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Forcing one FSAA sample to zero for consistency.
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@ -1568,7 +1568,11 @@ void _glfwPlatformRefreshWindowParams(void)
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if (window->WGL.has_WGL_ARB_multisample)
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if (window->WGL.has_WGL_ARB_multisample)
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{
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{
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window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
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window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
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// Should we force 1 to 0 here for consistency, or keep 1 for transparency?
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// We force 1 to zero here because all the other APIs say zero when
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// they really mean 1
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if (window->samples == 1)
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window->samples = 0;
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}
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}
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else
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else
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window->samples = 0;
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window->samples = 0;
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