From 5268914b3fc222e5a54d0d42a5c0956a64334b53 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Fri, 20 Mar 2015 00:12:00 +0100 Subject: [PATCH] Started 3.1.2. --- CMakeLists.txt | 2 +- README.md | 24 +----------------------- docs/window.dox | 2 +- include/GLFW/glfw3.h | 2 +- src/internal.h | 2 +- 5 files changed, 5 insertions(+), 27 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index efb559c9..4a169473 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -10,7 +10,7 @@ endif() set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "1") -set(GLFW_VERSION_PATCH "1") +set(GLFW_VERSION_PATCH "2") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") diff --git a/README.md b/README.md index 338b349e..d2f3eb14 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc. -Version 3.1.1 adds fixes for a number of bugs that together affect all supported -platforms, most notably workarounds for bugs in some popular window managers. +Version 3.1.2 is _not yet described_. If you are new to GLFW, you may find the [introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW @@ -63,27 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory. ## Changelog - - Made library compilation fail if any header option macros are defined - - Removed support for LCC and Borland C++ - - Bugfix: `glfwSetTime` silently accepted invalid values - - [Cocoa] Bugfix: `NSHighResolutionCapable` was not enabled for test and - example programs - - [Cocoa] Bugfix: Sleeping monitors were not included in the monitor list - - [Cocoa] Bugfix: `glfwSetWindowSize` did not change the video mode for full - screen windows - - [X11] Added support for Cygwin-X - - [X11] Made XInput2 optional at compile-time - - [X11] Made Xxf86vm optional at compile-time - - [X11] Bugfix: Moved `_NET_REQUEST_FRAME_EXTENTS` request to - `glfwGetWindowFrameSize` and added protocol-breaking timeout - as a workaround for broken support in Unity, Fluxbox and Xfwm - - [X11] Bugfix: Mouse button `GLFW_MOUSE_BUTTON_4` was never used - - [X11] Bugfix: `glfwTerminate` could close an unrelated file descriptor - - [X11] Bugfix: Some WMs (KWM, Fluxbox) did not respect cursor redefinition - - [WGL] Bugfix: The context flags debug bit was not set for OpenGL ES - - [GLX] Bugfix: The context flags debug bit was not set for OpenGL ES - - [EGL] Bugfix: The context flags debug bit was not set for OpenGL ES - ## Contact diff --git a/docs/window.dox b/docs/window.dox index 588481e7..cb940f05 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source. @code -glfwSetWindowTitle(window, "おもひでぽろぽろ"); +glfwSetWindowTitle(window, "プラネテス"); @endcode diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 009fa755..0ba09939 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -211,7 +211,7 @@ extern "C" { * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 1 +#define GLFW_VERSION_REVISION 2 /*! @} */ /*! @name Key and button actions diff --git a/src/internal.h b/src/internal.h index 55a87f8e..979b83cc 100644 --- a/src/internal.h +++ b/src/internal.h @@ -33,7 +33,7 @@ #include "glfw_config.h" #endif -#define _GLFW_VERSION_NUMBER "3.1.1" +#define _GLFW_VERSION_NUMBER "3.1.2" #if defined(GLFW_INCLUDE_GLCOREARB) || \ defined(GLFW_INCLUDE_ES1) || \