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Wayland: Implement raw mouse motion control
Related to #1400. Related to #1401.
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@ -1320,11 +1320,12 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
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{
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// This is handled in relativePointerHandleRelativeMotion
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}
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GLFWbool _glfwPlatformRawMouseMotionSupported(void)
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{
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return GLFW_FALSE;
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return GLFW_TRUE;
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}
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void _glfwPlatformPollEvents(void)
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@ -1446,13 +1447,24 @@ static void relativePointerHandleRelativeMotion(void* data,
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wl_fixed_t dyUnaccel)
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{
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_GLFWwindow* window = data;
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double xpos = window->virtualCursorPosX;
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double ypos = window->virtualCursorPosY;
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if (window->cursorMode != GLFW_CURSOR_DISABLED)
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return;
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_glfwInputCursorPos(window,
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window->virtualCursorPosX + wl_fixed_to_double(dxUnaccel),
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window->virtualCursorPosY + wl_fixed_to_double(dyUnaccel));
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if (window->rawMouseMotion)
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{
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xpos += wl_fixed_to_double(dxUnaccel);
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ypos += wl_fixed_to_double(dyUnaccel);
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}
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else
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{
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xpos += wl_fixed_to_double(dx);
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ypos += wl_fixed_to_double(dy);
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}
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_glfwInputCursorPos(window, xpos, ypos);
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}
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static const struct zwp_relative_pointer_v1_listener relativePointerListener = {
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