mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Remove window requirement for all event functions
This lets an application wait for non-window events without needing to create a window. Fixes #1317.
This commit is contained in:
parent
ea7eb2ddab
commit
55b1a16f90
@ -189,6 +189,8 @@ information on what to include when reporting a bug.
|
|||||||
- Removed `GLFW_USE_RETINA` compile-time option
|
- Removed `GLFW_USE_RETINA` compile-time option
|
||||||
- Removed `GLFW_USE_CHDIR` compile-time option
|
- Removed `GLFW_USE_CHDIR` compile-time option
|
||||||
- Removed `GLFW_USE_MENUBAR` compile-time option
|
- Removed `GLFW_USE_MENUBAR` compile-time option
|
||||||
|
- Removed requirement of at least one window for `glfwWaitEvents` and
|
||||||
|
`glfwPostEmptyEvent` (#1317)
|
||||||
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
||||||
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
|
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
|
||||||
OpenGL and OpenGL ES header macros
|
OpenGL and OpenGL ES header macros
|
||||||
|
@ -57,8 +57,7 @@ glfwWaitEvents();
|
|||||||
|
|
||||||
It puts the thread to sleep until at least one event has been received and then
|
It puts the thread to sleep until at least one event has been received and then
|
||||||
processes all received events. This saves a great deal of CPU cycles and is
|
processes all received events. This saves a great deal of CPU cycles and is
|
||||||
useful for, for example, editing tools. There must be at least one GLFW window
|
useful for, for example, editing tools.
|
||||||
for this function to sleep.
|
|
||||||
|
|
||||||
If you want to wait for events but have UI elements or other tasks that need
|
If you want to wait for events but have UI elements or other tasks that need
|
||||||
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
|
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
|
||||||
|
@ -3718,10 +3718,6 @@ GLFWAPI void glfwPollEvents(void);
|
|||||||
* GLFW will pass those events on to the application callbacks before
|
* GLFW will pass those events on to the application callbacks before
|
||||||
* returning.
|
* returning.
|
||||||
*
|
*
|
||||||
* If no windows exist, this function returns immediately. For synchronization
|
|
||||||
* of threads in applications that do not create windows, use your threading
|
|
||||||
* library of choice.
|
|
||||||
*
|
|
||||||
* Event processing is not required for joystick input to work.
|
* Event processing is not required for joystick input to work.
|
||||||
*
|
*
|
||||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||||
@ -3769,10 +3765,6 @@ GLFWAPI void glfwWaitEvents(void);
|
|||||||
* GLFW will pass those events on to the application callbacks before
|
* GLFW will pass those events on to the application callbacks before
|
||||||
* returning.
|
* returning.
|
||||||
*
|
*
|
||||||
* If no windows exist, this function returns immediately. For synchronization
|
|
||||||
* of threads in applications that do not create windows, use your threading
|
|
||||||
* library of choice.
|
|
||||||
*
|
|
||||||
* Event processing is not required for joystick input to work.
|
* Event processing is not required for joystick input to work.
|
||||||
*
|
*
|
||||||
* @param[in] timeout The maximum amount of time, in seconds, to wait.
|
* @param[in] timeout The maximum amount of time, in seconds, to wait.
|
||||||
@ -3799,10 +3791,6 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout);
|
|||||||
* This function posts an empty event from the current thread to the event
|
* This function posts an empty event from the current thread to the event
|
||||||
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
|
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
|
||||||
*
|
*
|
||||||
* If no windows exist, this function returns immediately. For synchronization
|
|
||||||
* of threads in applications that do not create windows, use your threading
|
|
||||||
* library of choice.
|
|
||||||
*
|
|
||||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||||
* GLFW_PLATFORM_ERROR.
|
* GLFW_PLATFORM_ERROR.
|
||||||
*
|
*
|
||||||
|
@ -1078,10 +1078,6 @@ GLFWAPI void glfwPollEvents(void)
|
|||||||
GLFWAPI void glfwWaitEvents(void)
|
GLFWAPI void glfwWaitEvents(void)
|
||||||
{
|
{
|
||||||
_GLFW_REQUIRE_INIT();
|
_GLFW_REQUIRE_INIT();
|
||||||
|
|
||||||
if (!_glfw.windowListHead)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_glfwPlatformWaitEvents();
|
_glfwPlatformWaitEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1104,10 +1100,6 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout)
|
|||||||
GLFWAPI void glfwPostEmptyEvent(void)
|
GLFWAPI void glfwPostEmptyEvent(void)
|
||||||
{
|
{
|
||||||
_GLFW_REQUIRE_INIT();
|
_GLFW_REQUIRE_INIT();
|
||||||
|
|
||||||
if (!_glfw.windowListHead)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_glfwPlatformPostEmptyEvent();
|
_glfwPlatformPostEmptyEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user