mirror of
https://github.com/glfw/glfw.git
synced 2024-11-21 20:44:35 +00:00
Remove CRLF line endings
This commit is contained in:
parent
2826f3d42f
commit
511183e76c
@ -1,22 +1,22 @@
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
skip_tags: true
|
||||
environment:
|
||||
matrix:
|
||||
- BUILD_SHARED_LIBS: ON
|
||||
- BUILD_SHARED_LIBS: OFF
|
||||
matrix:
|
||||
fast_finish: true
|
||||
build_script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
- ci@glfw.org
|
||||
- on_build_failure: true
|
||||
- on_build_success: false
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
skip_tags: true
|
||||
environment:
|
||||
matrix:
|
||||
- BUILD_SHARED_LIBS: ON
|
||||
- BUILD_SHARED_LIBS: OFF
|
||||
matrix:
|
||||
fast_finish: true
|
||||
build_script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
- ci@glfw.org
|
||||
- on_build_failure: true
|
||||
- on_build_success: false
|
||||
|
212
.github/CONTRIBUTING.md
vendored
212
.github/CONTRIBUTING.md
vendored
@ -1,106 +1,106 @@
|
||||
# Contribution Guide
|
||||
|
||||
This file is a work in progress and you can report errors or submit patches for
|
||||
it the same as any other file.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly, make sure you have set an error callback.
|
||||
GLFW will often tell you the cause of an issue via this callback.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
Always include the __operating system name and version__ (i.e. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL
|
||||
clock_gettime /dev/js XI Xf86vm`), as described
|
||||
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string).
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ GLFW needs many system APIs to do its job. See the [Building
|
||||
applications](http://www.glfw.org/docs/latest/build.html) guide for more
|
||||
information.
|
||||
|
||||
In addition to the information above, always include the complete build log from
|
||||
your compiler and linker. Issue posts are editable so it can always be
|
||||
shortened later.
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](http://www.geforce.com/drivers),
|
||||
[AMD](http://support.amd.com/en-us/download),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. EGL support is not
|
||||
enabled in GLFW by default. You need to [enable EGL when
|
||||
compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this.
|
||||
|
||||
The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c`
|
||||
and is built along with the library. It lets you request any kind of context
|
||||
and framebuffer format supported by the GLFW API without having to recompile.
|
||||
If context creation fails in your application, please verify that it also fails
|
||||
with this tool before reporting it as a bug.
|
||||
|
||||
In addition to the information above (OS and GLFW version), always include the
|
||||
__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when
|
||||
reporting this kind of bug.
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than those approved of
|
||||
by the OS. For safety and compatbility, GLFW only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
|
||||
and is built along with the library. lists all information about connected
|
||||
monitors made available by GLFW.
|
||||
|
||||
In addition to the information above (OS and GLFW version), please also include
|
||||
the output of the `monitors` tool when reporting this kind of bug. If it
|
||||
doesn't work at all, please mention this.
|
||||
|
||||
|
||||
### Reporting a window event bug
|
||||
|
||||
__Note:__ While GLFW tries to provide the exact same behavior between platforms,
|
||||
the exact ordering of related window events will sometimes differ.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by GLFW as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found the error in the generated documentation then it's fine to just
|
||||
link to that webpage. You don't need to figure out which documentation source
|
||||
file the text comes from.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
There should be text here, but there isn't.
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
This is not (yet) the text you are looking for.
|
||||
|
||||
# Contribution Guide
|
||||
|
||||
This file is a work in progress and you can report errors or submit patches for
|
||||
it the same as any other file.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly, make sure you have set an error callback.
|
||||
GLFW will often tell you the cause of an issue via this callback.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
Always include the __operating system name and version__ (i.e. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL
|
||||
clock_gettime /dev/js XI Xf86vm`), as described
|
||||
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string).
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ GLFW needs many system APIs to do its job. See the [Building
|
||||
applications](http://www.glfw.org/docs/latest/build.html) guide for more
|
||||
information.
|
||||
|
||||
In addition to the information above, always include the complete build log from
|
||||
your compiler and linker. Issue posts are editable so it can always be
|
||||
shortened later.
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](http://www.geforce.com/drivers),
|
||||
[AMD](http://support.amd.com/en-us/download),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. EGL support is not
|
||||
enabled in GLFW by default. You need to [enable EGL when
|
||||
compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this.
|
||||
|
||||
The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c`
|
||||
and is built along with the library. It lets you request any kind of context
|
||||
and framebuffer format supported by the GLFW API without having to recompile.
|
||||
If context creation fails in your application, please verify that it also fails
|
||||
with this tool before reporting it as a bug.
|
||||
|
||||
In addition to the information above (OS and GLFW version), always include the
|
||||
__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when
|
||||
reporting this kind of bug.
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than those approved of
|
||||
by the OS. For safety and compatbility, GLFW only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
|
||||
and is built along with the library. lists all information about connected
|
||||
monitors made available by GLFW.
|
||||
|
||||
In addition to the information above (OS and GLFW version), please also include
|
||||
the output of the `monitors` tool when reporting this kind of bug. If it
|
||||
doesn't work at all, please mention this.
|
||||
|
||||
|
||||
### Reporting a window event bug
|
||||
|
||||
__Note:__ While GLFW tries to provide the exact same behavior between platforms,
|
||||
the exact ordering of related window events will sometimes differ.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by GLFW as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found the error in the generated documentation then it's fine to just
|
||||
link to that webpage. You don't need to figure out which documentation source
|
||||
file the text comes from.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
There should be text here, but there isn't.
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
This is not (yet) the text you are looking for.
|
||||
|
||||
|
404
docs/vulkan.dox
404
docs/vulkan.dox
@ -1,202 +1,202 @@
|
||||
/*!
|
||||
|
||||
@page vulkan Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the [Vulkan
|
||||
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should install an SDK for your platform, for example
|
||||
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
|
||||
libraries, it also provides the validation layers necessary for development.
|
||||
|
||||
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
|
||||
However, any Vulkan-specific test and example programs are built only if the
|
||||
CMake files find a Vulkan SDK.
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
|
||||
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
|
||||
before including the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you want to include the Vulkan header from a custom location or use your own
|
||||
custom Vulkan header then you need to include them before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
||||
GLFW functions that take or return Vulkan types will not be declared.
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of GLFW to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
if (glfwVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is
|
||||
performed by @ref glfwInit.
|
||||
|
||||
If no loader was found, calling any other Vulkan related GLFW function will
|
||||
generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
glfwGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
glfwGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
GLFW requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
glfwGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
The returned array will always contain `VK_KHR_surface`, so if you don't
|
||||
require any additional extensions you can pass this list directly to the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
glfwGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a GLFW window with @ref glfwCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
||||
/*!
|
||||
|
||||
@page vulkan Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the [Vulkan
|
||||
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should install an SDK for your platform, for example
|
||||
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
|
||||
libraries, it also provides the validation layers necessary for development.
|
||||
|
||||
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
|
||||
However, any Vulkan-specific test and example programs are built only if the
|
||||
CMake files find a Vulkan SDK.
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
|
||||
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
|
||||
before including the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you want to include the Vulkan header from a custom location or use your own
|
||||
custom Vulkan header then you need to include them before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
||||
GLFW functions that take or return Vulkan types will not be declared.
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of GLFW to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
if (glfwVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is
|
||||
performed by @ref glfwInit.
|
||||
|
||||
If no loader was found, calling any other Vulkan related GLFW function will
|
||||
generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
glfwGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
glfwGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
GLFW requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
glfwGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
The returned array will always contain `VK_KHR_surface`, so if you don't
|
||||
require any additional extensions you can pass this list directly to the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
glfwGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a GLFW window with @ref glfwCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user