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Contribution guide work
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@ -23,6 +23,10 @@ clock_gettime /dev/js XI Xf86vm`), as described
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### Reporting a compile or link bug
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__Note:__ GLFW needs many system APIs to do its job. See the [Building
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applications](http://www.glfw.org/docs/latest/build.html) guide for more
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information.
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In addition to the information above, always include the complete build log from
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your compiler and linker. Issue posts are editable so it can always be
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shortened later.
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@ -32,9 +36,15 @@ shortened later.
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__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
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GLFW says that your machine lacks support for OpenGL, it very likely does.
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Install drivers from the computer manufacturer or graphics card manufacturer
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([Nvidia](http://www.geforce.com/drivers),
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[AMD](http://support.amd.com/en-us/download),
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[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
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fix this.
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__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled
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in GLFW by default. You need to enable EGL when compiling GLFW to use this.
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__Note:__ AMD only supports OpenGL ES on Windows via EGL. EGL support is not
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enabled in GLFW by default. You need to [enable EGL when
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compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this.
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The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c`
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and is built along with the library. It lets you request any kind of context
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@ -53,6 +63,10 @@ __Note:__ On headless systems on some platforms, no monitors are reported. This
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causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
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prepared for.
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__Note:__ Some third-party tools report more video modes than those approved of
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by the OS. For safety and compatbility, GLFW only reports video modes the OS
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wants programs to use. This is not a bug.
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The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
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and is built along with the library. lists all information about connected
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monitors made available by GLFW.
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