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Removed stale comment.
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@ -432,8 +432,6 @@ static GLboolean initDisplay(void)
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return GL_FALSE;
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}
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// As the API currently doesn't understand multiple display devices, we hard-code
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// this choice and hope for the best
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_glfw.x11.screen = DefaultScreen(_glfw.x11.display);
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_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
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