Add win32 theming implementation

This commit is contained in:
floppyhammer 2023-02-11 10:56:43 +08:00
parent e32cb2b2cc
commit 43ea8967a3
3 changed files with 94 additions and 8 deletions

View File

@ -151,6 +151,8 @@ static GLFWbool loadLibraries(void)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
_glfw.win32.dwmapi.SetWindowAttribute = (PFN_DwmSetWindowAttribute)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmSetWindowAttribute");
}
_glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll");
@ -169,6 +171,18 @@ static GLFWbool loadLibraries(void)
_glfwPlatformGetModuleSymbol(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo");
}
_glfw.win32.uxtheme.instance = _glfwPlatformLoadModule("uxtheme.dll");
if (_glfw.win32.uxtheme.instance)
{
_glfw.win32.uxtheme.ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)_glfwPlatformGetModuleSymbol(_glfw.win32.uxtheme.instance, MAKEINTRESOURCEA(132));
_glfw.win32.uxtheme.GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)_glfwPlatformGetModuleSymbol(_glfw.win32.uxtheme.instance, MAKEINTRESOURCEA(95));
_glfw.win32.uxtheme.GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)_glfwPlatformGetModuleSymbol(_glfw.win32.uxtheme.instance, MAKEINTRESOURCEA(96));
_glfw.win32.uxtheme.GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)_glfwPlatformGetModuleSymbol(_glfw.win32.uxtheme.instance, MAKEINTRESOURCEA(98));
_glfw.win32.uxtheme.uxThemeAvailable = _glfw.win32.uxtheme.ShouldAppsUseDarkMode && _glfw.win32.uxtheme.GetImmersiveColorFromColorSetEx && _glfw.win32.uxtheme.GetImmersiveColorTypeFromName && _glfw.win32.uxtheme.GetImmersiveUserColorSetPreference;
_glfw.win32.uxtheme.darkTitleAvailable = _glfwIsWindows10BuildOrGreaterWin32(22000);
}
return GLFW_TRUE;
}
@ -739,9 +753,18 @@ void _glfwTerminateWin32(void)
_GLFWtheme* _glfwGetSystemDefaultThemeWin32(void)
{
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, NULL);
return NULL; // TODO: implement
_GLFWtheme* theme = &_glfw.theme;
theme->variation = GLFW_THEME_LIGHT;
theme->flags = 0;
if (_glfw.win32.uxtheme.uxThemeAvailable && _glfw.win32.uxtheme.darkTitleAvailable) {
if (_glfw.win32.uxtheme.ShouldAppsUseDarkMode() & 0x1) {
theme->variation = GLFW_THEME_DARK;
}
}
return theme;
}
#endif // _GLFW_WIN32

View File

@ -301,10 +301,13 @@ typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
typedef HRESULT (WINAPI * PFN_DwmSetWindowAttribute)(HWND,DWORD,LPCVOID,DWORD);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
#define DwmSetWindowAttribute _glfw.win32.dwmapi.SetWindowAttribute
// shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
@ -366,6 +369,11 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
#define GLFW_WGL_CONTEXT_STATE _GLFWcontextWGL wgl;
#define GLFW_WGL_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl;
typedef BOOL (WINAPI * ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI * GetImmersiveColorFromColorSetExPtr)(UINT,UINT,BOOL,UINT);
typedef int (WINAPI * GetImmersiveColorTypeFromNamePtr)(const WCHAR*);
typedef int (WINAPI * GetImmersiveUserColorSetPreferencePtr)(BOOL,BOOL);
// WGL-specific per-context data
//
@ -487,6 +495,7 @@ typedef struct _GLFWlibraryWin32
PFN_DwmFlush Flush;
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
PFN_DwmGetColorizationColor GetColorizationColor;
PFN_DwmSetWindowAttribute SetWindowAttribute;
} dwmapi;
struct {
@ -499,6 +508,16 @@ typedef struct _GLFWlibraryWin32
HINSTANCE instance;
PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
} ntdll;
struct {
HINSTANCE instance;
GLFWbool uxThemeAvailable;
GLFWbool darkTitleAvailable;
ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
GetImmersiveUserColorSetPreferencePtr GetImmersiveUserColorSetPreference;
} uxtheme;
} _GLFWlibraryWin32;
// Win32-specific per-monitor data

View File

@ -37,6 +37,21 @@
#include <windowsx.h>
#include <shellapi.h>
// Ref: https://docs.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
#endif
static void applySystemTheme(HWND handle) {
if (_glfw.win32.uxtheme.uxThemeAvailable && _glfw.win32.uxtheme.darkTitleAvailable) {
GLFWbool value = _glfw.win32.uxtheme.ShouldAppsUseDarkMode() & 0x1;
DwmSetWindowAttribute(handle,
DWMWA_USE_IMMERSIVE_DARK_MODE,
&value,
sizeof(value));
}
}
// Returns the window style for the specified window
//
static DWORD getWindowStyle(const _GLFWwindow* window)
@ -1146,6 +1161,13 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
return 0;
}
case WM_THEMECHANGED:
case WM_SETTINGCHANGE: {
if (window->theme.variation == GLFW_THEME_DEFAULT) {
applySystemTheme(window->win32.handle);
}
} break;
case WM_GETDPISCALEDSIZE:
{
if (window->win32.scaleToMonitor)
@ -1436,6 +1458,10 @@ static int createNativeWindow(_GLFWwindow* window,
_glfwGetWindowSizeWin32(window, &window->win32.width, &window->win32.height);
if (window->theme.variation == GLFW_THEME_DEFAULT) {
applySystemTheme(window->win32.handle);
}
return GLFW_TRUE;
}
@ -2375,13 +2401,32 @@ const char* _glfwGetClipboardStringWin32(void)
void _glfwSetThemeWin32(_GLFWwindow* window, _GLFWtheme* theme)
{
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, NULL);
if (!theme || theme->variation == GLFW_THEME_DEFAULT)
{
applySystemTheme(window->win32.handle);
return;
}
GLFWbool darkMode = theme->variation == GLFW_THEME_DARK;
DwmSetWindowAttribute(window->win32.handle,
DWMWA_USE_IMMERSIVE_DARK_MODE,
&darkMode,
sizeof(darkMode));
}
_GLFWtheme* _glfwGetThemeWin32(_GLFWwindow* window)
{
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, NULL);
return NULL; // TODO: implement
_GLFWtheme* theme = &window->theme;
theme->variation = GLFW_THEME_LIGHT;
theme->flags = 0;
if (_glfw.win32.uxtheme.uxThemeAvailable && _glfw.win32.uxtheme.darkTitleAvailable) {
theme->variation = GLFW_THEME_DARK;
}
return theme;
}
EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs)
@ -2512,4 +2557,3 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
}
#endif // _GLFW_WIN32