Add GLFW_COCOA_FRAME_AUTOSAVE

Fixes #195.
This commit is contained in:
Camilla Löwy 2017-01-01 19:41:50 +01:00
parent 0f488ac286
commit 4661315192
6 changed files with 20 additions and 0 deletions

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@ -111,6 +111,7 @@ information on what to include when reporting a bug.
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#281,#850)
- Added definition of `GLAPIENTRY` to public header
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Removed `GLFW_USE_RETINA` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding

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@ -411,6 +411,11 @@ being listed.
__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
framebuffers on Retina displays. This is ignored on other platforms.
@anchor GLFW_COCOA_FRAME_AUTOSAVE_hint
__GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving
using the window title specified at window creation. This is ignored on other
platforms.
@subsubsection window_hints_values Supported and default values
@ -449,6 +454,7 @@ GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
@section window_events Window event processing

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@ -830,6 +830,7 @@ extern "C" {
#define GLFW_CONTEXT_CREATION_API 0x0002200B
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
#define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002
/*! @} */
#define GLFW_NO_API 0
@ -2037,6 +2038,11 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* a custom `Info.plist` template for this, which can be found as
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_AUTOSAVE](@ref GLFW_COCOA_FRAME_AUTOSAVE_hint), the
* specified window size may be overriden by a previously saved size and
* position.
*
* @remark @x11 Some window managers will not respect the placement of
* initially hidden windows.
*

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@ -1036,6 +1036,9 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object zoom:nil];
}
if (wndconfig->ns.frame)
[window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->title]];
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
if (wndconfig->ns.retina)

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@ -266,6 +266,7 @@ struct _GLFWwndconfig
GLFWbool maximized;
struct {
GLFWbool retina;
GLFWbool frame;
} ns;
};

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@ -346,6 +346,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
break;
case GLFW_COCOA_FRAME_AUTOSAVE:
_glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
break;
case GLFW_CLIENT_API:
_glfw.hints.context.client = value;
break;