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Wayland: Do not emit events for destroyed window
During platform window destruction, all of its callbacks have already been removed, so emitting events for it does nothing.
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@ -1843,15 +1843,10 @@ GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window,
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void _glfwDestroyWindowWayland(_GLFWwindow* window)
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void _glfwDestroyWindowWayland(_GLFWwindow* window)
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{
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{
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if (window == _glfw.wl.pointerFocus)
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if (window == _glfw.wl.pointerFocus)
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{
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_glfw.wl.pointerFocus = NULL;
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_glfw.wl.pointerFocus = NULL;
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_glfwInputCursorEnter(window, GLFW_FALSE);
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}
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if (window == _glfw.wl.keyboardFocus)
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if (window == _glfw.wl.keyboardFocus)
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{
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_glfw.wl.keyboardFocus = NULL;
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_glfw.wl.keyboardFocus = NULL;
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_glfwInputWindowFocus(window, GLFW_FALSE);
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}
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if (window->wl.idleInhibitor)
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if (window->wl.idleInhibitor)
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zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
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zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
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