Clarify WGL recreation comment

This commit is contained in:
Camilla Berglund 2015-10-28 03:44:02 +01:00
parent c117965072
commit 43f4afef78

View File

@ -844,7 +844,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
// have a current context (actually until we have implicitly loaded
// the vendor ICD)
// Yes, this is strange, and yes, this is the proper way on Win32
// Yes, this is strange, and yes, this is the proper way on WGL
// As Windows only allows you to set the pixel format once for
// a window, we need to destroy the current window and create a new