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@ -485,7 +485,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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attribs[index++] = attribName; \
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attribs[index++] = attribValue;
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static int createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, GLXFBConfigID fbconfigID)
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static int createContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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GLXFBConfigID fbconfigID)
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{
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int attribs[40];
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int flags, dummy, index;
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@ -732,7 +734,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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// The /only/ reason we are setting the background pixel here is
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// that otherwise our window wont get any decorations on systems
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// using Compiz on Intel hardware
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wa.background_pixel = BlackPixel(_glfwLibrary.X11.display, _glfwLibrary.X11.screen);
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wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
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_glfwLibrary.X11.screen);
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wamask |= CWBackPixel;
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}
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@ -1616,7 +1619,9 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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return;
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}
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XIconifyWindow(_glfwLibrary.X11.display, window->X11.handle, _glfwLibrary.X11.screen);
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XIconifyWindow(_glfwLibrary.X11.display,
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window->X11.handle,
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_glfwLibrary.X11.screen);
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}
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@ -1821,7 +1826,9 @@ void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
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// Hide cursor
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if (!window->X11.pointerHidden)
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{
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XDefineCursor(_glfwLibrary.X11.display, window->X11.handle, _glfwLibrary.X11.cursor);
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XDefineCursor(_glfwLibrary.X11.display,
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window->X11.handle,
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_glfwLibrary.X11.cursor);
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window->X11.pointerHidden = GL_TRUE;
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}
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