mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
Documentation work.
This commit is contained in:
parent
500f5ebf04
commit
4e375d0e74
@ -91,7 +91,7 @@ formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
|
|||||||
|
|
||||||
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||||
(or "vsync"), in that order of preference. Where none of these extension are
|
(or _vsync_), in that order of preference. Where none of these extension are
|
||||||
available, calling @ref glfwSwapInterval will have no effect.
|
available, calling @ref glfwSwapInterval will have no effect.
|
||||||
|
|
||||||
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
|
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
|
||||||
@ -128,7 +128,7 @@ neither is available, no other extensions are used and many GLFW features
|
|||||||
related to context creation will have no effect or cause errors when used.
|
related to context creation will have no effect or cause errors when used.
|
||||||
|
|
||||||
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
||||||
synchronization (or 'vsync'). Where this extension is unavailable, calling @ref
|
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
|
||||||
glfwSwapInterval will have no effect.
|
glfwSwapInterval will have no effect.
|
||||||
|
|
||||||
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
||||||
|
@ -4,12 +4,8 @@
|
|||||||
|
|
||||||
@tableofcontents
|
@tableofcontents
|
||||||
|
|
||||||
The primary purpose of GLFW is to provide a simple interface to window
|
This guide introduces the OpenGL and OpenGL ES context related functions of
|
||||||
management and OpenGL and OpenGL ES context creation. GLFW supports
|
GLFW. There are also guides for the other areas of the GLFW API.
|
||||||
multiple windows, with each window having its own context.
|
|
||||||
|
|
||||||
This guide introduces the functions related to managing OpenGL and OpenGL ES
|
|
||||||
contexts. There are also guides for the other areas of the GLFW API.
|
|
||||||
|
|
||||||
- @ref intro
|
- @ref intro
|
||||||
- @ref window
|
- @ref window
|
||||||
@ -27,6 +23,10 @@ information.
|
|||||||
As the window and context are inseparably linked, the window object also serves
|
As the window and context are inseparably linked, the window object also serves
|
||||||
as the context handle.
|
as the context handle.
|
||||||
|
|
||||||
|
To test the creation of various kinds of contexts and see their properties, run
|
||||||
|
the `glfwinfo` test program.
|
||||||
|
|
||||||
|
|
||||||
@subsection context_hints Context creation hints
|
@subsection context_hints Context creation hints
|
||||||
|
|
||||||
There are a number of hints, specified using @ref glfwWindowHint, related to
|
There are a number of hints, specified using @ref glfwWindowHint, related to
|
||||||
|
@ -151,10 +151,10 @@ which monitor the window is currently considered to be on.
|
|||||||
@section guarantees_limitations Guarantees and limitations
|
@section guarantees_limitations Guarantees and limitations
|
||||||
|
|
||||||
This section describes the conditions under which GLFW can be expected to
|
This section describes the conditions under which GLFW can be expected to
|
||||||
function, barring any bugs in GLFW, the operating system or drivers. Use of
|
function, barring bugs in the operating system or drivers. Use of GLFW outside
|
||||||
GLFW outside of these limits may work on some platforms, or on some machines, or
|
of these limits may work on some platforms, or on some machines, or some of the
|
||||||
some of the time, or on some versions of GLFW, but it may break at any time and
|
time, or on some versions of GLFW, but it may break at any time and this will
|
||||||
will not be considered a bug.
|
not be considered a bug.
|
||||||
|
|
||||||
|
|
||||||
@subsection lifetime Pointer lifetimes
|
@subsection lifetime Pointer lifetimes
|
||||||
@ -171,9 +171,10 @@ If you need to keep this data, you must copy it before its lifetime expires.
|
|||||||
Many GLFW functions accept pointers to structures or strings allocated by the
|
Many GLFW functions accept pointers to structures or strings allocated by the
|
||||||
application. These are never freed by GLFW and are always the responsibility of
|
application. These are never freed by GLFW and are always the responsibility of
|
||||||
the application. If GLFW needs to keep the data in these structures or strings,
|
the application. If GLFW needs to keep the data in these structures or strings,
|
||||||
they are copied before the function returns.
|
it is copied before the function returns.
|
||||||
|
|
||||||
Pointer lifetimes are guaranteed not to be shortened in future minor releases.
|
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
||||||
|
releases.
|
||||||
|
|
||||||
|
|
||||||
@subsection reentrancy Reentrancy
|
@subsection reentrancy Reentrancy
|
||||||
@ -191,16 +192,22 @@ function:
|
|||||||
- @ref glfwWaitEvents
|
- @ref glfwWaitEvents
|
||||||
- @ref glfwTerminate
|
- @ref glfwTerminate
|
||||||
|
|
||||||
|
These functions may be made reentrant in future minor or patch releases, but
|
||||||
|
functions not on this list will not be made non-reentrant.
|
||||||
|
|
||||||
|
|
||||||
@subsection thread_safety Thread safety
|
@subsection thread_safety Thread safety
|
||||||
|
|
||||||
Most GLFW functions may only be called from the main thread. The reference
|
Most GLFW functions may only be called from the main thread, but some may be
|
||||||
documentation for every GLFW function states whether it is limited to the main
|
called from any thread. However, no GLFW function may be called from any other
|
||||||
thread.
|
thread until GLFW has been successfully initialized on the main thread,
|
||||||
|
including functions that may called before initialization.
|
||||||
|
|
||||||
There are some general rules that make it easier to remember which functions are
|
The reference documentation for every GLFW function states whether it is limited
|
||||||
limited to the main thread. The following tasks may only be performed on the
|
to the main thread.
|
||||||
main thread:
|
|
||||||
|
The following categories of functions are and will remain limited to the main
|
||||||
|
thread due to the limitations of one or several platforms:
|
||||||
|
|
||||||
- Initialization and termination
|
- Initialization and termination
|
||||||
- Event processing
|
- Event processing
|
||||||
@ -236,9 +243,11 @@ The following timer related functions may be called from any thread:
|
|||||||
|
|
||||||
- @ref glfwGetTime
|
- @ref glfwGetTime
|
||||||
|
|
||||||
No GLFW function may be called from any other thread until GLFW has been
|
Library version information may be queried from any thread. The following
|
||||||
successfully initialized on the main thread, including functions that may called
|
version related functions may be called from any thread:
|
||||||
before initialization.
|
|
||||||
|
- @ref glfwGetVersion
|
||||||
|
- @ref glfwGetVersionString
|
||||||
|
|
||||||
GLFW uses no synchronization objects internally except for thread-local storage
|
GLFW uses no synchronization objects internally except for thread-local storage
|
||||||
to keep track of the current context for each thread. Synchronization is left
|
to keep track of the current context for each thread. Synchronization is left
|
||||||
@ -259,8 +268,8 @@ Once a function or constant has been added, the signature of that function or
|
|||||||
value of that constant will remain unchanged until the next major version of
|
value of that constant will remain unchanged until the next major version of
|
||||||
GLFW. No compatibility of any kind is guaranteed between major versions.
|
GLFW. No compatibility of any kind is guaranteed between major versions.
|
||||||
|
|
||||||
Undefined behavior, i.e. behavior that is not described in reference
|
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||||
documentation, may change at any time until it is documented.
|
may change at any time until it is documented.
|
||||||
|
|
||||||
If the reference documentation and the implementation differ, the reference
|
If the reference documentation and the implementation differ, the reference
|
||||||
documentation is correct and the implementation will be fixed in the next
|
documentation is correct and the implementation will be fixed in the next
|
||||||
@ -318,6 +327,10 @@ see which code paths are enabled in a binary.
|
|||||||
The version string is returned by @ref glfwGetVersionString, a function that may
|
The version string is returned by @ref glfwGetVersionString, a function that may
|
||||||
be called regardless of whether GLFW is initialized.
|
be called regardless of whether GLFW is initialized.
|
||||||
|
|
||||||
|
__Do not use the version string__ to find the GLFW library version. The @ref
|
||||||
|
glfwGetVersion function already provides the version of the running library
|
||||||
|
binary.
|
||||||
|
|
||||||
The format of the string is as follows:
|
The format of the string is as follows:
|
||||||
- The version of GLFW
|
- The version of GLFW
|
||||||
- The name of the window system API
|
- The name of the window system API
|
||||||
@ -331,8 +344,4 @@ back ends, the version string may look something like this:
|
|||||||
3.0.0 Win32 WGL MinGW
|
3.0.0 Win32 WGL MinGW
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
@note Do not parse the version string to find the GLFW library version. The
|
|
||||||
@ref glfwGetVersion function provides the version of the library binary in
|
|
||||||
numeric form.
|
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
@ -12,9 +12,6 @@ guides for the other areas of GLFW.
|
|||||||
- @ref context
|
- @ref context
|
||||||
- @ref input
|
- @ref input
|
||||||
|
|
||||||
To see how GLFW views your monitor setup and its available video modes, run the
|
|
||||||
`modes` test program.
|
|
||||||
|
|
||||||
|
|
||||||
@section monitor_objects Monitor objects
|
@section monitor_objects Monitor objects
|
||||||
|
|
||||||
@ -33,6 +30,9 @@ The virtual position of a monitor is in
|
|||||||
video mode, describes the viewports that the connected monitors provide into the
|
video mode, describes the viewports that the connected monitors provide into the
|
||||||
virtual desktop that spans them.
|
virtual desktop that spans them.
|
||||||
|
|
||||||
|
To see how GLFW views your monitor setup and its available video modes, run the
|
||||||
|
`modes` test program.
|
||||||
|
|
||||||
|
|
||||||
@subsection monitor_monitors Retrieving monitors
|
@subsection monitor_monitors Retrieving monitors
|
||||||
|
|
||||||
|
@ -145,15 +145,14 @@ and its handle becomes invalid.
|
|||||||
|
|
||||||
@subsection quick_context_current Making the OpenGL context current
|
@subsection quick_context_current Making the OpenGL context current
|
||||||
|
|
||||||
Before you can use the OpenGL API, it must have a current OpenGL context. You
|
Before you can use the OpenGL API, you must have a current OpenGL context.
|
||||||
make a window's context current.
|
|
||||||
|
|
||||||
@code
|
@code
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
The context will then remain as current until you make another context current
|
The context will remain current until you make another context current or until
|
||||||
or until the window owning the current context is destroyed.
|
the window owning the current context is destroyed.
|
||||||
|
|
||||||
|
|
||||||
@subsection quick_window_close Checking the window close flag
|
@subsection quick_window_close Checking the window close flag
|
||||||
|
@ -4,10 +4,6 @@
|
|||||||
|
|
||||||
@tableofcontents
|
@tableofcontents
|
||||||
|
|
||||||
The primary purpose of GLFW is to provide a simple interface to window
|
|
||||||
management and OpenGL and OpenGL ES context creation. GLFW supports multiple
|
|
||||||
windows, which can be either a normal desktop window or a full screen window.
|
|
||||||
|
|
||||||
This guide introduces the window related functions of GLFW. There are also
|
This guide introduces the window related functions of GLFW. There are also
|
||||||
guides for the other areas of GLFW.
|
guides for the other areas of GLFW.
|
||||||
|
|
||||||
@ -24,6 +20,9 @@ created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
|
|||||||
@ref glfwTerminate, if any remain). As the window and context are inseparably
|
@ref glfwTerminate, if any remain). As the window and context are inseparably
|
||||||
linked, the object pointer is used as both a context and window handle.
|
linked, the object pointer is used as both a context and window handle.
|
||||||
|
|
||||||
|
To see the event stream provided to the various window related callbacks, run
|
||||||
|
the `events` test program.
|
||||||
|
|
||||||
|
|
||||||
@subsection window_creation Window creation
|
@subsection window_creation Window creation
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user