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Initial commit
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@ -3898,6 +3898,24 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* window);
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*/
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*/
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GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
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GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
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/*! @brief Returns the monitor on which the window is being currently displayed.
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*
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* The window should not be NULL.
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*
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* @param[in] window The window to query.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref window_monitor
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*
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* @since Added in version 3.4.
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*
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* @ingroup window
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*/
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GLFWAPI GLFWmonitor* glfwGetMonitorHostingWindow(GLFWwindow *const window);
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/*! @brief Returns the monitor that the window uses for full screen mode.
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/*! @brief Returns the monitor that the window uses for full screen mode.
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*
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*
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* This function returns the handle of the monitor that the specified window is
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* This function returns the handle of the monitor that the specified window is
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@ -724,6 +724,7 @@ struct _GLFWplatform
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void (*showWindow)(_GLFWwindow*);
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void (*showWindow)(_GLFWwindow*);
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void (*hideWindow)(_GLFWwindow*);
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void (*hideWindow)(_GLFWwindow*);
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void (*requestWindowAttention)(_GLFWwindow*);
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void (*requestWindowAttention)(_GLFWwindow*);
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_GLFWmonitor* (*getMonitorHostingWindow)(_GLFWwindow*);
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void (*focusWindow)(_GLFWwindow*);
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void (*focusWindow)(_GLFWwindow*);
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void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
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void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
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GLFWbool (*windowFocused)(_GLFWwindow*);
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GLFWbool (*windowFocused)(_GLFWwindow*);
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@ -89,6 +89,7 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
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_glfwShowWindowNull,
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_glfwShowWindowNull,
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_glfwHideWindowNull,
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_glfwHideWindowNull,
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_glfwRequestWindowAttentionNull,
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_glfwRequestWindowAttentionNull,
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_glfwGetMonitorHostingWindowNull,
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_glfwFocusWindowNull,
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_glfwFocusWindowNull,
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_glfwSetWindowMonitorNull,
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_glfwSetWindowMonitorNull,
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_glfwWindowFocusedNull,
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_glfwWindowFocusedNull,
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@ -240,6 +240,7 @@ GLFWbool _glfwRawMouseMotionSupportedNull(void);
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void _glfwShowWindowNull(_GLFWwindow* window);
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void _glfwShowWindowNull(_GLFWwindow* window);
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void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
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void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
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void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
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void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
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_GLFWmonitor* _glfwGetMonitorHostingWindoNull(_GLFWwindow* const window);
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void _glfwHideWindowNull(_GLFWwindow* window);
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void _glfwHideWindowNull(_GLFWwindow* window);
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void _glfwFocusWindowNull(_GLFWwindow* window);
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void _glfwFocusWindowNull(_GLFWwindow* window);
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GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
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GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
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@ -436,6 +436,11 @@ void _glfwRequestWindowAttentionNull(_GLFWwindow* window)
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{
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{
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}
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}
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_GLFWmonitor* _glfwGetMonitorHostingWindoNull(_GLFWwindow*const window)
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{
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return NULL;
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}
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void _glfwHideWindowNull(_GLFWwindow* window)
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void _glfwHideWindowNull(_GLFWwindow* window)
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{
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{
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if (_glfw.null.focusedWindow == window)
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if (_glfw.null.focusedWindow == window)
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@ -653,6 +653,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
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_glfwShowWindowWin32,
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_glfwShowWindowWin32,
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_glfwHideWindowWin32,
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_glfwHideWindowWin32,
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_glfwRequestWindowAttentionWin32,
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_glfwRequestWindowAttentionWin32,
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_glfwGetMonitorHostingWindowWin32,
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_glfwFocusWindowWin32,
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_glfwFocusWindowWin32,
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_glfwSetWindowMonitorWin32,
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_glfwSetWindowMonitorWin32,
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_glfwWindowFocusedWin32,
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_glfwWindowFocusedWin32,
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@ -558,6 +558,7 @@ void _glfwMaximizeWindowWin32(_GLFWwindow* window);
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void _glfwShowWindowWin32(_GLFWwindow* window);
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void _glfwShowWindowWin32(_GLFWwindow* window);
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void _glfwHideWindowWin32(_GLFWwindow* window);
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void _glfwHideWindowWin32(_GLFWwindow* window);
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void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
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void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
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_GLFWmonitor* _glfwGetMonitorHostingWindowWin32(_GLFWwindow* const window);
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void _glfwFocusWindowWin32(_GLFWwindow* window);
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void _glfwFocusWindowWin32(_GLFWwindow* window);
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void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
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GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
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@ -1762,6 +1762,19 @@ void _glfwRequestWindowAttentionWin32(_GLFWwindow* window)
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FlashWindow(window->win32.handle, TRUE);
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FlashWindow(window->win32.handle, TRUE);
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}
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}
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_GLFWmonitor* _glfwGetMonitorHostingWindowWin32(_GLFWwindow* const window)
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{
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HMONITOR monitor = MonitorFromWindow(window->win32.handle, MONITOR_DEFAULTTONEAREST);
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for(int i = 0; i < _glfw.monitorCount; ++i)
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{
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if(_glfw.monitors[i]->win32.handle == monitor)
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return _glfw.monitors[i];
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}
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return _glfw.monitors[0];
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}
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void _glfwFocusWindowWin32(_GLFWwindow* window)
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void _glfwFocusWindowWin32(_GLFWwindow* window)
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{
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{
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BringWindowToTop(window->win32.handle);
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BringWindowToTop(window->win32.handle);
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10
src/window.c
10
src/window.c
@ -822,6 +822,16 @@ GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
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_glfw.platform.requestWindowAttention(window);
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_glfw.platform.requestWindowAttention(window);
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}
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}
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GLFWAPI GLFWmonitor* glfwGetMonitorHostingWindow(GLFWwindow* const handle)
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{
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_GLFWwindow* const window = (_GLFWwindow*) handle;
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assert(handle != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return (GLFWmonitor*)_glfw.platform.getMonitorHostingWindow(window);
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}
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GLFWAPI void glfwHideWindow(GLFWwindow* handle)
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GLFWAPI void glfwHideWindow(GLFWwindow* handle)
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{
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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