mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Merge branch 'master' into feature/acceleration
This commit is contained in:
commit
475ba17351
@ -179,6 +179,7 @@ video tutorials.
|
|||||||
- n3rdopolis
|
- n3rdopolis
|
||||||
- Kristian Nielsen
|
- Kristian Nielsen
|
||||||
- Joel Niemelä
|
- Joel Niemelä
|
||||||
|
- Victor Nova
|
||||||
- Kamil Nowakowski
|
- Kamil Nowakowski
|
||||||
- onox
|
- onox
|
||||||
- Denis Ovod
|
- Denis Ovod
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
|
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
|
||||||
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
|
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
|
||||||
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
|
|
||||||
|
|
||||||
## Introduction
|
## Introduction
|
||||||
|
|
||||||
@ -201,6 +200,8 @@ information on what to include when reporting a bug.
|
|||||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||||
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
|
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
|
||||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||||
|
- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+
|
||||||
|
compatibility profile was requested
|
||||||
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
||||||
(#442)
|
(#442)
|
||||||
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
||||||
|
112
docs/build.md
112
docs/build.md
@ -161,20 +161,95 @@ Linkers][linker_guide] by David Drysdale.
|
|||||||
[linker_guide]: https://www.lurklurk.org/linkers/linkers.html
|
[linker_guide]: https://www.lurklurk.org/linkers/linkers.html
|
||||||
|
|
||||||
|
|
||||||
### With MinGW or Visual C++ on Windows {#build_link_win32}
|
### With Visual C++ and GLFW binaries {#build_link_win32}
|
||||||
|
|
||||||
The static version of the GLFW library is named `glfw3`. When using this
|
If you are using a downloaded [binary
|
||||||
version, it is also necessary to link with some libraries that GLFW uses.
|
archive](https://www.glfw.org/download.html), first make sure you have the
|
||||||
|
archive matching the architecture you are building for (32-bit or 64-bit), or
|
||||||
|
you will get link errors. Also make sure you are using the binaries for your
|
||||||
|
version of Visual C++ or you may get other link errors.
|
||||||
|
|
||||||
When using MinGW to link an application with the static version of GLFW, you
|
There are two version of the static GLFW library in the binary archive, because
|
||||||
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
it needs to use the same base run-time library variant as the rest of your
|
||||||
include it in the set of default libraries along with other dependencies like
|
executable.
|
||||||
`user32` and `kernel32`.
|
|
||||||
|
|
||||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
One is named `glfw3.lib` and is for projects with the _Runtime Library_ project
|
||||||
application that uses the DLL version of GLFW, you need to define the @ref
|
option set to _Multi-threaded DLL_ or _Multi-threaded Debug DLL_. The other is
|
||||||
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
|
named `glfw3_mt.lib` and is for projects with _Runtime Library_ set to
|
||||||
either with a compiler switch or by defining it in your source code.
|
_Multi-threaded_ or _Multi-threaded Debug_. To use the static GLFW library you
|
||||||
|
will need to add `path/to/glfw3.lib` or `path/to/glfw3_mt.lib` to the
|
||||||
|
_Additional Dependencies_ project option.
|
||||||
|
|
||||||
|
If you compiled a GLFW static library yourself then there will only be one,
|
||||||
|
named `glfw3.lib`, and you have to make sure the run-time library variant
|
||||||
|
matches.
|
||||||
|
|
||||||
|
The DLL version of the GLFW library is named `glfw3.dll`, but you will be
|
||||||
|
linking against the `glfw3dll.lib` link library. To use the DLL you will need
|
||||||
|
to add `path/to/glfw3dll.lib` to the _Additional Dependencies_ project option.
|
||||||
|
All of its dependencies are already listed there by default, but when building
|
||||||
|
with the DLL version of GLFW, you also need to define the @ref GLFW_DLL. This
|
||||||
|
can be done either in the _Preprocessor Definitions_ project option or by
|
||||||
|
defining it in your source code before including the GLFW header.
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define GLFW_DLL
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
```
|
||||||
|
|
||||||
|
All link-time dependencies for GLFW are already listed in the _Additional
|
||||||
|
Dependencies_ option by default.
|
||||||
|
|
||||||
|
|
||||||
|
### With MinGW-w64 and GLFW binaries {#build_link_mingw}
|
||||||
|
|
||||||
|
This is intended for building a program from the command-line or by writing
|
||||||
|
a makefile, on Windows with [MinGW-w64][] and GLFW binaries. These can be from
|
||||||
|
a downloaded and extracted [binary archive](https://www.glfw.org/download.html)
|
||||||
|
or by compiling GLFW yourself. The paths below assume a binary archive is used.
|
||||||
|
|
||||||
|
If you are using a downloaded binary archive, first make sure you have the
|
||||||
|
archive matching the architecture you are building for (32-bit or 64-bit) or you
|
||||||
|
will get link errors.
|
||||||
|
|
||||||
|
Note that the order of source files and libraries matter for GCC. Dependencies
|
||||||
|
must be listed after the files that depend on them. Any source files that
|
||||||
|
depend on GLFW must be listed before the GLFW library. GLFW in turn depends on
|
||||||
|
`gdi32` and must be listed before it.
|
||||||
|
|
||||||
|
[MinGW-w64]: https://www.mingw-w64.org/
|
||||||
|
|
||||||
|
If you are using the static version of the GLFW library, which is named
|
||||||
|
`libglfw3.a`, do:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
|
||||||
|
```
|
||||||
|
|
||||||
|
If you are using the DLL version of the GLFW library, which is named
|
||||||
|
`glfw3.dll`, you will need to use the `libglfw3dll.a` link library.
|
||||||
|
|
||||||
|
```sh
|
||||||
|
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
|
||||||
|
```
|
||||||
|
|
||||||
|
The resulting executable will need to find `glfw3.dll` to run, typically by
|
||||||
|
keeping both files in the same directory.
|
||||||
|
|
||||||
|
When you are building with the DLL version of GLFW, you will also need to define
|
||||||
|
the @ref GLFW_DLL macro. This can be done in your source files, as long as it
|
||||||
|
done before including the GLFW header:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define GLFW_DLL
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
```
|
||||||
|
|
||||||
|
It can also be done on the command-line:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
### With CMake and GLFW source {#build_link_cmake_source}
|
### With CMake and GLFW source {#build_link_cmake_source}
|
||||||
@ -264,7 +339,10 @@ target_link_libraries(myapp OpenGL::GL)
|
|||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
### With makefiles and pkg-config on Unix {#build_link_pkgconfig}
|
### With pkg-config and GLFW binaries on Unix {#build_link_pkgconfig}
|
||||||
|
|
||||||
|
This is intended for building a program from the command-line or by writing
|
||||||
|
a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.
|
||||||
|
|
||||||
GLFW supports [pkg-config][], and the `glfw3.pc` pkg-config file is generated
|
GLFW supports [pkg-config][], and the `glfw3.pc` pkg-config file is generated
|
||||||
when the GLFW library is built and is installed along with it. A pkg-config
|
when the GLFW library is built and is installed along with it. A pkg-config
|
||||||
@ -316,13 +394,13 @@ OpenGL and IOKit frameworks to the project as dependencies. They can all be
|
|||||||
found in `/System/Library/Frameworks`.
|
found in `/System/Library/Frameworks`.
|
||||||
|
|
||||||
|
|
||||||
### With command-line on macOS {#build_link_osx}
|
### With command-line or makefile on macOS {#build_link_osx}
|
||||||
|
|
||||||
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
||||||
building from the command line on macOS. That way you will get any new
|
using installed GLFW binaries from the command line on macOS. That way you will
|
||||||
dependencies added automatically. If you still wish to build manually, you need
|
get any new dependencies added automatically. If you still wish to build
|
||||||
to add the required frameworks and libraries to your command-line yourself using
|
manually, you need to add the required frameworks and libraries to your
|
||||||
the `-l` and `-framework` switches.
|
command-line yourself using the `-l` and `-framework` switches.
|
||||||
|
|
||||||
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||||
|
|
||||||
|
@ -287,6 +287,7 @@ then GLFW will fail to initialize.
|
|||||||
- @ref glfwPlatformSupported
|
- @ref glfwPlatformSupported
|
||||||
- @ref glfwInitVulkanLoader
|
- @ref glfwInitVulkanLoader
|
||||||
- @ref glfwGetWindowTitle
|
- @ref glfwGetWindowTitle
|
||||||
|
- @ref glfwGetCocoaView
|
||||||
|
|
||||||
|
|
||||||
#### New types in version 3.4 {#types_34}
|
#### New types in version 3.4 {#types_34}
|
||||||
|
@ -2047,7 +2047,7 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
|
|||||||
{
|
{
|
||||||
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
|
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
|
||||||
"Cocoa: Platform not initialized");
|
"Cocoa: Platform not initialized");
|
||||||
return NULL;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
return window->ns.object;
|
return window->ns.object;
|
||||||
|
@ -324,6 +324,9 @@ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const c
|
|||||||
|
|
||||||
#include "platform.h"
|
#include "platform.h"
|
||||||
|
|
||||||
|
#define GLFW_NATIVE_INCLUDE_NONE
|
||||||
|
#include "../include/GLFW/glfw3native.h"
|
||||||
|
|
||||||
// Checks for whether the library has been initialized
|
// Checks for whether the library has been initialized
|
||||||
#define _GLFW_REQUIRE_INIT() \
|
#define _GLFW_REQUIRE_INIT() \
|
||||||
if (!_glfw.initialized) \
|
if (!_glfw.initialized) \
|
||||||
|
@ -161,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
|||||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||||
{
|
{
|
||||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||||
"NSGL: OpenGL ES is not available on macOS");
|
"NSGL: OpenGL ES is not available via NSGL");
|
||||||
return GLFW_FALSE;
|
return GLFW_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
|
||||||
|
{
|
||||||
|
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||||
|
"NSGL: The compatibility profile is not available on macOS");
|
||||||
|
return GLFW_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
// Context robustness modes (GL_KHR_robustness) are not yet supported by
|
// Context robustness modes (GL_KHR_robustness) are not yet supported by
|
||||||
// macOS but are not a hard constraint, so ignore and continue
|
// macOS but are not a hard constraint, so ignore and continue
|
||||||
|
|
||||||
|
@ -38,9 +38,13 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "null_platform.h"
|
#include "null_platform.h"
|
||||||
|
#define GLFW_EXPOSE_NATIVE_EGL
|
||||||
|
#define GLFW_EXPOSE_NATIVE_OSMESA
|
||||||
|
|
||||||
#if defined(_GLFW_WIN32)
|
#if defined(_GLFW_WIN32)
|
||||||
#include "win32_platform.h"
|
#include "win32_platform.h"
|
||||||
|
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||||
|
#define GLFW_EXPOSE_NATIVE_WGL
|
||||||
#else
|
#else
|
||||||
#define GLFW_WIN32_WINDOW_STATE
|
#define GLFW_WIN32_WINDOW_STATE
|
||||||
#define GLFW_WIN32_MONITOR_STATE
|
#define GLFW_WIN32_MONITOR_STATE
|
||||||
@ -52,6 +56,8 @@
|
|||||||
|
|
||||||
#if defined(_GLFW_COCOA)
|
#if defined(_GLFW_COCOA)
|
||||||
#include "cocoa_platform.h"
|
#include "cocoa_platform.h"
|
||||||
|
#define GLFW_EXPOSE_NATIVE_COCOA
|
||||||
|
#define GLFW_EXPOSE_NATIVE_NSGL
|
||||||
#else
|
#else
|
||||||
#define GLFW_COCOA_WINDOW_STATE
|
#define GLFW_COCOA_WINDOW_STATE
|
||||||
#define GLFW_COCOA_MONITOR_STATE
|
#define GLFW_COCOA_MONITOR_STATE
|
||||||
@ -63,6 +69,7 @@
|
|||||||
|
|
||||||
#if defined(_GLFW_WAYLAND)
|
#if defined(_GLFW_WAYLAND)
|
||||||
#include "wl_platform.h"
|
#include "wl_platform.h"
|
||||||
|
#define GLFW_EXPOSE_NATIVE_WAYLAND
|
||||||
#else
|
#else
|
||||||
#define GLFW_WAYLAND_WINDOW_STATE
|
#define GLFW_WAYLAND_WINDOW_STATE
|
||||||
#define GLFW_WAYLAND_MONITOR_STATE
|
#define GLFW_WAYLAND_MONITOR_STATE
|
||||||
@ -72,6 +79,8 @@
|
|||||||
|
|
||||||
#if defined(_GLFW_X11)
|
#if defined(_GLFW_X11)
|
||||||
#include "x11_platform.h"
|
#include "x11_platform.h"
|
||||||
|
#define GLFW_EXPOSE_NATIVE_X11
|
||||||
|
#define GLFW_EXPOSE_NATIVE_GLX
|
||||||
#else
|
#else
|
||||||
#define GLFW_X11_WINDOW_STATE
|
#define GLFW_X11_WINDOW_STATE
|
||||||
#define GLFW_X11_MONITOR_STATE
|
#define GLFW_X11_MONITOR_STATE
|
||||||
|
Loading…
Reference in New Issue
Block a user