Added stubs for Cocoa implementation of gamma ramp API.

This commit is contained in:
Camilla Berglund 2010-10-15 13:42:12 +02:00
parent 7980359f94
commit 562242f3e2
2 changed files with 57 additions and 0 deletions

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@ -11,6 +11,7 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}
set(cocoa_SOURCES set(cocoa_SOURCES
cocoa_enable.m cocoa_enable.m
cocoa_fullscreen.m cocoa_fullscreen.m
cocoa_gamma.m
cocoa_glext.m cocoa_glext.m
cocoa_init.m cocoa_init.m
cocoa_joystick.m cocoa_joystick.m

56
src/cocoa/cocoa_gamma.m Normal file
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@ -0,0 +1,56 @@
//========================================================================
// GLFW - An OpenGL framework
// Platform: Cocoa/NSOpenGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <string.h>
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Save the original gamma ramp so that we can restore it later
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
{
}
//========================================================================
// Make the specified gamma ramp current
//========================================================================
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
{
}