Added GLFW_ACCELERATION window hint for hardware acceleration

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SuperSodaSea 2024-02-20 22:04:14 +08:00
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commit 49d8b1ff11
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9 changed files with 65 additions and 13 deletions

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@ -291,6 +291,7 @@ video tutorials.
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- Tianlan Zhou
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

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@ -205,6 +205,7 @@ information on what to include when reporting a bug.
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
- Added `GLFW_ACCELERATION` window hint for hardware acceleration (#TODO)
## Changelog since 3.3

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@ -141,6 +141,16 @@ contexts.
[ANGLE]: https://chromium.googlesource.com/angle/angle/
#### Window hint for hardware acceleration {#acceleration_34}
You can use window hint [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) to
specify whether hardware acceleration is preferred or not. The default value
is to prefer hardware acceleration. You can get whether hardware acceleration
is enabled with the window attribute
[GLFW_ACCELERATION](@ref GLFW_ACCELERATION_attrib). This feature is only
available on WGL currently.
### Caveats for version 3.4 {#caveats}
#### Multiple sets of native access functions {#native_34}
@ -227,6 +237,13 @@ Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
instead of sending an X11 client event to the helper window.
#### Microsoft GDI software OpenGL ICD support {#gdi_opengl_icd_34}
GLFW now supports creating window when the Microsoft GDI software OpenGL ICD is
the only available implementation.
See [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) for more details.
### Deprecations in version 3.4 {#deprecations_34}
### Removals in 3.4 {#removals_34}
@ -322,6 +339,7 @@ then GLFW will fail to initialize.
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
- @ref GLFW_SCALE_FRAMEBUFFER
- @ref GLFW_ACCELERATION
## Release notes for earlier versions {#news_archive}

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@ -336,6 +336,15 @@ __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
buffered. You nearly always want to use double buffering. This is a hard
constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_ACCELERATION
@anchor GLFW_ACCELERATION_hint
__GLFW_ACCELERATION__ specifies whether the hardware acceleration should be
preferred. By default, hardware acceleration is preferred, and will fallback
to no acceleration if hardware acceleration is unavailable. Possible values
are `GLFW_TRUE` and `GLFW_FALSE`.
This hint only has an effect on WGL.
#### Monitor related hints {#window_hints_mtr}
@ -1487,6 +1496,11 @@ __GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
when rendering with OpenGL or OpenGL ES. This can be set before creation with
the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
@anchor GLFW_ACCELERATION_attrib
__GLFW_ACCELERATION__ indicates whether the specified window is hardware
accelerated when rendering with OpenGL or OpenGL ES. This can be set before
creation with the [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) window hint.
## Buffer swapping {#buffer_swap}

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@ -1022,6 +1022,14 @@ extern "C" {
* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
*/
#define GLFW_DOUBLEBUFFER 0x00021010
/*! @brief Hardware acceleration hint.
*
* Hardware acceleration [hint](@ref GLFW_ACCELERATION_hint) and
* [attribute](@ref GLFW_ACCELERATION_attrib).
*
* @since Added in version 3.4.
*/
#define GLFW_ACCELERATION 0x00021011
/*! @brief Context client API hint and attribute.
*
@ -3158,9 +3166,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark @win32 Window creation will fail if the Microsoft GDI software
* OpenGL implementation is the only one available.
*
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
* will be set as the initial icon for the window. If no such icon is present,
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,

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@ -312,6 +312,9 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
if (desired->sRGB && !current->sRGB)
extraDiff++;
if (desired->acceleration && !current->acceleration)
extraDiff++;
}
// Figure out if the current one is better than the best one found so far

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@ -469,6 +469,7 @@ struct _GLFWfbconfig
GLFWbool sRGB;
GLFWbool doublebuffer;
GLFWbool transparent;
GLFWbool acceleration;
uintptr_t handle;
};
@ -529,6 +530,7 @@ struct _GLFWwindow
GLFWbool shouldClose;
void* userPointer;
GLFWbool doublebuffer;
GLFWbool acceleration;
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
_GLFWcursor* cursor;

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@ -145,6 +145,8 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
{
// Get pixel format attributes through "modern" extension
int acceleration;
if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
pixelFormat, 0,
attribCount,
@ -166,8 +168,7 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
if (FIND_ATTRIB_VALUE(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
continue;
if (FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
continue;
acceleration = FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB);
if (FIND_ATTRIB_VALUE(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
continue;
@ -210,6 +211,10 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
u->sRGB = GLFW_TRUE;
}
}
u->acceleration =
acceleration == WGL_GENERIC_ACCELERATION_ARB ||
acceleration == WGL_FULL_ACCELERATION_ARB;
}
else
{
@ -235,12 +240,6 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
continue;
}
if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT))
{
continue;
}
if (pfd.iPixelType != PFD_TYPE_RGBA)
continue;
@ -264,6 +263,10 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
if (pfd.dwFlags & PFD_STEREO)
u->stereo = GLFW_TRUE;
u->acceleration =
(pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
!(pfd.dwFlags & PFD_GENERIC_FORMAT);
}
u->handle = pixelFormat;
@ -437,8 +440,6 @@ GLFWbool _glfwInitWGL(void)
// NOTE: A dummy context has to be created for opengl32.dll to load the
// OpenGL ICD, from which we can then query WGL extensions
// NOTE: This code will accept the Microsoft GDI ICD; accelerated context
// creation failure occurs during manual pixel format enumeration
dc = GetDC(_glfw.win32.helperWindowHandle);

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@ -235,6 +235,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->cursorMode = GLFW_CURSOR_NORMAL;
window->doublebuffer = fbconfig.doublebuffer;
window->acceleration = fbconfig.acceleration;
window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE;
@ -287,6 +288,7 @@ void glfwDefaultWindowHints(void)
_glfw.hints.framebuffer.depthBits = 24;
_glfw.hints.framebuffer.stencilBits = 8;
_glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
_glfw.hints.framebuffer.acceleration = GLFW_TRUE;
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = GLFW_DONT_CARE;
@ -346,6 +348,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_SRGB_CAPABLE:
_glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_ACCELERATION:
_glfw.hints.framebuffer.acceleration = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_RESIZABLE:
_glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
return;
@ -897,6 +902,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return window->autoIconify;
case GLFW_DOUBLEBUFFER:
return window->doublebuffer;
case GLFW_ACCELERATION:
return window->acceleration;
case GLFW_CLIENT_API:
return window->context.client;
case GLFW_CONTEXT_CREATION_API: