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Added setting of Windows DPI-aware flag.
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3897a174b5
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@ -79,6 +79,13 @@ static GLboolean initLibraries(void)
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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_glfw.win32.user32.instance = LoadLibrary(L"user32.dll");
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if (_glfw.win32.user32.instance)
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{
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_glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)
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GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
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}
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return GL_TRUE;
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}
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@ -162,6 +169,9 @@ int _glfwPlatformInit(void)
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if (!initLibraries())
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return GL_FALSE;
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if (_glfw_SetProcessDPIAware)
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_glfw_SetProcessDPIAware();
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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// (this is recommended for OpenGL applications under Windows)
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@ -100,6 +100,10 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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#define _glfw_timeGetTime timeGetTime
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#endif // _GLFW_NO_DLOAD_WINMM
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// user32.dll function pointer typedefs
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typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
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#define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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@ -180,6 +184,12 @@ typedef struct _GLFWlibraryWin32
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} winmm;
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#endif // _GLFW_NO_DLOAD_WINMM
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// user32.dll
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struct {
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HINSTANCE instance;
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SETPROCESSDPIAWARE_T SetProcessDPIAware;
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} user32;
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struct {
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char* name;
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} joystick[GLFW_JOYSTICK_LAST + 1];
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