Clarify comment

This commit is contained in:
Camilla Löwy 2019-08-15 17:25:36 +02:00
parent f764836e58
commit 4cc5d2e623

View File

@ -1276,9 +1276,9 @@ static int createNativeWindow(_GLFWwindow* window,
window->win32.scaleToMonitor = wndconfig->scaleToMonitor; window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
// Adjust window size to account for DPI scaling of the window frame and // Adjust window rect to account for DPI scaling of the window frame and
// optionally DPI scaling of the content area // (if enabled) DPI scaling of the content area
// This cannot be done until we know what monitor it was placed on // This cannot be done until we know what monitor the window was placed on
if (!window->monitor) if (!window->monitor)
{ {
RECT rect = { 0, 0, wndconfig->width, wndconfig->height }; RECT rect = { 0, 0, wndconfig->width, wndconfig->height };