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Added UTF-8 window title test.
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@ -51,10 +51,13 @@ target_link_libraries(sharing ${STATIC_DEPS})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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target_link_libraries(tearing ${STATIC_DEPS})
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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target_link_libraries(title ${STATIC_DEPS})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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target_link_libraries(windows ${STATIC_DEPS})
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set(WINDOWS_BINARIES accuracy sharing tearing windows)
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set(WINDOWS_BINARIES accuracy sharing tearing title windows)
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set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
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joysticks listmodes peter reopen)
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70
tests/title.c
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70
tests/title.c
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@ -0,0 +1,70 @@
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//========================================================================
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// UTF-8 window title test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test sets a UTF-8 window title
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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int main(void)
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{
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GLFWwindow window;
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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glfwSwapInterval(1);
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glfwSetWindowSizeCallback(window_size_callback);
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while (glfwIsWindow(window) == GL_TRUE)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwWaitEvents();
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}
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exit(EXIT_SUCCESS);
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}
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