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Added GLFW_ACCELERATION
window hint for hardware acceleration
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@ -291,6 +291,7 @@ video tutorials.
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- Jonas Ådahl
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- Lasse Öörni
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- Leonard König
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- Tianlan Zhou
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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@ -205,6 +205,7 @@ information on what to include when reporting a bug.
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(#442)
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- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
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(#1380)
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- Added `GLFW_ACCELERATION` window hint for hardware acceleration (#TODO)
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## Changelog since 3.3
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18
docs/news.md
18
docs/news.md
@ -141,6 +141,16 @@ contexts.
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[ANGLE]: https://chromium.googlesource.com/angle/angle/
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#### Window hint for hardware acceleration {#acceleration_34}
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You can use window hint [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) to
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specify whether hardware acceleration is preferred or not. The default value
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is to prefer hardware acceleration. You can get whether hardware acceleration
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is enabled with the window attribute
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[GLFW_ACCELERATION](@ref GLFW_ACCELERATION_attrib). This feature is only
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available on WGL currently.
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### Caveats for version 3.4 {#caveats}
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#### Multiple sets of native access functions {#native_34}
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@ -227,6 +237,13 @@ Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
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instead of sending an X11 client event to the helper window.
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#### Microsoft GDI software OpenGL ICD support {#gdi_opengl_icd_34}
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GLFW now supports creating window when the Microsoft GDI software OpenGL ICD is
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the only available implementation.
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See [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) for more details.
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### Deprecations in version 3.4 {#deprecations_34}
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### Removals in 3.4 {#removals_34}
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@ -322,6 +339,7 @@ then GLFW will fail to initialize.
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- @ref GLFW_WAYLAND_PREFER_LIBDECOR
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- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
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- @ref GLFW_SCALE_FRAMEBUFFER
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- @ref GLFW_ACCELERATION
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## Release notes for earlier versions {#news_archive}
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@ -336,6 +336,15 @@ __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
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buffered. You nearly always want to use double buffering. This is a hard
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constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@anchor GLFW_ACCELERATION
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@anchor GLFW_ACCELERATION_hint
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__GLFW_ACCELERATION__ specifies whether the hardware acceleration should be
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preferred. By default, hardware acceleration is preferred, and will fallback
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to no acceleration if hardware acceleration is unavailable. Possible values
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are `GLFW_TRUE` and `GLFW_FALSE`.
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This hint only has an effect on WGL.
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#### Monitor related hints {#window_hints_mtr}
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@ -1487,6 +1496,11 @@ __GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
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when rendering with OpenGL or OpenGL ES. This can be set before creation with
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the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
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@anchor GLFW_ACCELERATION_attrib
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__GLFW_ACCELERATION__ indicates whether the specified window is hardware
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accelerated when rendering with OpenGL or OpenGL ES. This can be set before
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creation with the [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) window hint.
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## Buffer swapping {#buffer_swap}
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@ -1022,6 +1022,14 @@ extern "C" {
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* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
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*/
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#define GLFW_DOUBLEBUFFER 0x00021010
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/*! @brief Hardware acceleration hint.
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*
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* Hardware acceleration [hint](@ref GLFW_ACCELERATION_hint) and
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* [attribute](@ref GLFW_ACCELERATION_attrib).
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*
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* @since Added in version 3.4.
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*/
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#define GLFW_ACCELERATION 0x00021011
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/*! @brief Context client API hint and attribute.
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*
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@ -3158,9 +3166,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
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* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
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*
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* @remark @win32 Window creation will fail if the Microsoft GDI software
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* OpenGL implementation is the only one available.
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*
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* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
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* will be set as the initial icon for the window. If no such icon is present,
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* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
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@ -312,6 +312,9 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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if (desired->sRGB && !current->sRGB)
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extraDiff++;
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if (desired->acceleration && !current->acceleration)
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extraDiff++;
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}
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// Figure out if the current one is better than the best one found so far
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@ -469,6 +469,7 @@ struct _GLFWfbconfig
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GLFWbool sRGB;
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GLFWbool doublebuffer;
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GLFWbool transparent;
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GLFWbool acceleration;
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uintptr_t handle;
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};
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@ -529,6 +530,7 @@ struct _GLFWwindow
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GLFWbool shouldClose;
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void* userPointer;
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GLFWbool doublebuffer;
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GLFWbool acceleration;
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GLFWvidmode videoMode;
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_GLFWmonitor* monitor;
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_GLFWcursor* cursor;
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@ -145,6 +145,8 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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{
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// Get pixel format attributes through "modern" extension
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int acceleration;
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if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
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pixelFormat, 0,
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attribCount,
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@ -166,8 +168,7 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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if (FIND_ATTRIB_VALUE(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
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continue;
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if (FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
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continue;
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acceleration = FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB);
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if (FIND_ATTRIB_VALUE(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
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continue;
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@ -210,6 +211,10 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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u->sRGB = GLFW_TRUE;
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}
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}
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u->acceleration =
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acceleration == WGL_GENERIC_ACCELERATION_ARB ||
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acceleration == WGL_FULL_ACCELERATION_ARB;
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}
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else
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{
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@ -235,12 +240,6 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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continue;
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}
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if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
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(pfd.dwFlags & PFD_GENERIC_FORMAT))
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{
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continue;
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}
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if (pfd.iPixelType != PFD_TYPE_RGBA)
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continue;
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@ -264,6 +263,10 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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if (pfd.dwFlags & PFD_STEREO)
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u->stereo = GLFW_TRUE;
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u->acceleration =
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(pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
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!(pfd.dwFlags & PFD_GENERIC_FORMAT);
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}
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u->handle = pixelFormat;
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@ -437,8 +440,6 @@ GLFWbool _glfwInitWGL(void)
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// NOTE: A dummy context has to be created for opengl32.dll to load the
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// OpenGL ICD, from which we can then query WGL extensions
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// NOTE: This code will accept the Microsoft GDI ICD; accelerated context
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// creation failure occurs during manual pixel format enumeration
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dc = GetDC(_glfw.win32.helperWindowHandle);
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@ -235,6 +235,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->doublebuffer = fbconfig.doublebuffer;
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window->acceleration = fbconfig.acceleration;
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window->minwidth = GLFW_DONT_CARE;
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window->minheight = GLFW_DONT_CARE;
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@ -287,6 +288,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.framebuffer.depthBits = 24;
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_glfw.hints.framebuffer.stencilBits = 8;
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_glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
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_glfw.hints.framebuffer.acceleration = GLFW_TRUE;
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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@ -346,6 +348,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_SRGB_CAPABLE:
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_glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_ACCELERATION:
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_glfw.hints.framebuffer.acceleration = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_RESIZABLE:
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_glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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@ -897,6 +902,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return window->autoIconify;
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case GLFW_DOUBLEBUFFER:
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return window->doublebuffer;
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case GLFW_ACCELERATION:
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return window->acceleration;
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case GLFW_CLIENT_API:
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return window->context.client;
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case GLFW_CONTEXT_CREATION_API:
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