diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h index 76b50fbe..9b51fbb2 100644 --- a/include/GL/glfw3.h +++ b/include/GL/glfw3.h @@ -510,7 +510,8 @@ extern "C" { /*! @brief @c GL_TRUE for stereo rendering, or @c GL_FALSE otherwise. */ #define GLFW_STEREO 0x0002100C -/*! @brief The number of samples used for default framebuffer multisampling. +/*! @brief The number of samples used for default framebuffer multisampling, or + * zero to disable multisampling. */ #define GLFW_FSAA_SAMPLES 0x0002100E /*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE @@ -1133,10 +1134,12 @@ GLFWAPI void glfwDefaultWindowHints(void); * available. * * The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL - * context should be forward-compatible. + * context should be forward-compatible, i.e. one where all functionality + * deprecated in the requested version of OpenGL is removed. * * The @ref GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug - * OpenGL context. + * OpenGL context, which may have additional error and performance issue + * reporting functionality. * * The @ref GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create * the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref diff --git a/src/win32_joystick.c b/src/win32_joystick.c index a9fe04b1..2b08d5f0 100644 --- a/src/win32_joystick.c +++ b/src/win32_joystick.c @@ -30,6 +30,8 @@ #include "internal.h" +#include + ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API //////