From 45ce5ddd197d5c58f50fdd3296a5131c894e5527 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Camilla=20L=C3=B6wy?= Date: Sun, 13 Mar 2022 15:18:39 +0100 Subject: [PATCH] Fix button field names in input guide Fixes #2056 (cherry picked from commit 46950a5e61ae6febb6dd554aea212f9130927b98) --- CONTRIBUTORS.md | 1 + docs/input.dox | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CONTRIBUTORS.md b/CONTRIBUTORS.md index e80a0fed..0bc0cd29 100644 --- a/CONTRIBUTORS.md +++ b/CONTRIBUTORS.md @@ -29,6 +29,7 @@ video tutorials. - David Carlier - Arturo Castro - Chi-kwan Chan + - TheChocolateOre - Joseph Chua - Ian Clarkson - Michał Cichoń diff --git a/docs/input.dox b/docs/input.dox index d9c27a67..7514e957 100644 --- a/docs/input.dox +++ b/docs/input.dox @@ -818,7 +818,7 @@ The second value is always the human-readable name of the gamepad. All subsequent values are in the form `:` and describe the layout of the mapping. These fields may not all be present and may occur in any order. -The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`, +The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`, `dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and `rightstick`.