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https://github.com/glfw/glfw.git
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Added detection of joystick disconnect on X11.
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parent
e10d935efe
commit
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@ -36,6 +36,7 @@
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#include <sys/types.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -109,6 +110,7 @@ static void pollJoystickEvents(void)
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{
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{
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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int i;
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int i;
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ssize_t result;
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struct js_event e;
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struct js_event e;
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for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
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for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
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@ -117,8 +119,17 @@ static void pollJoystickEvents(void)
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continue;
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continue;
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// Read all queued events (non-blocking)
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// Read all queued events (non-blocking)
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while (read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e)) > 0)
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for (;;)
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{
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{
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errno = 0;
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result = read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e));
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if (errno == ENODEV)
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_glfwLibrary.X11.joystick[i].present = GL_FALSE;
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if (result <= 0)
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break;
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// We don't care if it's an init event or not
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// We don't care if it's an init event or not
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e.type &= ~JS_EVENT_INIT;
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e.type &= ~JS_EVENT_INIT;
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@ -221,6 +232,8 @@ void _glfwTerminateJoysticks(void)
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int _glfwPlatformGetJoystickParam(int joy, int param)
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int _glfwPlatformGetJoystickParam(int joy, int param)
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{
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{
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pollJoystickEvents();
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if (!_glfwLibrary.X11.joystick[joy].present)
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if (!_glfwLibrary.X11.joystick[joy].present)
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return 0;
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return 0;
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@ -251,11 +264,11 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numAxes)
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{
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{
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int i;
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int i;
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pollJoystickEvents();
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if (!_glfwLibrary.X11.joystick[joy].present)
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if (!_glfwLibrary.X11.joystick[joy].present)
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return 0;
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return 0;
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pollJoystickEvents();
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if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
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if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
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numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
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numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
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@ -275,11 +288,11 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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{
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{
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int i;
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int i;
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pollJoystickEvents();
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if (!_glfwLibrary.X11.joystick[joy].present)
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if (!_glfwLibrary.X11.joystick[joy].present)
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return 0;
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return 0;
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pollJoystickEvents();
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if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
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if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
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numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
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numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
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