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Cocoa: Fix OpenGL rendering not being displayed
Fix based on information provided by @rcgordon. Fixes #1334. Closes #1346.
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@ -271,6 +271,8 @@ information on what to include when reporting a bug.
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- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
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- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
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- [Cocoa] Bugfix: Event polling did not initialize AppKit if necessary (#1218)
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- [Cocoa] Bugfix: OpenGL rendering was not initially visible on 10.14
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(#1334,#1346)
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- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
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- [WGL] Added support for `WGL_ARB_create_context_no_error`
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- [GLX] Added support for `GLX_ARB_create_context_no_error`
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@ -476,6 +476,14 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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return YES;
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}
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- (void)updateLayer
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{
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if (window->context.client != GLFW_NO_API)
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[window->context.nsgl.object update];
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_glfwInputWindowDamage(window);
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}
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- (id)makeBackingLayer
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{
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if (window->ns.layer)
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