mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Postponed AppKit init to first window creation.
This commit is contained in:
parent
e7f7c19de3
commit
4a9545317e
@ -310,6 +310,7 @@ version of GLFW.</p>
|
||||
<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
|
||||
<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
|
||||
<li>[Cocoa] Added support for joysticks</li>
|
||||
<li>[Cocoa] Postponed menu creation to first window creation</li>
|
||||
<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
|
||||
<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
|
||||
<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
|
||||
|
175
src/cocoa_init.m
175
src/cocoa_init.m
@ -27,168 +27,39 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
// Needed for _NSGetProgname
|
||||
#include <crt_externs.h>
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW application class
|
||||
//========================================================================
|
||||
|
||||
@interface GLFWApplication : NSApplication
|
||||
@end
|
||||
|
||||
@implementation GLFWApplication
|
||||
|
||||
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
|
||||
// This works around an AppKit bug, where key up events while holding
|
||||
// down the command key don't get sent to the key window.
|
||||
- (void)sendEvent:(NSEvent *)event
|
||||
{
|
||||
if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
|
||||
[[self keyWindow] sendEvent:event];
|
||||
else
|
||||
[super sendEvent:event];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
|
||||
// to get the application menu working properly. Need to be careful in
|
||||
// case it goes away in a future OS update.
|
||||
@interface NSApplication (NSAppleMenu)
|
||||
- (void)setAppleMenu:(NSMenu*)m;
|
||||
@end
|
||||
|
||||
// Keys to search for as potential application names
|
||||
NSString* GLFWNameKeys[] =
|
||||
{
|
||||
@"CFBundleDisplayName",
|
||||
@"CFBundleName",
|
||||
@"CFBundleExecutable",
|
||||
};
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Change to our application bundle's resources directory, if present
|
||||
//========================================================================
|
||||
static void changeToResourcesDirectory(void)
|
||||
{
|
||||
char* resourcePath = [[[NSBundle mainBundle] resourcePath] UTF8String];
|
||||
CFBundleRef bundle = CFBundleGetMainBundle();
|
||||
if (!bundle)
|
||||
return;
|
||||
|
||||
if (access(resourcePath, R_OK) == 0)
|
||||
chdir(resourcePath);
|
||||
}
|
||||
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
|
||||
char resourcesPath[MAXPATHLEN];
|
||||
|
||||
CFStringRef name = CFURLCopyLastPathComponent(resourcesURL);
|
||||
if (CFStringCompare(CFSTR("Resources"), name, 0) != kCFCompareEqualTo)
|
||||
return;
|
||||
|
||||
//========================================================================
|
||||
// Try to figure out what the calling application is called
|
||||
//========================================================================
|
||||
static NSString* findAppName(void)
|
||||
{
|
||||
unsigned int i;
|
||||
NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
|
||||
CFRelease(name);
|
||||
|
||||
for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
|
||||
if (!CFURLGetFileSystemRepresentation(resourcesURL,
|
||||
TRUE,
|
||||
(UInt8*) resourcesPath,
|
||||
MAXPATHLEN));
|
||||
{
|
||||
id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
|
||||
if (name &&
|
||||
[name isKindOfClass:[NSString class]] &&
|
||||
![@"" isEqualToString:name])
|
||||
{
|
||||
_glfwLibrary.NS.bundled = GL_TRUE;
|
||||
return name;
|
||||
}
|
||||
CFRelease(resourcesURL);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we get here, we're unbundled
|
||||
ProcessSerialNumber psn = { 0, kCurrentProcess };
|
||||
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
|
||||
CFRelease(resourcesURL);
|
||||
|
||||
// Having the app in front of the terminal window is also generally
|
||||
// handy. There is an NSApplication API to do this, but...
|
||||
SetFrontProcess(&psn);
|
||||
|
||||
char** progname = _NSGetProgname();
|
||||
if (progname && *progname)
|
||||
{
|
||||
// TODO: UTF-8?
|
||||
return [NSString stringWithUTF8String:*progname];
|
||||
}
|
||||
|
||||
// Really shouldn't get here
|
||||
return @"GLFW Application";
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set up the menu bar (manually)
|
||||
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
|
||||
// could go away at any moment, lots of stuff that really should be
|
||||
// localize(d|able), etc. Loading a nib would save us this horror, but that
|
||||
// doesn't seem like a good thing to require of GLFW's clients.
|
||||
//========================================================================
|
||||
static void setUpMenuBar(void)
|
||||
{
|
||||
NSString* appName = findAppName();
|
||||
|
||||
NSMenu* bar = [[NSMenu alloc] init];
|
||||
[NSApp setMainMenu:bar];
|
||||
|
||||
NSMenuItem* appMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
NSMenu* appMenu = [[NSMenu alloc] init];
|
||||
[appMenuItem setSubmenu:appMenu];
|
||||
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
|
||||
action:@selector(orderFrontStandardAboutPanel:)
|
||||
keyEquivalent:@""];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
NSMenu* servicesMenu = [[NSMenu alloc] init];
|
||||
[NSApp setServicesMenu:servicesMenu];
|
||||
[[appMenu addItemWithTitle:@"Services"
|
||||
action:NULL
|
||||
keyEquivalent:@""] setSubmenu:servicesMenu];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
|
||||
action:@selector(hide:)
|
||||
keyEquivalent:@"h"];
|
||||
[[appMenu addItemWithTitle:@"Hide Others"
|
||||
action:@selector(hideOtherApplications:)
|
||||
keyEquivalent:@"h"]
|
||||
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
|
||||
[appMenu addItemWithTitle:@"Show All"
|
||||
action:@selector(unhideAllApplications:)
|
||||
keyEquivalent:@""];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
|
||||
action:@selector(terminate:)
|
||||
keyEquivalent:@"q"];
|
||||
|
||||
NSMenuItem* windowMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
||||
[NSApp setWindowsMenu:windowMenu];
|
||||
[windowMenuItem setSubmenu:windowMenu];
|
||||
|
||||
[windowMenu addItemWithTitle:@"Miniaturize"
|
||||
action:@selector(performMiniaturize:)
|
||||
keyEquivalent:@"m"];
|
||||
[windowMenu addItemWithTitle:@"Zoom"
|
||||
action:@selector(performZoom:)
|
||||
keyEquivalent:@""];
|
||||
[windowMenu addItem:[NSMenuItem separatorItem]];
|
||||
[windowMenu addItemWithTitle:@"Bring All to Front"
|
||||
action:@selector(arrangeInFront:)
|
||||
keyEquivalent:@""];
|
||||
|
||||
// At least guard the call to private API to avoid an exception if it
|
||||
// goes away. Hopefully that means the worst we'll break in future is to
|
||||
// look ugly...
|
||||
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
|
||||
[NSApp setAppleMenu:appMenu];
|
||||
chdir(resourcesPath);
|
||||
}
|
||||
|
||||
|
||||
@ -202,11 +73,6 @@ static void setUpMenuBar(void)
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
// Implicitly create shared NSApplication instance
|
||||
[GLFWApplication sharedApplication];
|
||||
|
||||
_glfwLibrary.NS.OpenGLFramework =
|
||||
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
|
||||
if (_glfwLibrary.NS.OpenGLFramework == NULL)
|
||||
@ -216,13 +82,6 @@ int _glfwPlatformInit(void)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Setting up the menu bar must go between sharedApplication
|
||||
// above and finishLaunching below, in order to properly emulate the
|
||||
// behavior of NSApplicationMain
|
||||
setUpMenuBar();
|
||||
|
||||
[NSApp finishLaunching];
|
||||
|
||||
if (_glfwLibrary.NS.bundled)
|
||||
changeToResourcesDirectory();
|
||||
|
||||
|
@ -29,6 +29,9 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
// Needed for _NSGetProgname
|
||||
#include <crt_externs.h>
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Delegate for window related notifications
|
||||
@ -443,6 +446,176 @@ static int convertMacKeyCode(unsigned int macKeyCode)
|
||||
|
||||
@end
|
||||
|
||||
//========================================================================
|
||||
// GLFW application class
|
||||
//========================================================================
|
||||
|
||||
@interface GLFWApplication : NSApplication
|
||||
@end
|
||||
|
||||
@implementation GLFWApplication
|
||||
|
||||
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
|
||||
// This works around an AppKit bug, where key up events while holding
|
||||
// down the command key don't get sent to the key window.
|
||||
- (void)sendEvent:(NSEvent *)event
|
||||
{
|
||||
if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
|
||||
[[self keyWindow] sendEvent:event];
|
||||
else
|
||||
[super sendEvent:event];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
|
||||
// to get the application menu working properly. Need to be careful in
|
||||
// case it goes away in a future OS update.
|
||||
@interface NSApplication (NSAppleMenu)
|
||||
- (void)setAppleMenu:(NSMenu*)m;
|
||||
@end
|
||||
|
||||
//========================================================================
|
||||
// Try to figure out what the calling application is called
|
||||
//========================================================================
|
||||
|
||||
static NSString* findAppName(void)
|
||||
{
|
||||
unsigned int i;
|
||||
NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
|
||||
|
||||
// Keys to search for as potential application names
|
||||
NSString* GLFWNameKeys[] =
|
||||
{
|
||||
@"CFBundleDisplayName",
|
||||
@"CFBundleName",
|
||||
@"CFBundleExecutable",
|
||||
};
|
||||
|
||||
for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
|
||||
{
|
||||
id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
|
||||
if (name &&
|
||||
[name isKindOfClass:[NSString class]] &&
|
||||
![@"" isEqualToString:name])
|
||||
{
|
||||
_glfwLibrary.NS.bundled = GL_TRUE;
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, we're unbundled
|
||||
ProcessSerialNumber psn = { 0, kCurrentProcess };
|
||||
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
|
||||
|
||||
// Having the app in front of the terminal window is also generally
|
||||
// handy. There is an NSApplication API to do this, but...
|
||||
SetFrontProcess(&psn);
|
||||
|
||||
char** progname = _NSGetProgname();
|
||||
if (progname && *progname)
|
||||
{
|
||||
// TODO: UTF-8?
|
||||
return [NSString stringWithUTF8String:*progname];
|
||||
}
|
||||
|
||||
// Really shouldn't get here
|
||||
return @"GLFW Application";
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set up the menu bar (manually)
|
||||
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
|
||||
// could go away at any moment, lots of stuff that really should be
|
||||
// localize(d|able), etc. Loading a nib would save us this horror, but that
|
||||
// doesn't seem like a good thing to require of GLFW's clients.
|
||||
//========================================================================
|
||||
static void setUpMenuBar(void)
|
||||
{
|
||||
NSString* appName = findAppName();
|
||||
|
||||
NSMenu* bar = [[NSMenu alloc] init];
|
||||
[NSApp setMainMenu:bar];
|
||||
|
||||
NSMenuItem* appMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
NSMenu* appMenu = [[NSMenu alloc] init];
|
||||
[appMenuItem setSubmenu:appMenu];
|
||||
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
|
||||
action:@selector(orderFrontStandardAboutPanel:)
|
||||
keyEquivalent:@""];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
NSMenu* servicesMenu = [[NSMenu alloc] init];
|
||||
[NSApp setServicesMenu:servicesMenu];
|
||||
[[appMenu addItemWithTitle:@"Services"
|
||||
action:NULL
|
||||
keyEquivalent:@""] setSubmenu:servicesMenu];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
|
||||
action:@selector(hide:)
|
||||
keyEquivalent:@"h"];
|
||||
[[appMenu addItemWithTitle:@"Hide Others"
|
||||
action:@selector(hideOtherApplications:)
|
||||
keyEquivalent:@"h"]
|
||||
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
|
||||
[appMenu addItemWithTitle:@"Show All"
|
||||
action:@selector(unhideAllApplications:)
|
||||
keyEquivalent:@""];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
|
||||
action:@selector(terminate:)
|
||||
keyEquivalent:@"q"];
|
||||
|
||||
NSMenuItem* windowMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
||||
[NSApp setWindowsMenu:windowMenu];
|
||||
[windowMenuItem setSubmenu:windowMenu];
|
||||
|
||||
[windowMenu addItemWithTitle:@"Miniaturize"
|
||||
action:@selector(performMiniaturize:)
|
||||
keyEquivalent:@"m"];
|
||||
[windowMenu addItemWithTitle:@"Zoom"
|
||||
action:@selector(performZoom:)
|
||||
keyEquivalent:@""];
|
||||
[windowMenu addItem:[NSMenuItem separatorItem]];
|
||||
[windowMenu addItemWithTitle:@"Bring All to Front"
|
||||
action:@selector(arrangeInFront:)
|
||||
keyEquivalent:@""];
|
||||
|
||||
// At least guard the call to private API to avoid an exception if it
|
||||
// goes away. Hopefully that means the worst we'll break in future is to
|
||||
// look ugly...
|
||||
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
|
||||
[NSApp setAppleMenu:appMenu];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialize the Cocoa Application Kit
|
||||
//========================================================================
|
||||
static GLboolean initializeCocoa(void)
|
||||
{
|
||||
if (NSApp)
|
||||
return GL_TRUE;
|
||||
|
||||
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
// Implicitly create shared NSApplication instance
|
||||
[GLFWApplication sharedApplication];
|
||||
|
||||
// Setting up the menu bar must go between sharedApplication
|
||||
// above and finishLaunching below, in order to properly emulate the
|
||||
// behavior of NSApplicationMain
|
||||
setUpMenuBar();
|
||||
|
||||
[NSApp finishLaunching];
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Create the Cocoa window
|
||||
//========================================================================
|
||||
@ -641,6 +814,9 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (!initializeCocoa())
|
||||
return GL_FALSE;
|
||||
|
||||
// We can only have one application delegate, but we only allocate it the
|
||||
// first time we create a window to keep all window code in this file
|
||||
if (_glfwLibrary.NS.delegate == nil)
|
||||
|
Loading…
Reference in New Issue
Block a user