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Start 3.2.1
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@ -12,7 +12,7 @@ endif()
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MINOR "2")
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set(GLFW_VERSION_PATCH "0")
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set(GLFW_VERSION_PATCH "1")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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81
README.md
81
README.md
@ -9,15 +9,12 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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Version 3.2 adds support for Vulkan surface creation, window mode switching,
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window maximization, window input focus control, window size and aspect ratio
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limits, human-readable key names, window icons, joystick connection events,
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XInput and DirectInput joystick input, event waiting with timeout, 64-bit
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integer raw timer, context-less window creation, error-less contexts via
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`GL_KHR_no_error` (where available), run-time context creation API selection,
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Windows 8.1 per-monitor DPI and the CMake config-file package system, adds
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simpler build-time configuration, improved documentation and fixes for a large
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number of bugs that together affect all supported platforms.
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The current stable release is version 3.2. See the
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[downloads](http://www.glfw.org/download.html) page for details and files, or
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fetch the `latest` branch, which always points to the latest stable release.
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Each release starting with 3.0 also has a corresponding annotated tag.
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This is version 3.2.1, which is _not yet described_.
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If you are new to GLFW, you may find the
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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@ -82,72 +79,6 @@ does not find Doxygen, the documentation will not be generated.
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## Changelog
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- Added `glfwVulkanSupported`, `glfwGetRequiredInstanceExtensions`,
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`glfwGetInstanceProcAddress`, `glfwGetPhysicalDevicePresentationSupport` and
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`glfwCreateWindowSurface` for platform independent Vulkan support
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- Added `glfwSetWindowMonitor` for switching between windowed and full screen
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modes and updating the monitor and desired video mode of full screen windows
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- Added `glfwMaximizeWindow` and `GLFW_MAXIMIZED` for window maximization
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- Added `glfwFocusWindow` for giving windows input focus
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- Added `glfwSetWindowSizeLimits` and `glfwSetWindowAspectRatio` for setting
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absolute and relative window size limits
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- Added `glfwGetKeyName` for querying the layout-specific name of printable
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keys
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- Added `glfwWaitEventsTimeout` for waiting for events for a set amount of time
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- Added `glfwSetWindowIcon` for setting the icon of a window
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- Added `glfwGetTimerValue` and `glfwGetTimerFrequency` for raw timer access
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- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection
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and disconnection events
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- Added `GLFW_NO_API` for creating window without contexts
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- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
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- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and
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`GLFW_EGL_CONTEXT_API` for run-time context creation API selection
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
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- Added icons to examples on Windows and OS X
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- Relaxed rules for native access header macros
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- Removed dependency on external OpenGL or OpenGL ES headers
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- Removed `_GLFW_USE_OPENGL`, `_GLFW_USE_GLESV1`, `_GLFW_USE_GLESV2`,
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`_GLFW_WGL`, `_GLFW_NSGL`, `_GLFW_GLX` and `_GLFW_EGL` configuration macros
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- [Win32] Added support for Windows 8.1 per-monitor DPI
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- [Win32] Replaced winmm with XInput and DirectInput for joystick input
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- [Win32] Bugfix: Window creation would segfault if video mode setting required
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the system to be restarted
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- [Win32] Bugfix: MinGW import library lacked the `lib` prefix
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- [Win32] Bugfix: Monitor connection and disconnection events were not reported
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when no windows existed
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- [Win32] Bugfix: Activating or deactivating displays in software did not
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trigger monitor callback
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- [Win32] Bugfix: No monitors were listed on headless and VMware guest systems
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- [Win32] Bugfix: Pressing Ctrl+Pause would report `GLFW_KEY_UNKNOWN`
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- [Win32] Bugfix: Window size events would be reported in wrong order when
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restoring a full screen window
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- [Cocoa] Made joystick polling more efficient
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- [Cocoa] Removed support for OS X 10.6
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- [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
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- [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
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- [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
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- [Cocoa] Bugfix: Dead key character composition did not work
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- [Cocoa] Bugfix: The CGL context was not released until the autorelease pool
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was drained by another function
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- [X11] Bugfix: Monitor connection and disconnection events were not reported
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- [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
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- [X11] Bugfix: An XKB structure was leaked during `glfwInit`
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- [X11] Bugfix: XInput2 `XI_Motion` events interfered with the Steam overlay
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- [POSIX] Bugfix: An unrelated TLS key could be deleted by `glfwTerminate`
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- [Linux] Made joystick polling more efficient
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- [WGL] Changed extension loading to only be performed once
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- [WGL] Removed dependency on external WGL headers
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- [GLX] Added `glfwGetGLXWindow` to query the `GLXWindow` of a window
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- [GLX] Replaced legacy drawable with `GLXWindow`
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- [GLX] Removed dependency on external GLX headers
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- [GLX] Bugfix: NetBSD does not provide `libGL.so.1`
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- [EGL] Added `_GLFW_USE_EGLPLATFORM_H` configuration macro for controlling
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whether to use an existing `EGL/eglplatform.h` header
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- [EGL] Added and documented test for if the context is current on the calling
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thread during buffer swap
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- [EGL] Removed dependency on external EGL headers
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## Contact
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@ -645,7 +645,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
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characters directly in the source.
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@code
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glfwSetWindowTitle(window, "星を追う子ども");
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glfwSetWindowTitle(window, "カウボーイビバップ");
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@endcode
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If you are using C++11 or C11, you can use a UTF-8 string literal.
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@ -226,7 +226,7 @@ extern "C" {
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* API changes.
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* @ingroup init
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*/
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#define GLFW_VERSION_REVISION 0
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#define GLFW_VERSION_REVISION 1
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/*! @} */
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/*! @name Boolean values
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