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Camilla Berglund 2015-11-07 20:45:08 +01:00
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This guide takes you through writing a simple application using GLFW 3. The This guide takes you through writing a simple application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses Escape. This guide will and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more. introduce a few of the most commonly used functions, but there are many more.
This guide assumes no experience with earlier versions of GLFW. If you This guide assumes no experience with earlier versions of GLFW. If you
@ -190,7 +190,7 @@ called immediately after the close flag has been set.
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
useful if you want to interpret other kinds of input as closing the window, like useful if you want to interpret other kinds of input as closing the window, like
for example pressing the escape key. for example pressing the _Escape_ key.
@subsection quick_key_input Receiving input events @subsection quick_key_input Receiving input events
@ -316,7 +316,7 @@ keyboard input, it's possible to create a simple program.
This program creates a 640 by 480 windowed mode window and starts a loop that This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either clears the screen, renders a triangle and processes events until the user either
presses Escape or closes the window. presses _Escape_ or closes the window.
@snippet simple.c code @snippet simple.c code