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Cocoa: Use MACH_PORT_NULL for default IOKit port
Looking into the definition of kIOMainPortDefault, the following description can be found: When specifying a main port to IOKit functions, the NULL argument indicates "use the default". This is a synonym for NULL, if you'd rather use a named constant. Thus, we do not have to utilize an external symbol for the identifier of the default main IOKit port, but MACH_PORT_NULL suffice. This simplifies compatibility between macOS versions as the symbol was renamed with macOS 12.0. Fixes #1985 Closes #1994
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@ -58,7 +58,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
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io_service_t service;
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io_service_t service;
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CFDictionaryRef info;
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CFDictionaryRef info;
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if (IOServiceGetMatchingServices(kIOMainPortDefault,
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if (IOServiceGetMatchingServices(MACH_PORT_NULL,
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IOServiceMatching("IODisplayConnect"),
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IOServiceMatching("IODisplayConnect"),
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&it) != 0)
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&it) != 0)
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{
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{
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@ -231,7 +231,7 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID)
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io_iterator_t it;
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io_iterator_t it;
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io_service_t service;
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io_service_t service;
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if (IOServiceGetMatchingServices(kIOMainPortDefault,
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if (IOServiceGetMatchingServices(MACH_PORT_NULL,
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IOServiceMatching("IOFramebuffer"),
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IOServiceMatching("IOFramebuffer"),
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&it) != 0)
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&it) != 0)
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{
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{
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@ -41,13 +41,6 @@
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typedef void* id;
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typedef void* id;
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#endif
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#endif
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// NOTE: Many Cocoa enum values have been renamed and we need to build across
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// SDK versions where one is unavailable or the other deprecated
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// We use the newer names in code and these macros to handle compatibility
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 120000
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#define kIOMainPortDefault kIOMasterPortDefault
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#endif
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// NOTE: Many Cocoa enum values have been renamed and we need to build across
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// NOTE: Many Cocoa enum values have been renamed and we need to build across
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// SDK versions where one is unavailable or the other deprecated
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// SDK versions where one is unavailable or the other deprecated
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// We use the newer names in code and these macros to handle compatibility
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// We use the newer names in code and these macros to handle compatibility
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