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CHANGE: Elimated variable overhead in glfwGetMonitorFromWindow.
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parent
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commit
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30
src/window.c
30
src/window.c
@ -981,16 +981,12 @@ GLFWAPI GLFWmonitor* glfwGetMonitorFromWindow(GLFWwindow* window)
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GLFWmonitor** monitors;
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GLFWmonitor** monitors;
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const GLFWvidmode* vidmode;
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const GLFWvidmode* vidmode;
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int windowWidth, windowHeight;
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int windowFrameLeft, windowFrameTop, windowFrameRight, windowFrameBottom;
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unsigned int currentDim, overlapDim;
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unsigned int currentDim, overlapDim;
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int overlapMonitor;
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int overlapMonitor, i;
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int i;
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_rect windowRect;
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_rect windowRect;
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_rect monitorRect;
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_rect monitorRect;
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_rect currentRect = { 0, 0, 0, 0 };
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_rect scratchRect = { 0, 0, 0, 0 };
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_rect overlapRect = { 0, 0, 0, 0 };
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_rect overlapRect = { 0, 0, 0, 0 };
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assert(window != NULL);
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assert(window != NULL);
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@ -1006,17 +1002,15 @@ GLFWAPI GLFWmonitor* glfwGetMonitorFromWindow(GLFWwindow* window)
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else if (monitorCount > 1)
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else if (monitorCount > 1)
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{
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{
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glfwGetWindowPos(window, &windowRect.x, &windowRect.y);
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glfwGetWindowPos(window, &windowRect.x, &windowRect.y);
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glfwGetWindowSize(window, &windowWidth, &windowHeight);
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glfwGetWindowSize(window, &windowRect.w, &windowRect.h);
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windowRect.w = windowWidth;
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windowRect.h = windowHeight;
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glfwGetWindowFrameSize(window, &windowFrameLeft, &windowFrameTop,
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glfwGetWindowFrameSize(window, &scratchRect.x, &scratchRect.y,
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&windowFrameRight, &windowFrameBottom);
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&scratchRect.w, &scratchRect.h);
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windowRect.x -= windowFrameLeft;
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windowRect.x -= scratchRect.x;
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windowRect.y -= windowFrameTop;
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windowRect.y -= scratchRect.y;
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windowRect.w += windowFrameLeft + windowFrameRight;
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windowRect.w += scratchRect.x + scratchRect.w;
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windowRect.h += windowFrameTop + windowFrameBottom;
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windowRect.h += scratchRect.y + scratchRect.h;
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overlapMonitor = -1;
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overlapMonitor = -1;
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@ -1028,14 +1022,14 @@ GLFWAPI GLFWmonitor* glfwGetMonitorFromWindow(GLFWwindow* window)
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monitorRect.w = vidmode->width;
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monitorRect.w = vidmode->width;
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monitorRect.h = vidmode->height;
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monitorRect.h = vidmode->height;
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currentRect = _get_intersection(&windowRect, &monitorRect);
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scratchRect = _get_intersection(&windowRect, &monitorRect);
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currentDim = currentRect.w * currentRect.h;
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currentDim = scratchRect.w * scratchRect.h;
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overlapDim = overlapRect.w * overlapRect.h;
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overlapDim = overlapRect.w * overlapRect.h;
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if (currentDim > 0 && currentDim > overlapDim)
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if (currentDim > 0 && currentDim > overlapDim)
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{
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{
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overlapRect = currentRect;
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overlapRect = scratchRect;
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overlapMonitor = i;
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overlapMonitor = i;
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}
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}
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}
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}
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