diff --git a/docs/window.dox b/docs/window.dox index 4bb115e9..653f2fd6 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -271,11 +271,17 @@ the application has no preference. @anchor GLFW_SRGB_CAPABLE __GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. -If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB` -enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering -and a created OpenGL ES context will always have sRGB rendering enabled. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. +@par +__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB` +enable will control sRGB rendering. By default, sRGB rendering will be +disabled. + +@par +__OpenGL ES:__ If enabled and supported by the system, the context will always +have sRGB rendering enabled. + @anchor GLFW_DOUBLEBUFFER __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard