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https://github.com/glfw/glfw.git
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Merge branch 'master' into multi-monitor
Conflicts: src/window.c
This commit is contained in:
commit
508c7fe0e6
@ -141,7 +141,7 @@ extern "C" {
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/* Include the chosen OpenGL header and, optionally, the GLU header.
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/* Include the chosen OpenGL header and, optionally, the GLU header.
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*/
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*/
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#if defined(__APPLE_CC__)
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GL3)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3.h>
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#else
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#else
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#define GL_GLEXT_LEGACY
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#define GL_GLEXT_LEGACY
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@ -151,8 +151,8 @@ extern "C" {
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#include <OpenGL/glu.h>
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#include <OpenGL/glu.h>
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#endif
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#endif
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#else
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#else
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#if defined(GLFW_INCLUDE_GL3)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <GL3/gl3.h>
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#include <GL/glcorearb.h>
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#else
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#else
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#endif
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@ -282,7 +282,7 @@ version of GLFW.</p>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
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<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
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<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
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<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
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<li>Added <code>GLFW_INCLUDE_GLCOREARB</code> macro for including <code>glcorearb.h</code> instead of <code>gl.h</code></li>
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<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
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<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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@ -3,6 +3,10 @@ include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
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${GLFW_BINARY_DIR}/src
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${glfw_INCLUDE_DIRS})
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${glfw_INCLUDE_DIRS})
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_SOURCES clipboard.c gamma.c init.c input.c joystick.c monitor.c
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set(common_SOURCES clipboard.c gamma.c init.c input.c joystick.c monitor.c
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opengl.c time.c window.c)
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opengl.c time.c window.c)
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@ -269,7 +269,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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wndconfig.glProfile = _glfwLibrary.hints.glProfile;
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wndconfig.glProfile = _glfwLibrary.hints.glProfile;
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wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE;
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wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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wndconfig.share = share;
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wndconfig.share = (_GLFWwindow*) share;
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// Reset to default values for the next call
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// Reset to default values for the next call
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_glfwSetDefaultWindowHints();
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_glfwSetDefaultWindowHints();
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