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Cocoa: Fix handling of analog joystick buttons
The reported state was not clamped to [0,1], i.e. GLFW_RELEASE and GLFW_PRESS. Fixes #1385.
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@ -289,6 +289,7 @@ information on what to include when reporting a bug.
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(#1334,#1346)
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- [Cocoa] Bugfix: Caps Lock did not generate any key events (#1368,#1373)
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- [Cocoa] Bugfix: Some buttons for some joysticks were ignored (#1385)
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- [Cocoa] Bugfix: Analog joystick buttons were not translated correctly (#1385)
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- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
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- [WGL] Added support for `WGL_ARB_create_context_no_error`
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- [GLX] Added support for `GLX_ARB_create_context_no_error`
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@ -426,7 +426,8 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
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CFArrayGetValueAtIndex(js->ns.buttons, i);
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const char value = getElementValue(js, button) - button->minimum;
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_glfwInputJoystickButton(js, (int) i, value);
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const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
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_glfwInputJoystickButton(js, (int) i, state);
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}
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for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
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