Documentation work

This commit is contained in:
Camilla Löwy 2017-01-29 20:10:53 +01:00
parent 9cfaf0944c
commit 466347a335
2 changed files with 32 additions and 9 deletions

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@ -309,6 +309,10 @@ did not write the code yourself, you must explain where it came from and under
what license. Even code using the same license as GLFW may not be copied
without attribution.
__Note:__ If you haven't already implemented the feature, check first if there
already is an open issue for it and if it's already being developed in an
[experimental branch](https://github.com/glfw/glfw/branches/all).
__There is no preferred patch size__. A one character change is just as welcome
as one adding a thousand line one, if that is the appropriate size for the
feature.

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@ -10,6 +10,10 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
Experimental implementations for the Wayland protocol and the Mir display server
are available but not yet officially supported.
GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html).
@ -23,6 +27,13 @@ The [version history](http://www.glfw.org/changelog.html) lists all user-visible
changes for every release.
This is a development branch for version 3.3, which is _not yet described_.
Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
@ -46,22 +57,29 @@ There are also [pre-compiled Windows
binaries](http://www.glfw.org/download.html) available for all compilers
supported on that platform.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
documentation for more information.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW.
## Using GLFW
See the [building application guide](http://www.glfw.org/docs/latest/build.html)
guide in the documentation for more information.
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
## Contributing to GLFW
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
more information.
## System requirements
GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
other Unix-like systems with the X Window System. Experimental implementations
for the Wayland protocol and the Mir display server are available but not yet
officially supported.
GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
@ -87,7 +105,8 @@ located in the `deps/` directory.
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build.
will not be included in the build. On macOS you need to set the path to the
MoltenVK SDK manually as it has no standard location.
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
does not find Doxygen, the documentation will not be generated when you build.