diff --git a/docs/news.dox b/docs/news.dox index ff091829..b02861ec 100644 --- a/docs/news.dox +++ b/docs/news.dox @@ -88,7 +88,7 @@ GLFW now supports high-DPI monitors on both Windows and OS X, giving windows ful resolution framebuffers where other UI elements are scaled up. To achieve this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been added. These work with pixels, while the rest of the GLFW API works with screen -coordinates. +coordinates. This is important as OpenGL uses pixels, not screen coordinates. @subsection news_30_error Error callback