mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Merge branch 'master' into multi-monitor
Conflicts: src/CMakeLists.txt src/internal.h src/x11_platform.h
This commit is contained in:
commit
560b6b5a11
@ -1,22 +1,29 @@
|
||||
IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
|
||||
ENDIF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
|
||||
FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
|
||||
STRING(REGEX REPLACE "\n" ";" files "${files}")
|
||||
FOREACH(file ${files})
|
||||
MESSAGE(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
IF(EXISTS "$ENV{DESTDIR}${file}")
|
||||
EXEC_PROGRAM(
|
||||
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
|
||||
endif()
|
||||
|
||||
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
|
||||
foreach (file ${files})
|
||||
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
if (EXISTS "$ENV{DESTDIR}${file}")
|
||||
exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval
|
||||
)
|
||||
IF(NOT "${rm_retval}" STREQUAL 0)
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
ENDIF(NOT "${rm_retval}" STREQUAL 0)
|
||||
ELSE(EXISTS "$ENV{DESTDIR}${file}")
|
||||
MESSAGE(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
|
||||
ENDIF(EXISTS "$ENV{DESTDIR}${file}")
|
||||
ENDFOREACH(file)
|
||||
endif()
|
||||
elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
|
||||
EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
|
1152
examples/particles.c
1152
examples/particles.c
File diff suppressed because it is too large
Load Diff
@ -1,854 +0,0 @@
|
||||
//========================================================================
|
||||
// This is a small test application for GLFW.
|
||||
// This is an OpenGL port of the famous "PONG" game (the first computer
|
||||
// game ever?). It is very simple, and could be improved alot. It was
|
||||
// created in order to show off the gaming capabilities of GLFW.
|
||||
//========================================================================
|
||||
|
||||
#include <GL/glfw.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Constants
|
||||
//========================================================================
|
||||
|
||||
// Screen resolution
|
||||
#define WIDTH 640
|
||||
#define HEIGHT 480
|
||||
|
||||
// Player size (units)
|
||||
#define PLAYER_XSIZE 0.05f
|
||||
#define PLAYER_YSIZE 0.15f
|
||||
|
||||
// Ball size (units)
|
||||
#define BALL_SIZE 0.02f
|
||||
|
||||
// Maximum player movement speed (units / second)
|
||||
#define MAX_SPEED 1.5f
|
||||
|
||||
// Player movement acceleration (units / seconds^2)
|
||||
#define ACCELERATION 4.0f
|
||||
|
||||
// Player movement deceleration (units / seconds^2)
|
||||
#define DECELERATION 2.0f
|
||||
|
||||
// Ball movement speed (units / second)
|
||||
#define BALL_SPEED 0.4f
|
||||
|
||||
// Menu options
|
||||
#define MENU_NONE 0
|
||||
#define MENU_PLAY 1
|
||||
#define MENU_QUIT 2
|
||||
|
||||
// Game events
|
||||
#define NOBODY_WINS 0
|
||||
#define PLAYER1_WINS 1
|
||||
#define PLAYER2_WINS 2
|
||||
|
||||
// Winner ID
|
||||
#define NOBODY 0
|
||||
#define PLAYER1 1
|
||||
#define PLAYER2 2
|
||||
|
||||
// Camera positions
|
||||
#define CAMERA_CLASSIC 0
|
||||
#define CAMERA_ABOVE 1
|
||||
#define CAMERA_SPECTATOR 2
|
||||
#define CAMERA_DEFAULT CAMERA_CLASSIC
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Textures
|
||||
//========================================================================
|
||||
|
||||
#define TEX_TITLE 0
|
||||
#define TEX_MENU 1
|
||||
#define TEX_INSTR 2
|
||||
#define TEX_WINNER1 3
|
||||
#define TEX_WINNER2 4
|
||||
#define TEX_FIELD 5
|
||||
#define NUM_TEXTURES 6
|
||||
|
||||
// Texture names
|
||||
char * tex_name[ NUM_TEXTURES ] = {
|
||||
"pong3d_title.tga",
|
||||
"pong3d_menu.tga",
|
||||
"pong3d_instr.tga",
|
||||
"pong3d_winner1.tga",
|
||||
"pong3d_winner2.tga",
|
||||
"pong3d_field.tga"
|
||||
};
|
||||
|
||||
// OpenGL texture object IDs
|
||||
GLuint tex_id[ NUM_TEXTURES ];
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global variables
|
||||
//========================================================================
|
||||
|
||||
// Display information
|
||||
int width, height;
|
||||
|
||||
// Frame information
|
||||
double thistime, oldtime, dt, starttime;
|
||||
|
||||
// Camera information
|
||||
int camerapos;
|
||||
|
||||
// Player information
|
||||
struct {
|
||||
double ypos; // -1.0 to +1.0
|
||||
double yspeed; // -MAX_SPEED to +MAX_SPEED
|
||||
} player1, player2;
|
||||
|
||||
// Ball information
|
||||
struct {
|
||||
double xpos, ypos;
|
||||
double xspeed, yspeed;
|
||||
} ball;
|
||||
|
||||
// And the winner is...
|
||||
int winner;
|
||||
|
||||
// Lighting configuration
|
||||
const GLfloat env_ambient[4] = {1.0f,1.0f,1.0f,1.0f};
|
||||
const GLfloat light1_position[4] = {-3.0f,3.0f,2.0f,1.0f};
|
||||
const GLfloat light1_diffuse[4] = {1.0f,1.0f,1.0f,0.0f};
|
||||
const GLfloat light1_ambient[4] = {0.0f,0.0f,0.0f,0.0f};
|
||||
|
||||
// Object material properties
|
||||
const GLfloat player1_diffuse[4] = {1.0f,0.3f,0.3f,1.0f};
|
||||
const GLfloat player1_ambient[4] = {0.3f,0.1f,0.0f,1.0f};
|
||||
const GLfloat player2_diffuse[4] = {0.3f,1.0f,0.3f,1.0f};
|
||||
const GLfloat player2_ambient[4] = {0.1f,0.3f,0.1f,1.0f};
|
||||
const GLfloat ball_diffuse[4] = {1.0f,1.0f,0.5f,1.0f};
|
||||
const GLfloat ball_ambient[4] = {0.3f,0.3f,0.1f,1.0f};
|
||||
const GLfloat border_diffuse[4] = {0.3f,0.3f,1.0f,1.0f};
|
||||
const GLfloat border_ambient[4] = {0.1f,0.1f,0.3f,1.0f};
|
||||
const GLfloat floor_diffuse[4] = {1.0f,1.0f,1.0f,1.0f};
|
||||
const GLfloat floor_ambient[4] = {0.3f,0.3f,0.3f,1.0f};
|
||||
|
||||
|
||||
//========================================================================
|
||||
// LoadTextures() - Load textures from disk and upload to OpenGL card
|
||||
//========================================================================
|
||||
|
||||
GLboolean LoadTextures( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// Generate texture objects
|
||||
glGenTextures( NUM_TEXTURES, tex_id );
|
||||
|
||||
// Load textures
|
||||
for( i = 0; i < NUM_TEXTURES; i ++ )
|
||||
{
|
||||
// Select texture object
|
||||
glBindTexture( GL_TEXTURE_2D, tex_id[ i ] );
|
||||
|
||||
// Set texture parameters
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
|
||||
// Upload texture from file to texture memory
|
||||
if( !glfwLoadTexture2D( tex_name[ i ], 0 ) )
|
||||
{
|
||||
fprintf( stderr, "Failed to load texture %s\n", tex_name[ i ] );
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// DrawImage() - Draw a 2D image as a texture
|
||||
//========================================================================
|
||||
|
||||
void DrawImage( int texnum, float x1, float x2, float y1, float y2 )
|
||||
{
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glBindTexture( GL_TEXTURE_2D, tex_id[ texnum ] );
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2f( 0.0f, 1.0f );
|
||||
glVertex2f( x1, y1 );
|
||||
glTexCoord2f( 1.0f, 1.0f );
|
||||
glVertex2f( x2, y1 );
|
||||
glTexCoord2f( 1.0f, 0.0f );
|
||||
glVertex2f( x2, y2 );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex2f( x1, y2 );
|
||||
glEnd();
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GameMenu() - Game menu (returns menu option)
|
||||
//========================================================================
|
||||
|
||||
int GameMenu( void )
|
||||
{
|
||||
int option;
|
||||
|
||||
// Enable sticky keys
|
||||
glfwEnable( GLFW_STICKY_KEYS );
|
||||
|
||||
// Wait for a game menu key to be pressed
|
||||
do
|
||||
{
|
||||
// Get window size
|
||||
glfwGetWindowSize( &width, &height );
|
||||
|
||||
// Set viewport
|
||||
glViewport( 0, 0, width, height );
|
||||
|
||||
// Clear display
|
||||
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
// Setup projection matrix
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
|
||||
|
||||
// Setup modelview matrix
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
// Display title
|
||||
glColor3f( 1.0f, 1.0f, 1.0f );
|
||||
DrawImage( TEX_TITLE, 0.1f, 0.9f, 0.0f, 0.3f );
|
||||
|
||||
// Display menu
|
||||
glColor3f( 1.0f, 1.0f, 0.0f );
|
||||
DrawImage( TEX_MENU, 0.38f, 0.62f, 0.35f, 0.5f );
|
||||
|
||||
// Display instructions
|
||||
glColor3f( 0.0f, 1.0f, 1.0f );
|
||||
DrawImage( TEX_INSTR, 0.32f, 0.68f, 0.65f, 0.85f );
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers();
|
||||
|
||||
// Check for keys
|
||||
if( glfwGetKey( 'Q' ) || !glfwGetWindowParam( GLFW_OPENED ) )
|
||||
{
|
||||
option = MENU_QUIT;
|
||||
}
|
||||
else if( glfwGetKey( GLFW_KEY_F1 ) )
|
||||
{
|
||||
option = MENU_PLAY;
|
||||
}
|
||||
else
|
||||
{
|
||||
option = MENU_NONE;
|
||||
}
|
||||
|
||||
// To avoid horrible busy waiting, sleep for at least 20 ms
|
||||
glfwSleep( 0.02 );
|
||||
}
|
||||
while( option == MENU_NONE );
|
||||
|
||||
// Disable sticky keys
|
||||
glfwDisable( GLFW_STICKY_KEYS );
|
||||
|
||||
return option;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// NewGame() - Initialize a new game
|
||||
//========================================================================
|
||||
|
||||
void NewGame( void )
|
||||
{
|
||||
// Frame information
|
||||
starttime = thistime = glfwGetTime();
|
||||
|
||||
// Camera information
|
||||
camerapos = CAMERA_DEFAULT;
|
||||
|
||||
// Player 1 information
|
||||
player1.ypos = 0.0;
|
||||
player1.yspeed = 0.0;
|
||||
|
||||
// Player 2 information
|
||||
player2.ypos = 0.0;
|
||||
player2.yspeed = 0.0;
|
||||
|
||||
// Ball information
|
||||
ball.xpos = -1.0 + PLAYER_XSIZE;
|
||||
ball.ypos = player1.ypos;
|
||||
ball.xspeed = 1.0;
|
||||
ball.yspeed = 1.0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// PlayerControl() - Player control
|
||||
//========================================================================
|
||||
|
||||
void PlayerControl( void )
|
||||
{
|
||||
float joy1pos[ 2 ], joy2pos[ 2 ];
|
||||
|
||||
// Get joystick X & Y axis positions
|
||||
glfwGetJoystickPos( GLFW_JOYSTICK_1, joy1pos, 2 );
|
||||
glfwGetJoystickPos( GLFW_JOYSTICK_2, joy2pos, 2 );
|
||||
|
||||
// Player 1 control
|
||||
if( glfwGetKey( 'A' ) || joy1pos[ 1 ] > 0.2f )
|
||||
{
|
||||
player1.yspeed += dt * ACCELERATION;
|
||||
if( player1.yspeed > MAX_SPEED )
|
||||
{
|
||||
player1.yspeed = MAX_SPEED;
|
||||
}
|
||||
}
|
||||
else if( glfwGetKey( 'Z' ) || joy1pos[ 1 ] < -0.2f )
|
||||
{
|
||||
player1.yspeed -= dt * ACCELERATION;
|
||||
if( player1.yspeed < -MAX_SPEED )
|
||||
{
|
||||
player1.yspeed = -MAX_SPEED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player1.yspeed /= exp( DECELERATION * dt );
|
||||
}
|
||||
|
||||
// Player 2 control
|
||||
if( glfwGetKey( 'K' ) || joy2pos[ 1 ] > 0.2f )
|
||||
{
|
||||
player2.yspeed += dt * ACCELERATION;
|
||||
if( player2.yspeed > MAX_SPEED )
|
||||
{
|
||||
player2.yspeed = MAX_SPEED;
|
||||
}
|
||||
}
|
||||
else if( glfwGetKey( 'M' ) || joy2pos[ 1 ] < -0.2f )
|
||||
{
|
||||
player2.yspeed -= dt * ACCELERATION;
|
||||
if( player2.yspeed < -MAX_SPEED )
|
||||
{
|
||||
player2.yspeed = -MAX_SPEED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player2.yspeed /= exp( DECELERATION * dt );
|
||||
}
|
||||
|
||||
// Update player 1 position
|
||||
player1.ypos += dt * player1.yspeed;
|
||||
if( player1.ypos > 1.0 - PLAYER_YSIZE )
|
||||
{
|
||||
player1.ypos = 1.0 - PLAYER_YSIZE;
|
||||
player1.yspeed = 0.0;
|
||||
}
|
||||
else if( player1.ypos < -1.0 + PLAYER_YSIZE )
|
||||
{
|
||||
player1.ypos = -1.0 + PLAYER_YSIZE;
|
||||
player1.yspeed = 0.0;
|
||||
}
|
||||
|
||||
// Update player 2 position
|
||||
player2.ypos += dt * player2.yspeed;
|
||||
if( player2.ypos > 1.0 - PLAYER_YSIZE )
|
||||
{
|
||||
player2.ypos = 1.0 - PLAYER_YSIZE;
|
||||
player2.yspeed = 0.0;
|
||||
}
|
||||
else if( player2.ypos < -1.0 + PLAYER_YSIZE )
|
||||
{
|
||||
player2.ypos = -1.0 + PLAYER_YSIZE;
|
||||
player2.yspeed = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// BallControl() - Ball control
|
||||
//========================================================================
|
||||
|
||||
int BallControl( void )
|
||||
{
|
||||
int event;
|
||||
double ballspeed;
|
||||
|
||||
// Calculate new ball speed
|
||||
ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime));
|
||||
ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed;
|
||||
ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed;
|
||||
ball.yspeed *= 0.74321;
|
||||
|
||||
// Update ball position
|
||||
ball.xpos += dt * ball.xspeed;
|
||||
ball.ypos += dt * ball.yspeed;
|
||||
|
||||
// Did the ball hit a top/bottom wall?
|
||||
if( ball.ypos >= 1.0 )
|
||||
{
|
||||
ball.ypos = 2.0 - ball.ypos;
|
||||
ball.yspeed = -ball.yspeed;
|
||||
}
|
||||
else if( ball.ypos <= -1.0 )
|
||||
{
|
||||
ball.ypos = -2.0 - ball.ypos;
|
||||
ball.yspeed = -ball.yspeed;
|
||||
}
|
||||
|
||||
// Did the ball hit/miss a player?
|
||||
event = NOBODY_WINS;
|
||||
|
||||
// Is the ball entering the player 1 goal?
|
||||
if( ball.xpos < -1.0 + PLAYER_XSIZE )
|
||||
{
|
||||
// Did player 1 catch the ball?
|
||||
if( ball.ypos > (player1.ypos-PLAYER_YSIZE) &&
|
||||
ball.ypos < (player1.ypos+PLAYER_YSIZE) )
|
||||
{
|
||||
ball.xpos = -2.0 + 2.0*PLAYER_XSIZE - ball.xpos;
|
||||
ball.xspeed = -ball.xspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
event = PLAYER2_WINS;
|
||||
}
|
||||
}
|
||||
|
||||
// Is the ball entering the player 2 goal?
|
||||
if( ball.xpos > 1.0 - PLAYER_XSIZE )
|
||||
{
|
||||
// Did player 2 catch the ball?
|
||||
if( ball.ypos > (player2.ypos-PLAYER_YSIZE) &&
|
||||
ball.ypos < (player2.ypos+PLAYER_YSIZE) )
|
||||
{
|
||||
ball.xpos = 2.0 - 2.0*PLAYER_XSIZE - ball.xpos;
|
||||
ball.xspeed = -ball.xspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
event = PLAYER1_WINS;
|
||||
}
|
||||
}
|
||||
|
||||
return event;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// DrawBox() - Draw a 3D box
|
||||
//========================================================================
|
||||
|
||||
#define TEX_SCALE 4.0f
|
||||
|
||||
|
||||
void DrawBox( float x1, float y1, float z1, float x2, float y2, float z2 )
|
||||
{
|
||||
// Draw six sides of a cube
|
||||
glBegin( GL_QUADS );
|
||||
// Side 1 (down)
|
||||
glNormal3f( 0.0f, 0.0f, -1.0f );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex3f( x1,y2,z1 );
|
||||
glTexCoord2f( TEX_SCALE, 0.0f );
|
||||
glVertex3f( x2,y2,z1 );
|
||||
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
||||
glVertex3f( x2,y1,z1 );
|
||||
glTexCoord2f( 0.0f, TEX_SCALE );
|
||||
glVertex3f( x1,y1,z1 );
|
||||
// Side 2 (up)
|
||||
glNormal3f( 0.0f, 0.0f, 1.0f );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex3f( x1,y1,z2 );
|
||||
glTexCoord2f( TEX_SCALE, 0.0f );
|
||||
glVertex3f( x2,y1,z2 );
|
||||
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
||||
glVertex3f( x2,y2,z2 );
|
||||
glTexCoord2f( 0.0f, TEX_SCALE );
|
||||
glVertex3f( x1,y2,z2 );
|
||||
// Side 3 (backward)
|
||||
glNormal3f( 0.0f, -1.0f, 0.0f );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex3f( x1,y1,z1 );
|
||||
glTexCoord2f( TEX_SCALE, 0.0f );
|
||||
glVertex3f( x2,y1,z1 );
|
||||
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
||||
glVertex3f( x2,y1,z2 );
|
||||
glTexCoord2f( 0.0f, TEX_SCALE );
|
||||
glVertex3f( x1,y1,z2 );
|
||||
// Side 4 (forward)
|
||||
glNormal3f( 0.0f, 1.0f, 0.0f );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex3f( x1,y2,z2 );
|
||||
glTexCoord2f( TEX_SCALE, 0.0f );
|
||||
glVertex3f( x2,y2,z2 );
|
||||
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
||||
glVertex3f( x2,y2,z1 );
|
||||
glTexCoord2f( 0.0f, TEX_SCALE );
|
||||
glVertex3f( x1,y2,z1 );
|
||||
// Side 5 (left)
|
||||
glNormal3f( -1.0f, 0.0f, 0.0f );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex3f( x1,y1,z2 );
|
||||
glTexCoord2f( TEX_SCALE, 0.0f );
|
||||
glVertex3f( x1,y2,z2 );
|
||||
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
||||
glVertex3f( x1,y2,z1 );
|
||||
glTexCoord2f( 0.0f, TEX_SCALE );
|
||||
glVertex3f( x1,y1,z1 );
|
||||
// Side 6 (right)
|
||||
glNormal3f( 1.0f, 0.0f, 0.0f );
|
||||
glTexCoord2f( 0.0f, 0.0f );
|
||||
glVertex3f( x2,y1,z1 );
|
||||
glTexCoord2f( TEX_SCALE, 0.0f );
|
||||
glVertex3f( x2,y2,z1 );
|
||||
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
||||
glVertex3f( x2,y2,z2 );
|
||||
glTexCoord2f( 0.0f, TEX_SCALE );
|
||||
glVertex3f( x2,y1,z2 );
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// UpdateDisplay() - Draw graphics (all game related OpenGL stuff goes
|
||||
// here)
|
||||
//========================================================================
|
||||
|
||||
void UpdateDisplay( void )
|
||||
{
|
||||
// Get window size
|
||||
glfwGetWindowSize( &width, &height );
|
||||
|
||||
// Set viewport
|
||||
glViewport( 0, 0, width, height );
|
||||
|
||||
// Clear display
|
||||
glClearColor( 0.02f, 0.02f, 0.02f, 0.0f );
|
||||
glClearDepth( 1.0f );
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
// Setup projection matrix
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
gluPerspective(
|
||||
55.0f, // Angle of view
|
||||
(GLfloat)width/(GLfloat)height, // Aspect
|
||||
1.0f, // Near Z
|
||||
100.0f // Far Z
|
||||
);
|
||||
|
||||
// Setup modelview matrix
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
switch( camerapos )
|
||||
{
|
||||
default:
|
||||
case CAMERA_CLASSIC:
|
||||
gluLookAt(
|
||||
0.0f, 0.0f, 2.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f
|
||||
);
|
||||
break;
|
||||
case CAMERA_ABOVE:
|
||||
gluLookAt(
|
||||
0.0f, 0.0f, 2.5f,
|
||||
(float)ball.xpos, (float)ball.ypos, 0.0f,
|
||||
0.0f, 1.0f, 0.0f
|
||||
);
|
||||
break;
|
||||
case CAMERA_SPECTATOR:
|
||||
gluLookAt(
|
||||
0.0f, -2.0, 1.2f,
|
||||
(float)ball.xpos, (float)ball.ypos, 0.0f,
|
||||
0.0f, 0.0f, 1.0f
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
// Enable depth testing
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glDepthFunc( GL_LEQUAL );
|
||||
|
||||
// Enable lighting
|
||||
glEnable( GL_LIGHTING );
|
||||
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, env_ambient );
|
||||
glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE );
|
||||
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
|
||||
glLightfv( GL_LIGHT1, GL_POSITION, light1_position );
|
||||
glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse );
|
||||
glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient );
|
||||
glEnable( GL_LIGHT1 );
|
||||
|
||||
// Front face is counter-clock-wise
|
||||
glFrontFace( GL_CCW );
|
||||
|
||||
// Enable face culling (not necessary, but speeds up rendering)
|
||||
glCullFace( GL_BACK );
|
||||
glEnable( GL_CULL_FACE );
|
||||
|
||||
// Draw Player 1
|
||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, player1_diffuse );
|
||||
glMaterialfv( GL_FRONT, GL_AMBIENT, player1_ambient );
|
||||
DrawBox( -1.f, (GLfloat)player1.ypos-PLAYER_YSIZE, 0.f,
|
||||
-1.f+PLAYER_XSIZE, (GLfloat)player1.ypos+PLAYER_YSIZE, 0.1f );
|
||||
|
||||
// Draw Player 2
|
||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, player2_diffuse );
|
||||
glMaterialfv( GL_FRONT, GL_AMBIENT, player2_ambient );
|
||||
DrawBox( 1.f-PLAYER_XSIZE, (GLfloat)player2.ypos-PLAYER_YSIZE, 0.f,
|
||||
1.f, (GLfloat)player2.ypos+PLAYER_YSIZE, 0.1f );
|
||||
|
||||
// Draw Ball
|
||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, ball_diffuse );
|
||||
glMaterialfv( GL_FRONT, GL_AMBIENT, ball_ambient );
|
||||
DrawBox( (GLfloat)ball.xpos-BALL_SIZE, (GLfloat)ball.ypos-BALL_SIZE, 0.f,
|
||||
(GLfloat)ball.xpos+BALL_SIZE, (GLfloat)ball.ypos+BALL_SIZE, BALL_SIZE*2 );
|
||||
|
||||
// Top game field border
|
||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, border_diffuse );
|
||||
glMaterialfv( GL_FRONT, GL_AMBIENT, border_ambient );
|
||||
DrawBox( -1.1f, 1.0f, 0.0f, 1.1f, 1.1f, 0.1f );
|
||||
// Bottom game field border
|
||||
glColor3f( 0.0f, 0.0f, 0.7f );
|
||||
DrawBox( -1.1f, -1.1f, 0.0f, 1.1f, -1.0f, 0.1f );
|
||||
// Left game field border
|
||||
DrawBox( -1.1f, -1.0f, 0.0f, -1.0f, 1.0f, 0.1f );
|
||||
// Left game field border
|
||||
DrawBox( 1.0f, -1.0f, 0.0f, 1.1f, 1.0f, 0.1f );
|
||||
|
||||
// Enable texturing
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glBindTexture( GL_TEXTURE_2D, tex_id[ TEX_FIELD ] );
|
||||
|
||||
// Game field floor
|
||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, floor_diffuse );
|
||||
glMaterialfv( GL_FRONT, GL_AMBIENT, floor_ambient );
|
||||
DrawBox( -1.01f, -1.01f, -0.01f, 1.01f, 1.01f, 0.0f );
|
||||
|
||||
// Disable texturing
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
|
||||
// Disable face culling
|
||||
glDisable( GL_CULL_FACE );
|
||||
|
||||
// Disable lighting
|
||||
glDisable( GL_LIGHTING );
|
||||
|
||||
// Disable depth testing
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GameOver()
|
||||
//========================================================================
|
||||
|
||||
void GameOver( void )
|
||||
{
|
||||
// Enable sticky keys
|
||||
glfwEnable( GLFW_STICKY_KEYS );
|
||||
|
||||
// Until the user presses ESC or SPACE
|
||||
while( !glfwGetKey( GLFW_KEY_ESC ) && !glfwGetKey( ' ' ) &&
|
||||
glfwGetWindowParam( GLFW_OPENED ) )
|
||||
{
|
||||
// Draw display
|
||||
UpdateDisplay();
|
||||
|
||||
// Setup projection matrix
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
|
||||
|
||||
// Setup modelview matrix
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
// Enable blending
|
||||
glEnable( GL_BLEND );
|
||||
|
||||
// Dim background
|
||||
glBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
|
||||
glColor4f( 0.3f, 0.3f, 0.3f, 0.3f );
|
||||
glBegin( GL_QUADS );
|
||||
glVertex2f( 0.0f, 0.0f );
|
||||
glVertex2f( 1.0f, 0.0f );
|
||||
glVertex2f( 1.0f, 1.0f );
|
||||
glVertex2f( 0.0f, 1.0f );
|
||||
glEnd();
|
||||
|
||||
// Display winner text
|
||||
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR );
|
||||
if( winner == PLAYER1 )
|
||||
{
|
||||
glColor4f( 1.0f, 0.5f, 0.5f, 1.0f );
|
||||
DrawImage( TEX_WINNER1, 0.35f, 0.65f, 0.46f, 0.54f );
|
||||
}
|
||||
else if( winner == PLAYER2 )
|
||||
{
|
||||
glColor4f( 0.5f, 1.0f, 0.5f, 1.0f );
|
||||
DrawImage( TEX_WINNER2, 0.35f, 0.65f, 0.46f, 0.54f );
|
||||
}
|
||||
|
||||
// Disable blending
|
||||
glDisable( GL_BLEND );
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers();
|
||||
}
|
||||
|
||||
// Disable sticky keys
|
||||
glfwDisable( GLFW_STICKY_KEYS );
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GameLoop() - Game loop
|
||||
//========================================================================
|
||||
|
||||
void GameLoop( void )
|
||||
{
|
||||
int playing, event;
|
||||
|
||||
// Initialize a new game
|
||||
NewGame();
|
||||
|
||||
// Enable sticky keys
|
||||
glfwEnable( GLFW_STICKY_KEYS );
|
||||
|
||||
// Loop until the game ends
|
||||
playing = GL_TRUE;
|
||||
while( playing && glfwGetWindowParam( GLFW_OPENED ) )
|
||||
{
|
||||
// Frame timer
|
||||
oldtime = thistime;
|
||||
thistime = glfwGetTime();
|
||||
dt = thistime - oldtime;
|
||||
|
||||
// Get user input and update player positions
|
||||
PlayerControl();
|
||||
|
||||
// Move the ball, and check if a player hits/misses the ball
|
||||
event = BallControl();
|
||||
|
||||
// Did we have a winner?
|
||||
switch( event )
|
||||
{
|
||||
case PLAYER1_WINS:
|
||||
winner = PLAYER1;
|
||||
playing = GL_FALSE;
|
||||
break;
|
||||
case PLAYER2_WINS:
|
||||
winner = PLAYER2;
|
||||
playing = GL_FALSE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Did the user press ESC?
|
||||
if( glfwGetKey( GLFW_KEY_ESC ) )
|
||||
{
|
||||
playing = GL_FALSE;
|
||||
}
|
||||
|
||||
// Did the user change camera view?
|
||||
if( glfwGetKey( '1' ) )
|
||||
{
|
||||
camerapos = CAMERA_CLASSIC;
|
||||
}
|
||||
else if( glfwGetKey( '2' ) )
|
||||
{
|
||||
camerapos = CAMERA_ABOVE;
|
||||
}
|
||||
else if( glfwGetKey( '3' ) )
|
||||
{
|
||||
camerapos = CAMERA_SPECTATOR;
|
||||
}
|
||||
|
||||
// Draw display
|
||||
UpdateDisplay();
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers();
|
||||
}
|
||||
|
||||
// Disable sticky keys
|
||||
glfwDisable( GLFW_STICKY_KEYS );
|
||||
|
||||
// Show winner
|
||||
GameOver();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// main() - Program entry point
|
||||
//========================================================================
|
||||
|
||||
int main( void )
|
||||
{
|
||||
int menuoption;
|
||||
|
||||
// Initialize GLFW
|
||||
if( !glfwInit() )
|
||||
{
|
||||
fprintf( stderr, "Failed to initialize GLFW\n" );
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
// Open OpenGL window
|
||||
if( !glfwCreateWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
|
||||
{
|
||||
fprintf( stderr, "Failed to open GLFW window\n" );
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
// Load all textures
|
||||
if( !LoadTextures() )
|
||||
{
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
// Main loop
|
||||
do
|
||||
{
|
||||
// Get menu option
|
||||
menuoption = GameMenu();
|
||||
|
||||
// If the user wants to play, let him...
|
||||
if( menuoption == MENU_PLAY )
|
||||
{
|
||||
GameLoop();
|
||||
}
|
||||
}
|
||||
while( menuoption != MENU_QUIT );
|
||||
|
||||
// Unload all textures
|
||||
if( glfwGetWindowParam( GLFW_OPENED ) )
|
||||
{
|
||||
glDeleteTextures( NUM_TEXTURES, tex_id );
|
||||
}
|
||||
|
||||
// Terminate GLFW
|
||||
glfwTerminate();
|
||||
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -67,12 +67,6 @@ extern "C" {
|
||||
#endif
|
||||
#endif /* APIENTRY */
|
||||
|
||||
/* TEMPORARY MinGW-w64 hacks.
|
||||
*/
|
||||
#if __MINGW64__
|
||||
#define WINAPI
|
||||
#endif
|
||||
|
||||
/* The following three defines are here solely to make some Windows-based
|
||||
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
|
||||
* it has the major drawback of severely polluting our namespace.
|
||||
@ -595,7 +589,7 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
|
||||
|
||||
/* Joystick input */
|
||||
GLFWAPI int glfwGetJoystickParam(int joy, int param);
|
||||
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes);
|
||||
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes);
|
||||
GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
|
||||
|
||||
/* Clipboard */
|
||||
|
@ -300,6 +300,7 @@ version of GLFW.</p>
|
||||
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
|
||||
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
|
||||
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
|
||||
<li>Renamed <code>glfwGetJoystickPos</code> to <code>glfwGetJoystickAxes</code> to match <code>glfwGetJoystickButtons</code></li>
|
||||
<li>Renamed mouse position functions to cursor position equivalents</li>
|
||||
<li>Replaced <code>glfwOpenWindow</code> and <code>glfwCloseWindow</code> with <code>glfwCreateWindow</code> and <code>glfwDestroyWindow</code></li>
|
||||
<li>Replaced ad hoc build system with CMake</li>
|
||||
@ -953,6 +954,8 @@ their skills. Special thanks go out to:</p>
|
||||
|
||||
<li>Samuli Tuomola, for support, bug reports and testing</li>
|
||||
|
||||
<li>Torsten Walluhn, for fixing various compilation issues on OS X</li>
|
||||
|
||||
<li>Frank Wille, for helping with the AmigaOS port and making GLFW
|
||||
compile under IRIX 5.3</li>
|
||||
|
||||
|
@ -3,7 +3,7 @@ include_directories(${GLFW_SOURCE_DIR}/src
|
||||
${glfw_INCLUDE_DIRS})
|
||||
|
||||
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
|
||||
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
|
||||
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
|
||||
joystick.c monitor.c opengl.c time.c window.c)
|
||||
|
||||
if (_GLFW_COCOA_NSGL)
|
||||
@ -40,10 +40,13 @@ if (BUILD_SHARED_LIBS)
|
||||
|
||||
if (_GLFW_WIN32_WGL)
|
||||
# The GLFW DLL needs a special compile-time macro and import library name
|
||||
set_target_properties(glfw PROPERTIES
|
||||
PREFIX ""
|
||||
IMPORT_PREFIX ""
|
||||
IMPORT_SUFFIX "dll.lib")
|
||||
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
|
||||
|
||||
if (MINGW)
|
||||
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
|
||||
else()
|
||||
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
|
||||
endif()
|
||||
elseif (_GLFW_COCOA_NSGL)
|
||||
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
|
||||
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// Platform: Cocoa
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -70,7 +70,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
if (!object)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa/NSGL: Failed to retrieve object from pasteboard");
|
||||
"Cocoa: Failed to retrieve object from pasteboard");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// Platform: Cocoa
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -40,7 +40,7 @@
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Save the original gamma ramp so that we can restore it later
|
||||
// Save the original gamma ramp so that it can be restored later
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -40,13 +40,14 @@
|
||||
|
||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
// This is checked in macosx_window.m; we take no action here
|
||||
// This is checked in cocoa_window.m; no action needed here
|
||||
}
|
||||
|
||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
// This is checked in macosx_window.m; we take no action here
|
||||
// I don't think it's really possible to disable stuff like Exposé
|
||||
// This is checked in cocoa_window.m; no action needed here
|
||||
|
||||
// Note that it may not be possible to disable things like Exposé
|
||||
// except in full-screen mode.
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,11 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@ -46,7 +47,6 @@
|
||||
//------------------------------------------------------------------------
|
||||
// Joystick element information
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
typedef struct
|
||||
{
|
||||
IOHIDElementCookie cookie;
|
||||
@ -65,7 +65,6 @@ typedef struct
|
||||
//------------------------------------------------------------------------
|
||||
// Joystick information & state
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int present;
|
||||
@ -86,7 +85,7 @@ typedef struct
|
||||
static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
|
||||
void getElementsCFArrayHandler(const void* value, void* parameter);
|
||||
static void getElementsCFArrayHandler(const void* value, void* parameter);
|
||||
|
||||
|
||||
//========================================================================
|
||||
@ -213,7 +212,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
|
||||
&hidEvent);
|
||||
if (kIOReturnSuccess == result)
|
||||
{
|
||||
/* record min and max for auto calibration */
|
||||
// Record min and max for auto calibration
|
||||
if (hidEvent.value < element->minReport)
|
||||
element->minReport = hidEvent.value;
|
||||
if (hidEvent.value > element->maxReport)
|
||||
@ -221,7 +220,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
|
||||
}
|
||||
}
|
||||
|
||||
/* auto user scale */
|
||||
// Auto user scale
|
||||
return (long) hidEvent.value;
|
||||
}
|
||||
|
||||
@ -284,7 +283,7 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Polls for joystick events and updates GFLW state
|
||||
// Polls for joystick events and updates GLFW state
|
||||
//========================================================================
|
||||
|
||||
static void pollJoystickEvents(void)
|
||||
@ -384,14 +383,14 @@ void _glfwInitJoysticks(void)
|
||||
if (result != kIOReturnSuccess)
|
||||
continue;
|
||||
|
||||
/* Check device type */
|
||||
// Check device type
|
||||
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
|
||||
if (refCF)
|
||||
{
|
||||
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
|
||||
if (usagePage != kHIDPage_GenericDesktop)
|
||||
{
|
||||
/* We are not interested in this device */
|
||||
// This device is not relevant to GLFW
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -405,7 +404,7 @@ void _glfwInitJoysticks(void)
|
||||
usage != kHIDUsage_GD_GamePad &&
|
||||
usage != kHIDUsage_GD_MultiAxisController))
|
||||
{
|
||||
/* We are not interested in this device */
|
||||
// This device is not relevant to GLFW
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -439,7 +438,7 @@ void _glfwInitJoysticks(void)
|
||||
joystick,
|
||||
joystick);
|
||||
|
||||
/* Get product string */
|
||||
// Get product string
|
||||
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
|
||||
if (refCF)
|
||||
{
|
||||
@ -529,7 +528,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
|
||||
// Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -557,14 +556,12 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
long readScale = axes->maxReport - axes->minReport;
|
||||
|
||||
if (readScale == 0)
|
||||
pos[i] = axes->value;
|
||||
axes[i] = axes->value;
|
||||
else
|
||||
pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
|
||||
|
||||
//printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport);
|
||||
axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
|
||||
|
||||
if (i & 1)
|
||||
pos[i] = -pos[i];
|
||||
axes[i] = -axes[i];
|
||||
}
|
||||
|
||||
return numaxes;
|
||||
@ -610,16 +607,16 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
|
||||
{
|
||||
_glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.hats, i);
|
||||
|
||||
const int value = hat->value;
|
||||
int value = hat->value;
|
||||
if (value < 0 || value > 8)
|
||||
value = 8;
|
||||
|
||||
for (j = 0; j < 4 && button < numbuttons; j++)
|
||||
{
|
||||
if (directions[value] & (1 << j))
|
||||
buttons[button = GLFW_PRESS;
|
||||
buttons[button] = GLFW_PRESS;
|
||||
else
|
||||
buttons[button = GLFW_RELEASE;
|
||||
buttons[button] = GLFW_RELEASE;
|
||||
|
||||
button++;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -277,9 +277,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
|
||||
if (macKeyCode >= 128)
|
||||
return -1;
|
||||
|
||||
// This treats keycodes as *positional*; that is, we'll return 'a'
|
||||
// for the key left of 's', even on an AZERTY keyboard. The charInput
|
||||
// function should still get 'q' though.
|
||||
return table[macKeyCode];
|
||||
}
|
||||
|
||||
@ -541,7 +538,7 @@ static NSString* findAppName(void)
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, we're unbundled
|
||||
// If we get here, the application is unbundled
|
||||
ProcessSerialNumber psn = { 0, kCurrentProcess };
|
||||
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
|
||||
|
||||
@ -551,10 +548,7 @@ static NSString* findAppName(void)
|
||||
|
||||
char** progname = _NSGetProgname();
|
||||
if (progname && *progname)
|
||||
{
|
||||
// TODO: UTF-8?
|
||||
return [NSString stringWithUTF8String:*progname];
|
||||
}
|
||||
|
||||
// Really shouldn't get here
|
||||
return @"GLFW Application";
|
||||
@ -680,8 +674,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
|
||||
if (window->NS.object == nil)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa/NSOpenGL: Failed to create window");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -723,8 +716,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
|
||||
"not support any OpenGL version above 2.1 except 3.2");
|
||||
"NSOpenGL: The targeted version of Mac OS X does not "
|
||||
"support any OpenGL version above 2.1 except 3.2");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -733,8 +726,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (!wndconfig->glForward)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
|
||||
"only supports OpenGL 3.2 contexts if they are "
|
||||
"NSOpenGL: The targeted version of Mac OS X only "
|
||||
"supports OpenGL 3.2 contexts if they are "
|
||||
"forward-compatible");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -742,8 +735,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
|
||||
"only supports OpenGL 3.2 contexts if they use the "
|
||||
"NSOpenGL: The targeted version of Mac OS X only "
|
||||
"supports OpenGL 3.2 contexts if they use the "
|
||||
"core profile");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -753,8 +746,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (wndconfig->glMajor > 2)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
|
||||
"not support OpenGL version 3.0 or above");
|
||||
"NSOpenGL: The targeted version of Mac OS X does not "
|
||||
"support OpenGL version 3.0 or above");
|
||||
return GL_FALSE;
|
||||
}
|
||||
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
||||
@ -763,8 +756,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (wndconfig->glRobustness)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
|
||||
"robustness strategies");
|
||||
"NSOpenGL: Mac OS X does not support OpenGL robustness "
|
||||
"strategies");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -827,7 +820,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (window->NSGL.pixelFormat == nil)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
|
||||
"NSOpenGL: Failed to create OpenGL pixel format");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -842,7 +835,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (window->NSGL.context == nil)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa/NSOpenGL: Failed to create OpenGL context");
|
||||
"NSOpenGL: Failed to create OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -866,16 +859,15 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
if (!initializeAppKit())
|
||||
return GL_FALSE;
|
||||
|
||||
// We can only have one application delegate, but we only allocate it the
|
||||
// first time we create a window to keep all window code in this file
|
||||
// There can only be one application delegate, but we allocate it the
|
||||
// first time a window is created to keep all window code in this file
|
||||
if (_glfwLibrary.NS.delegate == nil)
|
||||
{
|
||||
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
|
||||
if (_glfwLibrary.NS.delegate == nil)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa/NSOpenGL: Failed to create application "
|
||||
"delegate");
|
||||
"Cocoa: Failed to create application delegate");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -886,7 +878,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
if (window->NS.delegate == nil)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa/NSOpenGL: Failed to create window delegate");
|
||||
"Cocoa: Failed to create window delegate");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
149
src/error.c
149
src/error.c
@ -1,149 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: All
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2008-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// The current error value and callback
|
||||
// These are not in _glfwLibrary since they need to be initialized and
|
||||
// accessible before glfwInit so it can report errors
|
||||
//========================================================================
|
||||
|
||||
static int _glfwError = GLFW_NO_ERROR;
|
||||
static GLFWerrorfun _glfwErrorCallback = NULL;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Sets the current error value
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
void _glfwSetError(int error, const char* format, ...)
|
||||
{
|
||||
if (_glfwErrorCallback)
|
||||
{
|
||||
char buffer[16384];
|
||||
const char* description;
|
||||
|
||||
if (format)
|
||||
{
|
||||
int count;
|
||||
va_list vl;
|
||||
|
||||
va_start(vl, format);
|
||||
count = vsnprintf(buffer, sizeof(buffer), format, vl);
|
||||
va_end(vl);
|
||||
|
||||
if (count < 0)
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
|
||||
description = buffer;
|
||||
}
|
||||
else
|
||||
description = glfwErrorString(error);
|
||||
|
||||
_glfwErrorCallback(error, description);
|
||||
}
|
||||
else
|
||||
_glfwError = error;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the current error value
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetError(void)
|
||||
{
|
||||
int error = _glfwError;
|
||||
_glfwError = GLFW_NO_ERROR;
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Returns a string representation of the specified error value
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI const char* glfwErrorString(int error)
|
||||
{
|
||||
switch (error)
|
||||
{
|
||||
case GLFW_NO_ERROR:
|
||||
return "No error";
|
||||
case GLFW_NOT_INITIALIZED:
|
||||
return "The GLFW library is not initialized";
|
||||
case GLFW_NO_CURRENT_CONTEXT:
|
||||
return "There is no current OpenGL context";
|
||||
case GLFW_INVALID_ENUM:
|
||||
return "Invalid argument for enum parameter";
|
||||
case GLFW_INVALID_VALUE:
|
||||
return "Invalid value for parameter";
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "Out of memory";
|
||||
case GLFW_OPENGL_UNAVAILABLE:
|
||||
return "OpenGL is not available on this machine";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "The requested OpenGL version is unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "A platform-specific error occurred";
|
||||
case GLFW_WINDOW_NOT_ACTIVE:
|
||||
return "The specified window is not active";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "The requested format is unavailable";
|
||||
}
|
||||
|
||||
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Sets the callback function for GLFW errors
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
|
||||
{
|
||||
_glfwErrorCallback = cbfun;
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@ -31,7 +32,11 @@
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#ifdef __APPLE__
|
||||
#include <sys/malloc.h>
|
||||
#else
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
@ -87,7 +92,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
|
||||
{
|
||||
int delta;
|
||||
|
||||
// We assume that by 32 they really meant 24
|
||||
// We assume that by 32 the user really meant 24
|
||||
if (bpp == 32)
|
||||
bpp = 24;
|
||||
|
||||
|
139
src/init.c
139
src/init.c
@ -28,11 +28,82 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _init_c_
|
||||
#include "internal.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Flag indicating whether GLFW has been successfully initialized
|
||||
//------------------------------------------------------------------------
|
||||
GLboolean _glfwInitialized = GL_FALSE;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// All shared and API-specific global data protected by _glfwInitialized
|
||||
// This should only be touched after a call to glfwInit that has not been
|
||||
// followed by a call to glfwTerminate
|
||||
//------------------------------------------------------------------------
|
||||
_GLFWlibrary _glfwLibrary;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// The current GLFW error code
|
||||
// This is outside of _glfwLibrary so it can be initialized and usable
|
||||
// before glfwInit is called, which lets that function report errors
|
||||
// TODO: Make this thread-local
|
||||
//------------------------------------------------------------------------
|
||||
static int _glfwError = GLFW_NO_ERROR;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// The current error callback
|
||||
// This is outside of _glfwLibrary so it can be initialized and usable
|
||||
// before glfwInit is called, which lets that function report errors
|
||||
//------------------------------------------------------------------------
|
||||
static GLFWerrorfun _glfwErrorCallback = NULL;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Sets the current error value
|
||||
//========================================================================
|
||||
|
||||
void _glfwSetError(int error, const char* format, ...)
|
||||
{
|
||||
if (_glfwErrorCallback)
|
||||
{
|
||||
char buffer[16384];
|
||||
const char* description;
|
||||
|
||||
if (format)
|
||||
{
|
||||
int count;
|
||||
va_list vl;
|
||||
|
||||
va_start(vl, format);
|
||||
count = vsnprintf(buffer, sizeof(buffer), format, vl);
|
||||
va_end(vl);
|
||||
|
||||
if (count < 0)
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
|
||||
description = buffer;
|
||||
}
|
||||
else
|
||||
description = glfwErrorString(error);
|
||||
|
||||
_glfwErrorCallback(error, description);
|
||||
}
|
||||
else
|
||||
_glfwError = error;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -50,8 +121,7 @@ GLFWAPI int glfwInit(void)
|
||||
|
||||
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
|
||||
|
||||
// Not all window hints have zero as their default value, so this
|
||||
// needs to be here despite the memset above
|
||||
// Not all window hints have zero as their default value
|
||||
_glfwSetDefaultWindowHints();
|
||||
|
||||
if (!_glfwPlatformInit())
|
||||
@ -90,6 +160,7 @@ GLFWAPI void glfwTerminate(void)
|
||||
|
||||
//========================================================================
|
||||
// Get GLFW version
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
@ -107,6 +178,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
|
||||
//========================================================================
|
||||
// Get the GLFW version string
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI const char* glfwGetVersionString(void)
|
||||
@ -114,3 +186,64 @@ GLFWAPI const char* glfwGetVersionString(void)
|
||||
return _glfwPlatformGetVersionString();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Returns the current error value
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetError(void)
|
||||
{
|
||||
int error = _glfwError;
|
||||
_glfwError = GLFW_NO_ERROR;
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Returns a string representation of the specified error value
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI const char* glfwErrorString(int error)
|
||||
{
|
||||
switch (error)
|
||||
{
|
||||
case GLFW_NO_ERROR:
|
||||
return "No error";
|
||||
case GLFW_NOT_INITIALIZED:
|
||||
return "The GLFW library is not initialized";
|
||||
case GLFW_NO_CURRENT_CONTEXT:
|
||||
return "There is no current OpenGL context";
|
||||
case GLFW_INVALID_ENUM:
|
||||
return "Invalid argument for enum parameter";
|
||||
case GLFW_INVALID_VALUE:
|
||||
return "Invalid value for parameter";
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "Out of memory";
|
||||
case GLFW_OPENGL_UNAVAILABLE:
|
||||
return "OpenGL is not available on this machine";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "The requested OpenGL version is unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "A platform-specific error occurred";
|
||||
case GLFW_WINDOW_NOT_ACTIVE:
|
||||
return "The specified window is not active";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "The requested format is unavailable";
|
||||
}
|
||||
|
||||
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Sets the callback function for GLFW errors
|
||||
// This function may be called without GLFW having been initialized
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
|
||||
{
|
||||
_glfwErrorCallback = cbfun;
|
||||
}
|
||||
|
||||
|
@ -31,17 +31,6 @@
|
||||
#ifndef _internal_h_
|
||||
#define _internal_h_
|
||||
|
||||
//========================================================================
|
||||
// GLFWGLOBAL is a macro that places all global variables in the init.c
|
||||
// module (all other modules reference global variables as 'extern')
|
||||
//========================================================================
|
||||
|
||||
#if defined(_init_c_)
|
||||
#define GLFWGLOBAL
|
||||
#else
|
||||
#define GLFWGLOBAL extern
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Input handling definitions
|
||||
@ -269,53 +258,50 @@ struct _GLFWlibrary
|
||||
};
|
||||
|
||||
|
||||
//========================================================================
|
||||
// System independent global variables (GLFW internals)
|
||||
//========================================================================
|
||||
|
||||
// Flag indicating if GLFW has been initialized
|
||||
#if defined(_init_c_)
|
||||
GLboolean _glfwInitialized = GL_FALSE;
|
||||
#else
|
||||
GLFWGLOBAL GLboolean _glfwInitialized;
|
||||
#endif
|
||||
|
||||
GLFWGLOBAL _GLFWlibrary _glfwLibrary;
|
||||
//------------------------------------------------------------------------
|
||||
// Global state shared between compilation units of GLFW
|
||||
// These are exported from and documented in init.c
|
||||
//------------------------------------------------------------------------
|
||||
extern GLboolean _glfwInitialized;
|
||||
extern _GLFWlibrary _glfwLibrary;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform specific implementation functions
|
||||
// Prototypes for the platform API
|
||||
// This is the interface exposed by the platform-specific code for each
|
||||
// platform and is called by the shared code of the public API
|
||||
// It mirrors the public API except it uses objects instead of handles
|
||||
//========================================================================
|
||||
|
||||
// Init/terminate
|
||||
// Platform init and version
|
||||
int _glfwPlatformInit(void);
|
||||
int _glfwPlatformTerminate(void);
|
||||
const char* _glfwPlatformGetVersionString(void);
|
||||
|
||||
// Input
|
||||
// Input mode support
|
||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
|
||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
|
||||
|
||||
// Fullscreen
|
||||
// Video mode support
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
|
||||
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
|
||||
|
||||
// Gamma ramp
|
||||
// Gamma ramp support
|
||||
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
|
||||
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
|
||||
|
||||
// Clipboard
|
||||
// Clipboard support
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
|
||||
|
||||
// Joystick
|
||||
// Joystick input
|
||||
int _glfwPlatformGetJoystickParam(int joy, int param);
|
||||
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
|
||||
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
|
||||
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
|
||||
|
||||
// Time
|
||||
// Time input
|
||||
double _glfwPlatformGetTime(void);
|
||||
void _glfwPlatformSetTime(double time);
|
||||
|
||||
@ -328,7 +314,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
||||
|
||||
// Event management
|
||||
// Event processing
|
||||
void _glfwPlatformPollEvents(void);
|
||||
void _glfwPlatformWaitEvents(void);
|
||||
|
||||
@ -343,19 +329,12 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform independent internal functions
|
||||
// Prototypes for the event API
|
||||
// This is used by the platform-specific code to notify the shared code of
|
||||
// events that can be translated into state changes and/or callback calls,
|
||||
// instead of directly calling callbacks or modifying shared state
|
||||
//========================================================================
|
||||
|
||||
// Fullscren management (fullscreen.c)
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
|
||||
// Error handling (error.c)
|
||||
void _glfwSetError(int error, const char* format, ...);
|
||||
|
||||
// Window management (window.c)
|
||||
void _glfwSetDefaultWindowHints(void);
|
||||
|
||||
// Window event notification (window.c)
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
|
||||
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
|
||||
@ -372,6 +351,24 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
|
||||
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for internal utility functions
|
||||
// These functions are shared code and may be used by any part of GLFW
|
||||
// Each platform may add its own utility functions, but those may only be
|
||||
// called by the platform-specific code
|
||||
//========================================================================
|
||||
|
||||
// Fullscren management (fullscreen.c)
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
|
||||
// Error handling (init.c)
|
||||
void _glfwSetError(int error, const char* format, ...);
|
||||
|
||||
// Window management (window.c)
|
||||
void _glfwSetDefaultWindowHints(void);
|
||||
|
||||
// OpenGL context helpers (opengl.c)
|
||||
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
|
@ -47,6 +47,12 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickParam(joy, param);
|
||||
}
|
||||
|
||||
@ -55,7 +61,7 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
|
||||
// Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -65,11 +71,23 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (axes == NULL || numaxes < 0)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_VALUE, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Clear positions
|
||||
for (i = 0; i < numaxes; i++)
|
||||
pos[i] = 0.0f;
|
||||
axes[i] = 0.0f;
|
||||
|
||||
return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
|
||||
return _glfwPlatformGetJoystickAxes(joy, axes, numaxes);
|
||||
}
|
||||
|
||||
|
||||
@ -89,6 +107,18 @@ GLFWAPI int glfwGetJoystickButtons(int joy,
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (buttons == NULL || numbuttons < 0)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_VALUE, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Clear button states
|
||||
for (i = 0; i < numbuttons; i++)
|
||||
buttons[i] = GLFW_RELEASE;
|
||||
|
@ -509,7 +509,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return GL_FALSE;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwLibrary.currentWindow;
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -53,7 +53,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
if (!wideString)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to convert clipboard string to "
|
||||
"Win32: Failed to convert clipboard string to "
|
||||
"wide string");
|
||||
return;
|
||||
}
|
||||
@ -66,7 +66,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
free(wideString);
|
||||
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to allocate global handle for clipboard");
|
||||
"Win32: Failed to allocate global handle for clipboard");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
free(wideString);
|
||||
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to open clipboard");
|
||||
"Win32: Failed to open clipboard");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -108,7 +108,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
if (!OpenClipboard(window->Win32.handle))
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to open clipboard");
|
||||
"Win32: Failed to open clipboard");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -118,7 +118,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
CloseClipboard();
|
||||
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to retrieve clipboard data");
|
||||
"Win32: Failed to retrieve clipboard data");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -132,7 +132,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
if (!_glfwLibrary.Win32.clipboardString)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to convert wide string to UTF-8");
|
||||
"Win32: Failed to convert wide string to UTF-8");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -116,7 +116,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
|
||||
// Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
|
||||
{
|
||||
JOYCAPS jc;
|
||||
JOYINFOEX ji;
|
||||
@ -137,22 +137,22 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
// Get position values for all axes
|
||||
axis = 0;
|
||||
if (axis < numaxes)
|
||||
pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
|
||||
axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
|
||||
|
||||
if (axis < numaxes)
|
||||
pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
|
||||
axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
|
||||
|
||||
if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
|
||||
pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
|
||||
axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
|
||||
|
||||
if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
|
||||
pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
|
||||
axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
|
||||
|
||||
if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
|
||||
pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
|
||||
axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
|
||||
|
||||
if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
|
||||
pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
|
||||
axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
|
||||
|
||||
return axis;
|
||||
}
|
||||
|
@ -171,15 +171,14 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
|
||||
if (!available)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
|
||||
if (!fbconfigs)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY,
|
||||
"Win32/WGL: Failed to allocate _GLFWfbconfig array");
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -285,6 +284,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
|
||||
if (*found == 0)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: No usable pixel formats found");
|
||||
|
||||
free(fbconfigs);
|
||||
return NULL;
|
||||
}
|
||||
@ -310,15 +312,15 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
|
||||
if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"Win32/WGL: Failed to retrieve PFD for selected pixel format");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to retrieve PFD for selected pixel format");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"Win32/WGL: Failed to set selected pixel format");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to set selected pixel format");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -360,7 +362,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (!window->WGL.ARB_create_context_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: OpenGL profile requested but "
|
||||
"WGL: OpenGL profile requested but "
|
||||
"WGL_ARB_create_context_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -369,7 +371,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
!window->WGL.EXT_create_context_es2_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: OpenGL ES 2.x profile requested but "
|
||||
"WGL: OpenGL ES 2.x profile requested but "
|
||||
"WGL_EXT_create_context_es2_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -392,7 +394,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (!window->WGL.ARB_create_context_robustness)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: An OpenGL robustness strategy was "
|
||||
"WGL: An OpenGL robustness strategy was "
|
||||
"requested but WGL_ARB_create_context_robustness "
|
||||
"is unavailable");
|
||||
return GL_FALSE;
|
||||
@ -415,7 +417,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (!window->WGL.context)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: Failed to create OpenGL context");
|
||||
"WGL: Failed to create OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
@ -425,7 +427,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (!window->WGL.context)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to create OpenGL context");
|
||||
"WGL: Failed to create OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -434,8 +436,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
if (!wglShareLists(share, window->WGL.context))
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to enable sharing with "
|
||||
"specified OpenGL context");
|
||||
"WGL: Failed to enable sharing with specified "
|
||||
"OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
@ -466,7 +468,7 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
if (!window->WGL.DC)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to retrieve DC for window");
|
||||
"Win32: Failed to retrieve DC for window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -478,16 +480,12 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
|
||||
fbconfigs = getFBConfigs(window, &fbcount);
|
||||
if (!fbconfigs)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: No usable pixel formats found");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
|
||||
if (!result)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"Win32/WGL: No pixel format matched the criteria");
|
||||
|
||||
free(fbconfigs);
|
||||
@ -620,7 +618,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
|
||||
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to copy OpenGL context attributes");
|
||||
"WGL: Failed to copy OpenGL context attributes");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -822,7 +822,7 @@ static ATOM registerWindowClass(void)
|
||||
if (!classAtom)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to register window class");
|
||||
"Win32: Failed to register window class");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -895,7 +895,7 @@ static int createWindow(_GLFWwindow* window,
|
||||
if (!wideTitle)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"glfwCreateWindow: Failed to convert title to wide string");
|
||||
"Win32: Failed to convert title to wide string");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -913,7 +913,7 @@ static int createWindow(_GLFWwindow* window,
|
||||
|
||||
if (!window->Win32.handle)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -1017,8 +1017,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
if (!window->WGL.ARB_create_context)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: A forward compatible OpenGL context "
|
||||
"requested but WGL_ARB_create_context is unavailable");
|
||||
"WGL: A forward compatible OpenGL context requested "
|
||||
"but WGL_ARB_create_context is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -1030,7 +1030,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
if (!window->WGL.ARB_create_context_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: OpenGL profile requested but "
|
||||
"WGL: OpenGL profile requested but "
|
||||
"WGL_ARB_create_context_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -1116,7 +1116,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
if (!wideTitle)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"glfwSetWindowTitle: Failed to convert title to wide string");
|
||||
"Win32: Failed to convert title to wide string");
|
||||
return;
|
||||
}
|
||||
|
||||
|
16
src/window.c
16
src/window.c
@ -6,6 +6,7 @@
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@ -32,7 +33,11 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#ifdef __APPLE__
|
||||
#include <sys/malloc.h>
|
||||
#else
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
@ -79,6 +84,12 @@ void _glfwSetDefaultWindowHints(void)
|
||||
|
||||
// The default is to allow window resizing
|
||||
_glfwLibrary.hints.resizable = GL_TRUE;
|
||||
|
||||
// The default is 24 bits of depth, 8 bits of color
|
||||
_glfwLibrary.hints.depthBits = 24;
|
||||
_glfwLibrary.hints.redBits = 8;
|
||||
_glfwLibrary.hints.greenBits = 8;
|
||||
_glfwLibrary.hints.blueBits = 8;
|
||||
}
|
||||
|
||||
|
||||
@ -262,7 +273,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
||||
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_ENUM,
|
||||
"glfwCreateWindow: Invalid enum for 'mode' parameter");
|
||||
"glfwCreateWindow: Invalid window mode");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -287,8 +298,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
||||
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
|
||||
if (!window)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY,
|
||||
"glfwCreateWindow: Failed to allocate window structure");
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -182,7 +182,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_FAILED)
|
||||
{
|
||||
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"X11/GLX: Failed to convert selection to string");
|
||||
"X11: Failed to convert selection to string");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -441,7 +441,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
if (visuals == NULL)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to retrieve the available visuals");
|
||||
"X11: Failed to retrieve the available visuals");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -115,7 +115,7 @@ void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
|
||||
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to get gamma ramp due to size "
|
||||
"X11: Failed to get gamma ramp due to size "
|
||||
"incompatibility");
|
||||
return;
|
||||
}
|
||||
@ -166,7 +166,7 @@ void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
|
||||
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to set gamma ramp due to size "
|
||||
"X11: Failed to set gamma ramp due to size "
|
||||
"incompatibility");
|
||||
return;
|
||||
}
|
||||
|
@ -491,7 +491,7 @@ static GLboolean initDisplay(void)
|
||||
_glfwLibrary.X11.display = XOpenDisplay(NULL);
|
||||
if (!_glfwLibrary.X11.display)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: Failed to open X display");
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11: Failed to open X display");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -525,7 +525,7 @@ static GLboolean initDisplay(void)
|
||||
&_glfwLibrary.X11.RandR.minorVersion))
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to query RandR version");
|
||||
"X11: Failed to query RandR version");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11 (Unix)
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
@ -30,47 +30,139 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Note: Only Linux joystick input is supported at the moment. Other
|
||||
// systems will behave as if there are no joysticks connected.
|
||||
//========================================================================
|
||||
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
#include <linux/joystick.h>
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Here are the Linux joystick driver v1.x interface definitions that we
|
||||
// use (we do not want to rely on <linux/joystick.h>):
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Joystick event types
|
||||
#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
|
||||
#define JS_EVENT_AXIS 0x02 /* joystick moved */
|
||||
#define JS_EVENT_INIT 0x80 /* initial state of device */
|
||||
|
||||
// Joystick event structure
|
||||
struct js_event {
|
||||
unsigned int time; /* (u32) event timestamp in milliseconds */
|
||||
signed short value; /* (s16) value */
|
||||
unsigned char type; /* (u8) event type */
|
||||
unsigned char number; /* (u8) axis/button number */
|
||||
};
|
||||
|
||||
// Joystick IOCTL commands
|
||||
#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
|
||||
#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
|
||||
#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
|
||||
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Attempt to open the specified joystick device
|
||||
//========================================================================
|
||||
|
||||
static int openJoystickDevice(int joy, const char* path)
|
||||
{
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
char numAxes, numButtons;
|
||||
int fd, version;
|
||||
|
||||
fd = open(path, O_NONBLOCK);
|
||||
if (fd == -1)
|
||||
return GL_FALSE;
|
||||
|
||||
_glfwLibrary.X11.joystick[joy].fd = fd;
|
||||
|
||||
// Verify that the joystick driver version is at least 1.0
|
||||
ioctl(fd, JSIOCGVERSION, &version);
|
||||
if (version < 0x010000)
|
||||
{
|
||||
// It's an old 0.x interface (we don't support it)
|
||||
close(fd);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
ioctl(fd, JSIOCGAXES, &numAxes);
|
||||
_glfwLibrary.X11.joystick[joy].numAxes = (int) numAxes;
|
||||
|
||||
ioctl(fd, JSIOCGBUTTONS, &numButtons);
|
||||
_glfwLibrary.X11.joystick[joy].numButtons = (int) numButtons;
|
||||
|
||||
_glfwLibrary.X11.joystick[joy].axis =
|
||||
(float*) malloc(sizeof(float) * numAxes);
|
||||
if (_glfwLibrary.X11.joystick[joy].axis == NULL)
|
||||
{
|
||||
close(fd);
|
||||
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwLibrary.X11.joystick[joy].button =
|
||||
(unsigned char*) malloc(sizeof(char) * numButtons);
|
||||
if (_glfwLibrary.X11.joystick[joy].button == NULL)
|
||||
{
|
||||
free(_glfwLibrary.X11.joystick[joy].axis);
|
||||
close(fd);
|
||||
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Polls for and processes events for all present joysticks
|
||||
//========================================================================
|
||||
|
||||
static void pollJoystickEvents(void)
|
||||
{
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
int i;
|
||||
ssize_t result;
|
||||
struct js_event e;
|
||||
|
||||
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
|
||||
{
|
||||
if (!_glfwLibrary.X11.joystick[i].present)
|
||||
continue;
|
||||
|
||||
// Read all queued events (non-blocking)
|
||||
for (;;)
|
||||
{
|
||||
errno = 0;
|
||||
result = read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e));
|
||||
|
||||
if (errno == ENODEV)
|
||||
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
|
||||
|
||||
if (result < sizeof(e))
|
||||
break;
|
||||
|
||||
// We don't care if it's an init event or not
|
||||
e.type &= ~JS_EVENT_INIT;
|
||||
|
||||
switch (e.type)
|
||||
{
|
||||
case JS_EVENT_AXIS:
|
||||
_glfwLibrary.X11.joystick[i].axis[e.number] =
|
||||
(float) e.value / 32767.0f;
|
||||
|
||||
// We need to change the sign for the Y axes, so that
|
||||
// positive = up/forward, according to the GLFW spec.
|
||||
if (e.number & 1)
|
||||
{
|
||||
_glfwLibrary.X11.joystick[i].axis[e.number] =
|
||||
-_glfwLibrary.X11.joystick[i].axis[e.number];
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case JS_EVENT_BUTTON:
|
||||
_glfwLibrary.X11.joystick[i].button[e.number] =
|
||||
e.value ? GLFW_PRESS : GLFW_RELEASE;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -82,97 +174,24 @@ struct js_event {
|
||||
void _glfwInitJoysticks(void)
|
||||
{
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
int k, n, fd, joy_count;
|
||||
const char* joy_base_name;
|
||||
char joy_dev_name[20];
|
||||
int driver_version = 0x000800;
|
||||
char ret_data;
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
int i;
|
||||
|
||||
// Start by saying that there are no sticks
|
||||
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
|
||||
_glfwJoy[i].Present = GL_FALSE;
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
// Try to open joysticks (nonblocking)
|
||||
joy_count = 0;
|
||||
for (k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; k++)
|
||||
int i, j, joy = 0;
|
||||
char path[20];
|
||||
const char* bases[] =
|
||||
{
|
||||
// Pick joystick base name
|
||||
switch (k)
|
||||
"/dev/input/js",
|
||||
"/dev/js"
|
||||
};
|
||||
|
||||
for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
|
||||
{
|
||||
case 0:
|
||||
// USB joysticks
|
||||
joy_base_name = "/dev/input/js";
|
||||
for (j = 0; j < 50; j++)
|
||||
{
|
||||
if (joy > GLFW_JOYSTICK_LAST)
|
||||
break;
|
||||
case 1:
|
||||
// "Legacy" joysticks
|
||||
joy_base_name = "/dev/js";
|
||||
break;
|
||||
default:
|
||||
// This should never happen
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try to open a few of these sticks
|
||||
for (i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; i++)
|
||||
{
|
||||
sprintf(joy_dev_name, "%s%d", joy_base_name, i);
|
||||
fd = open(joy_dev_name, O_NONBLOCK);
|
||||
if (fd != -1)
|
||||
{
|
||||
// Remember fd
|
||||
_glfwJoy[joy_count].fd = fd;
|
||||
|
||||
// Check that the joystick driver version is 1.0+
|
||||
ioctl(fd, JSIOCGVERSION, &driver_version);
|
||||
if (driver_version < 0x010000)
|
||||
{
|
||||
// It's an old 0.x interface (we don't support it)
|
||||
close(fd);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get number of joystick axes
|
||||
ioctl(fd, JSIOCGAXES, &ret_data);
|
||||
_glfwJoy[joy_count].NumAxes = (int) ret_data;
|
||||
|
||||
// Get number of joystick buttons
|
||||
ioctl(fd, JSIOCGBUTTONS, &ret_data);
|
||||
_glfwJoy[joy_count].NumButtons = (int) ret_data;
|
||||
|
||||
// Allocate memory for joystick state
|
||||
_glfwJoy[joy_count].Axis =
|
||||
(float*) malloc(sizeof(float) *
|
||||
_glfwJoy[joy_count].NumAxes);
|
||||
if (_glfwJoy[joy_count].Axis == NULL)
|
||||
{
|
||||
close(fd);
|
||||
continue;
|
||||
}
|
||||
_glfwJoy[joy_count].Button =
|
||||
(unsigned char*) malloc(sizeof(char) *
|
||||
_glfwJoy[joy_count].NumButtons);
|
||||
if (_glfwJoy[joy_count].Button == NULL)
|
||||
{
|
||||
free(_glfwJoy[joy_count].Axis);
|
||||
close(fd);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clear joystick state
|
||||
for (n = 0; n < _glfwJoy[joy_count].NumAxes; n++)
|
||||
_glfwJoy[joy_count].Axis[n] = 0.0f;
|
||||
|
||||
for (n = 0; n < _glfwJoy[joy_count].NumButtons; n++)
|
||||
_glfwJoy[joy_count].Button[n] = GLFW_RELEASE;
|
||||
|
||||
// The joystick is supported and connected
|
||||
_glfwJoy[joy_count].Present = GL_TRUE;
|
||||
joy_count++;
|
||||
}
|
||||
sprintf(path, "%s%i", bases[i], j);
|
||||
if (openJoystickDevice(joy, path))
|
||||
joy++;
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
@ -185,72 +204,18 @@ void _glfwInitJoysticks(void)
|
||||
|
||||
void _glfwTerminateJoysticks(void)
|
||||
{
|
||||
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
int i;
|
||||
|
||||
// Close any opened joysticks
|
||||
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
|
||||
{
|
||||
if (_glfwJoy[i].Present)
|
||||
if (_glfwLibrary.X11.joystick[i].present)
|
||||
{
|
||||
close(_glfwJoy[i].fd);
|
||||
free(_glfwJoy[i].Axis);
|
||||
free(_glfwJoy[i].Button);
|
||||
close(_glfwLibrary.X11.joystick[i].fd);
|
||||
free(_glfwLibrary.X11.joystick[i].axis);
|
||||
free(_glfwLibrary.X11.joystick[i].button);
|
||||
|
||||
_glfwJoy[i].Present = GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Empty joystick event queue
|
||||
//========================================================================
|
||||
|
||||
static void pollJoystickEvents(void)
|
||||
{
|
||||
#ifdef _GLFW_USE_LINUX_JOYSTICKS
|
||||
|
||||
struct js_event e;
|
||||
int i;
|
||||
|
||||
// Get joystick events for all GLFW joysticks
|
||||
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
|
||||
{
|
||||
// Is the stick present?
|
||||
if (_glfwJoy[i].Present)
|
||||
{
|
||||
// Read all queued events (non-blocking)
|
||||
while (read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0)
|
||||
{
|
||||
// We don't care if it's an init event or not
|
||||
e.type &= ~JS_EVENT_INIT;
|
||||
|
||||
// Check event type
|
||||
switch (e.type)
|
||||
{
|
||||
case JS_EVENT_AXIS:
|
||||
_glfwJoy[i].Axis[e.number] = (float) e.value / 32767.0f;
|
||||
// We need to change the sign for the Y axes, so that
|
||||
// positive = up/forward, according to the GLFW spec.
|
||||
if (e.number & 1)
|
||||
_glfwJoy[i].Axis[e.number] = -_glfwJoy[i].Axis[e.number];
|
||||
break;
|
||||
|
||||
case JS_EVENT_BUTTON:
|
||||
_glfwJoy[i].Button[e.number] =
|
||||
e.value ? GLFW_PRESS : GLFW_RELEASE;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_USE_LINUX_JOYSTICKS
|
||||
@ -267,11 +232,10 @@ static void pollJoystickEvents(void)
|
||||
|
||||
int _glfwPlatformGetJoystickParam(int joy, int param)
|
||||
{
|
||||
if (!_glfwJoy[joy].Present)
|
||||
{
|
||||
// TODO: Figure out if this is an error
|
||||
pollJoystickEvents();
|
||||
|
||||
if (!_glfwLibrary.X11.joystick[joy].present)
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (param)
|
||||
{
|
||||
@ -279,13 +243,13 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
|
||||
return GL_TRUE;
|
||||
|
||||
case GLFW_AXES:
|
||||
return _glfwJoy[joy].NumAxes;
|
||||
return _glfwLibrary.X11.joystick[joy].numAxes;
|
||||
|
||||
case GLFW_BUTTONS:
|
||||
return _glfwJoy[joy].NumButtons;
|
||||
return _glfwLibrary.X11.joystick[joy].numButtons;
|
||||
|
||||
default:
|
||||
break;
|
||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -296,28 +260,22 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
|
||||
// Get joystick axis positions
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numAxes)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!_glfwJoy[joy].Present)
|
||||
{
|
||||
// TODO: Figure out if this is an error
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Update joystick state
|
||||
pollJoystickEvents();
|
||||
|
||||
// Does the joystick support less axes than requested?
|
||||
if (_glfwJoy[joy].NumAxes < numaxes)
|
||||
numaxes = _glfwJoy[joy].NumAxes;
|
||||
if (!_glfwLibrary.X11.joystick[joy].present)
|
||||
return 0;
|
||||
|
||||
// Copy axis positions from internal state
|
||||
for (i = 0; i < numaxes; i++)
|
||||
pos[i] = _glfwJoy[joy].Axis[i];
|
||||
if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
|
||||
numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
|
||||
|
||||
return numaxes;
|
||||
for (i = 0; i < numAxes; i++)
|
||||
axes[i] = _glfwLibrary.X11.joystick[joy].axis[i];
|
||||
|
||||
return numAxes;
|
||||
}
|
||||
|
||||
|
||||
@ -326,27 +284,21 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
|
||||
int numbuttons)
|
||||
int numButtons)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!_glfwJoy[joy].Present)
|
||||
{
|
||||
// TODO: Figure out if this is an error
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Update joystick state
|
||||
pollJoystickEvents();
|
||||
|
||||
// Does the joystick support less buttons than requested?
|
||||
if (_glfwJoy[joy].NumButtons < numbuttons)
|
||||
numbuttons = _glfwJoy[joy].NumButtons;
|
||||
if (!_glfwLibrary.X11.joystick[joy].present)
|
||||
return 0;
|
||||
|
||||
// Copy button states from internal state
|
||||
for (i = 0; i < numbuttons; i++)
|
||||
buttons[i] = _glfwJoy[joy].Button[i];
|
||||
if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
|
||||
numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
|
||||
|
||||
return numbuttons;
|
||||
for (i = 0; i < numButtons; i++)
|
||||
buttons[i] = _glfwLibrary.X11.joystick[joy].button[i];
|
||||
|
||||
return numButtons;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -78,7 +78,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
if (!_glfwLibrary.GLX.SGIX_fbconfig)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"X11/GLX: GLXFBConfig support not found");
|
||||
"GLX: GLXFBConfig support not found");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
@ -101,7 +101,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
if (!count)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"X11/GLX: No GLXFBConfigs returned");
|
||||
"GLX: No GLXFBConfigs returned");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
@ -113,7 +113,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
if (!count)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"X11/GLX: No GLXFBConfigs returned");
|
||||
"GLX: No GLXFBConfigs returned");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
@ -121,8 +121,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
|
||||
if (!result)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY,
|
||||
"X11/GLX: Failed to allocate _GLFWfbconfig array");
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -242,7 +241,7 @@ static int createContext(_GLFWwindow* window,
|
||||
if (fbconfig == NULL)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to retrieve the selected GLXFBConfig");
|
||||
"GLX: Failed to retrieve the selected GLXFBConfig");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
@ -264,7 +263,7 @@ static int createContext(_GLFWwindow* window,
|
||||
XFree(fbconfig);
|
||||
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to retrieve visual for GLXFBConfig");
|
||||
"GLX: Failed to retrieve visual for GLXFBConfig");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -303,7 +302,7 @@ static int createContext(_GLFWwindow* window,
|
||||
if (!_glfwLibrary.GLX.ARB_create_context_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"X11/GLX: An OpenGL profile requested but "
|
||||
"GLX: An OpenGL profile requested but "
|
||||
"GLX_ARB_create_context_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -312,7 +311,7 @@ static int createContext(_GLFWwindow* window,
|
||||
!_glfwLibrary.GLX.EXT_create_context_es2_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"X11/GLX: OpenGL ES 2.x profile requested but "
|
||||
"GLX: OpenGL ES 2.x profile requested but "
|
||||
"GLX_EXT_create_context_es2_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -334,7 +333,7 @@ static int createContext(_GLFWwindow* window,
|
||||
if (!_glfwLibrary.GLX.ARB_create_context_robustness)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"X11/GLX: An OpenGL robustness strategy was "
|
||||
"GLX: An OpenGL robustness strategy was "
|
||||
"requested but GLX_ARB_create_context_robustness "
|
||||
"is unavailable");
|
||||
return GL_FALSE;
|
||||
@ -397,7 +396,7 @@ static int createContext(_GLFWwindow* window,
|
||||
// TODO: Handle all the various error codes here
|
||||
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to create OpenGL context");
|
||||
"GLX: Failed to create OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -437,7 +436,7 @@ int _glfwInitOpenGL(void)
|
||||
|
||||
if (!_glfwLibrary.GLX.libGL)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
|
||||
return GL_FALSE;
|
||||
}
|
||||
#endif
|
||||
@ -445,7 +444,7 @@ int _glfwInitOpenGL(void)
|
||||
// Check if GLX is supported on this display
|
||||
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX support not found");
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -454,7 +453,7 @@ int _glfwInitOpenGL(void)
|
||||
&_glfwLibrary.GLX.minorVersion))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"X11/GLX: Failed to query GLX version");
|
||||
"GLX: Failed to query GLX version");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -565,17 +564,13 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
|
||||
fbconfigs = getFBConfigs(window, &fbcount);
|
||||
if (!fbconfigs)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: No usable GLXFBConfigs found");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
|
||||
if (!result)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: No GLXFBConfig matched the criteria");
|
||||
"GLX: No GLXFBConfig matched the criteria");
|
||||
|
||||
free(fbconfigs);
|
||||
return GL_FALSE;
|
||||
|
@ -42,20 +42,21 @@
|
||||
#include <GL/glx.h>
|
||||
|
||||
// This path may need to be changed if you build GLFW using your own setup
|
||||
// We ship and use our own copy of glxext.h since GLFW uses fairly new
|
||||
// GLFW comes with its own copy of glxext.h since it uses some fairly new
|
||||
// extensions and not all operating systems come with an up-to-date version
|
||||
#include "../support/GL/glxext.h"
|
||||
|
||||
// With XFree86, we can use the XF86VidMode extension
|
||||
// The XF86VidMode extension provides mode setting and gamma control
|
||||
#if defined(_GLFW_HAS_XF86VIDMODE)
|
||||
#include <X11/extensions/xf86vmode.h>
|
||||
#endif
|
||||
|
||||
// The XRandR extension provides mode setting and gamma control
|
||||
#if defined(_GLFW_HAS_XRANDR)
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#endif
|
||||
|
||||
// Do we have support for dlopen/dlsym?
|
||||
// dlopen is used as a fallback function retrieval mechanism
|
||||
#if defined(_GLFW_HAS_DLOPEN)
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
@ -65,7 +66,7 @@
|
||||
#include <X11/XKBlib.h>
|
||||
#endif
|
||||
|
||||
// We support four different ways for getting addresses for GL/GLX
|
||||
// GLFW supports four different ways for getting addresses for GL/GLX
|
||||
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
|
||||
// glXGetProcAddressEXT, and dlsym
|
||||
#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
|
||||
@ -235,6 +236,15 @@ typedef struct _GLFWlibraryX11
|
||||
int status;
|
||||
} selection;
|
||||
|
||||
struct {
|
||||
int present;
|
||||
int fd;
|
||||
int numAxes;
|
||||
int numButtons;
|
||||
float* axis;
|
||||
unsigned char* button;
|
||||
} joystick[GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
} _GLFWlibraryX11;
|
||||
|
||||
|
||||
@ -271,19 +281,6 @@ typedef struct _GLFWlibraryGLX
|
||||
} _GLFWlibraryGLX;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Joystick information & state
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
int Present;
|
||||
int fd;
|
||||
int NumAxes;
|
||||
int NumButtons;
|
||||
float* Axis;
|
||||
unsigned char* Button;
|
||||
} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific window structure
|
||||
//------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
|
113
src/x11_window.c
113
src/x11_window.c
@ -43,22 +43,19 @@
|
||||
#define Button6 6
|
||||
#define Button7 7
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Translates an X Window key to internal coding
|
||||
//========================================================================
|
||||
|
||||
static int translateKey(int keycode)
|
||||
{
|
||||
// Use the pre-filled LUT (see updateKeyCodeLUT() ).
|
||||
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
|
||||
if ((keycode >= 0) && (keycode < 256))
|
||||
{
|
||||
return _glfwLibrary.X11.keyCodeLUT[keycode];
|
||||
}
|
||||
else
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
@ -90,6 +87,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
|
||||
// Every window needs a colormap
|
||||
// Create one based on the visual used by the current context
|
||||
// TODO: Decouple this from context creation
|
||||
|
||||
window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.root,
|
||||
@ -109,33 +107,31 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
|
||||
if (wndconfig->mode == GLFW_WINDOWED)
|
||||
{
|
||||
// The /only/ reason we are setting the background pixel here is
|
||||
// that otherwise our window wont get any decorations on systems
|
||||
// using Compiz on Intel hardware
|
||||
// The /only/ reason for setting the background pixel here is that
|
||||
// otherwise our window won't get any decorations on systems using
|
||||
// certain versions of Compiz on Intel hardware
|
||||
wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.screen);
|
||||
wamask |= CWBackPixel;
|
||||
}
|
||||
|
||||
window->X11.handle = XCreateWindow(
|
||||
_glfwLibrary.X11.display,
|
||||
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.root,
|
||||
0, 0, // Upper left corner of this window on root
|
||||
0, 0, // Position
|
||||
window->width, window->height,
|
||||
0, // Border width
|
||||
visual->depth, // Color depth
|
||||
InputOutput,
|
||||
visual->visual,
|
||||
wamask,
|
||||
&wa
|
||||
);
|
||||
&wa);
|
||||
|
||||
if (!window->X11.handle)
|
||||
{
|
||||
// TODO: Handle all the various error codes here
|
||||
// TODO: Handle all the various error codes here and translate them
|
||||
// to GLFW errors
|
||||
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"X11/GLX: Failed to create window");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
@ -147,8 +143,8 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
// manager ignore the window completely (ICCCM, section 4)
|
||||
// The good thing is that this makes undecorated fullscreen windows
|
||||
// easy to do; the bad thing is that we have to do everything manually
|
||||
// and some things (like iconify/restore) won't work at all, as they're
|
||||
// usually performed by the window manager
|
||||
// and some things (like iconify/restore) won't work at all, as those
|
||||
// are tasks usually performed by the window manager
|
||||
|
||||
XSetWindowAttributes attributes;
|
||||
attributes.override_redirect = True;
|
||||
@ -165,7 +161,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
"WM_DELETE_WINDOW",
|
||||
False);
|
||||
|
||||
// Declare the WM protocols we support
|
||||
// Declare the WM protocols supported by GLFW
|
||||
{
|
||||
int count = 0;
|
||||
Atom protocols[2];
|
||||
@ -176,8 +172,8 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
protocols[count++] = _glfwLibrary.X11.wmDeleteWindow;
|
||||
|
||||
// The _NET_WM_PING EWMH protocol
|
||||
// Tells the WM to ping our window and flag us as unresponsive if we
|
||||
// don't reply within a few seconds
|
||||
// Tells the WM to ping the GLFW window and flag the application as
|
||||
// unresponsive if the WM doesn't get a reply within a few seconds
|
||||
if (_glfwLibrary.X11.wmPing != None)
|
||||
protocols[count++] = _glfwLibrary.X11.wmPing;
|
||||
|
||||
@ -194,7 +190,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
if (!hints)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY,
|
||||
"X11/GLX: Failed to allocate WM hints");
|
||||
"X11: Failed to allocate WM hints");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -211,7 +207,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
if (!hints)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY,
|
||||
"X11/GLX: Failed to allocate size hints");
|
||||
"X11: Failed to allocate size hints");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -283,7 +279,7 @@ static void captureCursor(_GLFWwindow* window)
|
||||
|
||||
static void showCursor(_GLFWwindow* window)
|
||||
{
|
||||
// Un-grab cursor (only in windowed mode: in fullscreen mode we still
|
||||
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
|
||||
// want the cursor grabbed in order to confine the cursor to the window
|
||||
// area)
|
||||
if (window->X11.cursorGrabbed)
|
||||
@ -377,7 +373,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
|
||||
}
|
||||
else if (window->X11.overrideRedirect)
|
||||
{
|
||||
// In override-redirect mode, we have divorced ourselves from the
|
||||
// In override-redirect mode we have divorced ourselves from the
|
||||
// window manager, so we need to do everything manually
|
||||
|
||||
XRaiseWindow(_glfwLibrary.X11.display, window->X11.handle);
|
||||
@ -405,7 +401,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
|
||||
{
|
||||
_glfwRestoreVideoMode();
|
||||
|
||||
// Did we change the screen saver setting?
|
||||
if (_glfwLibrary.X11.saver.changed)
|
||||
{
|
||||
// Restore old screen saver settings
|
||||
@ -482,17 +477,10 @@ static void processSingleEvent(void)
|
||||
// A keyboard key was pressed
|
||||
window = findWindow(event.xkey.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for KeyPress event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// Translate and report key press
|
||||
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS);
|
||||
|
||||
// Translate and report character input
|
||||
_glfwInputChar(window, translateChar(&event.xkey));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@ -501,10 +489,7 @@ static void processSingleEvent(void)
|
||||
// A keyboard key was released
|
||||
window = findWindow(event.xkey.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for KeyRelease event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// Do not report key releases for key repeats. For key repeats we
|
||||
// will get KeyRelease/KeyPress pairs with similar or identical
|
||||
@ -532,9 +517,7 @@ static void processSingleEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Translate and report key release
|
||||
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@ -543,10 +526,7 @@ static void processSingleEvent(void)
|
||||
// A mouse button was pressed or a scrolling event occurred
|
||||
window = findWindow(event.xbutton.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for ButtonPress event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.xbutton.button == Button1)
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
|
||||
@ -575,10 +555,7 @@ static void processSingleEvent(void)
|
||||
// A mouse button was released
|
||||
window = findWindow(event.xbutton.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for ButtonRelease event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.xbutton.button == Button1)
|
||||
{
|
||||
@ -606,10 +583,7 @@ static void processSingleEvent(void)
|
||||
// The cursor entered the window
|
||||
window = findWindow(event.xcrossing.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
|
||||
hideCursor(window);
|
||||
@ -623,10 +597,7 @@ static void processSingleEvent(void)
|
||||
// The cursor left the window
|
||||
window = findWindow(event.xcrossing.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
|
||||
showCursor(window);
|
||||
@ -640,15 +611,13 @@ static void processSingleEvent(void)
|
||||
// The cursor was moved
|
||||
window = findWindow(event.xmotion.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for MotionNotify event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.xmotion.x != window->X11.cursorPosX ||
|
||||
event.xmotion.y != window->X11.cursorPosY)
|
||||
{
|
||||
// The cursor was moved and we didn't do it
|
||||
// The cursor was moved by something other than GLFW
|
||||
|
||||
int x, y;
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
||||
@ -680,10 +649,7 @@ static void processSingleEvent(void)
|
||||
// The window configuration changed somehow
|
||||
window = findWindow(event.xconfigure.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for ConfigureNotify event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputWindowSize(window,
|
||||
event.xconfigure.width,
|
||||
@ -701,10 +667,7 @@ static void processSingleEvent(void)
|
||||
// Custom client message, probably from the window manager
|
||||
window = findWindow(event.xclient.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for ClientMessage event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmDeleteWindow)
|
||||
{
|
||||
@ -716,8 +679,8 @@ static void processSingleEvent(void)
|
||||
else if (_glfwLibrary.X11.wmPing != None &&
|
||||
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)
|
||||
{
|
||||
// The window manager is pinging us to make sure we are still
|
||||
// responding to events
|
||||
// The window manager is pinging the application to ensure it's
|
||||
// still responding to events
|
||||
|
||||
event.xclient.window = _glfwLibrary.X11.root;
|
||||
XSendEvent(_glfwLibrary.X11.display,
|
||||
@ -735,10 +698,7 @@ static void processSingleEvent(void)
|
||||
// The window was mapped
|
||||
window = findWindow(event.xmap.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for MapNotify event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputWindowIconify(window, GL_FALSE);
|
||||
break;
|
||||
@ -749,10 +709,7 @@ static void processSingleEvent(void)
|
||||
// The window was unmapped
|
||||
window = findWindow(event.xmap.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for UnmapNotify event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputWindowIconify(window, GL_TRUE);
|
||||
break;
|
||||
@ -763,10 +720,7 @@ static void processSingleEvent(void)
|
||||
// The window gained focus
|
||||
window = findWindow(event.xfocus.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for FocusIn event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputWindowFocus(window, GL_TRUE);
|
||||
|
||||
@ -781,10 +735,7 @@ static void processSingleEvent(void)
|
||||
// The window lost focus
|
||||
window = findWindow(event.xfocus.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for FocusOut event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputWindowFocus(window, GL_FALSE);
|
||||
|
||||
@ -799,10 +750,7 @@ static void processSingleEvent(void)
|
||||
// The window's contents was damaged
|
||||
window = findWindow(event.xexpose.window);
|
||||
if (window == NULL)
|
||||
{
|
||||
fprintf(stderr, "Cannot find GLFW window structure for Expose event\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputWindowDamage(window);
|
||||
break;
|
||||
@ -864,7 +812,6 @@ static void processSingleEvent(void)
|
||||
{
|
||||
case RRScreenChangeNotify:
|
||||
{
|
||||
// Show XRandR that we really care
|
||||
XRRUpdateConfiguration(&event);
|
||||
_glfwRefreshMonitors();
|
||||
break;
|
||||
@ -1072,8 +1019,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->X11.overrideRedirect)
|
||||
{
|
||||
// We can't iconify/restore override-redirect windows, as that's
|
||||
// performed by the window manager
|
||||
// Override-redirect windows cannot be iconified or restored, as those
|
||||
// tasks are performed by the window manager
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1091,8 +1038,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->X11.overrideRedirect)
|
||||
{
|
||||
// We can't iconify/restore override-redirect windows, as that's
|
||||
// performed by the window manager
|
||||
// Override-redirect windows cannot be iconified or restored, as those
|
||||
// tasks are performed by the window manager
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1196,7 +1143,7 @@ void _glfwPlatformWaitEvents(void)
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
// Store the new position so we can recognise it later
|
||||
// Store the new position so it can be recognized later
|
||||
window->X11.cursorPosX = x;
|
||||
window->X11.cursorPosY = y;
|
||||
|
||||
|
@ -255,9 +255,12 @@ static void window_refresh_callback(GLFWwindow window)
|
||||
{
|
||||
printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
|
||||
|
||||
if (glfwGetCurrentContext())
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
}
|
||||
|
||||
static void window_focus_callback(GLFWwindow window, int activated)
|
||||
{
|
||||
|
@ -181,6 +181,28 @@ int main(int argc, char** argv)
|
||||
argc -= optind;
|
||||
argv += optind;
|
||||
|
||||
// Report GLFW version
|
||||
|
||||
glfwGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("GLFW header version: %u.%u.%u\n",
|
||||
GLFW_VERSION_MAJOR,
|
||||
GLFW_VERSION_MINOR,
|
||||
GLFW_VERSION_REVISION);
|
||||
|
||||
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
|
||||
|
||||
if (major != GLFW_VERSION_MAJOR ||
|
||||
minor != GLFW_VERSION_MINOR ||
|
||||
revision != GLFW_VERSION_REVISION)
|
||||
{
|
||||
printf("*** WARNING: GLFW version mismatch! ***\n");
|
||||
}
|
||||
|
||||
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
|
||||
|
||||
// Initialize GLFW and create window
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
@ -216,26 +238,6 @@ int main(int argc, char** argv)
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Report GLFW version
|
||||
|
||||
glfwGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("GLFW header version: %u.%u.%u\n",
|
||||
GLFW_VERSION_MAJOR,
|
||||
GLFW_VERSION_MINOR,
|
||||
GLFW_VERSION_REVISION);
|
||||
|
||||
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
|
||||
|
||||
if (major != GLFW_VERSION_MAJOR ||
|
||||
minor != GLFW_VERSION_MINOR ||
|
||||
revision != GLFW_VERSION_REVISION)
|
||||
{
|
||||
printf("*** WARNING: GLFW version mismatch! ***\n");
|
||||
}
|
||||
|
||||
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
|
||||
|
||||
// Report OpenGL version
|
||||
|
||||
printf("OpenGL context version string: \"%s\"\n", glGetString(GL_VERSION));
|
||||
|
@ -137,7 +137,7 @@ static void refresh_joysticks(void)
|
||||
j->axes = realloc(j->axes, j->axis_count * sizeof(float));
|
||||
}
|
||||
|
||||
glfwGetJoystickPos(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
|
||||
glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
|
||||
|
||||
button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS);
|
||||
if (button_count != j->button_count)
|
||||
|
Loading…
Reference in New Issue
Block a user