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Documentation work
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@ -155,6 +155,7 @@ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
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This function only returns cached key event state. It does not poll the
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This function only returns cached key event state. It does not poll the
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system for the current physical state of the key.
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system for the current physical state of the key.
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@anchor GLFW_STICKY_KEYS
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Whenever you poll state, you risk missing the state change you are looking for.
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Whenever you poll state, you risk missing the state change you are looking for.
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If a pressed key is released again before you poll its state, you will have
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If a pressed key is released again before you poll its state, you will have
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missed the key press. The recommended solution for this is to use a
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missed the key press. The recommended solution for this is to use a
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@ -273,8 +274,9 @@ glfwGetCursorPos(window, &xpos, &ypos);
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@endcode
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@endcode
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@subsection cursor_mode Cursor modes
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@subsection cursor_mode Cursor mode
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@anchor GLFW_CURSOR
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The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
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The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
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mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
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mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
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meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
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meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
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@ -369,8 +371,10 @@ When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
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glfwDestroyCursor(cursor);
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glfwDestroyCursor(cursor);
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@endcode
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@endcode
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Cursor destruction always succeeds. All cursors remaining when @ref
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Cursor destruction always succeeds. If the cursor is current for any window,
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glfwTerminate is called are destroyed as well.
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that window will revert to the default cursor. This does not affect the cursor
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mode. All remaining cursors remaining are destroyed when @ref glfwTerminate is
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called.
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@subsubsection cursor_set Cursor setting
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@subsubsection cursor_set Cursor setting
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@ -387,14 +391,14 @@ to `GLFW_CURSOR_NORMAL`.
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A single cursor may be set for any number of windows.
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A single cursor may be set for any number of windows.
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To remove a cursor from a window, set the cursor of that window to `NULL`.
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To revert to the default cursor, set the cursor of that window to `NULL`.
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@code
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@code
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glfwSetCursor(window, NULL);
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glfwSetCursor(window, NULL);
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@endcode
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@endcode
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When a cursor is destroyed, it is removed from any window where it is set. This
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When a cursor is destroyed, any window that has it set will revert to the
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does not affect the cursor modes of those windows.
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default cursor. This does not affect the cursor mode.
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@subsection cursor_enter Cursor enter/leave events
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@subsection cursor_enter Cursor enter/leave events
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@ -461,6 +465,7 @@ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
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This function only returns cached mouse button event state. It does not poll
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This function only returns cached mouse button event state. It does not poll
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the system for the current state of the mouse button.
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the system for the current state of the mouse button.
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@anchor GLFW_STICKY_MOUSE_BUTTONS
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Whenever you poll state, you risk missing the state change you are looking for.
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Whenever you poll state, you risk missing the state change you are looking for.
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If a pressed mouse button is released again before you poll its state, you will have
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If a pressed mouse button is released again before you poll its state, you will have
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missed the button press. The recommended solution for this is to use a
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missed the button press. The recommended solution for this is to use a
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@ -89,6 +89,9 @@ the desktop. This behavior can be disabled with the
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
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wish to simultaneously cover multiple windows with full screen windows.
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wish to simultaneously cover multiple windows with full screen windows.
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If a monitor is disconnected, any window that is full screen on that monitor
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will be forced into windowed mode. See @ref monitor_event for more information.
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@subsubsection window_windowed_full_screen "Windowed full screen" windows
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@subsubsection window_windowed_full_screen "Windowed full screen" windows
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@ -3264,8 +3264,8 @@ GLFWAPI void glfwPostEmptyEvent(void);
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/*! @brief Returns the value of an input option for the specified window.
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/*! @brief Returns the value of an input option for the specified window.
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*
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*
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* This function returns the value of an input option for the specified window.
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* This function returns the value of an input option for the specified window.
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* The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
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* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or
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* `GLFW_STICKY_MOUSE_BUTTONS`.
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* @ref GLFW_STICKY_MOUSE_BUTTONS.
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*
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*
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* @param[in] window The window to query.
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* @param[in] window The window to query.
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* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
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* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
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@ -3287,8 +3287,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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/*! @brief Sets an input option for the specified window.
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/*! @brief Sets an input option for the specified window.
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*
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*
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* This function sets an input mode option for the specified window. The mode
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* This function sets an input mode option for the specified window. The mode
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* must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
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* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or
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* `GLFW_STICKY_MOUSE_BUTTONS`.
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* @ref GLFW_STICKY_MOUSE_BUTTONS.
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*
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*
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* modes:
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* modes:
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@ -3421,7 +3421,7 @@ GLFWAPI int glfwGetKeyScancode(int key);
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* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
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* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
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* the key callback.
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* the key callback.
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*
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*
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* If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
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* If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
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* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
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* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
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* that key has already been released.
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* that key has already been released.
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*
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*
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@ -3460,7 +3460,7 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
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* to the specified window. The returned state is one of `GLFW_PRESS` or
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* to the specified window. The returned state is one of `GLFW_PRESS` or
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* `GLFW_RELEASE`.
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* `GLFW_RELEASE`.
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*
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*
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* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
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* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
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* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
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* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
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* even if that mouse button has already been released.
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* even if that mouse button has already been released.
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*
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*
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@ -3631,6 +3631,9 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
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* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
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* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
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* glfwTerminate.
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* glfwTerminate.
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*
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*
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* If the specified cursor is current for any window, that window will be
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* reverted to the default cursor. This does not affect the cursor mode.
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*
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* @param[in] cursor The cursor object to destroy.
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* @param[in] cursor The cursor object to destroy.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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