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Added OpenGL Reference pointers.
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@ -199,6 +199,9 @@ where all functionality deprecated in the requested version of OpenGL is
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removed. This may only be used if the requested OpenGL version is 3.0 or
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removed. This may only be used if the requested OpenGL version is 3.0 or
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above. If another client API is requested, this hint is ignored.
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above. If another client API is requested, this hint is ignored.
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@note Forward-compatibility is described in detail in the
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[OpenGL Reference Manual](https://www.opengl.org/registry/).
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If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
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If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
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specifies whether to create a debug OpenGL context, which may have
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specifies whether to create a debug OpenGL context, which may have
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additional error and performance issue reporting functionality. If another
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additional error and performance issue reporting functionality. If another
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@ -211,6 +214,9 @@ which OpenGL profile to create the context for. Possible values are one of
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an OpenGL version below 3.2, `GLFW_OPENGL_ANY_PROFILE` must be used. If
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an OpenGL version below 3.2, `GLFW_OPENGL_ANY_PROFILE` must be used. If
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another client API is requested, this hint is ignored.
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another client API is requested, this hint is ignored.
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@note OpenGL profiles are described in detail in the
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[OpenGL Reference Manual](https://www.opengl.org/registry/).
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The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be
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The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be
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used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
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used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
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`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
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`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
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