diff --git a/readme.html b/readme.html index 497546cd..314c392a 100644 --- a/readme.html +++ b/readme.html @@ -924,6 +924,8 @@ their skills. Special thanks go out to:

Much of the Windows code of GLFW was originally based on Jeff's code +
  • Julian Møller, for reporting a bug in the Cocoa joystick code
  • +
  • Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow Leopard
  • diff --git a/src/cocoa_joystick.m b/src/cocoa_joystick.m index 5728f12f..3979a2f1 100644 --- a/src/cocoa_joystick.m +++ b/src/cocoa_joystick.m @@ -550,15 +550,15 @@ int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes) for (i = 0; i < numaxes; i++) { - _glfwJoystickElement* axes = + _glfwJoystickElement* elements = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i); - long readScale = axes->maxReport - axes->minReport; + long readScale = elements->maxReport - elements->minReport; if (readScale == 0) - axes[i] = axes->value; + axes[i] = elements->value; else - axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f; + axes[i] = (2.0f * (elements->value - elements->minReport) / readScale) - 1.0f; if (i & 1) axes[i] = -axes[i];