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Export transitive dependencies for static library
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@ -354,7 +354,6 @@ endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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# Export GLFW library dependencies
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# Export GLFW library dependencies
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
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foreach(arg ${glfw_PKG_DEPS})
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foreach(arg ${glfw_PKG_DEPS})
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set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
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set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
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endforeach()
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endforeach()
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@ -158,6 +158,14 @@ will add the `glfw` target and the necessary cache variables to your project.
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add_subdirectory(path/to/glfw)
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add_subdirectory(path/to/glfw)
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@endcode
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@endcode
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Once GLFW has been added to the project, link against it with the `glfw` target.
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This adds all link-time dependencies of GLFW as it is currently configured and,
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when applicable, the [GLFW_DLL](@ref build_macros) macro.
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@code{.cmake}
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target_link_libraries(myapp glfw)
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@endcode
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To be able to include the GLFW header from your code, you need to tell the
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To be able to include the GLFW header from your code, you need to tell the
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compiler where to find it.
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compiler where to find it.
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@ -165,21 +173,18 @@ compiler where to find it.
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include_directories(path/to/glfw/include)
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include_directories(path/to/glfw/include)
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@endcode
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@endcode
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Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
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Note that it does not include GLU, as GLFW does not use it. If your application
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contains all link-time dependencies of GLFW as it is currently configured. To
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needs GLU, you can find it by requiring the OpenGL package.
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link against GLFW, link against them and the `glfw` target.
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@code{.cmake}
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@code{.cmake}
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
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find_package(OpenGL REQUIRED)
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@endcode
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@endcode
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Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
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Once found, the GLU library path is stored in the `OPENGL_glu_LIBRARY` cache
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your application needs GLU, you can add it to the list of dependencies with the
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variable.
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`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW
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CMake files look for OpenGL.
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@code{.cmake}
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@code{.cmake}
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY})
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@endcode
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@endcode
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@ -3,8 +3,6 @@ link_libraries(glfw)
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if (BUILD_SHARED_LIBS)
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if (BUILD_SHARED_LIBS)
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link_libraries("${MATH_LIBRARY}")
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link_libraries("${MATH_LIBRARY}")
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else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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endif()
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if (MSVC)
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if (MSVC)
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@ -100,7 +100,9 @@ if (BUILD_SHARED_LIBS)
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endif()
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endif()
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target_compile_definitions(glfw INTERFACE -DGLFW_DLL)
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target_compile_definitions(glfw INTERFACE -DGLFW_DLL)
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target_link_libraries(glfw ${glfw_LIBRARIES})
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target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
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else()
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target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
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endif()
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endif()
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if (MSVC)
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if (MSVC)
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@ -3,8 +3,6 @@ link_libraries(glfw)
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if (BUILD_SHARED_LIBS)
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if (BUILD_SHARED_LIBS)
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link_libraries("${MATH_LIBRARY}")
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link_libraries("${MATH_LIBRARY}")
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else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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endif()
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if (MSVC)
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if (MSVC)
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