _GLFWmonitor** monitors;
int monitorCount; int monitorCount;
GLFWbool joysticksInitialized;
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
_GLFWmapping* mappings; _GLFWmapping* mappings;
int mappingCount; int mappingCount;
@ -545,30 +786,80 @@ struct _GLFWlibrary
struct { struct {
uint64_t offset; uint64_t offset;
// This is defined in the platform's time.h // This is defined in platform.h
_GLFW_PLATFORM_LIBRARY_TIMER_STATE; GLFW_PLATFORM_LIBRARY_TIMER_STATE
} timer; } timer;
struct {
EGLenum platform;
EGLDisplay display;
EGLint major, minor;
GLFWbool prefix;
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool EXT_client_extensions;
GLFWbool EXT_platform_base;
GLFWbool EXT_platform_x11;
GLFWbool EXT_platform_wayland;
GLFWbool EXT_present_opaque;
GLFWbool ANGLE_platform_angle;
GLFWbool ANGLE_platform_angle_opengl;
GLFWbool ANGLE_platform_angle_d3d;
GLFWbool ANGLE_platform_angle_vulkan;
GLFWbool ANGLE_platform_angle_metal;
void* handle;
PFN_eglGetConfigAttrib GetConfigAttrib;
PFN_eglGetConfigs GetConfigs;
PFN_eglGetDisplay GetDisplay;
PFN_eglGetError GetError;
PFN_eglInitialize Initialize;
PFN_eglTerminate Terminate;
PFN_eglBindAPI BindAPI;
PFN_eglCreateContext CreateContext;
PFN_eglDestroySurface DestroySurface;
PFN_eglDestroyContext DestroyContext;
PFN_eglCreateWindowSurface CreateWindowSurface;
PFN_eglMakeCurrent MakeCurrent;
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT;
} egl;
struct {
void* handle;
PFN_OSMesaCreateContextExt CreateContextExt;
PFN_OSMesaCreateContextAttribs CreateContextAttribs;
PFN_OSMesaDestroyContext DestroyContext;
PFN_OSMesaMakeCurrent MakeCurrent;
PFN_OSMesaGetColorBuffer GetColorBuffer;
PFN_OSMesaGetDepthBuffer GetDepthBuffer;
PFN_OSMesaGetProcAddress GetProcAddress;
} osmesa;
struct { struct {
GLFWbool available; GLFWbool available;
void* handle; void* handle;
char* extensions[2]; char* extensions[2];
#if !defined(_GLFW_VULKAN_STATIC)
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
PFN_vkGetInstanceProcAddr GetInstanceProcAddr; PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
#endif
GLFWbool KHR_surface; GLFWbool KHR_surface;
#if defined(_GLFW_WIN32)
GLFWbool KHR_win32_surface; GLFWbool KHR_win32_surface;
#elif defined(_GLFW_COCOA)
GLFWbool MVK_macos_surface; GLFWbool MVK_macos_surface;
GLFWbool EXT_metal_surface; GLFWbool EXT_metal_surface;
#elif defined(_GLFW_X11)
GLFWbool KHR_xlib_surface; GLFWbool KHR_xlib_surface;
GLFWbool KHR_xcb_surface; GLFWbool KHR_xcb_surface;
#elif defined(_GLFW_WAYLAND)
GLFWbool KHR_wayland_surface; GLFWbool KHR_wayland_surface;
#endif
} vk; } vk;
struct { struct {
@ -576,16 +867,10 @@ struct _GLFWlibrary
GLFWjoystickfun joystick; GLFWjoystickfun joystick;
} callbacks; } callbacks;
// This is defined in the window API's platform.h // These are defined in platform.h
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE; GLFW_PLATFORM_LIBRARY_WINDOW_STATE
// This is defined in the context API's context.h GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
_GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
// This is defined in the platform's joystick.h
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
// This is defined in egl_context.h
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
// This is defined in osmesa_context.h
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
}; };
// Global state shared between compilation units of GLFW // Global state shared between compilation units of GLFW
@ -597,101 +882,10 @@ extern _GLFWlibrary _glfw;
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void); void _glfwPlatformInitTimer(void);
void _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwPlatformRawMouseMotionSupported(void);
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image, int xhot, int yhot);
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
const char* _glfwPlatformGetScancodeName(int scancode);
int _glfwPlatformGetKeyScancode(int key);
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale);
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwPlatformSetClipboardString(const char* string);
const char* _glfwPlatformGetClipboardString(void);
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
void _glfwPlatformUpdateGamepadGUID(char* guid);
uint64_t _glfwPlatformGetTimerValue(void); uint64_t _glfwPlatformGetTimerValue(void);
uint64_t _glfwPlatformGetTimerFrequency(void); uint64_t _glfwPlatformGetTimerFrequency(void);
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images);
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight);
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom);
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
void _glfwPlatformFocusWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor,
int xpos, int ypos, int width, int height,
int refreshRate);
int _glfwPlatformWindowFocused(_GLFWwindow* window);
int _glfwPlatformWindowIconified(_GLFWwindow* window);
int _glfwPlatformWindowVisible(_GLFWwindow* window);
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
int _glfwPlatformWindowHovered(_GLFWwindow* window);
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
void _glfwPlatformWaitEventsTimeout(double timeout);
void _glfwPlatformPostEmptyEvent(void);
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily);
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface);
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
void _glfwPlatformDestroyTls(_GLFWtls* tls); void _glfwPlatformDestroyTls(_GLFWtls* tls);
void* _glfwPlatformGetTls(_GLFWtls* tls); void* _glfwPlatformGetTls(_GLFWtls* tls);
@ -702,6 +896,10 @@ void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
void _glfwPlatformLockMutex(_GLFWmutex* mutex); void _glfwPlatformLockMutex(_GLFWmutex* mutex);
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
void* _glfwPlatformLoadModule(const char* path);
void _glfwPlatformFreeModule(void* module);
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW event API ////// ////// GLFW event API //////
@ -748,6 +946,8 @@ void _glfwInputError(int code, const char* format, ...);
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform);
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives, const _GLFWfbconfig* alternatives,
@ -774,6 +974,24 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
void _glfwFreeJoystick(_GLFWjoystick* js); void _glfwFreeJoystick(_GLFWjoystick* js);
void _glfwCenterCursorInContentArea(_GLFWwindow* window); void _glfwCenterCursorInContentArea(_GLFWwindow* window);
GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/
GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
GLFWbool _glfwInitVulkan(int mode); GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void); void _glfwTerminateVulkan(void);
const char* _glfwGetVulkanResultString(VkResult result); const char* _glfwGetVulkanResultString(VkResult result);
@ -784,6 +1002,8 @@ char** _glfwParseUriList(char* text, int* count);
char* _glfw_strdup(const char* source); char* _glfw_strdup(const char* source);
int _glfw_min(int a, int b); int _glfw_min(int a, int b);
int _glfw_max(int a, int b); int _glfw_max(int a, int b);
float _glfw_fminf(float a, float b);
float _glfw_fmaxf(float a, float b); void* _glfw_calloc(size_t count, size_t size);
void* _glfw_realloc(void* pointer, size_t size);
void _glfw_free(void* pointer);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Linux - www.glfw.org // GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
@ -24,11 +24,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include <sys/types.h> #include <sys/types.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/inotify.h> #include <sys/inotify.h>
@ -135,7 +135,7 @@ static GLFWbool openJoystickDevice(const char* path)
} }
_GLFWjoystickLinux linjs = {0}; _GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK); linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC);
if (linjs.fd == -1) if (linjs.fd == -1)
return GLFW_FALSE; return GLFW_FALSE;
@ -264,8 +264,49 @@ static int compareJoysticks(const void* fp, const void* sp)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Initialize joystick interface void _glfwDetectJoystickConnectionLinux(void)
// {
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitJoysticksLinux(void) GLFWbool _glfwInitJoysticksLinux(void)
{ {
const char* dirname = "/dev/input"; const char* dirname = "/dev/input";
@ -321,13 +362,9 @@ GLFWbool _glfwInitJoysticksLinux(void)
return GLFW_TRUE; return GLFW_TRUE;
} }
// Close all opened joystick handles
//
void _glfwTerminateJoysticksLinux(void) void _glfwTerminateJoysticksLinux(void)
{ {
int jid; for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{ {
_GLFWjoystick* js = _glfw.joysticks + jid; _GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected) if (js->connected)
@ -346,50 +383,7 @@ void _glfwTerminateJoysticksLinux(void)
regfree(&_glfw.linjs.regex); regfree(&_glfw.linjs.regex);
} }
void _glfwDetectJoystickConnectionLinux(void) GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode)
{
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{ {
// Read all queued events (non-blocking) // Read all queued events (non-blocking)
for (;;) for (;;)
@ -429,7 +423,14 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
return js->connected; return js->connected;
} }
void _glfwPlatformUpdateGamepadGUID(char* guid) const char* _glfwGetMappingNameLinux(void)
{
return "Linux";
}
void _glfwUpdateGamepadGUIDLinux(char* guid)
{ {
} }
#endif // GLFW_BUILD_LINUX_JOYSTICK

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Linux - www.glfw.org // GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> // Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
// //
@ -28,11 +28,8 @@
#include <linux/limits.h> #include <linux/limits.h>
#include <regex.h> #include <regex.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs #define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs;
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs;
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
#define GLFW_BUILD_LINUX_MAPPINGS
// Linux-specific joystick data // Linux-specific joystick data
// //
@ -57,8 +54,11 @@ typedef struct _GLFWlibraryLinux
GLFWbool dropped; GLFWbool dropped;
} _GLFWlibraryLinux; } _GLFWlibraryLinux;
void _glfwDetectJoystickConnectionLinux(void);
GLFWbool _glfwInitJoysticksLinux(void); GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void); void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void); GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameLinux(void);
void _glfwUpdateGamepadGUIDLinux(char* guid);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
@ -60,7 +60,7 @@
const char* _glfwDefaultMappings[] = const char* _glfwDefaultMappings[] =
{ {
#if defined(GLFW_BUILD_WIN32_MAPPINGS) #if defined(_GLFW_WIN32)
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", "03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
@ -426,9 +426,9 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // GLFW_BUILD_WIN32_MAPPINGS #endif // _GLFW_WIN32
#if defined(GLFW_BUILD_COCOA_MAPPINGS) #if defined(_GLFW_COCOA)
"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
@ -598,9 +598,9 @@ const char* _glfwDefaultMappings[] =
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
#endif // GLFW_BUILD_COCOA_MAPPINGS #endif // _GLFW_COCOA
#if defined(GLFW_BUILD_LINUX_MAPPINGS) #if defined(GLFW_BUILD_LINUX_JOYSTICK)
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,", "05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
@ -996,6 +996,6 @@ const char* _glfwDefaultMappings[] =
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
#endif // GLFW_BUILD_LINUX_MAPPINGS #endif // GLFW_BUILD_LINUX_JOYSTICK
}; };

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
@ -60,7 +60,7 @@
const char* _glfwDefaultMappings[] = const char* _glfwDefaultMappings[] =
{ {
#if defined(GLFW_BUILD_WIN32_MAPPINGS) #if defined(_GLFW_WIN32)
@GLFW_WIN32_MAPPINGS@ @GLFW_WIN32_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
@ -69,14 +69,14 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // GLFW_BUILD_WIN32_MAPPINGS #endif // _GLFW_WIN32
#if defined(GLFW_BUILD_COCOA_MAPPINGS) #if defined(_GLFW_COCOA)
@GLFW_COCOA_MAPPINGS@ @GLFW_COCOA_MAPPINGS@
#endif // GLFW_BUILD_COCOA_MAPPINGS #endif // _GLFW_COCOA
#if defined(GLFW_BUILD_LINUX_MAPPINGS) #if defined(GLFW_BUILD_LINUX_JOYSTICK)
@GLFW_LINUX_MAPPINGS@ @GLFW_LINUX_MAPPINGS@
#endif // GLFW_BUILD_LINUX_MAPPINGS #endif // GLFW_BUILD_LINUX_JOYSTICK
}; };

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@ -24,8 +24,6 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h" #include "internal.h"
@ -74,13 +72,13 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
if (monitor->modes) if (monitor->modes)
return GLFW_TRUE; return GLFW_TRUE;
modes = _glfwPlatformGetVideoModes(monitor, &modeCount); modes = _glfw.platform.getVideoModes(monitor, &modeCount);
if (!modes) if (!modes)
return GLFW_FALSE; return GLFW_FALSE;
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
free(monitor->modes); _glfw_free(monitor->modes);
monitor->modes = modes; monitor->modes = modes;
monitor->modeCount = modeCount; monitor->modeCount = modeCount;
@ -96,11 +94,16 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
// //
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{ {
assert(monitor != NULL);
assert(action == GLFW_CONNECTED || action == GLFW_DISCONNECTED);
assert(placement == _GLFW_INSERT_FIRST || placement == _GLFW_INSERT_LAST);
if (action == GLFW_CONNECTED) if (action == GLFW_CONNECTED)
{ {
_glfw.monitorCount++; _glfw.monitorCount++;
_glfw.monitors = _glfw.monitors =
realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount); _glfw_realloc(_glfw.monitors,
sizeof(_GLFWmonitor*) * _glfw.monitorCount);
if (placement == _GLFW_INSERT_FIRST) if (placement == _GLFW_INSERT_FIRST)
{ {
@ -122,10 +125,10 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
if (window->monitor == monitor) if (window->monitor == monitor)
{ {
int width, height, xoff, yoff; int width, height, xoff, yoff;
_glfwPlatformGetWindowSize(window, &width, &height); _glfw.platform.getWindowSize(window, &width, &height);
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0); _glfw.platform.setWindowMonitor(window, NULL, 0, 0, width, height, 0);
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL); _glfw.platform.getWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
_glfwPlatformSetWindowPos(window, xoff, yoff); _glfw.platform.setWindowPos(window, xoff, yoff);
} }
} }
@ -154,6 +157,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
// //
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
{ {
assert(monitor != NULL);
monitor->window = window; monitor->window = window;
} }
@ -166,7 +170,7 @@ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
// //
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{ {
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); _GLFWmonitor* monitor = _glfw_calloc(1, sizeof(_GLFWmonitor));
monitor->widthMM = widthMM; monitor->widthMM = widthMM;
monitor->heightMM = heightMM; monitor->heightMM = heightMM;
@ -182,22 +186,22 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
if (monitor == NULL) if (monitor == NULL)
return; return;
_glfwPlatformFreeMonitor(monitor); _glfw.platform.freeMonitor(monitor);
_glfwFreeGammaArrays(&monitor->originalRamp); _glfwFreeGammaArrays(&monitor->originalRamp);
_glfwFreeGammaArrays(&monitor->currentRamp); _glfwFreeGammaArrays(&monitor->currentRamp);
free(monitor->modes); _glfw_free(monitor->modes);
free(monitor); _glfw_free(monitor);
} }
// Allocates red, green and blue value arrays of the specified size // Allocates red, green and blue value arrays of the specified size
// //
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{ {
ramp->red = calloc(size, sizeof(unsigned short)); ramp->red = _glfw_calloc(size, sizeof(unsigned short));
ramp->green = calloc(size, sizeof(unsigned short)); ramp->green = _glfw_calloc(size, sizeof(unsigned short));
ramp->blue = calloc(size, sizeof(unsigned short)); ramp->blue = _glfw_calloc(size, sizeof(unsigned short));
ramp->size = size; ramp->size = size;
} }
@ -205,9 +209,9 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
// //
void _glfwFreeGammaArrays(GLFWgammaramp* ramp) void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{ {
free(ramp->red); _glfw_free(ramp->red);
free(ramp->green); _glfw_free(ramp->green);
free(ramp->blue); _glfw_free(ramp->blue);
memset(ramp, 0, sizeof(GLFWgammaramp)); memset(ramp, 0, sizeof(GLFWgammaramp));
} }
@ -331,7 +335,7 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorPos(monitor, xpos, ypos); _glfw.platform.getMonitorPos(monitor, xpos, ypos);
} }
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle, GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
@ -352,7 +356,7 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height); _glfw.platform.getMonitorWorkarea(monitor, xpos, ypos, width, height);
} }
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
@ -385,7 +389,7 @@ GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
*yscale = 0.f; *yscale = 0.f;
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale); _glfw.platform.getMonitorContentScale(monitor, xscale, yscale);
} }
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
@ -418,7 +422,7 @@ GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); _GLFW_SWAP(GLFWmonitorfun, _glfw.callbacks.monitor, cbfun);
return cbfun; return cbfun;
} }
@ -446,7 +450,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwPlatformGetVideoMode(monitor, &monitor->currentMode); if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode))
return NULL;
return &monitor->currentMode; return &monitor->currentMode;
} }
@ -472,7 +478,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
if (!original) if (!original)
return; return;
values = calloc(original->size, sizeof(unsigned short)); values = _glfw_calloc(original->size, sizeof(unsigned short));
for (i = 0; i < original->size; i++) for (i = 0; i < original->size; i++)
{ {
@ -483,7 +489,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
// Apply gamma curve // Apply gamma curve
value = powf(value, 1.f / gamma) * 65535.f + 0.5f; value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range // Clamp to value range
value = _glfw_fminf(value, 65535.f); value = fminf(value, 65535.f);
values[i] = (unsigned short) value; values[i] = (unsigned short) value;
} }
@ -494,7 +500,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
ramp.size = original->size; ramp.size = original->size;
glfwSetGammaRamp(handle, &ramp); glfwSetGammaRamp(handle, &ramp);
free(values); _glfw_free(values);
} }
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
@ -505,7 +511,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwFreeGammaArrays(&monitor->currentRamp); _glfwFreeGammaArrays(&monitor->currentRamp);
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp)) if (!_glfw.platform.getGammaRamp(monitor, &monitor->currentRamp))
return NULL; return NULL;
return &monitor->currentRamp; return &monitor->currentRamp;
@ -533,10 +539,10 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
if (!monitor->originalRamp.size) if (!monitor->originalRamp.size)
{ {
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp)) if (!_glfw.platform.getGammaRamp(monitor, &monitor->originalRamp))
return; return;
} }
_glfwPlatformSetGammaRamp(monitor, ramp); _glfw.platform.setGammaRamp(monitor, ramp);
} }

View File

@ -1,66 +0,0 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the base SDK does not provide the newer names.
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
#include <stdatomic.h>
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
} _GLFWcontextNSGL;
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
CFBundleRef framework;
} _GLFWlibraryNSGL;
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
@ -23,11 +23,11 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h> #include <unistd.h>
#include <math.h> #include <math.h>
@ -173,14 +173,14 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above"); "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
return GLFW_FALSE; return GLFW_FALSE;
} }
}
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE) if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
{ {
_glfwInputError(GLFW_VERSION_UNAVAILABLE, _glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above"); "NSGL: The compatibility profile is not available on macOS");
return GLFW_FALSE; return GLFW_FALSE;
} }
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by // Context robustness modes (GL_KHR_robustness) are not yet supported by
// macOS but are not a hard constraint, so ignore and continue // macOS but are not a hard constraint, so ignore and continue
@ -194,45 +194,45 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
// are not a hard constraint, so ignore and continue // are not a hard constraint, so ignore and continue
#define addAttrib(a) \ #define ADD_ATTRIB(a) \
{ \ { \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
} }
#define setAttrib(a, v) { addAttrib(a); addAttrib(v); } #define SET_ATTRIB(a, v) { ADD_ATTRIB(a); ADD_ATTRIB(v); }
NSOpenGLPixelFormatAttribute attribs[40]; NSOpenGLPixelFormatAttribute attribs[40];
int index = 0; int index = 0;
addAttrib(NSOpenGLPFAAccelerated); ADD_ATTRIB(NSOpenGLPFAAccelerated);
addAttrib(NSOpenGLPFAClosestPolicy); ADD_ATTRIB(NSOpenGLPFAClosestPolicy);
if (ctxconfig->nsgl.offline) if (ctxconfig->nsgl.offline)
{ {
addAttrib(NSOpenGLPFAAllowOfflineRenderers); ADD_ATTRIB(NSOpenGLPFAAllowOfflineRenderers);
// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
// Info.plist for unbundled applications // Info.plist for unbundled applications
// HACK: This assumes that NSOpenGLPixelFormat will remain // HACK: This assumes that NSOpenGLPixelFormat will remain
// a straightforward wrapper of its CGL counterpart // a straightforward wrapper of its CGL counterpart
addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); ADD_ATTRIB(kCGLPFASupportsAutomaticGraphicsSwitching);
} }
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
if (ctxconfig->major >= 4) if (ctxconfig->major >= 4)
{ {
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
} }
else else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
if (ctxconfig->major >= 3) if (ctxconfig->major >= 3)
{ {
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
} }
if (ctxconfig->major <= 2) if (ctxconfig->major <= 2)
{ {
if (fbconfig->auxBuffers != GLFW_DONT_CARE) if (fbconfig->auxBuffers != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); SET_ATTRIB(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
if (fbconfig->accumRedBits != GLFW_DONT_CARE && if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
fbconfig->accumGreenBits != GLFW_DONT_CARE && fbconfig->accumGreenBits != GLFW_DONT_CARE &&
@ -244,7 +244,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
fbconfig->accumBlueBits + fbconfig->accumBlueBits +
fbconfig->accumAlphaBits; fbconfig->accumAlphaBits;
setAttrib(NSOpenGLPFAAccumSize, accumBits); SET_ATTRIB(NSOpenGLPFAAccumSize, accumBits);
} }
} }
@ -262,17 +262,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
else if (colorBits < 15) else if (colorBits < 15)
colorBits = 15; colorBits = 15;
setAttrib(NSOpenGLPFAColorSize, colorBits); SET_ATTRIB(NSOpenGLPFAColorSize, colorBits);
} }
if (fbconfig->alphaBits != GLFW_DONT_CARE) if (fbconfig->alphaBits != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); SET_ATTRIB(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
if (fbconfig->depthBits != GLFW_DONT_CARE) if (fbconfig->depthBits != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits); SET_ATTRIB(NSOpenGLPFADepthSize, fbconfig->depthBits);
if (fbconfig->stencilBits != GLFW_DONT_CARE) if (fbconfig->stencilBits != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits); SET_ATTRIB(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
if (fbconfig->stereo) if (fbconfig->stereo)
{ {
@ -281,33 +281,33 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
"NSGL: Stereo rendering is deprecated"); "NSGL: Stereo rendering is deprecated");
return GLFW_FALSE; return GLFW_FALSE;
#else #else
addAttrib(NSOpenGLPFAStereo); ADD_ATTRIB(NSOpenGLPFAStereo);
#endif #endif
} }
if (fbconfig->doublebuffer) if (fbconfig->doublebuffer)
addAttrib(NSOpenGLPFADoubleBuffer); ADD_ATTRIB(NSOpenGLPFADoubleBuffer);
if (fbconfig->samples != GLFW_DONT_CARE) if (fbconfig->samples != GLFW_DONT_CARE)
{ {
if (fbconfig->samples == 0) if (fbconfig->samples == 0)
{ {
setAttrib(NSOpenGLPFASampleBuffers, 0); SET_ATTRIB(NSOpenGLPFASampleBuffers, 0);
} }
else else
{ {
setAttrib(NSOpenGLPFASampleBuffers, 1); SET_ATTRIB(NSOpenGLPFASampleBuffers, 1);
setAttrib(NSOpenGLPFASamples, fbconfig->samples); SET_ATTRIB(NSOpenGLPFASamples, fbconfig->samples);
} }
} }
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
// framebuffer, so there's no need (and no way) to request it // framebuffer, so there's no need (and no way) to request it
addAttrib(0); ADD_ATTRIB(0);
#undef addAttrib #undef ADD_ATTRIB
#undef setAttrib #undef SET_ATTRIB
window->context.nsgl.pixelFormat = window->context.nsgl.pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
@ -340,7 +340,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity]; forParameter:NSOpenGLContextParameterSurfaceOpacity];
} }
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer];
[window->context.nsgl.object setView:window->ns.view]; [window->context.nsgl.object setView:window->ns.view];
@ -364,6 +364,13 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil); _GLFW_REQUIRE_INIT_OR_RETURN(nil);
if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"NSGL: Platform not initialized");
return nil;
}
if (window->context.source != GLFW_NATIVE_CONTEXT_API) if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{ {
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
@ -373,3 +380,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
return window->context.nsgl.object; return window->context.nsgl.object;
} }
#endif // _GLFW_COCOA

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
@ -24,29 +24,241 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#include <stdlib.h>
#include <string.h>
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void) GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
{ {
_glfwInitTimerPOSIX(); const _GLFWplatform null =
{
.platformID = GLFW_PLATFORM_NULL,
.init = _glfwInitNull,
.terminate = _glfwTerminateNull,
.getCursorPos = _glfwGetCursorPosNull,
.setCursorPos = _glfwSetCursorPosNull,
.setCursorMode = _glfwSetCursorModeNull,
.setRawMouseMotion = _glfwSetRawMouseMotionNull,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedNull,
.createCursor = _glfwCreateCursorNull,
.createStandardCursor = _glfwCreateStandardCursorNull,
.destroyCursor = _glfwDestroyCursorNull,
.setCursor = _glfwSetCursorNull,
.getScancodeName = _glfwGetScancodeNameNull,
.getKeyScancode = _glfwGetKeyScancodeNull,
.setClipboardString = _glfwSetClipboardStringNull,
.getClipboardString = _glfwGetClipboardStringNull,
.initJoysticks = _glfwInitJoysticksNull,
.terminateJoysticks = _glfwTerminateJoysticksNull,
.pollJoystick = _glfwPollJoystickNull,
.getMappingName = _glfwGetMappingNameNull,
.updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
.freeMonitor = _glfwFreeMonitorNull,
.getMonitorPos = _glfwGetMonitorPosNull,
.getMonitorContentScale = _glfwGetMonitorContentScaleNull,
.getMonitorWorkarea = _glfwGetMonitorWorkareaNull,
.getVideoModes = _glfwGetVideoModesNull,
.getVideoMode = _glfwGetVideoModeNull,
.getGammaRamp = _glfwGetGammaRampNull,
.setGammaRamp = _glfwSetGammaRampNull,
.createWindow = _glfwCreateWindowNull,
.destroyWindow = _glfwDestroyWindowNull,
.setWindowTitle = _glfwSetWindowTitleNull,
.setWindowIcon = _glfwSetWindowIconNull,
.getWindowPos = _glfwGetWindowPosNull,
.setWindowPos = _glfwSetWindowPosNull,
.getWindowSize = _glfwGetWindowSizeNull,
.setWindowSize = _glfwSetWindowSizeNull,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsNull,
.setWindowAspectRatio = _glfwSetWindowAspectRatioNull,
.getFramebufferSize = _glfwGetFramebufferSizeNull,
.getWindowFrameSize = _glfwGetWindowFrameSizeNull,
.getWindowContentScale = _glfwGetWindowContentScaleNull,
.iconifyWindow = _glfwIconifyWindowNull,
.restoreWindow = _glfwRestoreWindowNull,
.maximizeWindow = _glfwMaximizeWindowNull,
.showWindow = _glfwShowWindowNull,
.hideWindow = _glfwHideWindowNull,
.requestWindowAttention = _glfwRequestWindowAttentionNull,
.focusWindow = _glfwFocusWindowNull,
.setWindowMonitor = _glfwSetWindowMonitorNull,
.windowFocused = _glfwWindowFocusedNull,
.windowIconified = _glfwWindowIconifiedNull,
.windowVisible = _glfwWindowVisibleNull,
.windowMaximized = _glfwWindowMaximizedNull,
.windowHovered = _glfwWindowHoveredNull,
.framebufferTransparent = _glfwFramebufferTransparentNull,
.getWindowOpacity = _glfwGetWindowOpacityNull,
.setWindowResizable = _glfwSetWindowResizableNull,
.setWindowDecorated = _glfwSetWindowDecoratedNull,
.setWindowFloating = _glfwSetWindowFloatingNull,
.setWindowOpacity = _glfwSetWindowOpacityNull,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughNull,
.pollEvents = _glfwPollEventsNull,
.waitEvents = _glfwWaitEventsNull,
.waitEventsTimeout = _glfwWaitEventsTimeoutNull,
.postEmptyEvent = _glfwPostEmptyEventNull,
.getEGLPlatform = _glfwGetEGLPlatformNull,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayNull,
.getEGLNativeWindow = _glfwGetEGLNativeWindowNull,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsNull,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportNull,
.createWindowSurface = _glfwCreateWindowSurfaceNull
};
*platform = null;
return GLFW_TRUE; return GLFW_TRUE;
} }
void _glfwPlatformTerminate(void) int _glfwInitNull(void)
{ {
int scancode;
memset(_glfw.null.keycodes, -1, sizeof(_glfw.null.keycodes));
memset(_glfw.null.scancodes, -1, sizeof(_glfw.null.scancodes));
_glfw.null.keycodes[GLFW_NULL_SC_SPACE] = GLFW_KEY_SPACE;
_glfw.null.keycodes[GLFW_NULL_SC_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.null.keycodes[GLFW_NULL_SC_COMMA] = GLFW_KEY_COMMA;
_glfw.null.keycodes[GLFW_NULL_SC_MINUS] = GLFW_KEY_MINUS;
_glfw.null.keycodes[GLFW_NULL_SC_PERIOD] = GLFW_KEY_PERIOD;
_glfw.null.keycodes[GLFW_NULL_SC_SLASH] = GLFW_KEY_SLASH;
_glfw.null.keycodes[GLFW_NULL_SC_0] = GLFW_KEY_0;
_glfw.null.keycodes[GLFW_NULL_SC_1] = GLFW_KEY_1;
_glfw.null.keycodes[GLFW_NULL_SC_2] = GLFW_KEY_2;
_glfw.null.keycodes[GLFW_NULL_SC_3] = GLFW_KEY_3;
_glfw.null.keycodes[GLFW_NULL_SC_4] = GLFW_KEY_4;
_glfw.null.keycodes[GLFW_NULL_SC_5] = GLFW_KEY_5;
_glfw.null.keycodes[GLFW_NULL_SC_6] = GLFW_KEY_6;
_glfw.null.keycodes[GLFW_NULL_SC_7] = GLFW_KEY_7;
_glfw.null.keycodes[GLFW_NULL_SC_8] = GLFW_KEY_8;
_glfw.null.keycodes[GLFW_NULL_SC_9] = GLFW_KEY_9;
_glfw.null.keycodes[GLFW_NULL_SC_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.null.keycodes[GLFW_NULL_SC_EQUAL] = GLFW_KEY_EQUAL;
_glfw.null.keycodes[GLFW_NULL_SC_A] = GLFW_KEY_A;
_glfw.null.keycodes[GLFW_NULL_SC_B] = GLFW_KEY_B;
_glfw.null.keycodes[GLFW_NULL_SC_C] = GLFW_KEY_C;
_glfw.null.keycodes[GLFW_NULL_SC_D] = GLFW_KEY_D;
_glfw.null.keycodes[GLFW_NULL_SC_E] = GLFW_KEY_E;
_glfw.null.keycodes[GLFW_NULL_SC_F] = GLFW_KEY_F;
_glfw.null.keycodes[GLFW_NULL_SC_G] = GLFW_KEY_G;
_glfw.null.keycodes[GLFW_NULL_SC_H] = GLFW_KEY_H;
_glfw.null.keycodes[GLFW_NULL_SC_I] = GLFW_KEY_I;
_glfw.null.keycodes[GLFW_NULL_SC_J] = GLFW_KEY_J;
_glfw.null.keycodes[GLFW_NULL_SC_K] = GLFW_KEY_K;
_glfw.null.keycodes[GLFW_NULL_SC_L] = GLFW_KEY_L;
_glfw.null.keycodes[GLFW_NULL_SC_M] = GLFW_KEY_M;
_glfw.null.keycodes[GLFW_NULL_SC_N] = GLFW_KEY_N;
_glfw.null.keycodes[GLFW_NULL_SC_O] = GLFW_KEY_O;
_glfw.null.keycodes[GLFW_NULL_SC_P] = GLFW_KEY_P;
_glfw.null.keycodes[GLFW_NULL_SC_Q] = GLFW_KEY_Q;
_glfw.null.keycodes[GLFW_NULL_SC_R] = GLFW_KEY_R;
_glfw.null.keycodes[GLFW_NULL_SC_S] = GLFW_KEY_S;
_glfw.null.keycodes[GLFW_NULL_SC_T] = GLFW_KEY_T;
_glfw.null.keycodes[GLFW_NULL_SC_U] = GLFW_KEY_U;
_glfw.null.keycodes[GLFW_NULL_SC_V] = GLFW_KEY_V;
_glfw.null.keycodes[GLFW_NULL_SC_W] = GLFW_KEY_W;
_glfw.null.keycodes[GLFW_NULL_SC_X] = GLFW_KEY_X;
_glfw.null.keycodes[GLFW_NULL_SC_Y] = GLFW_KEY_Y;
_glfw.null.keycodes[GLFW_NULL_SC_Z] = GLFW_KEY_Z;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_BRACKET] = GLFW_KEY_LEFT_BRACKET;
_glfw.null.keycodes[GLFW_NULL_SC_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_BRACKET] = GLFW_KEY_RIGHT_BRACKET;
_glfw.null.keycodes[GLFW_NULL_SC_GRAVE_ACCENT] = GLFW_KEY_GRAVE_ACCENT;
_glfw.null.keycodes[GLFW_NULL_SC_WORLD_1] = GLFW_KEY_WORLD_1;
_glfw.null.keycodes[GLFW_NULL_SC_WORLD_2] = GLFW_KEY_WORLD_2;
_glfw.null.keycodes[GLFW_NULL_SC_ESCAPE] = GLFW_KEY_ESCAPE;
_glfw.null.keycodes[GLFW_NULL_SC_ENTER] = GLFW_KEY_ENTER;
_glfw.null.keycodes[GLFW_NULL_SC_TAB] = GLFW_KEY_TAB;
_glfw.null.keycodes[GLFW_NULL_SC_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.null.keycodes[GLFW_NULL_SC_INSERT] = GLFW_KEY_INSERT;
_glfw.null.keycodes[GLFW_NULL_SC_DELETE] = GLFW_KEY_DELETE;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT] = GLFW_KEY_RIGHT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT] = GLFW_KEY_LEFT;
_glfw.null.keycodes[GLFW_NULL_SC_DOWN] = GLFW_KEY_DOWN;
_glfw.null.keycodes[GLFW_NULL_SC_UP] = GLFW_KEY_UP;
_glfw.null.keycodes[GLFW_NULL_SC_PAGE_UP] = GLFW_KEY_PAGE_UP;
_glfw.null.keycodes[GLFW_NULL_SC_PAGE_DOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.null.keycodes[GLFW_NULL_SC_HOME] = GLFW_KEY_HOME;
_glfw.null.keycodes[GLFW_NULL_SC_END] = GLFW_KEY_END;
_glfw.null.keycodes[GLFW_NULL_SC_CAPS_LOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_SCROLL_LOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_NUM_LOCK] = GLFW_KEY_NUM_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_PRINT_SCREEN] = GLFW_KEY_PRINT_SCREEN;
_glfw.null.keycodes[GLFW_NULL_SC_PAUSE] = GLFW_KEY_PAUSE;
_glfw.null.keycodes[GLFW_NULL_SC_F1] = GLFW_KEY_F1;
_glfw.null.keycodes[GLFW_NULL_SC_F2] = GLFW_KEY_F2;
_glfw.null.keycodes[GLFW_NULL_SC_F3] = GLFW_KEY_F3;
_glfw.null.keycodes[GLFW_NULL_SC_F4] = GLFW_KEY_F4;
_glfw.null.keycodes[GLFW_NULL_SC_F5] = GLFW_KEY_F5;
_glfw.null.keycodes[GLFW_NULL_SC_F6] = GLFW_KEY_F6;
_glfw.null.keycodes[GLFW_NULL_SC_F7] = GLFW_KEY_F7;
_glfw.null.keycodes[GLFW_NULL_SC_F8] = GLFW_KEY_F8;
_glfw.null.keycodes[GLFW_NULL_SC_F9] = GLFW_KEY_F9;
_glfw.null.keycodes[GLFW_NULL_SC_F10] = GLFW_KEY_F10;
_glfw.null.keycodes[GLFW_NULL_SC_F11] = GLFW_KEY_F11;
_glfw.null.keycodes[GLFW_NULL_SC_F12] = GLFW_KEY_F12;
_glfw.null.keycodes[GLFW_NULL_SC_F13] = GLFW_KEY_F13;
_glfw.null.keycodes[GLFW_NULL_SC_F14] = GLFW_KEY_F14;
_glfw.null.keycodes[GLFW_NULL_SC_F15] = GLFW_KEY_F15;
_glfw.null.keycodes[GLFW_NULL_SC_F16] = GLFW_KEY_F16;
_glfw.null.keycodes[GLFW_NULL_SC_F17] = GLFW_KEY_F17;
_glfw.null.keycodes[GLFW_NULL_SC_F18] = GLFW_KEY_F18;
_glfw.null.keycodes[GLFW_NULL_SC_F19] = GLFW_KEY_F19;
_glfw.null.keycodes[GLFW_NULL_SC_F20] = GLFW_KEY_F20;
_glfw.null.keycodes[GLFW_NULL_SC_F21] = GLFW_KEY_F21;
_glfw.null.keycodes[GLFW_NULL_SC_F22] = GLFW_KEY_F22;
_glfw.null.keycodes[GLFW_NULL_SC_F23] = GLFW_KEY_F23;
_glfw.null.keycodes[GLFW_NULL_SC_F24] = GLFW_KEY_F24;
_glfw.null.keycodes[GLFW_NULL_SC_F25] = GLFW_KEY_F25;
_glfw.null.keycodes[GLFW_NULL_SC_KP_0] = GLFW_KEY_KP_0;
_glfw.null.keycodes[GLFW_NULL_SC_KP_1] = GLFW_KEY_KP_1;
_glfw.null.keycodes[GLFW_NULL_SC_KP_2] = GLFW_KEY_KP_2;
_glfw.null.keycodes[GLFW_NULL_SC_KP_3] = GLFW_KEY_KP_3;
_glfw.null.keycodes[GLFW_NULL_SC_KP_4] = GLFW_KEY_KP_4;
_glfw.null.keycodes[GLFW_NULL_SC_KP_5] = GLFW_KEY_KP_5;
_glfw.null.keycodes[GLFW_NULL_SC_KP_6] = GLFW_KEY_KP_6;
_glfw.null.keycodes[GLFW_NULL_SC_KP_7] = GLFW_KEY_KP_7;
_glfw.null.keycodes[GLFW_NULL_SC_KP_8] = GLFW_KEY_KP_8;
_glfw.null.keycodes[GLFW_NULL_SC_KP_9] = GLFW_KEY_KP_9;
_glfw.null.keycodes[GLFW_NULL_SC_KP_DECIMAL] = GLFW_KEY_KP_DECIMAL;
_glfw.null.keycodes[GLFW_NULL_SC_KP_DIVIDE] = GLFW_KEY_KP_DIVIDE;
_glfw.null.keycodes[GLFW_NULL_SC_KP_MULTIPLY] = GLFW_KEY_KP_MULTIPLY;
_glfw.null.keycodes[GLFW_NULL_SC_KP_SUBTRACT] = GLFW_KEY_KP_SUBTRACT;
_glfw.null.keycodes[GLFW_NULL_SC_KP_ADD] = GLFW_KEY_KP_ADD;
_glfw.null.keycodes[GLFW_NULL_SC_KP_ENTER] = GLFW_KEY_KP_ENTER;
_glfw.null.keycodes[GLFW_NULL_SC_KP_EQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_SHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_CONTROL] = GLFW_KEY_LEFT_CONTROL;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_ALT] = GLFW_KEY_LEFT_ALT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_SUPER] = GLFW_KEY_LEFT_SUPER;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_CONTROL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_ALT] = GLFW_KEY_RIGHT_ALT;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SUPER] = GLFW_KEY_RIGHT_SUPER;
_glfw.null.keycodes[GLFW_NULL_SC_MENU] = GLFW_KEY_MENU;
for (scancode = GLFW_NULL_SC_FIRST; scancode < GLFW_NULL_SC_LAST; scancode++)
{
if (_glfw.null.keycodes[scancode] > 0)
_glfw.null.scancodes[_glfw.null.keycodes[scancode]] = scancode;
}
_glfwPollMonitorsNull();
return GLFW_TRUE;
}
void _glfwTerminateNull(void)
{
free(_glfw.null.clipboardString);
_glfwTerminateOSMesa(); _glfwTerminateOSMesa();
} _glfwTerminateEGL();
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " null OSMesa";
} }

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
// //
@ -23,8 +23,6 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
@ -33,12 +31,26 @@
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) GLFWbool _glfwInitJoysticksNull(void)
{
return GLFW_TRUE;
}
void _glfwTerminateJoysticksNull(void)
{
}
GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode)
{ {
return GLFW_FALSE; return GLFW_FALSE;
} }
void _glfwPlatformUpdateGamepadGUID(char* guid) const char* _glfwGetMappingNameNull(void)
{
return "";
}
void _glfwUpdateGamepadGUIDNull(char* guid)
{ {
} }

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
@ -24,8 +24,9 @@
// //
//======================================================================== //========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; } GLFWbool _glfwInitJoysticksNull(void);
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; } void _glfwTerminateJoysticksNull(void);
GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode);
#define _GLFW_PLATFORM_MAPPING_NAME "" const char* _glfwGetMappingNameNull(void);
void _glfwUpdateGamepadGUIDNull(char* guid);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
@ -24,25 +24,59 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h" #include "internal.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
// The the sole (fake) video mode of our (sole) fake monitor
//
static GLFWvidmode getVideoMode(void)
{
GLFWvidmode mode;
mode.width = 1920;
mode.height = 1080;
mode.redBits = 8;
mode.greenBits = 8;
mode.blueBits = 8;
mode.refreshRate = 60;
return mode;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPollMonitorsNull(void)
{
const float dpi = 141.f;
const GLFWvidmode mode = getVideoMode();
_GLFWmonitor* monitor = _glfwAllocMonitor("Null SuperNoop 0",
(int) (mode.width * 25.4f / dpi),
(int) (mode.height * 25.4f / dpi));
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_FIRST);
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) void _glfwFreeMonitorNull(_GLFWmonitor* monitor)
{ {
_glfwFreeGammaArrays(&monitor->null.ramp);
} }
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos)
{ {
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor,
float* xscale, float* yscale) float* xscale, float* yscale)
{ {
if (xscale) if (xscale)
@ -51,27 +85,76 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
*yscale = 1.f; *yscale = 1.f;
} }
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor,
int* xpos, int* ypos, int* xpos, int* ypos,
int* width, int* height) int* width, int* height)
{ {
const GLFWvidmode mode = getVideoMode();
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 10;
if (width)
*width = mode.width;
if (height)
*height = mode.height - 10;
} }
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found)
{ {
return NULL; GLFWvidmode* mode = _glfw_calloc(1, sizeof(GLFWvidmode));
*mode = getVideoMode();
*found = 1;
return mode;
} }
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode)
{ {
*mode = getVideoMode();
return GLFW_TRUE;
} }
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{ {
return GLFW_FALSE; if (!monitor->null.ramp.size)
{
unsigned int i;
_glfwAllocGammaArrays(&monitor->null.ramp, 256);
for (i = 0; i < monitor->null.ramp.size; i++)
{
const float gamma = 2.2f;
float value;
value = i / (float) (monitor->null.ramp.size - 1);
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
value = fminf(value, 65535.f);
monitor->null.ramp.red[i] = (unsigned short) value;
monitor->null.ramp.green[i] = (unsigned short) value;
monitor->null.ramp.blue[i] = (unsigned short) value;
}
}
_glfwAllocGammaArrays(ramp, monitor->null.ramp.size);
memcpy(ramp->red, monitor->null.ramp.red, sizeof(short) * ramp->size);
memcpy(ramp->green, monitor->null.ramp.green, sizeof(short) * ramp->size);
memcpy(ramp->blue, monitor->null.ramp.blue, sizeof(short) * ramp->size);
return GLFW_TRUE;
} }
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{ {
if (monitor->null.ramp.size != ramp->size)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Null: Gamma ramp size must match current ramp size");
return;
}
memcpy(monitor->null.ramp.red, ramp->red, sizeof(short) * ramp->size);
memcpy(monitor->null.ramp.green, ramp->green, sizeof(short) * ramp->size);
memcpy(monitor->null.ramp.blue, ramp->blue, sizeof(short) * ramp->size);
} }

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